Files
CHOMPStation2/code/modules/projectiles/projectile/explosive.dm
Rykka f84c9d720f Fixes issues with HUDs not updating
Forces updates upon cycling the next round.
Fixes Chambered casings still counting for ammo despite having no associated projectile. Because for ~realism~ the casing has a BB var that determines if we currently have a bullet available to fire.
Adds rocket states for our ONE measly rocket launcher.
Phasers will now update their ammunition count on every single pump.
2022-04-10 09:04:18 -06:00

1.2 KiB