Files
CHOMPStation2/code/modules/spells/targeted/mind_transfer.dm
PsiOmegaDelta 616b4b60e4 Magical fixes.
The wizard den is no longer pitch black.
Fixes targeted spells using the wrong caster/source.
Adds some missing checks using the caster source above.
Re-logging should no longer cause a loss of spell UI icons.
Mind transfer should no longer cause unintended spell loss.
2015-07-21 11:34:25 +02:00

80 lines
3.2 KiB
Plaintext

/spell/targeted/mind_transfer
name = "Mind Transfer"
desc = "This spell allows the user to switch bodies with a target."
school = "transmutation"
charge_max = 600
spell_flags = 0
invocation = "GIN'YU CAPAN"
invocation_type = SpI_WHISPER
max_targets = 1
range = 1
cooldown_min = 200 //100 deciseconds reduction per rank
compatible_mobs = list(/mob/living/carbon/human) //which types of mobs are affected by the spell. NOTE: change at your own risk
// TODO: Update to new antagonist system.
var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
var/msg_wait = 500 //how long in deciseconds it waits before telling that body doesn't feel right or mind swap robbed of a spell
amt_paralysis = 20 //how much the victim is paralysed for after the spell
hud_state = "wiz_mindswap"
/spell/targeted/mind_transfer/cast(list/targets, mob/user)
..()
for(var/mob/living/target in targets)
if(target.stat == DEAD)
user << "You didn't study necromancy back at the Space Wizard Federation academy."
continue
if(!target.key || !target.mind)
user << "They appear to be catatonic. Not even magic can affect their vacant mind."
continue
if(target.mind.special_role in protected_roles)
user << "Their mind is resisting your spell."
continue
var/mob/living/victim = target//The target of the spell whos body will be transferred to.
var/mob/caster = user//The wizard/whomever doing the body transferring.
//MIND TRANSFER BEGIN
if(caster.mind.special_verbs.len)//If the caster had any special verbs, remove them from the mob verb list.
for(var/V in caster.mind.special_verbs)//Since the caster is using an object spell system, this is mostly moot.
caster.verbs -= V//But a safety nontheless.
if(victim.mind.special_verbs.len)//Now remove all of the victim's verbs.
for(var/V in victim.mind.special_verbs)
victim.verbs -= V
var/mob/dead/observer/ghost = victim.ghostize(0)
ghost.spell_list = victim.spell_list//If they have spells, transfer them. Now we basically have a backup mob.
caster.mind.transfer_to(victim)
victim.spell_list = list() //clear those out
for(var/spell/S in caster.spell_list)
victim.add_spell(S) //Now they are inside the victim's body - this also generates the HUD
caster.spell_list = list() //clean that out as well
if(victim.mind.special_verbs.len)//To add all the special verbs for the original caster.
for(var/V in caster.mind.special_verbs)//Not too important but could come into play.
caster.verbs += V
ghost.mind.transfer_to(caster)
caster.key = ghost.key //have to transfer the key since the mind was not active
for(var/spell/S in ghost.spell_list)
caster.add_spell(S)
ghost.spell_list = list()
if(caster.mind.special_verbs.len)//If they had any special verbs, we add them here.
for(var/V in caster.mind.special_verbs)
caster.verbs += V
//MIND TRANSFER END
//Target is handled in ..(), so we handle the caster here
caster.Paralyse(amt_paralysis)
//After a certain amount of time the victim gets a message about being in a different body.
spawn(msg_wait)
caster << "<span class='danger'>You feel woozy and lightheaded. Your body doesn't seem like your own.</span>"