Commit Graph
673 Commits
Author SHA1 Message Date
PsiOmega e875a7ce48 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/computer3/buildandrepair.dm
	code/game/objects/items/devices/lightreplacer.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
2015-08-08 15:34:51 +02:00
PsiOmegaDelta c560bd8d79 Merge pull request #10404 from mwerezak/stack-fix
Material stack related fixes
2015-08-08 09:56:25 +02:00
PsiOmegaDelta 3e266ab377 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-08-05 09:25:53 +02:00
PsiOmegaDelta 6b01a67c50 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/admin/admin_verbs.dm
	code/modules/nano/interaction/default.dm
2015-08-05 09:16:50 +02:00
GinjaNinja32 595b58197d fix pAI radios not working 2015-08-05 00:49:28 +01:00
mwerezak 0ceb0e291d Fixes #10314
Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
PsiOmega f8d86900a5 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/new_player/preferences_setup.dm
	code/setup.dm
2015-08-01 19:45:42 +02:00
Zuhayr 2a51b778d6 Fixes #9611 2015-08-01 21:10:48 +09:30
PsiOmegaDelta 5ebe86ed8d Adds the ability for mercenaries to false crew arrival announcements and records. 2015-07-28 11:58:16 +02:00
PsiOmega 385a21772d Adds anti-photon grenades. 2015-07-28 09:25:38 +02:00
mwerezak 130c234569 Allows traitors the option of purchasing the c20r or sts35 2015-07-23 20:04:46 -04:00
PsiOmegaDelta 9b4d09c974 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/unsorted.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/grenades/emgrenade.dm
	code/modules/clothing/spacesuits/rig/rig_attackby.dm
2015-07-11 10:58:49 +02:00
mwerezak a36844cf84 Adds inhand sprites for the flash 2015-07-10 00:27:33 -04:00
PsiOmegaDelta 8c51676722 Uplink Items - Part III
Phase III of the antag uplink additions.
Currently contains proof-of-concept falsified announcements.
2015-07-03 16:02:02 +02:00
PsiOmegaDelta 48ee872691 Refactors gas analyize. 2015-07-02 15:32:21 +02:00
PsiOmegaDelta f420dd9f01 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	.travis.yml
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/silicon.dm
	code/setup.dm
2015-06-30 08:59:34 +02:00
PsiOmegaDelta cf10dc38b1 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	.travis.yml
	code/game/atoms.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/living/silicon/silicon.dm
2015-06-30 08:24:43 +02:00
mwerezak 4062f81f20 Fixes #7910
Partial port from vgstation.

Notable differences:
handle_regular_hud_updates() is called anytime view is reset, instead of
just from the cancel camera verb.  check_eye() now returns the vision
flags to be set on the viewer.  Moved cameraFollow to silicon. Camera
consoles now call reset_view explicitly when they want to change a mob's
view, instead of leaving it as a side effect of check_eye()
2015-06-28 11:59:19 -04:00
PsiOmega f25e8a7a67 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/stacks/tiles/plasteel.dm
	code/game/objects/items/stacks/tiles/tile_types.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/pai/pai.dm
	code/modules/surgery/implant.dm
	code/setup.dm
2015-06-26 20:28:47 +02:00
PsiOmegaDelta 8fef02501c Merge pull request #9936 from mwerezak/fire
Balances fire to work better with very low concentration phoron gas burning
2015-06-26 13:34:21 +02:00
mwerezak 56065022a7 Updates fire_act() implementations to work better with lower temperature fires
In some cases fire_act() wasn't even checking the applied temperature. Reworks how fire damages flooring.
2015-06-26 00:40:55 -04:00
Vivalas 4ae7cbce5d Re-adds the new uplink item 2015-06-21 15:42:37 -05:00
Zuhayr 48cf00ca54 Merge with dev-freeze. 2015-06-21 20:45:47 +09:30
mwerezak f8d5127078 Adds SLOT_EARS to various items 2015-06-21 01:45:43 -04:00
Zuhayr 8664ecaabe Merge pull request #9837 from PsiOmegaDelta/150616-Uplink
Refactors antag uplink.
2015-06-21 01:22:56 +09:30
Zuhayr 6f00d831e5 Merge pull request #9826 from PsiOmegaDelta/150615-EmagAct
Base proc: emag_act
2015-06-21 01:18:25 +09:30
PsiOmegaDelta 8669878709 Makes it possible to buy up all telecrystals in one go. 2015-06-18 13:10:49 +02:00
PsiOmegaDelta 99ba26f1ee It is no longer possible to define the amount of telecrystals per game mode. 2015-06-18 10:59:45 +02:00
PsiOmegaDelta 5b4dfdda9c Allows one to define list of random selection items.
