Files
CHOMPStation2/code/game/objects/effects
Walter0o 2b372962c8 alien weeds performance and layer fixes
recently i fixed a couple of issues with /vg/'s alien weeds and nodes, 
and i see some applying to Bay12 too.

one of those issues was the order of checks in weeds/Life().
it should cancel the weed's search for tiles to expand to without starting
the direction loop first, saving quite a few proc calls.

another issue is alien weeds having the default OBJ_LAYER layer 3 which makes them grow
over all kinds of items and objects which makes sense i guess fluffwise but
is really annoying ingame for both crew and aliens.
( and this coming from the host of Alium Deathtrap 13 ;) )
nodes stay at layer 3 to appear properly over things like AI-holopads.

a really tiny improvement is setting linked_node after the space-turf check in weeds/New().

link to the /vg/ commit : 4dcb434f72
2014-05-29 19:02:17 +02:00
..
2014-04-01 17:36:36 +03:00
2014-05-10 01:23:29 +09:30
2014-02-27 00:59:01 +13:00
2013-10-07 20:35:26 +01:00
2012-08-29 22:59:53 +00:00
2012-09-05 22:44:48 +00:00
2012-08-29 18:00:30 +00:00
2013-03-31 16:54:53 +04:00