Update mobjects.dm

This commit is contained in:
Sharkmare
2019-03-08 12:52:17 +01:00
committed by GitHub
parent ac97d174a7
commit 03d541b9a9
@@ -11,7 +11,7 @@ mob/living/simple_animal/mobject
var/obj_icon_state = "fox"
var/obj_on
var/PandL = 1 //Run both Process() and Life //Since Process takes Priority turning the mob off will also turn off Life()
var/willanchor = 0 //Var that decides if obj state is anchored or not
var/willanchor = 0 //Var that decides if obj state is anchored or not //for PandL this means the mob will wander if 0
var/norest = 1 //Var that makes mobject in animal state unrest automatically //simple workaround to infinite resting
var/on = 1 //Just another var to turn off the mob object processing
var/morphitem = /obj/item/weapon/wrench //Since its the most used item for anchoring this wil be default