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Changelog updated. Changeling mode added to secret rotation in the default config file.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@221 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -33,6 +33,7 @@ PROBABILITY SANDBOX 0
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PROBABILITY WIZARD 3
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PROBABILITY RESTRUCTURING 0
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PROBABILITY REVOLUTION 5
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PROBABILITY CHANGELING 2
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# allow players to initiate a restart vote
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ALLOW_VOTE_RESTART
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@@ -41,6 +41,45 @@
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<strong>Thanks to:</strong> CDK Station devs, GoonStation devs and original SpaceStation developers
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<h4>Changelog</h4>
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<h5>Wednesday, September 29, 15:40</h5>
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<ul>
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<li><B>Bartender update!</b> Bartender now has a Booze-O-Mat vending machine dispensing spirits and glasses, which he can use to mix cocktails. Recipes for cocktails are available on the wiki.</li>
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<li>The barman also now has a shotgun hidden under a table in the bar. He spawns with beanbag shells and blanks. Lethal ammo is obtainable from hacked autolathes.</li>
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<li>Dead AIs can once more be intelicarded, however in order to be restored to functionality they must be repaired using a machine in the RD office.</li>
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<li>Silicon-based lifeforms have metal gibs and motor oil instead of blood.</li>
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<li>Aliens now have a death message.</li>
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<li>Intelicarded AIs can now have their ability to interact with things within their view range reactivated by the person carrying the card.</li>
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<li>New AI cores can be constructed from <strike>victims</strike>volunteers.</li>
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<li>Verbs tweaked.</li>
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<li>Intelicarded AIs can be deleted.</li>
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<li>RD office redesigned, and the RD now spawns there.</li>
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<li>The AI can now choose to destroy the station on winning a Malf round.</li>
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<li>General bugfixes to AIs, constructed AIs and decoy AIs.</li>
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<li>Hats no longer prevent choking.</li>
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<li>Some extra gimmick costumes are now adminspawnable.</li>
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<li>AI health is now displayed on their status tab.</li>
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<li>AI upload module now requires you to select which AI to upload laws to in case of multiple AIs.</li>
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<li>Cyborgs now choose an AI to sync laws with upon creation.</li>
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<li>Law office redesigned.</li>
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<li>Roboticists no longer have Engineering access.</li>
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<li>More fixes to areas which had infinite power due to having no assosciated APC.</li>
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<li>Meatbread slices are no longer infinite.</li>
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<li>Malf rounds no longer end if a non-malfunctioning AI is killed.</li>
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<li>Cigarettes now have directional sprites.</li>
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<li>AI Core circuitboard spawns in the RD office.</li>
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<li>AI Satellite now has cameras and properly-wired SMES batteries.</li>
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<li>Decoy AIs can no longer be moved.</li>
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<li>Several runtime errors have been fixed.</li>
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<li>Nuke rounds will now end properly on a station or neutral victory.</li>
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<li>Riot shields have been nerfed and are now only available in the armory and in riot crates.</li>
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<li>Foam dart crossbows, cap guns and caps can now be won as arcade prizes.</li>
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<li>AI Malfunction has been redesigned - the AI must now hack APCs in order to win. More APCs hacked makes the timer tick faster.</li>
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<li>Hydroponics now has a MULEbot station.</li>
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<li><b>Changeling mode has been added to the game and is now in testing.</b></li>
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<li><b>Electrified airlocks should now only zap you once if you bump into them while running.</b></li>
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<li>Chemistry and Toxins access has been removed from Botanists.</li>
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<li>General bugfixes and map tweaks.</li>
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</ul>
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<h5>Sunday, September 26, 17:51</h5>
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<ul>
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