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CHOMPStation2/code/ATMOSPHERICS/components/unary/cold_sink.dm
2020-03-23 23:21:10 -04:00

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//TODO: Put this under a common parent type with heaters to cut down on the copypasta
#define FREEZER_PERF_MULT 2.5
/obj/machinery/atmospherics/unary/freezer
name = "gas cooling system"
desc = "Cools gas when connected to pipe network"
icon = 'icons/obj/Cryogenic2_vr.dmi'
icon_state = "freezer_0"
density = 1
anchored = 1
use_power = USE_POWER_OFF
idle_power_usage = 5 // 5 Watts for thermostat related circuitry
circuit = /obj/item/weapon/circuitboard/unary_atmos/cooler
var/heatsink_temperature = T20C // The constant temperature reservoir into which the freezer pumps heat. Probably the hull of the station or something.
var/internal_volume = 600 // L
var/max_power_rating = 20000 // Power rating when the usage is turned up to 100
var/power_setting = 100
var/set_temperature = T20C // Thermostat
var/cooling = 0
/obj/machinery/atmospherics/unary/freezer/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/stack/cable_coil(src, 2)
RefreshParts()
/obj/machinery/atmospherics/unary/freezer/atmos_init()
if(node)
return
var/node_connect = dir
for(var/obj/machinery/atmospherics/target in get_step(src, node_connect))
if(can_be_node(target, 1))
node = target
break
if(check_for_obstacles())
node = null
if(node)
update_icon()
/obj/machinery/atmospherics/unary/freezer/update_icon()
if(node)
if(use_power && cooling)
icon_state = "freezer_1"
else
icon_state = "freezer"
else
icon_state = "freezer_0"
return
/obj/machinery/atmospherics/unary/freezer/attack_ai(mob/user as mob)
ui_interact(user)
/obj/machinery/atmospherics/unary/freezer/attack_hand(mob/user as mob)
ui_interact(user)
/obj/machinery/atmospherics/unary/freezer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
// this is the data which will be sent to the ui
var/data[0]
data["on"] = use_power ? 1 : 0
data["gasPressure"] = round(air_contents.return_pressure())
data["gasTemperature"] = round(air_contents.temperature)
data["minGasTemperature"] = 0
data["maxGasTemperature"] = round(T20C+500)
data["targetGasTemperature"] = round(set_temperature)
data["powerSetting"] = power_setting
var/temp_class = "good"
if(air_contents.temperature > (T0C - 20))
temp_class = "bad"
else if(air_contents.temperature < (T0C - 20) && air_contents.temperature > (T0C - 100))
temp_class = "average"
data["gasTemperatureClass"] = temp_class
// update the ui if it exists, returns null if no ui is passed/found
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "freezer.tmpl", "Gas Cooling System", 440, 300)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
/obj/machinery/atmospherics/unary/freezer/Topic(href, href_list)
if(..())
return 1
if(href_list["toggleStatus"])
update_use_power(!use_power)
update_icon()
if(href_list["temp"])
var/amount = text2num(href_list["temp"])
if(amount > 0)
set_temperature = min(set_temperature + amount, 1000)
else
set_temperature = max(set_temperature + amount, 0)
if(href_list["setPower"]) //setting power to 0 is redundant anyways
var/new_setting = between(0, text2num(href_list["setPower"]), 100)
set_power_level(new_setting)
add_fingerprint(usr)
/obj/machinery/atmospherics/unary/freezer/process()
..()
if(stat & (NOPOWER|BROKEN) || !use_power)
cooling = 0
update_icon()
return
if(network && air_contents.temperature > set_temperature)
cooling = 1
var/heat_transfer = max( -air_contents.get_thermal_energy_change(set_temperature - 5), 0 )
//Assume the heat is being pumped into the hull which is fixed at heatsink_temperature
//not /really/ proper thermodynamics but whatever
var/cop = FREEZER_PERF_MULT * air_contents.temperature/heatsink_temperature //heatpump coefficient of performance from thermodynamics -> power used = heat_transfer/cop
heat_transfer = min(heat_transfer, cop * power_rating) //limit heat transfer by available power
var/removed = -air_contents.add_thermal_energy(-heat_transfer) //remove the heat
if(debug)
visible_message("[src]: Removing [removed] W.")
use_power(power_rating)
network.update = 1
else
cooling = 0
update_icon()
//upgrading parts
/obj/machinery/atmospherics/unary/freezer/RefreshParts()
..()
var/cap_rating = 0
var/manip_rating = 0
var/bin_rating = 0
for(var/obj/item/weapon/stock_parts/P in component_parts)
if(istype(P, /obj/item/weapon/stock_parts/capacitor))
cap_rating += P.rating
if(istype(P, /obj/item/weapon/stock_parts/manipulator))
manip_rating += P.rating
if(istype(P, /obj/item/weapon/stock_parts/matter_bin))
bin_rating += P.rating
max_power_rating = initial(max_power_rating) * cap_rating / 2 //more powerful
heatsink_temperature = initial(heatsink_temperature) / ((manip_rating + bin_rating) / 2) //more efficient
air_contents.volume = max(initial(internal_volume) - 200, 0) + 200 * bin_rating
set_power_level(power_setting)
/obj/machinery/atmospherics/unary/freezer/proc/set_power_level(var/new_power_setting)
power_setting = new_power_setting
power_rating = max_power_rating * (power_setting/100)
/obj/machinery/atmospherics/unary/freezer/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(default_deconstruction_screwdriver(user, O))
return
if(default_deconstruction_crowbar(user, O))
return
if(default_part_replacement(user, O))
return
..()
/obj/machinery/atmospherics/unary/freezer/examine(mob/user)
..(user)
if(panel_open)
to_chat(user, "The maintenance hatch is open.")