Commit Graph

22117 Commits

Author SHA1 Message Date
Zuhayr
5eaf31c767 Fixed rag behavior; hold an item in hand to wash it. 2016-02-07 17:27:12 +10:30
Zuhayr
3239ed23b5 Numerous small Teshari fixes. 2016-02-07 17:16:59 +10:30
Zuhayr
7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr
79fd42ae88 Added Teshari stuff to custom loadout. 2016-02-07 13:42:44 +10:30
Zuhayr
bc4136f866 Increased Resomi foot speed, may revert depending on how it goes in practice. 2016-02-07 13:29:57 +10:30
Neerti
2daac2d647 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/4/2016_emp_tweaks
# Conflicts resolved:
#	code/modules/mob/living/carbon/human/human_defense.dm
2016-02-06 01:55:02 -05:00
Zuhayr
c5a7e859be Added Teshari to merc suit cycler, added Skrellian to Teshari language choices. 2016-02-06 16:53:22 +10:30
Neerti
f2cd67fe16 Merge pull request #810 from Zuhayr/bayupdate
Bay update.
2016-02-05 23:21:07 -05:00
Mark9013100
4782794909 Increases the list of items belts can hold 2016-02-05 23:13:40 -05:00
Zuhayr
72c6fb8a45 Merge pull request #842 from Datraen/Sleeves_Eyepatch
Adds roll-able sleeves, switchable eyepatch.
2016-02-06 14:33:49 +10:30
Zuhayr
115eb19d33 Merge branch 'bayupdate' of https://github.com/Zuhayr/Polaris into bayupdate 2016-02-06 14:30:51 +10:30
Neerti
65115ae757 Merge pull request #904 from EmperorJon/05_Feb._Traitor_borg_lockdown_changes
Traitor synth lockdown changes
2016-02-05 22:39:37 -05:00
Jon
51585edcbd Traitor check change. 2016-02-06 02:47:39 +00:00
EmperorJon
c29c97dcce Merge pull request #905 from Zuhayr/resomi
Seromi rename.
2016-02-06 02:24:45 +00:00
Zuhayr
8f31c3f464 Allowed small mobs to bump open doors. 2016-02-06 12:50:32 +10:30
Zuhayr
19014807fd Surface rename of Seromi to Teshari. 2016-02-06 12:50:16 +10:30
Zuhayr
93ee28d747 Merge pull request #887 from Kelenius/oldcodeRemoval
Removes old unticked code
2016-02-06 12:37:40 +10:30
Datraen
4c0bd923c3 Merge pull request #866 from Kelenius/viroRemoval
Removes the old virus system
2016-02-05 21:06:09 -05:00
Neerti
626a685285 Merge pull request #883 from Telvayne/patch-1
Removing Cryo bag damage
2016-02-05 20:56:36 -05:00
Jon
1d620f31e9 Traitor synths now cannot be locked down. Locking one down notifies them that an attempt was made, and /shows/ them as locked down on the robotics console. 2016-02-05 23:37:16 +00:00
Jon
8ebdc8eb4b Defines a default cell type for space heaters as a var and sets it to heavy duty cell, granting much more power than before. 2016-02-05 22:59:02 +00:00
ccomp5950
44e3f28080 Hallucinations no longer burn on the SuperMatter 2016-02-05 22:49:28 +00:00
Datraen
da50a0193e Merge pull request #897 from Mark9013100/2/3/2016badges2
Makes the new security badges holobadges
2016-02-05 16:13:08 -05:00
Kelenius
906b03e736 Gives AI the hud, sorts the verbs
Removes 'AI IM' category
Adds 'AI settings' category
Unnecessary verbs are hidden by default but can be shown/hidden again by
using a verb
2016-02-05 17:21:04 +03:00
Neerti
960a64e760 Allows suit cooling units to be attached to voidsuits. 2016-02-04 12:38:20 -05:00
Neerti
a0171fc176 Removes world output and commented code. 2016-02-04 10:47:07 -05:00
Neerti
2b86af1350 EMP tweaks/fixes
For borgs, EMP no longer results in a stun.  Instead, they are confused, and their HUD becomes static-y for a moment.  Their module items are also forced back into the borg, effectively disarming them.
