mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-30 15:36:21 +01:00
Merge pull request #191 from AnonymousHybi/master
Unprofessional bugfixes!
This commit is contained in:
+1
-1
@@ -153,7 +153,7 @@
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usr << browse(out, "window=edit_memory[src]")
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/datum/mind/Topic(href, href_list)
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if(!check_rights(R_ADMIN||R_EVENT)) return
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if(!check_rights(R_ADMIN||R_EVENT||R_MOD)) return
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if(href_list["add_antagonist"])
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var/datum/antagonist/antag = all_antag_types[href_list["add_antagonist"]]
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@@ -6,4 +6,4 @@
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cost = 35
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containertype = /obj/structure/closet/crate/secure
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containername = "frontier phaser crate"
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access = access_explorer
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access = access_explorer
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@@ -70,6 +70,8 @@
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/obj/item/weapon/tank/oxygen = 3
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)
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// Removing due to it being for southern_cross
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/*
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/datum/supply_packs/voidsuits/explorer
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name = "Exploration voidsuits"
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contains = list(
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@@ -96,4 +98,5 @@
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cost = 20
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Pilot voidsuit crate"
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access = access_pilot
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access = access_pilot
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*/
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@@ -11,21 +11,27 @@ The "dust" will damage the hull of the station causin minor hull breaches.
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var/numbers = 1
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switch(strength)
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if("weak")
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numbers = rand(2,4)
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for(var/i = 0 to numbers)
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new/obj/effect/space_dust/weak()
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numbers = rand(1,4)
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// for(var/i = 0 to numbers)
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// new/obj/effect/space_dust/weak()
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if("norm")
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numbers = rand(5,10)
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for(var/i = 0 to numbers)
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new/obj/effect/space_dust()
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// for(var/i = 0 to numbers)
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// new/obj/effect/space_dust()
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if("strong")
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numbers = rand(10,15)
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for(var/i = 0 to numbers)
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new/obj/effect/space_dust/strong()
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// for(var/i = 0 to numbers)
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// new/obj/effect/space_dust/strong()
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if("super")
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numbers = rand(15,25)
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for(var/i = 0 to numbers)
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new/obj/effect/space_dust/super()
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// for(var/i = 0 to numbers)
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// new/obj/effect/space_dust/super()
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// Instead of calling retardedly stupidly powerful meteors,
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// just bombard the ship with little pellets at a drastically huge number.
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// Along with the fact that shields can BLOCK THE DUST!!! - Jon
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spawn_meteors(numbers, meteors_dust)
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return
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@@ -1,14 +1,30 @@
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/proc/wormhole_event()
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/proc/wormhole_event(var/wormholeAmount = 600, var/event_duration = 3000)
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spawn()
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// Begone you disgusting fucking piece of garbage - Jon
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/*
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var/list/pick_turfs = list()
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for(var/turf/simulated/floor/T in turfs)
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if(T.z in using_map.station_levels)
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pick_turfs += T
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*/
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if(pick_turfs.len)
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//All ready. Announce that bad juju is afoot.
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command_announcement.Announce("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert", new_sound = 'sound/AI/spanomalies.ogg')
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var/end_time = world.time + event_duration
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var/list/wormholes = list()
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// Unfortunately, this code is shit. I will not explain why but I'll give one reason. While(1)
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// I dont want to explain why I think that that fucking line is retarded. I think it's self
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// explanatory, I can write for over 2000 words explaining why no programmer should EVER do that
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// unless they want to lag the game intentionally like a douchebag. Remember this proc is being
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// called on WORLD. MEANING, IF YOU MAKE WORLD SLEEP. YOU MAKE THE SERVER SLEEP YOU DINGUS.
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// OH MY GOD WHO THE FUCK WOULD EVEN THINK OF THIS!!!
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//
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// - Jon, better code below this.
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/*
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//prob(20) can be approximated to 1 wormhole every 5 turfs!
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//admittedly less random but totally worth it >_<
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var/event_duration = 3000 //~5 minutes in ticks
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@@ -47,6 +63,16 @@
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create_wormhole(enter,exit)
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sleep(sleep_duration) //have a well deserved nap!
