Commit Graph

49 Commits

Author SHA1 Message Date
Arokha Sieyes
6b42df0685 Merge branch 'master' of https://github.com/VOREStation/Polaris into aro-sync-05-25-2018
# Conflicts:
#	code/__defines/misc.dm
#	code/controllers/master_controller.dm
#	code/game/machinery/computer3/computers/card.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/stacks/medical.dm
#	code/game/objects/structures/signs.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/client/client defines.dm
#	code/modules/client/client procs.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/under/accessories/holster.dm
#	code/modules/events/radiation_storm.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/species/station/prometheans.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
#	code/modules/reagents/reagent_dispenser.dm
#	config/example/config.txt
#	html/changelogs/.all_changelog.yml
#	interface/skin.dmf
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-05-25 13:23:47 -04:00
Neerti
be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Leshana
471e544a61 Revert "Merge pull request #4779 from Neerti/2/1/2018_make_the_sun_not_lag_again"
This reverts commit f4df29713d, reversing
changes made to 337e5e7436.
2018-04-18 18:08:16 -04:00
Neerti
d81c990e22 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/1/2018_make_the_sun_not_lag_again 2018-04-13 11:26:12 -04:00
Leshana
6756c5a483 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-30
# Conflicts:
#	.travis.yml
#	code/ATMOSPHERICS/components/unary/outlet_injector.dm
#	code/__defines/_planes+layers.dm
#	code/__defines/chemistry.dm
#	code/__defines/mobs.dm
#	code/_helpers/mobs.dm
#	code/_onclick/hud/robot.dm
#	code/game/area/areas.dm
#	code/game/machinery/computer/supply.dm
#	code/game/machinery/cryopod.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/devices/communicator/messaging.dm
#	code/game/sound.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/flooring/flooring_decals.dm
#	code/modules/admin/admin.dm
#	code/modules/client/preference_setup/occupation/occupation.dm
#	code/modules/events/event_container.dm
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/language/language.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/human_powers.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/species_shapeshift.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_powers.dm
#	code/modules/mob/living/say.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/logout.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/organs/organ.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
#	code/modules/reagents/reagent_containers/syringes.dm
#	code/modules/shuttles/shuttle.dm
#	html/changelogs/.all_changelog.yml
#	maps/RandomZLevels/wildwest.dm
#	maps/southern_cross/items/clothing/sc_head.dm
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-03-31 09:20:59 -04:00
Aronai Sieyes
7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Neerti
b95562a2ff Planetary Lighting Optimization Attempt
Changes how lighting is applied to the Surface.

The current method works by making every tile glow in a specific color and intensity. The issue is that when it is time to change the color/intensity, it can take the light controller a considerable amount of time for it to update every tile (estimated to be around 14,000 tiles), which can take a minute or two for the lighting controller to finish.

New method is to have a special light source for the surface, with different properties to the 'regular' light source that most things use for making light. The special version doesn't care about line of sight or lighting falloff. This special light source is applied to a series of invisible 'sun' objects that get generated as the planetary controller gets created. When the lights need to change, the lighting controller has to change a much smaller group of objects instead of literally every outdoor tile.
2018-02-10 07:18:08 -05:00
Leshana
44dc4b7286 Implement SSatoms
* Moves proc/initialize() from being on /atom/movable, /are and /turf/simulated to being on /atom - Now turfs can initialize too
* Added the SSatoms subsystem which controls initialization of atoms at roundstart and during normal conditions.
* Disabled the old auto_init = 0 behavior, ALL atoms should get initialized() called on them now.
* Refactored the way initialize() is called during /New() to utilize SSatoms instead of SScreation
* Removed SScreation, as it was only a stop-gap until SSatoms could be ported.
* Updated the maploader to inform SSatoms when it is loading maps instead of SScreation.
* Updated the template map loader to use SSatoms to perform initTemplateBounds
* Renamed 'initialized' var in seed_storage to deconflict.
* Removed usage of auto_init = 0, replaced with a no-op initialize() proc for atoms that don't need initialization.
2018-02-05 15:50:06 -05:00
Leshana
ef73c090ab Implement SSatoms
* Moves proc/initialize() from being on /atom/movable, /are and /turf/simulated to being on /atom - Now turfs can initialize too
* Added the SSatoms subsystem which controls initialization of atoms at roundstart and during normal conditions.
* Disabled the old auto_init = 0 behavior, ALL atoms should get initialized() called on them now.
* Refactored the way initialize() is called during /New() to utilize SSatoms instead of SScreation
* Removed SScreation, as it was only a stop-gap until SSatoms could be ported.
* Updated the maploader to inform SSatoms when it is loading maps instead of SScreation.
* Updated the template map loader to use SSatoms to perform initTemplateBounds
* Renamed 'initialized' var in seed_storage to deconflict.
* Removed usage of auto_init = 0, replaced with a no-op initialize() proc for atoms that don't need initialization.
2018-02-03 00:59:06 -05:00
Aronai Sieyes
52fe8ba6e4 Make Darksight Great Again (#4626)
* Polaris port of darksight adjusting

* I really need to stop doing this, don't I?
2018-01-25 18:01:33 -06:00
Arokha Sieyes
947a59e926 POLARIS: Make eyes adjust in the dark
Based on how dark it is, how much darksight you have, etc.
2018-01-24 01:59:55 -05:00
Arokha Sieyes
17907b4486 Fix 3 server errors (#4578)
* POLARIS: Lighting runtime for accessing a list that might not exist

* POLARIS: Lazily clear these lists

* POLARIS: Just return the normal hint in Destroy on plane holders
2018-01-18 22:23:43 -06:00
Arokha Sieyes
7cbe96e959 POLARIS: Lighting runtime for accessing a list that might not exist 2018-01-18 13:50:36 -05:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Arokha Sieyes
ad74dec1c0 POLARIS: Planes shenanigans. Begins 'plane' work. 2018-01-14 00:39:59 -05:00
Cameron Lennox
15a6472d14 Pol Sync 2017-10-08 17:44:25 -04:00
Neerti
e703d629c6 Fixes the Sun/Weather and Ports Vore's Lighting SS
New lighting system is needed to handle updating literally 14k+ tiles whenever the sun moves.  The straight port seems to have had no adverse effects from what I could see.  Don't know if it's more performant but it doesn't seem to be less.

