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CHOMPStation2/code/modules/projectiles/guns/energy/stun.dm
Anewbe 534a588a6a Gun changes (#4185)
* Various background gun changes

* Forgot to include the sounds, woops

* Fixes some more gun stuff

* Makes the cham gun work again
2018-02-12 23:12:14 -08:00

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/obj/item/weapon/gun/energy/taser
name = "taser gun"
desc = "The NT Mk30 NL is a small gun used for non-lethal takedowns. Produced by NT, it's actually a licensed version of a W-T design."
icon_state = "taser"
item_state = null //so the human update icon uses the icon_state instead.
projectile_type = /obj/item/projectile/beam/stun
/obj/item/weapon/gun/energy/taser/mounted
name = "mounted taser gun"
self_recharge = 1
use_external_power = 1
/obj/item/weapon/gun/energy/taser/mounted/cyborg
name = "taser gun"
charge_cost = 400
recharge_time = 7 //Time it takes for shots to recharge (in ticks)
/obj/item/weapon/gun/energy/stunrevolver
name = "stun revolver"
desc = "A LAEP20 Zeus. Designed by Lawson Arms and produced under the wing of Hephaestus, several TSCs have been trying to get a hold of the blueprints for half a decade."
icon_state = "stunrevolver"
item_state = "stunrevolver"
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
projectile_type = /obj/item/projectile/energy/electrode/strong
charge_cost = 300
/obj/item/weapon/gun/energy/crossbow
name = "mini energy-crossbow"
desc = "A weapon favored by many mercenary stealth specialists."
icon_state = "crossbow"
w_class = ITEMSIZE_SMALL
item_state = "crossbow"
origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2, TECH_ILLEGAL = 5)
matter = list(DEFAULT_WALL_MATERIAL = 2000)
slot_flags = SLOT_BELT | SLOT_HOLSTER
silenced = 1
fire_sound = 'sound/weapons/Genhit.ogg'
projectile_type = /obj/item/projectile/energy/bolt
charge_cost = 480
cell_type = /obj/item/weapon/cell/device/weapon/recharge
battery_lock = 1
charge_meter = 0
/obj/item/weapon/gun/energy/crossbow/ninja
name = "energy dart thrower"
projectile_type = /obj/item/projectile/energy/dart
/obj/item/weapon/gun/energy/crossbow/largecrossbow
name = "energy crossbow"
desc = "A weapon favored by mercenary infiltration teams."
w_class = ITEMSIZE_LARGE
force = 10
matter = list(DEFAULT_WALL_MATERIAL = 200000)
slot_flags = SLOT_BELT
projectile_type = /obj/item/projectile/energy/bolt/large
/obj/item/weapon/gun/energy/plasmastun
name = "plasma pulse projector"
desc = "The Mars Military Industries MA21 Selkie is a weapon that uses a laser pulse to ionise the local atmosphere, creating a disorienting pulse of plasma and deafening shockwave as the wave expands."
icon_state = "plasma_stun"
item_state = "plasma_stun"
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_POWER = 3)
fire_delay = 20
charge_cost = 600
projectile_type = /obj/item/projectile/energy/plasmastun