Commit Graph

23194 Commits

Author SHA1 Message Date
Arokha Sieyes
099c86fc77 Fixes lack of blindness when KO/asleep
I missed it! So I fixed it.

It could have been done with a bunch of "If you're SUPPOSED to be blind" or "If you're ASLEEP" but honestly this check should be in there anyway. P.sure people with tourettes don't randomly scream things while asleep.
2016-05-18 22:57:05 -04:00
Cameron653
fbe0fcf5c5 Forgot to actually give it the equipped version! 2016-05-18 21:29:50 -04:00
Mark9013100
8dc9d450ef Lowers revolution required players to 12 (#1692) 2016-05-18 21:15:26 -04:00
Spookerton
ec4e5c548f Merge pull request #1686 from Yoshax/revert-1678-altitles
Revert "Disables alternative title validation to allow for admins to give people/themselves retainable non-standard titles"
2016-05-19 01:49:43 +01:00
Neerti
174229f4b2 Perhaps fixes the revive bug. (#1691) 2016-05-18 20:41:21 -04:00
Arokha Sieyes
6960325fbb Fixes runtimes with rigs
Naked and trying to wear a rig, it will attempt to access w_uniform.inv_flags which will be null and runtime.

Moves shoe redrawing to uniform and suit update_inv code in update_icons, rather than in inventory.dm. update_icons already had code for this.
2016-05-18 20:28:50 -04:00
Cameron653
982b972df6 Removes more redundancy. 2016-05-18 19:59:44 -04:00
Cameron653
21cf29a98a Removes redundant sleeping 2016-05-18 19:51:58 -04:00
EmperorJon
c15dd72442 Merge pull request #1688 from VOREStation/plastique
Makes plastique better
2016-05-19 00:13:02 +01:00
Cameron653
06520d444f Xenoarch revamp, fixes icon bugs 2016-05-18 19:03:43 -04:00
Arokha Sieyes
5f4bde83b2 Makes plastique better
It destroys the wall it's placed on, rather than slightly somewhat dismantling it a little and requiring you to have a toolbelt to finish the job.
2016-05-18 18:24:10 -04:00
Yoshax
e11a7a5342 Fixes beating people up during surgery 2016-05-18 22:59:05 +01:00
Yoshax
96b7772f55 Revert "Disables alternative title validation to allow for admins to give people/themselves retainable non-standard titles" 2016-05-18 22:43:08 +01:00
Cameron653
ff16562d87 Nerfs the costs to make them and things required to make them 2016-05-18 17:32:34 -04:00
Cameron653
bb127db7e2 I forgot the vr 2016-05-18 17:29:43 -04:00
Cameron653
3b56e836c9 Makes Xenoarch Great Again 2016-05-18 17:28:18 -04:00
Cameron653
1793b9b318 Makes xenoarch pretty again. 2016-05-18 17:19:15 -04:00
Cameron653
714273cd83 Github desktop client removed this for some reason? 2016-05-18 15:20:52 -04:00
Cameron653
e985f859dc Allows all the races to use all the hair styles.
With the exception of species specific hair styles.
Also lets species be bald if they want to be.
Reorganizes the ears, making colorable ones come last
Also adds in both Zorren ears
2016-05-18 15:20:31 -04:00
SinTwo
3ed17ad1ec Back to /rank/ 2016-05-18 15:08:18 -04:00
Cameron653
360913ee80 Fixes a bug that made hair colored tails not show
Also makes it more consistent. Instead of having "hair colored" and
"colorable", it's all "colorable"
2016-05-18 14:25:09 -04:00
Arokha Sieyes
4c38d6a147 Merge pull request #104 from VOREStation/sync
Polaris Sync 05-18-2016
2016-05-18 13:29:34 -04:00
Arokha Sieyes
d75766796a Merge pull request #105 from VOREStation/fix-human-ears
Fix humans always having ears in character preview.
2016-05-18 12:49:18 -04:00
Leshana
6663c4c6fb Fix humans always having ears in character preview. 2016-05-18 12:40:52 -04:00
Mark9013100
e3a63ffc5a Corrects the name of the engineering drop pouches 2016-05-18 11:39:49 -04:00
Arokha Sieyes
7914c9d943 Merge branch 'master' of https://github.com/VOREStation/Polaris into sync 2016-05-18 10:13:26 -04:00
SinTwo
47176f4912 Communicator Texting And UI Overhaul (#1670)
* Communicators ui moved to FakeNanoUI

* Removed test file.

* Back to NanoUI

* NanoUI

* Communicator Texting and UI overhaul.

* Comment Fixes
2016-05-18 09:29:07 -04:00
Arokha Sieyes
3cd660d79d Fixes synths and sets null post-load prefs
Fixes digestion button missing, and synths overheating in a belly, and synth custom species
2016-05-18 01:36:14 -04:00
Arokha Sieyes
33145046a0 Fixes examine text casing. 2016-05-18 01:25:42 -04:00
Arokha Sieyes
769cb0d32f Makes robolimbs repair completely
Previously, because noncritical robolimbs did not count for bruteloss or burnloss (per line 13 in human_damage.dm), nothing would ever cause robot limbs to call update_wounds() on the organs to clear wounds after repair. Furthermore, update_wounds ignored wounds on robotic limbs and edited early without even checking if it should remove them. This caused a problem.

This corrects this, and still exits early(er) in update_wounds() for robotic limbs, but makes sure there are no 0-damage wounds left and if there are, removes them.

As a 'backup', hitting a robolimb with a welder when there's nothing to fix will also call this proc, to catch any cases where someone has directly changed wounds or anything like that.