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*/
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// Now that we made the announcement, might as well get the wormholes spawning!
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for(var/i in 0 to wormholeAmount) // For every 0 to wormhole amount.
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var/turf/T = pick(pick_turfs) //Pick random turfs from the list we made earlier.
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wormholes += new /obj/effect/portal/worm(T, null, null, 1)// Spawn the wormhole, ITS THAT EASY?!?!
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while(wormholes.len > 0)
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if(end_time < world.time)
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wormholes.Cut() //we've run into overtime. End the event
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//maybe this proc can even be used as an admin tool for teleporting players without ruining immulsions?
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@@ -59,4 +85,32 @@
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P.icon_state = "anom"
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P.name = "wormhole"
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spawn(rand(300,600))
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qdel(P)
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qdel(P)
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/obj/effect/portal/worm
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name = "wormhole"
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icon_state = "anom"
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icon = 'icons/obj/objects.dmi'
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desc = "It looks highly unstable; It could close at any moment."
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failchance = 0
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/obj/effect/portal/worm/attack_hand(mob/user)
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teleport(user)
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/obj/effect/portal/worm/attackby(obj/item/I, mob/user, params)
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teleport(user)
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/obj/effect/portal/worm/teleport(atom/movable/M)
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if(istype(M, /obj/effect)) //sparks don't teleport
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return
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if(M.anchored && istype(M, /obj/mecha))
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return
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if(istype(M, /atom/movable))
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var/turf/target
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if(portals.len)
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var/obj/effect/portal/P = pick(portals)
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if(P && isturf(P.loc))
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target = P.loc
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if(!target) return
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do_teleport(M, target, 1, 1, 0, 0) ///You will appear adjacent to the beacon
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@@ -17,7 +17,7 @@
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SPECIES_ZORREN_FLAT,
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SPECIES_ZORREN_HIGH
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)
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/*
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/obj/machinery/suit_cycler/explorer
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name = "Explorer suit cycler"
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model_text = "Exploration"
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@@ -62,3 +62,4 @@
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else
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return ..()
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*/
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@@ -1,4 +1,9 @@
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GLOBAL_LIST_BOILERPLATE(all_portals, /obj/effect/portal)
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//GLOBAL_LIST_BOILERPLATE(all_portals, /obj/effect/portal)
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// No fucking idea what this proc does but it doesn't seem to
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// help when we need to refere to the global portals list.
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var/global/list/portals = list() // Just a list for portals <3
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/obj/effect/portal
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name = "portal"
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@@ -13,28 +18,43 @@ GLOBAL_LIST_BOILERPLATE(all_portals, /obj/effect/portal)
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anchored = 1.0
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/obj/effect/portal/Bumped(mob/M as mob|obj)
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spawn(0)
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src.teleport(M)
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return
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return
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// spawn(0)
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// src.teleport(M)
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// return
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// return
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teleport(M)
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/obj/effect/portal/Crossed(AM as mob|obj)
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spawn(0)
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src.teleport(AM)
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return
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return
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// spawn(0)
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// src.teleport(AM)
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// return
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// return
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teleport(AM)
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/obj/effect/portal/attack_hand(mob/user as mob)
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spawn(0)
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src.teleport(user)
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return
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return
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// spawn(0)
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// src.teleport(user)
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// return
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// return
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teleport(user)
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/obj/effect/portal/New()
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spawn(300)
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qdel(src)
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return
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return
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/obj/effect/portal/New(loc, turf/target, creator=null, lifespan=300)
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//I'm actually concerned with the ammount of spaghet on my plate today. - Jon
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// spawn(300)
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// qdel(src)
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// return
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// return
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portals += src
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src.loc = loc
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src.target = target
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src.creator = creator
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if(lifespan > 0)
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spawn(lifespan)
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qdel(src)
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/obj/effect/portal/Destroy()
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portals -= src
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return ..()
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/obj/effect/portal/proc/teleport(atom/movable/M as mob|obj)
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if(istype(M, /obj/effect)) //sparks don't teleport
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@@ -53,3 +73,9 @@ GLOBAL_LIST_BOILERPLATE(all_portals, /obj/effect/portal)
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else
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do_teleport(M, target, 1) ///You will appear adjacent to the beacon
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// New addition to remove portals via multitools like on codebases like Paradise. - Jon
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/obj/effect/portal/attackby(obj/item/A, mob/user)
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if(istype(A, /obj/item/device/multitool))
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qdel(src)
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@@ -156,7 +156,7 @@ Frequency:
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if ((user.get_active_hand() != src || user.stat || user.restrained()))
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return
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var/count = 0 //num of portals from this teleport in world
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for(var/obj/effect/portal/PO in all_portals)
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for(var/obj/effect/portal/PO in portals)
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if(PO.creator == src) count++
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if(count >= 3)
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user.show_message("<span class='notice'>\The [src] is recharging!</span>")
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@@ -5,6 +5,7 @@
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anchored = 0
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buckle_movable = 1
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var/move_delay = null
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var/driving = 0
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var/mob/living/pulling = null
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var/bloodiness
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@@ -29,6 +30,14 @@
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/obj/structure/bed/chair/wheelchair/relaymove(mob/user, direction)
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// Redundant check?
