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CHOMPStation2/code/modules/projectiles/projectile/bullets.dm

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/obj/item/projectile/bullet
name = "bullet"
icon_state = "bullet"
damage = 60
damage_type = BRUTE
nodamage = 0
flag = "bullet"
/obj/item/projectile/bullet/weakbullet
damage = 10
stun = 5
weaken = 5
/obj/item/projectile/bullet/midbullet
damage = 30
/* stun = 5
weaken = 5 // Nope, fuck you, nuke teams.
eyeblur = 3 // Use the egun scrubs.
*/
/obj/item/projectile/bullet/suffocationbullet//How does this even work?
name = "co bullet"
damage = 20
damage_type = OXY
/obj/item/projectile/bullet/cyanideround
name = "poison bullet"
damage = 40
damage_type = TOX
/obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit
name = "exploding bullet"
damage = 20
/obj/item/projectile/bullet/stunshot
name = "stunshot"
damage = 5
stun = 10
weaken = 10
stutter = 10