Commit Graph

27 Commits

Author SHA1 Message Date
Yoshax
c9c046913f Changes tape coloring + slight rework 2017-04-19 19:37:56 +01:00
Neerti
a4a05ae4ec Implements the new Codex. 2017-04-08 12:08:08 -04:00
Arokha Sieyes
e65ef1b0d6 Add TOTAL_HUDS define
Making a list just... 'be 10 long' is bad. Like update_icons layers and various other things, if you add more, it will compile fine and then you get runtimes later, which is a little annoying. Having places you just have to 'know' to update elsewhere in the code is meh.
2017-03-06 01:07:46 -05:00
Neerti
337ef499a1 Cleans Up WIP Event System + New Grid Check For It
Separates the 'count and assess everything' stuff to it's own datum, called the metric datum, which I plan to add on to in the future to make counting and metrics easier.
Makes decision process a bit more weight-based, will probably continue tweaking later.
Makes the admin debug UI have links to change settings easily.
Adds replacement for grid check event, which works similar to the old one, but is now based on a physical machine in the game world, that Engineering can hack to make the event end faster, if so desired.  Note that the machine is not mapped in, and won't be mapped in until the event system is ready for launch.
Adds grid_check variables to SMESes and APCs to make them stop doing work without draining the battery.
Grid checks in the new system are caused by a "power spike" which originates from the engine and will cause bad things, should no grid checker machine be connected to the power-net.  These power spikes occur when the GM decides that a grid check is a good event to have.
The grid checker can be built and deconstructed using the standard machine construction methods.
2016-10-05 21:40:07 -04:00
Datraen
ccda51ab68 Adds fluff antag factions, antag visibility options for uplinks.
No mechanical changes come of this change, only the ability to have an antagonist faction, as well as having specified visbility for the affiliation itself.
Also adds Skrell home system to the home system list.
2016-06-29 11:25:52 -04:00
Yoshax
38200a3e20 Introduces max record length for record, converts uses of max book length to max paper length barring books 2016-06-27 16:26:31 +01:00
Yoshax
d395d654b2 Increases max record and book length to higher levels 2016-06-27 03:56:12 +01:00
Jon
941aadae53 Increases loadout points 10 -> 15 to account for the steady increase in items, especially those that most people want to take anyway like lunchboxes and communicators. 2016-06-05 22:44:16 +01:00
Yoshax
8d72648ae6 Adjusts and adds more colors of cables
Removes limitation of being unable to join different colors of cable
Allows merging of different kinds of cable
Adjusts the color changing proc to be nicer as per Baystation12/Baystation#11645
2016-05-19 18:13:12 +01:00
Yoshax
6218f39ce8 Increases name and paper and book length to allow for more flexibility in various things. 2016-05-01 16:22:53 +01:00
Yoshax
5d9596a72d Makes it possible to have more than 16 preferences 2016-03-21 18:56:27 +00:00
Zuhayr
84a045ffe5 Moved age min and max to the species datum. 2016-02-09 18:20:23 +10:30
Kelenius
138850a37b Fixes for vendors 2016-01-18 17:40:20 +03:00
Zuhayr
565e39a28f Porting forensics from Aurora. 2015-12-10 19:16:28 +10:30
Jon
331e12b304 Reduces the loadout points from 15 to 10. We can see where we go from there, but I think we all agree that 15 was just a large number chosen for testing and is probably a little ridiculous, but we want higher than 5 - hence 10. 2015-11-22 11:02:59 +00:00
Datraen
6556e57064 [MISC] Increase number of points for gear loadout
Explanitory
2015-10-11 00:28:12 -04:00
PsiOmegaDelta
8a1b414e28 Floor painter, turf, and decal tweaks.
Makes several custom color definitions, utilized by the floor painter, floor tiles, decals, etc.
Colored floor turfs now use a white icon state and applies a color, similar to the corresponding decals. This ensures they have the same color tone (was slightly off previously).
Colored floor tiles also use a white icon state and color application.
Removes now unused item states.
2015-09-21 15:14:13 +02:00
mwerezak
d3a40f4269 Cleans up defines
Replaces bitflag values with hex literals. Some other miscellaneous
cleanup.
2015-08-18 17:05:26 -04:00
Zuhayr
e3d9bc90e3 Added more colour defines, added functionality to the floor painter. 2015-08-18 13:41:04 -07:00
mwerezak
11d959e767 Adds client image based t-scanner
Replaces the t_scanner implementation with one that sends overlays to the client holding the t-ray item. Fixes #9437
2015-08-08 22:26:38 -04:00
PsiOmegaDelta
7e6cb6f38c Compilation/definition fixes. 2015-07-31 10:05:42 +02:00
PsiOmegaDelta
de3c24c29f Code relocation. 2015-07-30 10:58:03 +02:00
PsiOmegaDelta
4deba764a0 Compilation fixes. 2015-06-17 09:41:13 +02:00
PsiOmega
b5c0478ae2 Fixes compilation errors. 2015-06-07 11:14:06 +02:00
Chinsky
e5a8eb2dfc Actually renames 'going' var.
Axes speed of light and procs that used it (but were not used by anything). More maths too, and max stack amounts, not used anywhere.
Ticks back stuff that was unticked for faster compile, whoops.
2015-06-05 11:07:24 +03:00
Chinsky
ad0652d864 Moved some stuff from global.dm into defines files that fit the theme, some into files where they are used (and only there, much global). Axed some obsolete stuff (rip Debug var). 2015-06-04 22:51:15 +03:00
Chinsky
bf53304fec Splits setup.dm into berjillion of smaller files vaguely named thematically.
Also moved __HELPERS and _defines around so defines actually come first.
2015-06-04 21:51:58 +03:00