PsiOmegaDelta
6a22086c17
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/verbs/suicide.dm
code/modules/nano/modules/crew_monitor.dm
2015-12-06 11:34:36 +01:00
Atlantis
c7e7c05a34
Fixes #11546
2015-12-02 11:14:41 +01:00
PsiOmegaDelta
26f167453c
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-11-22 11:40:44 +01:00
GinjaNinja32
8e1928062b
sulphuric acid is "sacid" not "acid"
2015-11-20 21:41:31 +00:00
Kelenius
531809efa2
Fixes #11347
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Jesus Christ how horrifying
2015-11-10 14:15:37 +03:00
PsiOmegaDelta
f4be4c0ad9
Merge pull request #11238 from Baystation12/master
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Dev-freeze
2015-10-04 17:31:44 +02:00
GinjaNinja32
11141462a0
fix #11222
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also fixes the name and adds feedback to adding items
2015-09-30 00:00:36 +01:00
mwerezak
a5fd2d386c
Fixes #10637
2015-08-14 23:34:24 -04:00
PsiOmega
e875a7ce48
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/computer3/buildandrepair.dm
code/game/objects/items/devices/lightreplacer.dm
code/modules/research/circuitprinter.dm
code/modules/research/protolathe.dm
2015-08-08 15:34:51 +02:00
mwerezak
8f4394266b
Fixes not being able to insert a complete stack into the protolathe
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The call order meant that if you tried to insert a complete stack, use()
would qdel the stack causing do_after() to fail.
2015-08-02 00:26:30 -04:00
mwerezak
0ceb0e291d
Fixes #10314
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Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
PsiOmegaDelta
388343a84e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/recharger.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob.dm
2015-07-20 08:28:32 +02:00
Chinsky
dbca9f61fc
Merge pull request #10234 from Baystation12/dev-freeze
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Dev freeze -> Dev
2015-07-18 23:56:10 +03:00
PsiOmega
b308e34388
Fixes #10170 .
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Removes the bunsen burner completely. Was after the chem rework basically never referenced anyway.
2015-07-18 22:51:20 +02:00
PsiOmegaDelta
23736bc42b
Merge pull request #10233 from Baystation12/master
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Master -> Dev-freeze.
2015-07-18 22:45:44 +02:00
PsiOmega
8aac45bc42
Fixes #10170 .
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Overrides the AI attack proc.
Saving any removal of burners for the dev branch due to merge concerns.
2015-07-18 19:36:01 +02:00
PsiOmega
7dc5e7e3af
Compilation fixes.
2015-07-17 23:21:59 +02:00
PsiOmega
34b0517578
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/admin/topic.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/nano/modules/atmos_control.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
2015-07-17 23:19:34 +02:00
Kelenius
4c8dfcf17e
Fixes #10127 , fixes #10139
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Removes phoron requirement from shield circuit, adds a return to sheet
adding so ..() is not called when attacked with a sheet.
2015-07-15 16:49:22 +03:00
Zuhayr
9a7515af8f
Merge with dev-freeze.
2015-07-02 19:04:01 +09:30
Zuhayr
2a32150658
Merge pull request #9992 from Baystation12/master
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Master into dev-freeze
2015-07-02 19:00:00 +09:30
GinjaNinja32
7b1d9a54be
Fixes the third teleportation effect
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why isn't this a proc
2015-07-02 06:36:30 +01:00
PsiOmegaDelta
cc7c502fb8
Updates emag attackby usages to emag_act where it's not too much of a headache.
2015-06-16 09:34:13 +02:00
PsiOmegaDelta
784f4d8705
Merge pull request #9792 from Techhead0/requestConsole
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Request Console part two: NanoUI
2015-06-12 15:42:27 +02:00
Techhead0
b22afe6a59
Request Console NanoUI and fixes
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Converts Request Console UI into NanoUI.
Fixes icon state not changing for normal priority messages.
Fixes consoles being partially operational while broken/unpowered.
Removes code for EXTREME priority messages.
2015-06-11 21:43:27 -04:00
PsiOmegaDelta
a07d20d657
Ports /tg/'s meteor implementation.
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Merges the two meteor events into one, and now takes severity into consideration instead.
Including the basic meteors there are also new types ranging from flaming to radioactive which may drop appropriate types of ore.
2015-06-05 14:58:35 +02:00
PsiOmegaDelta
0e3bc3b860
NPC mobs and blobs now attack all external human limbs.
