Commit Graph

23 Commits

Author SHA1 Message Date
killer653
fb8ba69ada Fixes all the other stuff 2017-10-15 20:56:13 -04:00
mwerezak
5603884095 Removes #undefine 2015-08-18 17:20:39 -04:00
Zuhayr
3b712adb5f Removed intact var in favour of is_plating() proc, fixed issues with invisible initialized pipes. 2015-08-16 17:51:19 -07:00
mwerezak
bd59733fdb Fixes #9714
Fixes incorrect arguments to calculate_transfer_moles()
2015-07-05 01:18:38 -04:00
mwerezak
f9344a5a2d Atmos machine update
Takes a pass at updating ATMOSPHERICS to take advantage of the new powernet changes.

Also removes var/on definitions from many atmos machines. Machines generally shouldn't
be doing "on" things if they aren't using power, and most players don't expect a machine
to use power if it isn't "on," so I guess this is fair game.

Also, further refactoring.
2015-01-02 01:46:18 -05:00
mwerezak
d4a193808b Replaces awful connect type system with bitflags 2014-12-23 18:59:54 -05:00
Zuhayr
660b32629e Merge resolution. 2014-11-19 23:19:33 +10:30
RavingManiac
594ac35ce1 Fix for dual-vent-pumps being broken. 2014-11-17 21:33:02 +08:00
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
mwerezak
c7e5de0ad2 Updates double vent pump flowrate 2014-08-29 23:54:52 -04:00
mwerezak
b7c13bc4b6 Allows atmos helpers to be used with portable_atmos 2014-08-04 16:53:13 -04:00
mwerezak
a772d9094c Optimizes pipe network updating 2014-08-04 13:29:09 -04:00
mwerezak
14b57e3560 Pipe networks now cache their total volume 2014-08-03 22:41:31 -04:00
mwerezak
6eb2fe3028 Device working volumes are configurable from setup 2014-08-03 22:11:45 -04:00
mwerezak
5d0ce492b7 Updates dual port vent pumps 2014-08-03 15:17:28 -04:00
Loganbacca
6b64fb5e77 Pipe rendering rewrite
- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-14 19:12:22 +12:00
Loganbacca
8fc4e4e7db Minor tweaks and fixes for airlock equipment
- Fixed DP vent pumps not changing direction
- Made airlock_sensor more versatile (and backwards compatible with old airlock code)
- Added airlock_sensor and access_button airlock subtypes for easier mapping
2014-02-13 14:21:18 +13:00
giacomand@gmail.com
6f7c26629d -Changed xeno to have a safe way to hatch eggs with plasma.
http://imgur.com/80LJx

-Added a turf meter which shows the air contents of a tile.
-Added a simple vent controller for the dual vents.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4935 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-22 05:41:00 +00:00
sieve32@gmail.com
459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
rastaf.zero@gmail.com
2530b5b995 Air alarms improved. New functions are:
- mass control all air machines in area (5 modes)
 - adjustable alarm thresholds
 - air alarm in server room now is preset to treat temperature 80 K as okay.
EMP now affects bots internal cameras.
Fixed problem with AI clicking on mulebot.
Some fixes for welding with unlit welder, mostly cosmetic.
Airlock controller (as in EVA) now react to commands faster.
Access controller (was in engineering and virology in past) was speeded up too. One is installed into Incinerator to demonstrate that now it isn't fucking slow.
Airlock in toxin mixing room now have pump, so airlock can work properly.
Added some intercoms to medbay lobby.
Doors now won't lag due do mapmakers mistakes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1187 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-14 19:21:02 +00:00
rastaf.zero@gmail.com
2b96770d61 Atmos now starts with nitrous oxide in storage tank.
Radio was optimized even more. Still have some reserves.
Restored admin verb "Radio Report". It shows some signs of errors on the map, but I am too tired to fix it now.
Optimized player login (that "400000 calls of new_player/Move" bug).
Various optimizations and fixes in radio code.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1046 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-15 00:28:00 +00:00
rastaf.zero@gmail.com
05fa76963e Added primitive optimization to radio code.
Lag reduced by approx 30% (0.5 seconds of total 1.5 on my system).
Some air alarms on the map copypasted from toxins one, with its special settings.
Added list of used frequencies and HOW IT WORKS section to communications.dm. Sorry for some engrish.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@895 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-21 19:20:17 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00