Yoshax
38200a3e20
Introduces max record length for record, converts uses of max book length to max paper length barring books
2016-06-27 16:26:31 +01:00
Yoshax
d395d654b2
Increases max record and book length to higher levels
2016-06-27 03:56:12 +01:00
Jon
941aadae53
Increases loadout points 10 -> 15 to account for the steady increase in items, especially those that most people want to take anyway like lunchboxes and communicators.
2016-06-05 22:44:16 +01:00
Yoshax
8d72648ae6
Adjusts and adds more colors of cables
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Removes limitation of being unable to join different colors of cable
Allows merging of different kinds of cable
Adjusts the color changing proc to be nicer as per Baystation12/Baystation#11645
2016-05-19 18:13:12 +01:00
Yoshax
6218f39ce8
Increases name and paper and book length to allow for more flexibility in various things.
2016-05-01 16:22:53 +01:00
Yoshax
5d9596a72d
Makes it possible to have more than 16 preferences
2016-03-21 18:56:27 +00:00
Zuhayr
84a045ffe5
Moved age min and max to the species datum.
2016-02-09 18:20:23 +10:30
Kelenius
138850a37b
Fixes for vendors
2016-01-18 17:40:20 +03:00
Zuhayr
565e39a28f
Porting forensics from Aurora.
2015-12-10 19:16:28 +10:30
Jon
331e12b304
Reduces the loadout points from 15 to 10. We can see where we go from there, but I think we all agree that 15 was just a large number chosen for testing and is probably a little ridiculous, but we want higher than 5 - hence 10.
2015-11-22 11:02:59 +00:00
Datraen
6556e57064
[MISC] Increase number of points for gear loadout
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Explanitory
2015-10-11 00:28:12 -04:00
PsiOmegaDelta
8a1b414e28
Floor painter, turf, and decal tweaks.
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Makes several custom color definitions, utilized by the floor painter, floor tiles, decals, etc.
Colored floor turfs now use a white icon state and applies a color, similar to the corresponding decals. This ensures they have the same color tone (was slightly off previously).
Colored floor tiles also use a white icon state and color application.
Removes now unused item states.
2015-09-21 15:14:13 +02:00
mwerezak
d3a40f4269
Cleans up defines
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Replaces bitflag values with hex literals. Some other miscellaneous
cleanup.
2015-08-18 17:05:26 -04:00
Zuhayr
e3d9bc90e3
Added more colour defines, added functionality to the floor painter.
2015-08-18 13:41:04 -07:00
mwerezak
11d959e767
Adds client image based t-scanner
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Replaces the t_scanner implementation with one that sends overlays to the client holding the t-ray item. Fixes #9437
2015-08-08 22:26:38 -04:00
PsiOmegaDelta
7e6cb6f38c
Compilation/definition fixes.
2015-07-31 10:05:42 +02:00
PsiOmegaDelta
de3c24c29f
Code relocation.
2015-07-30 10:58:03 +02:00
PsiOmegaDelta
4deba764a0
Compilation fixes.
2015-06-17 09:41:13 +02:00
PsiOmega
b5c0478ae2
Fixes compilation errors.
2015-06-07 11:14:06 +02:00
Chinsky
e5a8eb2dfc
Actually renames 'going' var.
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Axes speed of light and procs that used it (but were not used by anything). More maths too, and max stack amounts, not used anywhere.
Ticks back stuff that was unticked for faster compile, whoops.
2015-06-05 11:07:24 +03:00
Chinsky
ad0652d864
Moved some stuff from global.dm into defines files that fit the theme, some into files where they are used (and only there, much global). Axed some obsolete stuff (rip Debug var).
2015-06-04 22:51:15 +03:00
Chinsky
bf53304fec
Splits setup.dm into berjillion of smaller files vaguely named thematically.
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Also moved __HELPERS and _defines around so defines actually come first.
2015-06-04 21:51:58 +03:00