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Update mobjects.dm
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@@ -11,7 +11,7 @@ mob/living/simple_animal/mobject
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var/obj_icon_state = "fox"
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var/obj_on
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var/PandL = 1 //Run both Process() and Life //Since Process takes Priority turning the mob off will also turn off Life()
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var/willanchor = 0 //Var that decides if obj state is anchored or not
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var/willanchor = 0 //Var that decides if obj state is anchored or not //for PandL this means the mob will wander if 0
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var/norest = 1 //Var that makes mobject in animal state unrest automatically //simple workaround to infinite resting
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var/on = 1 //Just another var to turn off the mob object processing
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var/morphitem = /obj/item/weapon/wrench //Since its the most used item for anchoring this wil be default
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