Cameron653
34cb7929c7
Allows Prometheans to use spacesuits.
2016-06-09 01:06:59 -04:00
Poojawa
f07c184698
sprite fix
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I love terrible coder laziness, don't you?
2016-06-01 03:38:13 -05:00
Poojawa
f3208c2a5b
Merge remote-tracking branch 'refs/remotes/VOREStation/master'
2016-05-31 05:38:05 -05:00
Arokha Sieyes
54272da167
Merge pull request #245 from VOREStation/sink
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Synchronize With Polaris
2016-05-31 01:35:04 -04:00
Poojawa
9db78484d0
Merge branch 'refs/heads/vulparace'
2016-05-30 09:33:53 -05:00
Leshana
e004a8bfc0
Merge remote-tracking branch 'polaris/master' into sink
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# Conflicts:
# code/_onclick/item_attack.dm
# code/modules/client/preferences.dm
# code/modules/mob/living/carbon/human/examine.dm
# code/modules/mob/living/simple_animal/hostile/hostile.dm
# code/modules/mob/new_player/preferences_setup.dm
# nano/images/nanomap_z1.png
# vorestation.dme
2016-05-29 16:22:07 -04:00
Poojawa
24944be09a
why am I still awake
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seriously, how did I miss this?
2016-05-29 13:10:57 -05:00
Poojawa
757dc91ced
oops
2016-05-29 13:07:03 -05:00
Poojawa
e6368fb900
sync
2016-05-29 13:04:06 -05:00
Poojawa
b8447c4b03
sync
2016-05-29 12:25:40 -05:00
Leshana
b9c10b49f8
Copied over those them there inventory icons for all species voidsuits! Also added them to items.
2016-05-27 21:25:59 -04:00
Leshana
2148ae20d5
Fixes Issue #230 - Void suit body sprites not visible.
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Cause is somewhat complicated:
* Custom vore code in update_icons will use 'item_state' as the icon state if icon_override is set on a suit.
* Suit refit machines will set icon_override on suits if the sprite_sheet_refits variable matches.
* However icon_override is not actually used anymore because of the species sprite sheets.
* Therefore it breaks. By making this change we ensure that icon_override is not set, so the custom vore code does not apply, and the item_state is not allowed to overrule the icon_state.
2016-05-27 19:46:06 -04:00
Zuhayr
6281516826
Generalizes the accessory system to work for suits.
2016-05-27 23:01:47 +01:00
Poojawa
a37fe84539
Additional void/rig suit sprites with tails!
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Also, fixed wagging animation. minimum required number of animations is
10, starting from 0. so I just copied and renamed 9 more 1-9 to get
tails to work. hooray.
2016-05-25 10:48:04 -05:00
Poojawa
6d13e6adea
Code Standards applied
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Was half asleep and just copy/pasting most of that, oops.
2016-05-24 01:22:48 -05:00
Cameron653
c2d5485fc5
Adds Zorren and also some major tail fixes. ( #92 )
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* Adds Zorren. Tail fixes.
Exactly what it says on the tin.
Adds in both Zorren races.
Fixes species specific tails
Fixes hair colored species specific tails (partially)
Fixes hail colored tails (partially)
Fixes hail colored ears
Adds in more species related tails
(Ex: All the multiple xenomorph tails, monkey tail, stok tail, vox
armalis tail)
Note: For hair colored tails to fully work, they need to be greyscale.
This will require some editing later on, but for now, it works.
* ...Github didn't sync this for some reason.
* Fixes
* Fixes
* Fixes V2
Fix one bug
Cause 50 more
* Irrelevant
2016-05-17 20:34:52 -04:00
Cameron653
c6688f5051
Actualy fixes things. WIP
2016-05-15 14:59:14 -04:00
Cameron653
1bb1e41c5a
Makes species actually have spacesuit sprites. WIP
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WIP. DNM
2016-05-15 13:31:37 -04:00
Datraen
beda3185eb
Reverts the second mob clean up because of incomplete implementation.
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This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Hubblenaut
4e072f8b9e
Adds object sprites for teshari voidsuits
2016-04-28 16:01:42 +02:00
Datraen
13db5ee7f7
Resolves a missing implementation of the new item removal proc.
2016-04-25 21:43:12 -04:00
Kelenius
df5a0d7941
Mob inventory cleanup
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Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Neerti
960a64e760
Allows suit cooling units to be attached to voidsuits.
2016-02-04 12:38:20 -05:00
SinTwo
897e6c8382
Fixes some clothes.
