Solarmoth health and armor nerf

Health reduced to 400 from 500.
Melee armor reduced from 50% to 0%.
This commit is contained in:
Razgriz
2019-04-07 19:30:11 -07:00
committed by GitHub
parent c9f587898a
commit a8e89ab291
@@ -7,8 +7,8 @@
icon_dead = "solarmoth-dead"
faction = "grubs"
maxHealth = 500
health = 500
maxHealth = 400
health = 400
move_to_delay = 5
melee_damage_lower = 1
@@ -37,7 +37,7 @@
heat_damage_per_tick = 0 //Even if the atmos stuff doesn't work, at least it won't take any damage.
armor = list(
"melee" = 50,
"melee" = 0,
"bullet" = 90,
"laser" = 100,
"energy" = 100,
@@ -185,4 +185,4 @@ var/global/list/moth_amount = list() //global moth list for the solargrub to rea
..()
if(!nospampls)
chilltheglass() //shatter and broken calls for glass and lights. Also some special thing.