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var/calculated_move_delay
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calculated_move_delay += 2 //WHEELCHAIRS ARENT FUCKING SONIC CHAIRS.
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if(world.time < move_delay)
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return
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if(user.stat || user.stunned || user.weakened || user.paralysis || user.lying || user.restrained())
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if(user==pulling)
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pulling = null
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@@ -57,6 +66,9 @@
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user << "<span class='warning'>You cannot drive while being pushed.</span>"
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return
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move_delay = world.time
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move_delay += calculated_move_delay
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// Let's roll
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driving = 1
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var/turf/T = null
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@@ -350,7 +350,9 @@ var/list/admin_verbs_mod = list(
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/datum/admins/proc/quick_nif, //CHOMPStation Add,
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/client/proc/allow_character_respawn, // Allows a ghost to respawn ,
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/datum/admins/proc/sendFax,
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/client/proc/giveruntimelog, //allows us to give access to runtime logs to somebody,
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/client/proc/getserverlog, //allows us to fetch server logs (diary) for other days,
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/client/proc/jumptocoord, //we ghost and jump to a coordinate,
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/datum/admins/proc/view_txt_log, //shows the server log (diary) for today,
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/datum/admins/proc/view_atk_log //shows the server combat-log, doesn't do anything presently,
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)
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@@ -2,8 +2,62 @@
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startWhen = 0
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endWhen = 80
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var/list/pick_turfs = list()
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var/list/wormholes = list()
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var/shift_frequency = 3
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var/number_of_wormholes = 400
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/datum/event/wormholes/setup()
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endWhen = rand(40, 80)
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/datum/event/wormholes/start()
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wormhole_event()
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for(var/turf/simulated/floor/T in turfs)
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if(T.z in using_map.station_levels)
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pick_turfs += T
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for(var/i in 1 to number_of_wormholes)
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var/turf/T = pick(pick_turfs)
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wormholes += new /obj/effect/portal/worm(T, null, null, -1)
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/datum/event/wormholes/tick()
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if(activeFor % shift_frequency == 0)
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for(var/obj/effect/portal/worm/O in wormholes)
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var/turf/T = pick(pick_turfs)
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if(T) O.loc = T
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/datum/event/wormholes/end()
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for(var/obj/effect/portal/worm/O in wormholes)
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qdel(O)
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command_announcement.Announce("There are no more space-time anomalies detected on the station.", "Anomaly Alert")
|
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|
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/obj/effect/portal/worm
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name = "wormhole"
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icon_state = "anom"
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icon = 'icons/obj/objects.dmi'
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desc = "It looks highly unstable; It could close at any moment."
