Anewbe
09b01407e3
Adds Various Sounds, Looping Sound System
2019-03-27 03:55:21 -04:00
Anewbe
729ce71aa0
Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format
2018-08-02 21:45:15 -05:00
Arokha Sieyes
28c300359b
Resolve shower curtain/steam layering issue
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Reported in https://github.com/VOREStation/VOREStation/issues/3594 , curtains and steam layer under mobs due to the plane update. This fixes that, and causes them to layer correctly.
2018-04-30 12:50:47 -04:00
MarinaGryphon
72318d46b6
Replaces most of the gender macros. ( #4681 )
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* Fixes #4632 .
* 1:27 am coding best coding
* fixes a warning
* Removes the last of the gender macros. Gender is dead.
* gender II: the travis-ing
* linebreaks are dead too.
* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00
Neerti
2f7db506eb
Adds Variable Click Delay
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Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00
Anewbe
a2bc262b05
Adds a few instances of to_chat()
2017-09-24 01:32:52 -05:00
Belsima
960e535081
Fixes some descriptions.
2017-09-08 23:09:05 -04:00
Neerti
99eb6f9404
Updates Tools
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Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Leshana
44ff1a70c6
Removes the datum pool, as it is not performant.
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* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Arokha Sieyes
bd844c0e16
Toilet fixes
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Yes yes. I know.
Anyway, there's no cooldown on this so you can give someone about 800 brute in 10 seconds. A LITTLE UNUSUAL if you ask me. Also reduced it from 8 because what the hell is that toilet seat made out of? Osmium? For an armor-ignoring attack that's a little high. Also the swirlie thing was coded wrong for the do_after.
2017-02-28 01:52:57 -05:00
SinTwo
7192bf08fd
item_state cleanup
2016-07-11 22:31:32 -04:00
Kelenius
afbc235b96
Mob inventory cleanup
2016-03-15 16:39:40 +03:00
Kelenius
a5e4aa33d5
Monkey cubes now expand in showers
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Port of https://github.com/Baystation12/Baystation12/pull/12107 and
https://github.com/Baystation12/Baystation12/pull/12183
2016-02-18 12:24:38 +03:00
Zuhayr
dad8d16136
Allowed pouring reagent containers down the sink.
2016-02-07 21:49:23 +10:30
Zuhayr
793bc18efd
Mops can now be wet in buckets or sinks.
2015-12-11 15:54:56 +10:30
PsiOmegaDelta
2fdf859122
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-08-25 08:20:13 +02:00
PsiOmegaDelta
713a7bd654
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/devices/flashlight.dm
2015-08-25 08:12:39 +02:00
mwerezak
286e16a0f3
Fixes cryogenic showers
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Changes shower temperature settings to use more reasonable temperature values. A menu is now shown when adjusting shower temperature.
2015-08-24 00:11:40 -04:00
Zuhayr
3bfa541612
Adds variables for CentComm, NanoTrasen and the station name.
2015-08-22 02:10:11 +09:30
mwerezak
7198f98058
Improves support for rags as reagent containers
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Rags now hold just under half a glass worth of reagents.
Fixes rags wiping down a mob while smothering them.
Rags can now be wrung out over a container or the floor, emptying it's
contents.
When wiping down stuff, a small amount of the rag's contents are
splashed onto the atom.
2015-08-13 18:32:51 -04:00
PsiOmegaDelta
c6f4f7fcee
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-07-12 15:14:43 +02:00
Zuhayr
c59dc2445c
Fixes #10062 and #10061
2015-07-12 07:04:35 +09:30
PsiOmegaDelta
1558bd5b75
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/toys.dm
code/modules/mob/living/carbon/brain/life.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/living_defense.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
code/modules/reagents/reagent_containers.dm
html/changelogs/.all_changelog.yml
2015-06-19 10:19:08 +02:00
mwerezak
70433b4367
Makes showers wash away touching reagents
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Also moves reagent permeability to it's own proc, and makes splash_mob respect copy
2015-06-16 16:26:04 -04:00
PsiOmega
0a05c2659f
All the span-corrected dm files.
2015-06-14 22:08:14 +02:00
GinjaNinja32
94e19592cf
objects/effects, objects/structures
2015-05-30 14:37:40 +01:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Zuhayr
8f242740a8
Added Techhead's cyberlimbs under datum system. Added limbs to dionaea. Working on robotic limbs.
