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unDigested IDs now no longer look digested
To stop confusion of people thinking their IDs are trashed imma just comment out the IDs looking digested after being vored. Since the changed description literally claims theres no access on them.
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@@ -51,10 +51,10 @@
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. = ..()
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/obj/item/weapon/card/id/digest_act(var/atom/movable/item_storage = null)
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desc = "A partially digested card that has seen better days. The damage appears to be only cosmetic, but the access codes need to be reprogrammed at the HoP office."
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icon = 'icons/obj/card_vr.dmi'
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icon_state = "[initial(icon_state)]_digested"
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// access = list() // No access /Removing this because everyone thinks it's dumb. -Erik
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//desc = "A partially digested card that has seen better days. The damage appears to be only cosmetic, but the access codes need to be reprogrammed at the HoP office."
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//icon = 'icons/obj/card_vr.dmi'
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//icon_state = "[initial(icon_state)]_digested"
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// access = list() // No access /Removing this because everyone thinks it's dumb. -Erik //Stopping the ID from looking different to avoid confusion -shark
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return FALSE
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/obj/item/weapon/reagent_containers/food/digest_act(var/atom/movable/item_storage = null)
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