Merge pull request #555 from Sharkmare/patch-56

piranha nerf
This commit is contained in:
Vollybally
2019-03-20 04:30:10 -04:00
committed by GitHub
@@ -35,8 +35,8 @@
faction = "plants"
intelligence_level = SA_PLANT
maxHealth = 100
health = 100
maxHealth = 50
health = 50
meat_type = null
//Mob icon/appearance settings
@@ -52,7 +52,7 @@
//Vore stuff
vore_active = 1
vore_capacity = 1
vore_pounce_chance = 80
vore_pounce_chance = 10
vore_standing_too = 1
vore_ignores_undigestable = 0
vore_default_mode = DM_DIGEST
@@ -66,9 +66,9 @@
wander = 0 // Does the mob wander around when idle?
wander_distance = 0 // How far the mob will wander before going home (assuming they are allowed to do that)
returns_home = 1 // Mob knows how to return to wherever it started
turns_per_move = 1 // How many life() cycles to wait between each wander mov?
turns_per_move = 4 // How many life() cycles to wait between each wander mov?
stop_when_pulled = 0 // When set to 1 this stops the animal from moving when someone is pulling it.
follow_dist = 2 // Distance the mob tries to follow a friend
follow_dist = 0 // Distance the mob tries to follow a friend
speed = 4 // Higher speed is slower, negative speed is faster.
//Talk/Emote stuff
@@ -94,7 +94,7 @@
//Melee behaviour
melee_damage_lower = 1 // Lower bound of randomized melee damage
melee_damage_upper = 5 // Upper bound of randomized melee damage
melee_damage_upper = 25 // Upper bound of randomized melee damage
attacktext = list("chomped","bit","hompfed","crunched","cronched") // "You are [attacktext] by the mob!"
friendly = list("nuzzles") // "The mob [friendly] the person."
//attack_sound = null // Sound to play when I attack
@@ -102,8 +102,8 @@
melee_miss_chance = 1 // percent chance to miss a melee attack.
melee_attack_minDelay = 5 // How long between attacks at least
melee_attack_maxDelay = 20 // How long between attacks at most
attack_armor_type = "melee" // What armor does this check?
attack_armor_pen = 100 // How much armor pen this attack has.
attack_armor_type = "bio" // What armor does this check?
attack_armor_pen = 50 // How much armor pen this attack has.
attack_sharp = 1 // Is the attack sharp?
attack_edge = 0 // Does the attack have an edge?
@@ -111,7 +111,7 @@
show_stat_health = 1 // Does the percentage health show in the stat panel for the mob
ai_inactive = 0 // Set to 1 to turn off most AI actions
has_hands = 1 // Set to 1 to enable the use of hands and the hands hud
humanoid_hands = 0 // Can a player in this mob use things like guns or AI cards?
humanoid_hands = 1 // Can a player in this mob use things like guns or AI cards?
//hand_form = "hands" // Used in IsHumanoidToolUser. 'Your X are not fit-'.
//hud_gears // Slots to show on the hud (typically none)
//ui_icons // Icon file path to use for the HUD, otherwise generic icons are used
@@ -123,9 +123,10 @@
/mob/living/simple_animal/hostile/piranhaplant/spitter
//might snatch the code for that uranium ray for this since it should poison
name = "Piranha Spitter"
attack_armor_pen = 0
//Attack ranged settings.
ranged = 1 // Do I attack at range?
shoot_range = 5 // How far away do I start shooting from?
shoot_range = 6 // How far away do I start shooting from?
view_range = 5 //More range, more hurt, more... plant?
rapid = 1 // Three-round-burst fire mode
firing_lines = 0 // Avoids shooting allies
@@ -166,14 +167,14 @@
B.vore_verb = "chomp up"
B.name = "stomach"
B.desc = "You're pulled into the tight stomach of the plant. The walls knead weakly around you, coating you in thick, viscous fluids that cling to your body, that soon starts to tingle and burn..."
B.digest_burn = 3
B.digest_brute = 3
B.digest_burn = 0
B.digest_brute = 12
/mob/living/simple_animal/hostile/piranhaplant/pitcher
name = "Pitcher Plant"
desc = "It's a plant! How pretty"
tt_desc = "Brig Flower"
maxHealth = 500 //starts with 100
maxHealth = 500 //starts with 50
/mob/living/simple_animal/hostile/piranhaplant/pitcher/Life()
..()