Commit Graph

4086 Commits

Author SHA1 Message Date
Erthilo
f484bdfb52 TG: Minor cigarette fixes, and added the DromedaryCo cigarette crate as a new
contraband crate.
Also added WJohnston's new rolled up poster sprite.
Revision: r3566
Author: 	 petethegoat
2012-05-10 02:47:23 +01:00
Erthilo
1b32449bf8 TG: Fixed issue 411 . (Thanks Yvarov-
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8651)
Added Invisty's new field generator sprites.

Added a button to check antagonists that stops the world from automatically
restarting at round end.
It's toggleable, but once the round ends with it on, you'll need to reboot the
world manually. (It's under check antagonists because that's where the shuttle
stuff is, let me know if I should move it.)
Revision: r3565
Author: 	 petethegoat
2012-05-10 02:42:23 +01:00
Erthilo
6edf5fa002 TG: -New booze sprites for the drinks that were removed. Re-enabled the recipes for
the removed drinks.
-Drinking the Antifreeze booze makes you warmer. Duh.
-You now need 10 sheets of metal instead of 2 to make a gas canister, people
can't FILL ENTIRE ROOMS WITH THEM.
2012-05-10 02:41:27 +01:00
Erthilo
275b0f4971 TG: Added Wjohnstons resin xeno doors.
Revision: r3560
Author: 	 kortgstation
2012-05-10 02:40:48 +01:00
Erthilo
b86f71dc71 TG: Adds the framework for randomlly loading an additional external z-level at
server start.  Loading during the game should also be possible.
Fixes assorted bugs
Revision: r3559
Author: 	 VivianFoxfoot
2012-05-10 02:12:12 +01:00
Erthilo
3435a47a7c TG: Added an ex_act for simple animals
Revision: r3558
Author: 	 kortgstation
2012-05-10 01:59:55 +01:00
Erthilo
a9a5e1ef3e TG: -Added fat jumpsuit sprites for orange, owl, pink, security, warden, and yellow
jumpsuits. Made the placeholder for suits that don't have a fat sprite a normal
grey jumpsuit instead of having the person naked with FAT SUIT written over
them.
-Tweaked the way the Somatoray works on trays. Hopefully this will make it more
useful and less buggy.
-Botanical leather gloves tweaked. Can now remove lights without getting you
burned, basically.
-Botanists given morgue access to better clone people via replicant pods.
Revision: r3557
Author: 	 d_h2...@yahoo.com
2012-05-10 01:58:28 +01:00
Erthilo
dfb960139c TG: Sanitize added to agent cards and ID computer.
Revision: r3556
Author: 	 johnsonmt88
2012-05-10 01:56:37 +01:00
Erthilo
98486c4bc0 TG: Nuke ops spawn with an engineers internals box (extended oxytank)
Revision: r3555
Author: 	 kortgstation
2012-05-10 01:55:41 +01:00
Erthilo
d5abd91800 TG: Fixes guns some. Can't shoot yourself as easily anymore. You can now aim at
body parts with your gun.  I think the reason you couldn't before was just the
failure to pass the def_zone up to the parent, not sure if that was intensional
or not.
Revision: r3554
Author: 	 VivianFoxfoot
2012-05-10 01:53:17 +01:00
Erthilo
3ea312f2d2 TG: AIs and Cyborgs can now understand PAIs and MMIs
Revision: r3553
Author: 	 kortgstation
2012-05-10 01:50:41 +01:00
Erthilo
ad95edc954 TG: Wraiths now have their own jaunt animation, courtesy of Ausops.
Revision: r3551
Author: 	 kortgstation
2012-05-10 01:49:04 +01:00
Erthilo
6631117ba9 TG: Added Ikarrus's latest map updates. Changes to genetics, medbay, research and
security.
Updated operating tables to search for adjacent computers, rather than using an
ID.
Switched back to the old bodybag sprites.
Slightly updated the Oddy destroyed sprites, and updated the changelog.
Revision: r3547
Author: 	 petethegoat
2012-05-10 01:42:22 +01:00
Erthilo
a3089f9017 TG: Changed the way facial scarring works. Instead of setting your real_name to
"Unknown" it uses the disfigured variable of a human's head organ to dictate the
human's name variable.

This means real_name is now somewhat back to being a reliable source of the
mob's actual name. It should eliminate a lot of the "cloning as unknown" bugs.

