mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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* Various background gun changes * Forgot to include the sounds, woops * Fixes some more gun stuff * Makes the cham gun work again
67 lines
2.6 KiB
Plaintext
67 lines
2.6 KiB
Plaintext
/obj/item/weapon/gun/energy/taser
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name = "taser gun"
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desc = "The NT Mk30 NL is a small gun used for non-lethal takedowns. Produced by NT, it's actually a licensed version of a W-T design."
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icon_state = "taser"
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item_state = null //so the human update icon uses the icon_state instead.
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projectile_type = /obj/item/projectile/beam/stun
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/obj/item/weapon/gun/energy/taser/mounted
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name = "mounted taser gun"
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self_recharge = 1
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use_external_power = 1
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/obj/item/weapon/gun/energy/taser/mounted/cyborg
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name = "taser gun"
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charge_cost = 400
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recharge_time = 7 //Time it takes for shots to recharge (in ticks)
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/obj/item/weapon/gun/energy/stunrevolver
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name = "stun revolver"
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desc = "A LAEP20 Zeus. Designed by Lawson Arms and produced under the wing of Hephaestus, several TSCs have been trying to get a hold of the blueprints for half a decade."
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icon_state = "stunrevolver"
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item_state = "stunrevolver"
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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projectile_type = /obj/item/projectile/energy/electrode/strong
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charge_cost = 300
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/obj/item/weapon/gun/energy/crossbow
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name = "mini energy-crossbow"
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desc = "A weapon favored by many mercenary stealth specialists."
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icon_state = "crossbow"
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w_class = ITEMSIZE_SMALL
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item_state = "crossbow"
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origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2, TECH_ILLEGAL = 5)
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matter = list(DEFAULT_WALL_MATERIAL = 2000)
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slot_flags = SLOT_BELT | SLOT_HOLSTER
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silenced = 1
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fire_sound = 'sound/weapons/Genhit.ogg'
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projectile_type = /obj/item/projectile/energy/bolt
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charge_cost = 480
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cell_type = /obj/item/weapon/cell/device/weapon/recharge
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battery_lock = 1
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charge_meter = 0
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/obj/item/weapon/gun/energy/crossbow/ninja
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name = "energy dart thrower"
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projectile_type = /obj/item/projectile/energy/dart
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/obj/item/weapon/gun/energy/crossbow/largecrossbow
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name = "energy crossbow"
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desc = "A weapon favored by mercenary infiltration teams."
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w_class = ITEMSIZE_LARGE
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force = 10
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matter = list(DEFAULT_WALL_MATERIAL = 200000)
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slot_flags = SLOT_BELT
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projectile_type = /obj/item/projectile/energy/bolt/large
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/obj/item/weapon/gun/energy/plasmastun
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name = "plasma pulse projector"
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desc = "The Mars Military Industries MA21 Selkie is a weapon that uses a laser pulse to ionise the local atmosphere, creating a disorienting pulse of plasma and deafening shockwave as the wave expands."
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icon_state = "plasma_stun"
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item_state = "plasma_stun"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_POWER = 3)
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fire_delay = 20
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charge_cost = 600
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projectile_type = /obj/item/projectile/energy/plasmastun |