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failchance = 0
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|
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/obj/effect/portal/worm/attack_hand(mob/user)
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teleport(user)
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/obj/effect/portal/worm/attackby(obj/item/I, mob/user, params)
|
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teleport(user)
|
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|
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/obj/effect/portal/worm/teleport(atom/movable/M)
|
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if(istype(M, /obj/effect)) //sparks don't teleport
|
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return
|
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if(M.anchored && istype(M, /obj/mecha))
|
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return
|
||||
|
||||
if(istype(M, /atom/movable))
|
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var/turf/target
|
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if(portals.len)
|
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var/obj/effect/portal/P = pick(portals)
|
||||
if(P && isturf(P.loc))
|
||||
target = P.loc
|
||||
if(!target) return
|
||||
do_teleport(M, target, 1, 1, 0, 0) ///You will appear adjacent to the beacon
|
||||
@@ -16,7 +16,7 @@
|
||||
|
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color_mult = 1
|
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mob_size = MOB_MEDIUM //As of writing, original was MOB_SMALL - Allows normal swapping (good)
|
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num_alternate_languages = 1 //Might be outdated: They currently have 3 in the other file
|
||||
num_alternate_languages = 3 //Might be outdated: They currently have 3 in the other file
|
||||
trashcan = 1 //They have goopy bodies. They can just dissolve things within them.
|
||||
|
||||
appearance_flags = HAS_SKIN_COLOR | HAS_EYE_COLOR | HAS_HAIR_COLOR | RADIATION_GLOWS | HAS_UNDERWEAR
|
||||
|
||||
@@ -112,8 +112,6 @@ proc/get_fusion_reaction(var/p_react, var/s_react, var/m_energy)
|
||||
|
||||
/decl/fusion_reaction/phoron_supermatter/handle_reaction_special(var/obj/effect/fusion_em_field/holder)
|
||||
|
||||
wormhole_event()
|
||||
|
||||
var/turf/origin = get_turf(holder)
|
||||
holder.Rupture()
|
||||
qdel(holder)
|
||||
|
||||
@@ -698,7 +698,7 @@
|
||||
M.make_dizzy(5)
|
||||
if(prob(20))
|
||||
M.hallucination = max(M.hallucination, 10)
|
||||
|
||||
|
||||
//One of the levofloxacin side effects is 'spontaneous tendon rupture', which I'll immitate here. 1:1000 chance, so, pretty darn rare.
|
||||
if(ishuman(M) && rand(1,10000) == 1) //VOREStation Edit (more rare)
|
||||
var/obj/item/organ/external/eo = pick(H.organs) //Misleading variable name, 'organs' is only external organs
|
||||
@@ -817,16 +817,19 @@
|
||||
metabolism = 0.01
|
||||
mrate_static = TRUE
|
||||
data = 0
|
||||
var/delay = 0
|
||||
|
||||
/datum/reagent/methylphenidate/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
if(!delay)
|
||||
delay = world.time
|
||||
if(alien == IS_DIONA)
|
||||
return
|
||||
if(volume <= 0.1 && data != -1)
|
||||
data = -1
|
||||
if(volume <= 0.1 && data != -1 && world.time > delay + ANTIDEPRESSANT_MESSAGE_DELAY)
|
||||
delay = world.time
|
||||
M << "<span class='warning'>You lose focus...</span>"
|
||||
else
|
||||
if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY)
|
||||
data = world.time
|
||||
if(world.time > delay + ANTIDEPRESSANT_MESSAGE_DELAY)
|
||||
delay = world.time
|
||||
M << "<span class='notice'>Your mind feels focused and undivided.</span>"
|
||||
|
||||
/datum/reagent/citalopram
|
||||
@@ -839,17 +842,20 @@
|
||||
metabolism = 0.01
|