2015-12-07 22:49:32 -05:00
SinTwo
c9db7fdab1
Fixes Voidsuit Helmets
2015-12-03 12:48:53 -05:00
SinTwo
8c816a9f28
Helmets
2015-11-08 18:10:34 -05:00
PsiOmegaDelta
a7fa8cde49
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/spacesuits/void/merc.dm
code/modules/mob/living/living.dm
code/modules/mob/living/simple_animal/borer/borer_captive.dm
code/modules/mob/mob_grab_specials.dm
code/modules/reagents/reagent_containers/food/drinks/bottle.dm
html/changelogs/.all_changelog.yml
2015-09-11 08:54:03 +02:00
PsiOmegaDelta
0b433eb90c
Code relocation.
2015-09-11 08:45:49 +02:00
Techhead0
14d940eac6
Changes .loc= to .forcemove in magboots.dm, rig.dm, and void.dm.
2015-08-25 09:58:44 -04:00
PsiOmegaDelta
c376c08cc0
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/structures/girders.dm
code/modules/mob/living/carbon/human/human_damage.dm
2015-08-24 10:23:12 +02:00
Zuhayr
ca4b56cc77
Reapplying some species_restricted cleanup that was merged over. Allows Vox to wear softsuits.
2015-08-23 01:24:49 +09:30
Chinsky
7241c2f2d1
Merge pull request #9947 from mwerezak/breacher
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Makes unathi breachers fit unathi only
2015-08-15 22:04:36 +03:00
mwerezak
263f721f3e
Updates more hats
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Also moves hat inhands to separate dmi.
2015-06-28 01:50:05 -04:00
mwerezak
a3dde19498
Makes suit species_restricted handled by whitelist instead of blacklist
2015-06-27 00:51:11 -04:00
Techhead0
f2f34b9a38
Minor tweaks to voidsuits.
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Component removal uses a dialogue box instead of removing items in a set order.
Renames "Eject Tank" to avoid duplicate verb names.
Changes order of components when equipping voidsuits.
Two user message changes.
2015-06-08 05:30:11 -04:00
Zuhayr
c06323ef7a
Merge pull request #9199 from Techhead0/voidmachine-englishlists
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Changes machine frames and voidsuits to use proc/english_list() and removes frame_desc
2015-05-12 14:20:37 +09:30
Techhead0
f6977dd8ed
Changes machine frames and voidsuits to use proc/english_list()
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Also includes formatting changes to voidsuit examine.
2015-05-11 20:29:35 -04:00
Techhead0
95aef467a0
Magboots can be worn over shoes
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Equipping magboots or a voidsuit with magboots installed will place them
over any existing shoes. Existing shoes are replaced on feet when magboots
are unequipped. Magboots cannot be worn over other magboots.
Fixes #9125
Changelog for this and my previous voidsuit changes included.
2015-05-09 14:20:03 -04:00
mwerezak
5b037670b3
Removes most instances of item_color
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Notable exception is for clothing/under, those will have to be removed once item_state override is implemented.
2015-04-22 17:40:27 -04:00
Chinsky
d408886333
Merge pull request #8837 from Techhead0/voidtank
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Voidsuit Examine info.
2015-04-14 16:36:44 +03:00
Techhead0
d27f7ef799
Voidsuit Examine info.
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Examining voidsuits will tell you what items are installed (with tiny icons) and the pressure of any installed tanks.
2015-04-13 11:08:07 -04:00
PsiOmegaDelta
095a572c71
Merge pull request #8829 from Techhead0/voidtank
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Installable Voidsuit tanks.
2015-04-13 13:57:56 +02:00
Techhead0
c8487db13b
Eject Tank verb and span classes
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Now you can eject your tank onto the ground while wearing the suit.
Toggle Helmet verb now uses span classes.
2015-04-13 05:02:20 -04:00
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
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Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
Techhead0
ac2ded9c86
Voidsuit Suit Storage
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Tanks can now be installed in the suit storage slot of voidsuits, a la
helmets and magboots. Order of removal is Tank>Helmet>Boots.
2015-03-27 21:56:05 -04:00
mwerezak
39363749ca
Fixes suit breach_threshold not being applied.
2015-02-21 13:15:02 -05:00
mwerezak
75e0458102
Fixes voidsuit attachment deployment not checking mob_can_equip()
2015-01-30 22:02:07 -05:00
mwerezak
0ebe28dbea
Fixes #7958
2015-01-28 13:19:01 -05:00
Zuhayr
b073c03708
Added xenomorph exclusions to space suits and helmets.
2014-12-27 08:10:55 +10:30
D Anzorge
fe32bdc9a2
Fix bug making it impossible to detach voidsuit boots
2014-12-12 11:50:11 -05:00