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Set the solar control computers to 'off' by default since you have to set them off then back on again to get them working properly anyway. Fixed a typo in glass/attackby() causing lit-glass tiles to not be created. Fixes issue 593 Moved certain procs in human/life.dm() into an if(stat != DEAD). This means that certain procs will update only if the mob is alive. Affected procs: - handle_virus_updates() - handle_changeling() - handle_mutations_and_radiation() - handle_chemicals_in_body() - handle_disabilities() - handle_random_events() - update_canmove() - - If dead, it forces mob.canmove to 0, meaning you don't get to be the walking dead. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3925 316c924e-a436-60f5-8080-3fe189b3f50e