PsiOmegaDelta
edebf946d8
Harm icon state consistency.
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All icon states relating to the I_HARM intent now all use the same naming convention.
2015-08-17 10:16:39 +02:00
PsiOmegaDelta
9d0c072b4a
Adjusts Bump flags to make ALLMOBS mean all mobs again.
2015-08-17 08:06:42 +02:00
PsiOmega
4d826e68cb
Mob bump fixes.
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ED-209 is considered massive enough to not bump easily.
update_canmove() no longer unconditionally sets mob density. Fixes #10365 . Fixes #10682 .
2015-08-16 20:55:02 +02:00
Zuhayr
aed2ac3dfe
Moved custom_synthetic.dmi into a proper define.
2015-08-09 16:48:20 +09:30
Zuhayr
840b5b756b
Fixes #10358 , #10359 and #10257
2015-08-01 23:17:27 +09:30
Mloc
ac5774c81c
some dview tweaks & fixes
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 19:50:32 +01:00
Atlantis
d143a35eca
Fixes #10357
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- Adjusts layer defines.
- Screen Layer (UI) is now 22. That should mean i will be above all else. This also prevents laser fire from overlapping the UI.
- Obfuscation Layer (AI's "cameraless zones") is now 21. That makes it above laser fire effects, fixing #10357
2015-07-29 20:56:01 +02:00
mwerezak
6df770cab3
Fixes projectiles being able to hit humans in organs they do not have.
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Will also prevent body shields blocking bullets with non-existant limbs. Expands on the special return values for bullet_act(), adds defines for them.
2015-07-28 20:23:26 -04:00
PsiOmegaDelta
c44f5916df
Merge pull request #10323 from mwerezak/accessory-fix
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Fixes #9326
2015-07-27 09:36:02 +02:00
mwerezak
7157cc1748
Fixes #9326
2015-07-26 14:57:49 -04:00
Mloc
26a4e12cd2
make lighting falloff a macro and optimize turfs-in-view
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-22 16:22:28 +01:00
Zuhayr
5e1ae26b74
Comment cleanup, adds TODOs for a bunch of minor things that the antag system may need to address before the end of freeze.
2015-07-14 05:19:01 +09:30
Mloc
ffbf547923
Merge pull request #9889 from PJB3005/bay-lights
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Lighting optimizations + NVG meson fix
2015-07-09 14:50:10 +01:00
PsiOmega
7e33beab0f
Fixes drone runtime.
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Spawning drones no longer cause runtimes. Fixes #9909 .
2015-06-28 19:02:23 +02:00
PsiOmega
6c891406f9
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/mob/update_icons.dm
code/setup.dm
2015-06-26 19:22:31 +02:00
mwerezak
1b978f9570
Makes update_inv_head() respect item_state and item_icons
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Fixes #9873
2015-06-26 01:34:15 -04:00
PJB3005
c48ffa8d63
Lighting optimizations + meson fix
2015-06-23 17:46:11 +02:00
Zuhayr
ec5e05b9f1
Antagonist system refactor. Fixes #9495 , #9290 , #9521 , #8800 and #9465 .
2015-06-21 18:08:26 +09:30
mwerezak
0d6dfd899a
Makes standard tables plastic
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Makes standard tables plastic, readds steel tables to various places,
mainly around engineering and maintenance. Makes shuttle tables
reinforced.
2015-06-14 13:38:56 -04:00
PsiOmega
fbc4bfbe9c
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/setup.dm
2015-06-07 10:30:27 +02:00
mwerezak
821285bcee
Adds defines for bombcap components
2015-06-06 22:38:56 -04:00
Chinsky
ff592c751a
Merge pull request #9483 from PsiOmegaDelta/150526-EndGameTweaks
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End game tweaks
2015-05-31 23:55:08 +03:00
Zuhayr
201712eb3d
Added MATERIAL_PADDING flag.
2015-05-31 17:19:32 +09:30
PsiOmega
bcb1ea5413
Endgame tweaks.
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Now instead calls the proper round-end proc when finishing the round, allowing admins to interrupt restart if desired.
None of the current end game variants currently use over/underlays, they are now content with coloring space.
On endgame start, the entire world is now updated in a spawn() instead, reducing crippling lag.
Adds support to designate APCs are critical, these are not drained during world end events.
Fixes a couple of potential runtime errors if no escape points have bee mapped in.
People in wheelchairs and mechas can now enter the world end rift.