2015-03-28 11:01:11 +10:30
Zuhayr
97112c8a4c
Replaced display_name with name, worked on severing limbs and damage propagation.
2015-03-25 19:07:22 +10:30
Zuhayr
a63b9b4e73
Beginning to port over new icon update from limbs branch. WIP
2015-03-24 23:48:54 +10:30
Zuhayr
e0f23aead5
Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP.
2015-03-11 21:17:51 +10:30
Chinsky
95e4f53258
Ported TG's code for burny mobs, by ergoslavi.
2015-01-15 23:47:07 +03:00
Zuhayr
305416d5c5
Merg resolution.
2014-10-02 02:33:06 +09:30
Mloc-Argent
6fb1667b44
fixes #4742
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not a full fix, there's too many small cases where OPENCONTAINER
isn't checked, but this is everything in the report
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-09-30 20:52:00 +01:00
PsiOmega
264504c595
Showers now cause wet floors. Mops can now be used to clean shuttles (non-simulated floor).
2014-09-04 16:36:26 +02:00
Mloc-Argent
d5e9851b62
integrate XGM into the code
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New turf proc: assume_gas(). Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
more.
Zones now process all fire data and existance in one go, fire objects
only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
structured for the new gas_mixtures.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-07-22 19:52:12 +01:00
Mloc-Argent
64d2a69a32
Merge remote-tracking branch 'upstream/master' into dev
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-07-06 17:50:53 +01:00
Zuhayr
67da4096b3
Fixes #5461
2014-07-04 17:48:01 +09:30
Higgin
2556d3f227
Stunbatons now run on charge.
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Adds improvised weapons.
Increases unarmed stun time, decreases push stun time.
Increases melee embedding chance.
2014-06-29 17:46:06 +04:00
Jarcolr
231ecb6890
Cannot wash your missing hands anymore
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M as mob changed to user as mob; don't know why it was shortened to 1 letter,but eh.
2014-03-31 21:13:26 +03:00
Segrain
ef3b565f64
Fix for #4458 .
2014-02-22 06:53:37 +03:00
Loganbacca
682dfd5670
More typo fixes
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Missed these in the last commit.
2014-01-15 20:03:12 +13:00
Loganbacca
c83537a6a9
Sink filling typo
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No more filling the the bucket using the sink.
2014-01-15 19:13:06 +13:00
Ccomp5950
f0563911cb
Fingerprints on showers and crayon graffiti.
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fixes #4076
as well as admin request on crayons.
2014-01-02 20:26:14 -06:00
Mloc-Argent
a1f55a50b1
Massive click code rework by SuperSayu, ported from TG.
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Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648
Hopefully done right this time.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-08 20:27:39 +01:00
Erthilo
5437b1bbac
Added two ears back.
2013-08-27 22:05:27 +01:00
Chinsky
058395a4ec
Now washign hands will update sprite.
2013-02-06 22:01:24 +04:00
Cael_Aislinn
bdeb96b7e5
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
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Conflicts:
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/__HELPERS/game.dm
code/controllers/shuttle_controller.dm
code/datums/datumvars.dm
code/datums/supplypacks.dm
code/defines/obj/storage.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/command_alert.dm
code/game/area/Space Station 13 areas.dm
code/game/atoms.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/dust.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/jobs/access.dm
code/game/jobs/job/assistant.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job_controller.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/newscaster.dm
code/game/machinery/recharger.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/working/ripley.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/flashlight.dm
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/medical.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/secstorage/secstorage.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/storage/firstaid.dm
code/game/objects/items/weapons/storage/kit.dm
code/game/objects/items/weapons/storage/storage.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/electricchair.dm
code/game/objects/structures/extinguisher.dm
code/game/objects/structures/watercloset.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/vehicle.dm
code/global.dm
code/modules/DetectiveWork/evidence.dm
code/modules/admin/IsBanned.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/client/preferences.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/critters/critter_defenses.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/Hallucination.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/power/cable.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/hypospray.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
config/config.txt
html/changelog.html
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
icons/obj/grenade.dmi
icons/obj/projectiles.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-11 22:12:31 +10:00
rockdtben@gmail.com
169c96db1b
Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
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the .Cut() proc on a list will empty a list by default. This also will set the len to 0.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5465 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-04 15:11:06 +00:00
giacomand@gmail.com
e9fd2037d2
-Committed lpeters's patch which Fixes Issue 1189. http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=11549
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-Made the shower not require power.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5391 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-24 01:38:36 +00:00