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When attacked by simple mobs and blobs now all external limbs are available for random selection.
The overall damage will be the same but the number of fractures caused will, in general, be fewer.
2015-06-04 09:20:02 +02:00
Techhead0
0195c179ff
Request Console cleanup.
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Changes screen and departmentType to use defines and bitflags instead of magic numbers.
Moves code from the message sender to send_rc_message().
One console's destruction no longer prevents the entire department from receiving messages.
2015-06-03 22:38:04 -04:00
PsiOmega
d0232732d4
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/floodlight.dm
code/game/objects/items/devices/suit_cooling.dm
code/modules/organs/subtypes/diona.dm
code/modules/paperwork/pen.dm
code/modules/reagents/reagent_containers/hypospray.dm
html/changelogs/.all_changelog.yml
2015-05-30 16:11:57 +02:00
Zuhayr
eaf7e6718d
Merge pull request #9553 from GinjaNinja32/reagent_protection
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Fixes #5945 , de-copy-pastes parapens and sleepypens
2015-05-30 13:57:31 +09:30
GinjaNinja32
86f52910a1
Fixes #5945 , de-copy-pastes parapens and sleepypens
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Harm-syringes, hyposprays, parapens and sleepypens now all respect armour, and produce admin logs for transferred reagents if any are transferred.
2015-05-28 22:23:37 +01:00
Atlantis
30e4550e2e
Refactor floodlights
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- Fixes #9543
- Removes ugly floodlight/proc/updateicon() and replaces it with proper floodlight/update_icon() which is standard on all objects/items. Does the same refactor for power cells and adjusts the proc call in relevant files (hence the amount of 1-line changes in various files)
- Makes floodlights properly use CELLRATE. Their load is 200 watts. Cell adjusted accordingly, it starts with 1k cell, which is enough for ~40 minutes (roughly)
- Floodlights with almost discharged cell (less than 10%) ocassionally "flicker", dimming for few seconds. This serves as indicator that the power cell is running low.
- Floodlight luminosity adjusted. They now shine slightly more, espicially closer to the floodlight.
2015-05-28 21:45:54 +02:00
Kelenius
f7814e2394
Fixes #9473
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Also: removes automatic shuttle calls when callers are destroyed;
Applies qdel;
Fixes teleporter control console design that probably didn't work
before.
2015-05-26 09:58:25 +03:00
Kelenius
3bdb5ff9ea
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/leather.dm
code/game/objects/items/stacks/sheets/mineral.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/kitchen.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/research/circuitprinter.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
2015-05-22 19:26:39 +03:00
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Zuhayr
93b014c699
Merge with dev.
2015-05-20 13:39:31 +09:30
Kelenius
35a6ba6b87
Axes prototyping. o7
2015-05-19 21:12:17 +03:00
Chinsky
8e5f5ef8e0
Merge pull request #9165 from Yoshax/trapping
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Makes bear traps do damage when stepped on
2015-05-19 01:43:05 +03:00
PsiOmega
c16d033b18
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-05-17 11:30:04 +02:00
Zuhayr
ed34aa2466
Rebalancing and adjusting divisors for all weapon damage values.
2015-05-17 16:51:55 +09:30
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
Zuhayr
a101855343
Converted over hatchets and scythes.
2015-05-17 00:15:46 +09:30
Zuhayr
b8ca15f541
Tweaks/fixes and greyscale icons.
2015-05-17 00:07:29 +09:30
Zuhayr
83570a1a9e
Merge branch 'materials' of https://github.com/Zuhayr/Baystation12 into dev
2015-05-16 23:35:05 +09:30
PsiOmega
21dad8bdc0
Teleport anomaly fix.
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It should no longer teleport mobs inside other atoms.
Making the dangerous assumption that touch-teleportation actually works.
2015-05-16 14:46:57 +02:00
Zuhayr
150b24023e
Renamed kitchen utensils.
2015-05-16 21:24:36 +09:30
Zuhayr
a32179a062
Renamed knives.
2015-05-16 20:54:34 +09:30
Zuhayr
8aa24b86bb
Renamed shards, katanas, claymores.
2015-05-16 20:36:33 +09:30
Zuhayr
e1a14e3c41
Removes xenoarch reconstitutors entirely. "Fixes" #5413
2015-05-16 17:40:49 +09:30
GinjaNinja32
76654321e4
Merge remote-tracking branch 'upstream/dev' into new_tables
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Conflicts:
code/setup.dm
2015-05-16 08:53:33 +01:00