Cult walls no longer cultify over and over, indefinitely.
2015-05-26 12:29:50 +02:00
Chinsky
9d14bc41de
Merge pull request #9389 from mwerezak/fire
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Fire
2015-05-21 03:13:55 +03:00
mwerezak
953e8be44e
Fire tweak
2015-05-19 00:09:37 -04:00
GinjaNinja32
76654321e4
Merge remote-tracking branch 'upstream/dev' into new_tables
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Conflicts:
code/setup.dm
2015-05-16 08:53:33 +01:00
Kelenius
10915eae24
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/game/objects/effects/chem/chemsmoke.dm
code/modules/customitems/item_defines.dm
code/modules/projectiles/guns/launcher/syringe_gun.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
code/modules/reagents/reagent_containers/food/drinks.dm
code/modules/reagents/reagent_containers/pill.dm
maps/exodus-1.dmm
2015-05-15 11:28:05 +03:00
GinjaNinja32
354859b889
Generalises shards, makes tables possibly create shards when falling apart, make tablesmash potentially give someone a faceful of broken glass if the table breaks
2015-05-15 04:47:18 +01:00
Zuhayr
4e85c5f387
Dev merge.
2015-05-12 23:33:29 +09:30
Zuhayr
da7bfd137b
Renaming custom item icon files.
2015-05-12 21:39:46 +09:30
Zuhayr
49930fe55d
Debugging!
2015-05-12 21:30:06 +09:30
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
Zuhayr
e28acd5045
Dev merge.
2015-05-11 18:45:14 +09:30
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
Mloc
16d50c645d
new object-based lighting system
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:25 +01:00
Kelenius
873b38e0a5
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/game/objects/effects/chem/chemsmoke.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
2015-05-04 22:36:35 +03:00
Chinsky
3d7bfd8aff
Merge pull request #9007 from PsiOmegaDelta/Initialize
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Removes the need for spawn() in New() procs.
2015-04-30 21:12:06 +03:00
Kelenius
317abc6b79
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/datums/recipe.dm
code/game/machinery/bots/farmbot.dm
code/game/machinery/bots/medbot.dm
code/game/mecha/equipment/tools/tools.dm
code/game/objects/effects/chem/chemsmoke.dm
code/game/objects/effects/effect_system.dm
code/game/objects/items/toys.dm
code/game/objects/items/weapons/extinguisher.dm
code/game/objects/items/weapons/mop.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/organs/organ_internal.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
code/modules/reagents/reagent_containers/food/snacks.dm
code/modules/reagents/reagent_containers/pill.dm
code/modules/reagents/reagent_containers/spray.dm
maps/exodus-1.dmm
2015-04-28 10:49:26 +03:00
PsiOmega
d59ff1e1f9
Begins work to remove the need for spawn() in New() procs.
2015-04-27 08:23:54 +02:00
mwerezak
549270c73c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into item-color
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Conflicts:
code/game/machinery/washing_machine.dm
code/modules/mob/living/carbon/human/update_icons.dm
2015-04-26 14:53:01 -04:00
Chinsky
e0c00bda55
Merge pull request #8973 from mwerezak/inventory2
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Inventory updates
2015-04-26 20:13:21 +03:00
PsiOmega
e54fbcb9ec
Cleans up borg module code and responsibilities.
2015-04-26 12:00:30 +02:00
Zuhayr
79e3acc95e
Finalized wall refactor.
2015-04-26 12:58:57 +09:30
mwerezak
e50043fe99
Updates a few mask body cover flags, allows breath masks to be adjusted in hand
2015-04-24 22:00:51 -04:00
mwerezak
f86642a74e
Updates clothing/under to use item_state_slots.
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Also fixes a lot of incorrect jumpsuit item_state values.
2015-04-23 08:03:40 -04:00
mwerezak
3acfe5960e
Renames inventory slot string key defines
2015-04-23 04:57:03 -04:00
mwerezak
1bbb19297e
Implements item_state overrides for back slot, hands
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Updates backpacks to use the item_state overrides where necessary, fixes #8577
2015-04-23 03:26:18 -04:00
PsiOmega
1511e2b3f4
Ports /vg/'s Nas-Sie remake.
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Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
Chinsky
7a40d193fe
Merge pull request #8801 from PsiOmegaDelta/NanoRefactorUmptheen
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Refactors NanoUI interaction (again)
2015-04-11 04:43:50 +03:00