On second though 20 brute cuasing crippling is not fair

1:2
This commit is contained in:
Sharkmare
2019-02-10 18:14:48 +01:00
committed by GitHub
parent c1aa134c1a
commit 8c5dd8858e
@@ -83,7 +83,7 @@
M.add_chemical_effect(CE_PAINKILLER, 40)
if(M.getBruteLoss()) //Probably should just do the conversion instead of being such a massive crippling downside
M.adjustBruteLoss(-1)
M.adjustHalLoss(5) //A single unit could make you bedridden shortly if you have a lot of brute
M.adjustHalLoss(2) //A single unit could make you bedridden shortly if you have a lot of brute
//many many side effects all listed in AS Commercial
if(prob(0.0001))//Side effects incluide death, this seems like a good "balanced" inclusion of it
M.adjustToxLoss(50)//instant crit for tesh