It also means I could simplify that god-awful name updating stuff into a nice
and simple helper proc.

Some original_name stuff was added here and there,  mainly during cloning. A lot
of the "getting random ghost names" should  be fixed now. Still loads to do
though, particularly with transforms and such. >_>

Fixed a runtime with Tajarans trying to use a variable that doesn't exist for
PDAs. Removed that variable from IDs as it's only used by furries.
Revision: r3546
Author: 	 elly1...@rocketmail.com
2012-05-10 00:53:05 +01:00
Erthilo
79758083fc TG: Updated DNA modifier consoles so they work in any direction.
Updated adminwho so the plebs can see ranks.
Removed the admin message from view range changes.
Revision: r3545
Author: 	 petethegoat
2012-05-10 00:20:01 +01:00
Erthilo
165b516949 TG: Fixes a pAI requests runtime caused by clients disconnecting.
Fixes a host of runtimes caused by lag delaying "transmissions" between
telecomms machines. Various objects were being deconstructed during this lagtime
resulting in a bunch of weird null errors. Tested for 24hours on another server.
Seems to be all ok.

Added some rudimentary checks to advanced proccall. Calling procs owned by
objects is now a little less prone to runtimes. still a bunch of stuff to do to
get it safe enough though.
Revision: r3542
Author: 	 elly1...@rocketmail.com

Ported over BS12's piano code. I say ported, it's not like it's anything but a
copy/paste though.
Also changed the icon to the minimoog, to reflect on how FUTURISTIC it is.
Revision: r3543
Author: 	 petethegoat
2012-05-10 00:16:09 +01:00
Erthilo
d651a99fe9 TG: Committing a new map update for Ikarrus-
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=8481&start=20#p106280
Committing for Sieve: (and WJohnston, I suppose~)
Added WJ's alien hunt sprites.
Fix for the misplaced update ID line in the PDA.dm
Slightly updated mining turfs

Also adding a define for Cheri's balaclava sprites, and a new type of cigarette
packet (not available in game, currently)
Revision: r3540
Author: 	 petethegoat
2012-05-09 23:38:08 +01:00
Erthilo
ffeb9a958a TG: Fixes some mix-up with what hand was lost
Regenerate admin verb now restores limbs/lost blood
Fixes power_loss proc to actually respect the electrical channel something is
on.
Revision: r3539
Author: 	 VivianFoxfoot
2012-05-09 23:29:06 +01:00
Erthilo
ea78585d1d Comments out weird Geas stuff. 2012-05-09 23:10:40 +01:00
Erthilo
844dd4c7f8 Heads and Security can now be set as Revs/Cultists from the traitor panel. (Why you would assign a Head as a Rev I have no idea.) 2012-05-09 16:07:28 +01:00
Erthilo
e6f8e87b6e Somehow unreverted a previous commit. 2012-05-09 03:34:19 +01:00
Erthilo
3f8be1e819 Switches normal cell drain for more module drain for cyborgs. Deactivate your modules people! Fixes cyborg law issues. Adds a note to the bar about shotgun usage. 2012-05-09 03:29:16 +01:00
Erthilo
8c0ff6564c Adds logging for AI uploads somewhat, makes rolling pin a normal weapon (seriously that thing is silly), hacky fix for hiding stealthmin names in PMs 2012-05-09 03:07:25 +01:00
Erthilo
721eaefee1 Changes balloon description. It's just a balloon damnit. 2012-05-09 00:29:17 +01:00
Erthilo
76f88da735 Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates 2012-05-08 18:28:05 +01:00
CIB
6248941875 Merge pull request #1004 from dopeghoti/master
Allow server to initialize before players connect.
2012-05-08 00:40:38 -07:00
CaelAislinn
a09fe3def3 forgot dat custom item
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-05-08 15:48:32 +10:00
CaelAislinn
bd86b7236f fixed some weird merge issues
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-05-08 15:43:41 +10:00
Rob Palkowski
f24af4140a Allow server to initialize the world without any players connected.
Without this patch, the first user had to wait for the server to
actually initialize the game. During this time the main window
of the client is not responsive to input. Now, when the first
player connects, they will see a fully initialized and responsive
lobby.
2012-05-07 18:40:07 -07:00
Erthilo
9cad6dfa39 Reverts one decal per tile code due to it breaking a few blood things. 2012-05-08 00:35:09 +01:00
Erthilo
0e9ea15900 Updates eraser description and in uplink. 2012-05-07 23:44:48 +01:00
Erthilo
0f4445bdbb Changelog, missed stuff from previous commits, and commenting out silly stuff. 2012-05-07 23:25:29 +01:00
Erthilo
e87be9fc7e All custom items to date! 2012-05-07 05:05:46 +01:00
Erthilo
ac6bf5d52f Stamp removers can now forge stamps as well. 2012-05-07 05:00:25 +01:00
Erthilo
0fad1553b5 Fix for admin OOC colours. 2012-05-07 02:46:02 +01:00
Erthilo
026074d6c5 TG: (Might very possibly be broken. Didn't port most of the stuff due to it having been rewritten. - Erthilo)
Adds BS12 dismemberment.  Not all features of it are implemented yet, but it
should be equal to our previous system.
Adds greater changeling code, but doesn't change the genome count yet on it.
Renames registered to registered_name on IDs because bs12 had it and it seemed
like a good idea to do last night.  For some reason.
Adds an afterattack to mobs that can be used.  (In fairness, lots of shit in
attack_hand should be in there instead, like stungloves and stuff, to minimize
duplicated code)
Revision: r3537
Author: 	 VivianFoxfoot
2012-05-06 22:53:39 +01:00
Erthilo
0505efb4c4 TG: - Additional admin verbs and links will now display an ingame message to admins
when used:

- rudimentary transformations from the player panel
- give spell
- make sound
- kill air
- make alien
- make metroid
- grant full access
- assume direct control
- select equipment
- spawn xeno
- gib will now log even when gibbing yourself
- gibself
- change view range
- call shuttle
- cancel shuttle

- Also removed the 'stabilize atmos' verb. I noticed it had all of it's code
commented out, so it literlaly did not do anything.
Revision: r3535
Author: 	 baloh.matevz
2012-05-06 21:09:08 +01:00
Erthilo
28f7a58905 TG: - Added a rudimentary transformation section to the options panel (show player
panel verb). This allows rudimentary mob type changes to any mob. These are
however generic and non-mob-specific, as they only copy over some of the most
needed variables, such as the three name variables, dna and mind. They do not,
for instance, create a MMI for cyborgs. A note of this is also added to the
player panel.
- Once you click one of the links a popup will appear asking you whether you'd
like to delete the old mob of the player (yes or no) or cancel this
transformation.

Screenshot:
http://www.kamletos.si/options%20panel%20rudamentary%20transformation.PNG
Revision: r3534
Author: 	 baloh.matevz
2012-05-06 21:01:19 +01:00
Erthilo
097b08fa25 TG: - Redesigned the options panel (show player panel verb) to be less terrible.
Screenshot: http://www.kamletos.si/options%20panel.PNG

- Made some changes to admin verbs:
- Rejuvenate verb removed from mobs, is now in the options panel above (heal).
- Drop everything verb moved into view variables, added a confirmation message.
- Mute verb removed from mobs, use the options panel.
- Warn verb removed from mobs, use the options panel.
- Grant full access moved to debug verbs.
- Rejuvanate as a verb also still exists in debug verbs.

These changes were made to make right clicking a mob not show a million unneeded
verbs. They were moved based on the statistics gathered via feedback logging:
http://www.kamletos.si/tgdb/latest_stats.html#adminverbs

Please post any additional feedback on the admin forum.

Renaming mobs by clicking the big name at the top of the view-variables screen
now updates real_name too.

Additionally, if the mob is human, the first ID and PDA found in the mob's
contents which is associated with the original name, will have their details
updated.

Nomore having to edit like, 6 variables everytime somebody names themself
"dicks", "sanic" or "captain" ... etc.