I didn't expect the latter would be needed for the former.
2017-09-22 12:16:21 -04:00
Leshana
bce8cfad6d Converts the lighting process controller to a StonedMC subsystem
* No changes to lighting logic at all, it still processes sources, corners, and overlays in that order.
* Also optimized the initial creation of lighting overlays, and made it include CHECK_TICKs
* Removed the statistics gathering, at least for now.
2017-06-16 23:08:41 -04:00
Leshana
5a02b7e5c7 More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-10 22:41:51 -04:00
PsiOmegaDelta
7b47590645 Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-10 22:41:51 -04:00
Leshana
e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
PsiOmegaDelta
ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Leshana
ea223cd5fc Prevent lighting_overlay objects from being moved around.
* lighting_overlay objects belong to a turf. Turfs never move. Neither should the lighting_overlay, even of an overzealous shuttle controller thinks they should.
2017-05-15 17:16:40 -04:00
Leshana
45fcf086ba Prevent lighting_overlay objects from being moved around.
* lighting_overlay objects belong to a turf. Turfs never move. Neither should the lighting_overlay, even of an overzealous shuttle controller thinks they should.
2017-05-15 17:15:47 -04:00
Leshana
a29b807953 Allow set_opacity() to work for turfs too.
Fixes lighting opacity not updating on mined rock walls and false doors.
2017-04-15 10:37:35 -05:00
Leshana
d00c2596e8 Restores "soft" darksight vision.
The previous client-side optimization made lighting overlays go fully
opaque when it was dark, making it so species darksight didn't let you see
anything.  This fixes that by making a dark_soft icon state that has
opacity matching the LIGHTING_SOFT_THRESHOLD.
2017-04-12 21:43:07 -04:00
Leshana
5f629e2aca Optimizes lighting overlays for slow clients.
Ports https://github.com/tgstation/tgstation/pull/25778 and https://github.com/tgstation/tgstation/pull/25861
* Instead of using color matrix for all overlays, fully dark and fully light use static black and transparant icon states without color matrix.
* Also implements LIGHTING_ROUND_VALUE so that lighting values actually will reach 0 or 1.
2017-04-12 19:12:06 -04:00
Leshana
e8af4afc88 Port tg/paradise/good soft-edge lighting
Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
2017-04-12 19:11:45 -04:00
Yoshax
0fb98bbabd Scheduler now uses btime, and other improvements 2016-06-01 17:56:07 +01:00
PsiOmegaDelta
232dd5bfb1 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
2015-09-18 08:51:10 +02:00
mwerezak
810ca147d0 Fixes #10710 2015-09-12 19:34:43 -04:00
Zuhayr
0e4c2430d1 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev 2015-08-18 11:59:50 -07:00
mwerezak
b21bd0c42d Ports fix for #10660 from vg
Courtesy of PJB3005
2015-08-16 14:24:44 -04:00
mwerezak
e0965bc2cb Implements inserting rags into booze bottles 2015-08-13 18:37:17 -04:00
Chinsky
fc14ec9fca Merge pull request #9883 from mwerezak/ert-lights
Adds more coloured lights
2015-08-13 07:22:45 +03:00
PsiOmegaDelta
c25212463a Fixes #10409.
Ports https://github.com/ParadiseSS13/Paradise/pull/1622.
2015-08-03 10:15:24 +02:00
Mloc
ac5774c81c some dview tweaks & fixes
Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-30 19:50:32 +01:00
Zuhayr
ad63247749 Merge pull request #10382 from Mloc/freezyfixes
fixes
2015-07-31 03:55:34 +09:30
Mloc
aab326e05f fixes #10232
makes lights trigger on forceMove using a vg change

Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-27 11:40:37 +01:00
Mloc
26a4e12cd2 make lighting falloff a macro and optimize turfs-in-view
Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-22 16:22:28 +01:00
PJB3005
b6a1ee2adf Lighting: The sanicing 2015-07-21 15:58:39 +02:00
Mloc
bd705fb7e0 optimize apply/remove_lum
Light sources no longer track applied lumcounts in an assocative list,
using shared-indices with the applied turf list instead.

Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-12 15:47:17 +01:00
Mloc
291f0b8556 client optimizations for lighting overlays
Removes lighting transitions- they don't work with the new system.
Greyscale overlays now use BLEND_OVERLAY instead of BLEND_MULTIPLY for
better client performance.
Light overlays in total darkness are now made invisible.

Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-12 15:47:13 +01:00
PJB3005
aa30a12125 Fixes another bug 2015-07-04 17:55:41 +02:00
PJB3005
dcbfff8aaa Fixes stuck lights 2015-07-01 07:59:19 +02:00
mwerezak
1cb41db995 Adds lighting for air alarms and fire alarms 2015-06-24 22:01:21 -04:00
PJB3005
c48ffa8d63 Lighting optimizations + meson fix 2015-06-23 17:46:11 +02:00
Mloc
d6f4828f2a fix an issue with destroying light sources that have 0 light_range
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-14 10:58:52 +01:00
Mloc
16d50c645d new object-based lighting system
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:25 +01:00