Also fixes spacing on robolimb damage examine text (get_wound_desc had spaces, but should not have in most cases), and added a message for having an open maintenance panel on a limb.
2016-05-18 01:25:34 -04:00
Arokha Sieyes
0294c858da Fixes examine text casing. 2016-05-18 01:23:36 -04:00
Arokha Sieyes
1749af51b2 Makes robolimbs repair completely
Previously, because noncritical robolimbs did not count for bruteloss or burnloss (per line 13 in human_damage.dm), nothing would ever cause robot limbs to call update_wounds() on the organs to clear wounds after repair. Furthermore, update_wounds ignored wounds on robotic limbs and edited early without even checking if it should remove them. This caused a problem.

This corrects this, and still exits early(er) in update_wounds() for robotic limbs, but makes sure there are no 0-damage wounds left and if there are, removes them.

As a 'backup', hitting a robolimb with a welder when there's nothing to fix will also call this proc, to catch any cases where someone has directly changed wounds or anything like that.

Also fixes spacing on robolimb damage examine text (get_wound_desc had spaces, but should not have in most cases), and added a message for having an open maintenance panel on a limb.
2016-05-18 01:14:41 -04:00
Leshana
c8289fd465 Fixes colorable custom accessories not being colorable. (#97)
* Previous attempt to make sprite_accessories datums configurable as to whether they should be blended by ICON_ADD vs. ICON_MULTIPLY failed because ICON_ADD's value is actually zero.  do_coloration was also checked to see if the sprite should be colorized at all.
* Thus a datum configured to use ICON_ADD (zero) didn't get colored at all!
* Fix separates the concept of "do/don't colorize" from  "blend mode to use when colorizing"
2016-05-17 22:43:49 -04:00
Leshana
4076d9491c A fix to Issue #30 - Repeated Nomming (#99)
* This fixes vore mobs eating you four times due to the enhanced process scheduler we have now.
* Also fixes alien icon states.
* Also fixes a runtime if you take control.
2016-05-17 22:43:36 -04:00
Leshana
8025076fa2 Issue #23 - Ported the carpfarm and listeningpost away mission maps (#96) 2016-05-17 20:35:28 -04:00
Cameron653
c2d5485fc5 Adds Zorren and also some major tail fixes. (#92)
* Adds Zorren. Tail fixes.

Exactly what it says on the tin.
Adds in both Zorren races.
Fixes species specific tails
Fixes hair colored species specific tails (partially)
Fixes hail colored tails (partially)
Fixes hail colored ears
Adds in more species related tails
(Ex: All the multiple xenomorph tails, monkey tail, stok tail, vox
armalis tail)
Note: For hair colored tails to fully work, they need to be greyscale.
This will require some editing later on, but for now, it works.

* ...Github didn't sync this for some reason.

* Fixes

* Fixes

* Fixes V2

Fix one bug
Cause 50 more

* Irrelevant
2016-05-17 20:34:52 -04:00
Arokha Sieyes
6c9a6264cf Gateway Icon Change + Fitness Center (#95)
* Shhh don't mind this.

* More gateway changes, also adds fitness room

Also gives the ability for some FBPs to have tails (we can sprite the tails later, it defaults to off)

* Issue #30 - Added icons and code for vore animals.

Also tweaked to be more in line with current codebase.

* Fix to leading space in alien.dm

* Makes Labyrinth.dmm compile and load in map editor. (#90)

Could use some work still though.
2016-05-17 20:03:45 -04:00
Leshana
d3c256d048 Merge pull request #93 from VOREStation/voremobs
Issue #30 - Added icons and code for vore animals.
2016-05-17 19:45:02 -04:00
Leshana
95666ddac1 Fix to leading space in alien.dm 2016-05-17 19:38:35 -04:00
Leshana
335f002ba9 Issue #30 - Added icons and code for vore animals.
Also tweaked to be more in line with current codebase.
2016-05-17 19:31:33 -04:00
Arokha Sieyes
50d83a8b72 Shhh don't mind this. (#91) 2016-05-17 16:11:20 -04:00
Cameron653
ef40afdaef Forgot to add add this part to vorepanel_vr
Quick and easy bugfix.
2016-05-17 14:11:43 -04:00
Yoshax
c53f214b7b Disables alternative title validation to allow for admins to give people/themselves retainable non-standard titles 2016-05-17 16:48:12 +01:00
Datraen
a17b92f46a Merge pull request #1672 from VOREStation/microdrop
Makes items fall through holders
2016-05-17 01:26:14 -04:00
Leshana
b5d4490915 Merge pull request #87 from VOREStation/rename
Rename Station, Cameras
2016-05-16 23:24:39 -04:00
Cameron653
459a2d9840 Adds in "Encase In Egg" vore type. (#88)
* This compiles, has a debug in a few areas

But doesn't actually work in game

* This didn't go with the first sync. booo.

* Actually gets egg TF to work. Fixes spacesuit sprites

* Makes the borgs stomach show up

* More  bugfixes!

* Adds in "Encase in egg"

* I forgot to change this
2016-05-16 23:20:25 -04:00
Datraen
eb0dc892fe Merge pull request #1676 from silveryferret/be_renegades
Adds Be renegade underneath Character Setup
2016-05-16 22:49:42 -04:00
Anewbe
aff4570134 Hopefully appeases Travis with commas 2016-05-16 21:48:42 -05:00
Datraen
0d1c912b08 Merge pull request #1673 from Yoshax/shotglasses
Adds shot glasses + code qol
2016-05-16 22:34:19 -04:00
silveryferret
82f09c1642 Replaces BE_MONKEY with BE_RENEGADE
As title. Also adds Renegade into the antagonism tab underneath
character set up.
2016-05-16 21:20:30 -05:00