Revision: r3532, r3533
Author: 	 baloh.matevz, 	 elly1...@rocketmail.com
2012-05-06 20:55:16 +01:00
Erthilo
7b3bfada34 TG: - Added a 'remove ID' verb to PDAs which attempts to remove the ID from a PDA.
If your active hand is empty it puts it there, otherwise it puts it on the floor
under you
- Added this to the changelog.
Revision: r3531
Author: 	 baloh.matevz
2012-05-06 19:40:16 +01:00
Erthilo
ba81429a22 TG: - Check antagonists is now a verb available to anyone who has access to the
secrets panel. (Admin Candidate and up)
- set ticklag moved to debug verbs, enabled by calling 'debug verbs' as a game
master.
Revision: r3530
Author: 	 baloh.matevz
2012-05-06 19:37:58 +01:00
Erthilo
10924ae90b TG: - Player panel new now has a link to the traitor panel for players, labeled as
TP
- Player panel new will now properly display all antagonists in red
- Added a link to 'check antagonist' to the top of Player panel new.
- Removed some copied, unused files
- Added a default variable to fake insulated gloves for the siemens coefficient.
Do not ever set it to default to null! It will break any place where
initial(var) is used!
Revision: r3528
Author: 	 baloh.matevz
2012-05-06 19:32:40 +01:00
Erthilo
53d03a49b6 TG: -New black pressure tanks sprites, at the behest of Petethegoat,
-Uploading Invisty's backpack storage message tweak.
-New plant mutation for blue-tomatoes: Blue-space tomatoes.
Revision: r3527
Author: 	 d_h2...@yahoo.com
2012-05-06 19:26:00 +01:00
Erthilo
4a6adbef82 TG: AI can now track its cyborgs who speak on robotic talk.
Revision: r3526
Author: 	 VivianFoxfoot
2012-05-06 19:21:33 +01:00
Erthilo
6e1bc2b0fb TG: AI can now ctrl-click APCs to turn them off.
Purge module no longer gives robocop laws.
Revision: r3524
Author: 	 VivianFoxfoot
2012-05-06 19:14:59 +01:00
Erthilo
65f1bcdcd4 TG: -Rotated coffin sprites 90 degrees so that corpses actually lay properly in
them.
-Added sprites/defines for a hydroponics supply closet. Fix for
medical/CMO/RD/scientist lockers not having the proper graphic when emagged.
Revision: r3523
Author: 	 d_h2...@yahoo.com
2012-05-06 19:13:12 +01:00
Erthilo
fd5a4dcec3 TG: -New sprites for lemons, oranges, and walking mushroom critters.
-Added a new chemical: lipozine, a weight loss drug. Made with sodium chloride,
ethanol, and radium.
-Added Invisty's new blob sprites.
Revision: r3522
Author: 	 d_h2...@yahoo.com
2012-05-06 19:05:58 +01:00
Erthilo
246e503bc6 TG: AIs and Juggernauts/Wraiths/Artificers should no longer have random names when
they ghost.

Fixed a typo in the borg manual
Remove ripley_construct.dmi as it was unused.
Revision: r3521
Author: 	 kortgstation
2012-05-06 19:01:01 +01:00
Erthilo
d21cbab61c TG: Fixed dust() and gib() leaving invisible overlays everywhere
Fixed deaths at the end of nuke rounds, optimised the code a little

gib() is now hgib() (ie it's specific to humans). gibs.dm() now only spawns
generic gibs that could be from any mob.
Likewise for dust.
Awaiting generic dust() and gib() animations.

Fixed (hopefully, depends if firewalls block this method) getruntimelog.
GameMasters no longer have the getruntimelog verb. Instead they have
.giverutimelog . This allows them to grant a specific client access to the
server's runtime logs. (they can grant themself access this way too). NOTE:
runtime logs can be used to meta, only grant access to coders or people you
trust. It may also be wise to ensure they do not play in the current round.

Introducing .getserverlog . It allows any admin above moderator to access ANY
archived server/attack logs. Should mkae processing forum ban requests a lot
easier since all admins with ban capabilities now have access.

getruntimelog renamed to .getruntimelog . File-request spam prevention increased
to 60seconds to discourage access serverlogs too much! They can reach sizes of
4Mb sometimes so please be responsible with them admins.

runtime logs should now be saved to /data/logs/runtime/ (you may have to create
this folder yourself)

ummm... fixed gibs appearing below shuttle turfs. Trimmed some uneeded fluff
text from the logs.
Revision: r3509
Author: 	 elly1...@rocketmail.com
2012-05-06 18:50:52 +01:00
Erthilo
241dcc742e TG: - Fixed "Check Plumbing" and added "Check Power".
These two verbs can be accessed by using the 'debug verbs' verb, which is
accessible to game masters. The first checks for unconnected atmos machinery,
pipes and manifolds, the 2nd checks for suspicious powernets. Both are intended
to help mappers find wrongfully placed wires and pipes.
Revision: r3508
Author: 	 baloh.matevz
2012-05-06 18:33:39 +01:00