EMP now drains powercells from current charge instead of max_charge, so two blasts should not empty the cell, for borgs.
Fixed bug where EMP was being applied twice to human mobs, including FBPs, resulting in them literally dying in one hit.
Synthetic organs take much less damage from EMP.
Synthetic external organs also take less damage, but more than their organs.
Bonus: Runtime fix for spawning in as a borg.
2016-02-04 09:51:25 -05:00
Mark9013100
3853f34941 Makes the new security badges holobadges 2016-02-03 16:37:19 -05:00
EmperorJon
1e62406b6b Merge pull request #882 from Zuhayr/brainloss
Adds a coverage check to xenoflora splattering, adjusts brainloss across the board.
2016-02-02 01:07:12 +00:00
Kelenius
c9c9dde819 Removes old unticked code 2016-02-01 12:47:20 +03:00
woodratt
2f3a2559b8 1.4.5- Fixes and Ecofriendly Lighting Tweaks
- More welding goggles added to engineering (2)
- Security checkpoint modified slightly.
- Tables added to chemistry to prevent dancing on dispensers.
- Universal recorder added to research outpost and art storage.
- Prescription glasses added to antag bases (merc, heist, wizard).
- Door buttons added to the captain's office.
- Changed the power draw of light fixtures from active_power_usage = ((light_range + light_power) * 10) to  active_power_usage = light_range * light_power. Which on average means that lights use a slightly more reasonable draw of power instead of a single bulb running about 330w.
2016-01-31 21:06:05 -08:00
Telvayne
a66040f6d2 Removing Cryo bag damage
This appears to cover everything?  It should only remove the damage-over-time effect of stasis bags.  Please review this code as I am not an expert.
2016-01-31 14:03:23 -05:00
Zuhayr
ed5d041395 Added ceil() macro, replaced n_ceil() as GN said. 2016-02-01 04:12:11 +10:30
Zuhayr
408cb5d8d8 Adds a coverage check to xenoflora splattering, adjusts brainloss across
the board.
2016-01-31 11:49:14 +10:30
Zuhayr
f31438bd77 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into bayupdate 2016-01-30 08:49:35 +10:30
Zuhayr
4aa2e8a269 Added a config option for a visible human deathgasp message. 2016-01-30 08:29:06 +10:30
Zuhayr
eadfa20428 Removes prosthetic limb damage resistance and sever vulnerability. 2016-01-30 08:12:17 +10:30
Datraen
96db69d27e Tosses warnings out the window. 2016-01-28 12:42:51 -05:00
Datraen
03152c3567 Returns turrets to "consistent" indenting. 2016-01-28 12:37:16 -05:00
Datraen
3ee1882b79 Replaces old projectile code with new projectile code. 2016-01-28 12:33:22 -05:00
Datraen
1b9a8b7843 Updates mech gun code to current projectile code. 2016-01-28 11:57:59 -05:00
Zuhayr
bcfb291f81 Merge pull request #873 from PsiOmegaDelta/160128-LifeHUD
Life HUD fix.
2016-01-28 21:29:20 +10:30
Zuhayr
743457b454 Merge pull request #868 from Kelenius/chemFix
Fixes #120
2016-01-28 21:28:56 +10:30
Zuhayr
43176f6640 Merge pull request #867 from Kelenius/grenadeFix
Fixes #847
2016-01-28 21:28:30 +10:30
Zuhayr
ad64a7941b Merge pull request #863 from Mark9013100/1/26/2016badgesmedals
Adds more security badges/medals
2016-01-28 21:26:56 +10:30
PsiOmegaDelta
ba56d857c8 Life HUD fix.
Silicons should no longer perceive humanoids as alive when using the augmented medical sensors.
2016-01-28 10:20:49 +01:00
Mark9013100
51a9cef15f Adds more security badges/medals 2016-01-28 00:33:49 -05:00
Kelenius
6de7243862 Fixes #120 2016-01-27 13:30:13 +03:00
Kelenius
7ad3cea9ad Fixes #847 2016-01-27 12:07:35 +03:00