Includes a default list with a couple of semi-randomly selected probabilities.
2015-06-17 15:04:06 +02:00
PsiOmegaDelta 06a1ece4b8 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/ZAS/Controller.dm
	code/datums/mind.dm
	code/game/objects/items/devices/scanners.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/carbon/brain/posibrain.dm
	code/modules/mob/living/silicon/pai/pai.dm
2015-06-16 10:52:33 +02:00
PsiOmegaDelta 37f59551fc Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/devices/PDA/PDA.dm
	code/modules/reagents/reagent_containers/glass.dm
2015-06-16 10:30:50 +02:00
GinjaNinja32 3291e4264c Merge pull request #9829 from comma/ghett_ophthalmology
Updated penlight
2015-06-16 09:14:14 +01:00
PsiOmegaDelta cc7c502fb8 Updates emag attackby usages to emag_act where it's not too much of a headache. 2015-06-16 09:34:13 +02:00
Chinsky dacc6cbd7c Thefication 2015-06-16 02:50:25 +03:00
Chinsky 97974cbb7a Updated penlight.
Cleaned up code a bit (holy shit those long conditions), axed yet another monkey mode check.
Made penlights aware of organs.
Added few more conditions that could be diagnosed with it - brain damage, drugs use, eye damage (surprising huh)
2015-06-16 00:38:46 +03:00
PsiOmegaDelta 93c3d03801 Merge pull request #9817 from GinjaNinja32/records
'Fixes' NanoUI locking up on medical/security records
2015-06-15 15:30:08 +02:00
GinjaNinja32 4da75dba68 Fixes some more unbalanced HTML 2015-06-15 10:48:30 +01:00
PsiOmega 0a05c2659f All the span-corrected dm files. 2015-06-14 22:08:14 +02:00
GinjaNinja32 3c525e907a 'Fixes' NanoUI locking up on medical/security records 2015-06-14 14:44:38 +01:00
PsiOmega fc6de24042 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/materials/material_sheets.dm
	code/modules/organs/organ_icon.dm
	code/setup.dm
2015-06-07 10:51:41 +02:00
Atlantis 4b19e8be69 Fixes #9548
- AI's name is now correctly displayed when the AI is clientless while being grabbed with intellicard.
- AI's wireless radio is no longer automatically muted when the AI is transferred to intellicard. It may still be muted from the UI if the intellicard's owner wants it.
2015-06-06 06:28:46 +02:00
GinjaNinja32 c77605265c code/game/objects, code/game/machinery merge fix 2015-06-02 20:18:45 +01:00
Zuhayr dadc434f4e Ported action button system from Paradise/tg 2015-06-02 17:17:13 +09:30
Zuhayr 388b2612b0 Fixes #9488 2015-05-31 01:43:06 +09:30
PsiOmega d0232732d4 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/floodlight.dm
	code/game/objects/items/devices/suit_cooling.dm
	code/modules/organs/subtypes/diona.dm
	code/modules/paperwork/pen.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	html/changelogs/.all_changelog.yml
2015-05-30 16:11:57 +02:00
PsiOmega 5e84bfa57c Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/clothing/spacesuits/rig/suits/ert.dm
2015-05-30 15:59:54 +02:00
GinjaNinja32 cf722a2d34 Closes some span tags 2015-05-29 18:01:50 +01:00
Zuhayr fa7c43bf39 Merge pull request #9549 from atlantiscze/bright-solution
Refactor floodlights
2015-05-30 02:11:10 +09:30
Zuhayr 15070d729d Dev-freeze into dev merge. 2015-05-30 00:31:12 +09:30
Atlantis 30e4550e2e Refactor floodlights
- Fixes #9543
- Removes ugly floodlight/proc/updateicon() and replaces it with proper floodlight/update_icon() which is standard on all objects/items. Does the same refactor for power cells and adjusts the proc call in relevant files (hence the amount of 1-line changes in various files)
- Makes floodlights properly use CELLRATE. Their load is 200 watts. Cell adjusted accordingly, it starts with 1k cell, which is enough for ~40 minutes (roughly)
- Floodlights with almost discharged cell (less than 10%) ocassionally "flicker", dimming for few seconds. This serves as indicator that the power cell is running low.
- Floodlight luminosity adjusted. They now shine slightly more, espicially closer to the floodlight.
2015-05-28 21:45:54 +02:00