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Changed mech weapon sound effects
Changed mech weapon sound effect pointers to match new file uploads. Increases sound diversity.
This commit is contained in:
@@ -60,7 +60,7 @@
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icon_state = "mecha_laser"
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energy_drain = 30
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projectile = /obj/item/projectile/beam
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fire_sound = 'sound/weapons/Laser.ogg'
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fire_sound = 'sound/weapons/MediumLaser.ogg'
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
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equip_cooldown = 30
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@@ -69,7 +69,7 @@
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icon_state = "mecha_laser"
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energy_drain = 80
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projectile = /obj/item/projectile/beam
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fire_sound = 'sound/weapons/Laser.ogg'
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fire_sound = 'sound/weapons/MediumLaser.ogg'
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required_type = list(/obj/mecha/combat, /obj/mecha/working)
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
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@@ -78,7 +78,7 @@
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icon_state = "mecha_laser"
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energy_drain = 60
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projectile = /obj/item/projectile/beam/heavylaser
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fire_sound = 'sound/weapons/lasercannonfire.ogg'
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fire_sound = 'sound/weapons/LargeLaser.ogg'
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
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equip_cooldown = 40
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@@ -86,7 +86,7 @@
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icon_state = "mecha_ion"
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energy_drain = 120
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projectile = /obj/item/projectile/ion
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fire_sound = 'sound/weapons/Laser.ogg'
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fire_sound = 'sound/weapons/IonCannon.ogg'
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/pulse
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equip_cooldown = 30
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@@ -183,7 +183,7 @@
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icon_state = "mecha_scatter"
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equip_cooldown = 20
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projectile = /obj/item/projectile/bullet/pistol/medium
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fire_sound = 'sound/weapons/Gunshot.ogg'
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fire_sound = 'sound/weapons/LBX10.ogg'
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fire_volume = 80
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projectiles = 40
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projectiles_per_shot = 4
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@@ -195,7 +195,7 @@
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icon_state = "mecha_uac2"
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equip_cooldown = 10
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projectile = /obj/item/projectile/bullet/pistol/medium
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fire_sound = 'sound/weapons/machinegun.ogg'
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fire_sound = 'sound/weapons/UAC2.ogg'
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projectiles = 300
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projectiles_per_shot = 3
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deviation = 0.3
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@@ -231,7 +231,7 @@
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name = "\improper SRM-8 missile rack"
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icon_state = "mecha_missilerack"
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projectile = /obj/item/missile
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fire_sound = 'sound/weapons/rpg.ogg'
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fire_sound = 'sound/weapons/SRM.ogg'
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projectiles = 8
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projectile_energy_cost = 1000
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equip_cooldown = 60
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@@ -311,7 +311,7 @@
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energy_drain = 30
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projectile = /obj/item/projectile/bullet/incendiary/flamethrower/large
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fire_sound = 'sound/weapons/towelwipe.ogg'
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fire_sound = 'sound/weapons/Flamer.ogg'
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origin_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 6, TECH_PHORON = 4, TECH_ILLEGAL = 4)
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@@ -356,4 +356,4 @@
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if(!action_checks(user) || !active)
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return
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user.electrocute_act(shock_damage, src)
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return chassis.dynattackby(W,user)
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return chassis.dynattackby(W,user)
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