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* Various background gun changes * Forgot to include the sounds, woops * Fixes some more gun stuff * Makes the cham gun work again
64 lines
2.6 KiB
Plaintext
64 lines
2.6 KiB
Plaintext
/*
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* Modifier applied to newly cloned people.
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*/
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// Gives rather nasty downsides for awhile, making them less robust.
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/datum/modifier/cloning_sickness
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name = "cloning sickness"
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desc = "You feel rather weak, having been cloned not so long ago."
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on_created_text = "<span class='warning'><font size='3'>You feel really weak.</font></span>"
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on_expired_text = "<span class='notice'><font size='3'>You feel your strength returning to you.</font></span>"
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max_health_percent = 0.6 // -40% max health.
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incoming_damage_percent = 1.1 // 10% more incoming damage.
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outgoing_melee_damage_percent = 0.7 // 30% less melee damage.
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disable_duration_percent = 1.25 // Stuns last 25% longer.
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slowdown = 1 // Slower.
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evasion = -15 // 15% easier to hit.
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// Tracks number of deaths, one modifier added per cloning
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/datum/modifier/cloned
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name = "cloned"
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desc = "You died and were cloned, and you can never forget that."
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flags = MODIFIER_GENETIC // So it gets copied if they die and get cloned again.
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stacks = MODIFIER_STACK_ALLOWED // Two deaths means two instances of this.
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// Prevents cloning, actual effect is on the cloning machine
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/datum/modifier/no_clone
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name = "Cloning Incompatability"
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desc = "For whatever reason, you cannot be cloned."
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//WIP, but these may never be seen anyway, so *shrug
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on_created_text = "<span class='warning'>Life suddenly feels more precious.</span>"
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on_expired_text = "<span class='notice'>Death is cheap again.</span>"
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flags = MODIFIER_GENETIC
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// Prevents borging (specifically the MMI part), actual effect is on the MMI.
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/datum/modifier/no_borg
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name = "Cybernetic Incompatability"
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desc = "For whatever reason, your brain is incompatable with direct cybernetic interfaces, such as the MMI."
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flags = MODIFIER_GENETIC
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//////////////////////////////////////
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//Species-Specific Cloning Modifiers//
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/////////////////////////////////////
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/datum/modifier/cloning_sickness/promethean
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name = "reformation sickness"
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desc = "Your core feels damaged, as you were reformed with the improper machinery."
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on_created_text = "<span class='warning'><font size='3'>Your core aches.</font></span>"
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on_expired_text = "<span class='notice'><font size='3'>You feel your core's strength returning to normal.</font></span>"
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incoming_damage_percent = 1 //Level the incoming damage from the parent modifier. They already take 200% burn.
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incoming_brute_damage_percent = 1.5 //150% incoming brute damage. Decreases the effectiveness of their 0.75 modifier.
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incoming_hal_damage_percent = 1.25 //125% incoming halloss.
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outgoing_melee_damage_percent = 0.5 //50% less outgoing melee damage.
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attack_speed_percent = 1.2 //20% slower attack speed.
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