Changed mech weapon sound effects

Changed mech weapon sound effect pointers to match new file uploads. Increases sound diversity.
This commit is contained in:
Razgriz
2019-01-16 14:37:27 -07:00
committed by GitHub
parent 146d71b8e2
commit acb17d159c
+9 -9
View File
@@ -60,7 +60,7 @@
icon_state = "mecha_laser"
energy_drain = 30
projectile = /obj/item/projectile/beam
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/MediumLaser.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
equip_cooldown = 30
@@ -69,7 +69,7 @@
icon_state = "mecha_laser"
energy_drain = 80
projectile = /obj/item/projectile/beam
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/MediumLaser.ogg'
required_type = list(/obj/mecha/combat, /obj/mecha/working)
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
@@ -78,7 +78,7 @@
icon_state = "mecha_laser"
energy_drain = 60
projectile = /obj/item/projectile/beam/heavylaser
fire_sound = 'sound/weapons/lasercannonfire.ogg'
fire_sound = 'sound/weapons/LargeLaser.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
equip_cooldown = 40
@@ -86,7 +86,7 @@
icon_state = "mecha_ion"
energy_drain = 120
projectile = /obj/item/projectile/ion
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/IonCannon.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/pulse
equip_cooldown = 30
@@ -183,7 +183,7 @@
icon_state = "mecha_scatter"
equip_cooldown = 20
projectile = /obj/item/projectile/bullet/pistol/medium
fire_sound = 'sound/weapons/Gunshot.ogg'
fire_sound = 'sound/weapons/LBX10.ogg'
fire_volume = 80
projectiles = 40
projectiles_per_shot = 4
@@ -195,7 +195,7 @@
icon_state = "mecha_uac2"
equip_cooldown = 10
projectile = /obj/item/projectile/bullet/pistol/medium
fire_sound = 'sound/weapons/machinegun.ogg'
fire_sound = 'sound/weapons/UAC2.ogg'
projectiles = 300
projectiles_per_shot = 3
deviation = 0.3
@@ -231,7 +231,7 @@
name = "\improper SRM-8 missile rack"
icon_state = "mecha_missilerack"
projectile = /obj/item/missile
fire_sound = 'sound/weapons/rpg.ogg'
fire_sound = 'sound/weapons/SRM.ogg'
projectiles = 8
projectile_energy_cost = 1000
equip_cooldown = 60
@@ -311,7 +311,7 @@
energy_drain = 30
projectile = /obj/item/projectile/bullet/incendiary/flamethrower/large
fire_sound = 'sound/weapons/towelwipe.ogg'
fire_sound = 'sound/weapons/Flamer.ogg'
origin_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 6, TECH_PHORON = 4, TECH_ILLEGAL = 4)
@@ -356,4 +356,4 @@
if(!action_checks(user) || !active)
return
user.electrocute_act(shock_damage, src)
return chassis.dynattackby(W,user)
return chassis.dynattackby(W,user)