||||
mrate_static = TRUE
|
||||
data = 0
|
||||
var/delay = 0
|
||||
|
||||
/datum/reagent/citalopram/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
if(!delay)
|
||||
delay = world.time
|
||||
if(alien == IS_DIONA)
|
||||
return
|
||||
if(volume <= 0.1 && data != -1)
|
||||
data = -1
|
||||
M << "<span class='warning'>Your mind feels a little less stable...</span>"
|
||||
if(volume <= 0.1 && world.time > delay + ANTIDEPRESSANT_MESSAGE_DELAY)
|
||||
delay = world.time
|
||||
to_chat(M, "<span class='warning'>Your mind feels a little less stable...</span>")
|
||||
else
|
||||
if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY)
|
||||
data = world.time
|
||||
M << "<span class='notice'>Your mind feels stable... a little stable.</span>"
|
||||
if(world.time > delay + ANTIDEPRESSANT_MESSAGE_DELAY)
|
||||
delay = world.time
|
||||
to_chat(M, "<span class='notice'>Your mind feels stable... a little stable.</span>")
|
||||
|
||||
/datum/reagent/paroxetine
|
||||
name = "Paroxetine"
|
||||
@@ -861,16 +867,17 @@
|
||||
metabolism = 0.01
|
||||
mrate_static = TRUE
|
||||
data = 0
|
||||
var/delay = 0
|
||||
|
||||
/datum/reagent/paroxetine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
if(alien == IS_DIONA)
|
||||
return
|
||||
if(volume <= 0.1 && data != -1)
|
||||
data = -1
|
||||
if(volume <= 0.1 && world.time > delay + ANTIDEPRESSANT_MESSAGE_DELAY)
|
||||
delay = world.time
|
||||
M << "<span class='warning'>Your mind feels much less stable...</span>"
|
||||
else
|
||||
if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY)
|
||||
data = world.time
|
||||
if(world.time > delay + ANTIDEPRESSANT_MESSAGE_DELAY)
|
||||
delay = world.time
|
||||
if(prob(90))
|
||||
M << "<span class='notice'>Your mind feels much more stable.</span>"
|
||||
else
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
full_name = "NCS Northern Star"
|
||||
path = "northern_star"
|
||||
|
||||
lobby_icon = 'icons/misc/title.dmi'
|
||||
lobby_icon = 'icons/misc/title.dmi' // Amazing title screen made by Jareix, kudos to him! <3
|
||||
lobby_screens = list("mockingjay00")
|
||||
|
||||
zlevel_datum_type = /datum/map_z_level/northern_star
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
starts_with = list(
|
||||
/obj/item/weapon/gun/energy/gun = 4)
|
||||
|
||||
|
||||
/*
|
||||
/obj/structure/closet/secure_closet/guncabinet/rifle
|
||||
name = "rifle cabinet"
|
||||
req_one_access = list(access_explorer,access_brig)
|
||||
|
||||
@@ -331,7 +331,6 @@
|
||||
#include "code\datums\supplypacks\misc_ch.dm"
|
||||
#include "code\datums\supplypacks\misc_vr.dm"
|
||||
#include "code\datums\supplypacks\munitions.dm"
|
||||
#include "code\datums\supplypacks\munitions_vr.dm"
|
||||
#include "code\datums\supplypacks\recreation.dm"
|
||||
#include "code\datums\supplypacks\recreation_vr.dm"
|
||||
#include "code\datums\supplypacks\robotics.dm"
|
||||
@@ -518,7 +517,6 @@
|
||||
#include "code\game\gamemodes\events\clang.dm"
|
||||
#include "code\game\gamemodes\events\dust.dm"
|
||||
#include "code\game\gamemodes\events\power_failure.dm"
|
||||
#include "code\game\gamemodes\events\wormholes.dm"
|
||||
#include "code\game\gamemodes\events\holidays\Christmas.dm"
|
||||
#include "code\game\gamemodes\events\holidays\Holidays.dm"
|
||||
#include "code\game\gamemodes\events\holidays\Other.dm"
|
||||
@@ -2894,8 +2892,6 @@
|
||||
#include "maps\RandomZLevels\listeningpost.dm"
|
||||
#include "maps\RandomZLevels\snowfield.dm"
|
||||
#include "maps\RandomZLevels\zoo.dm"
|
||||
#include "maps\southern_cross\southern_cross_jobs.dm"
|
||||
#include "maps\southern_cross\southern_cross_jobs_vr.dm"
|
||||
#include "maps\southern_cross\items\encryptionkey_sc.dm"
|
||||
#include "maps\southern_cross\items\encryptionkey_vr.dm"
|
||||
#include "maps\southern_cross\items\headset_sc.dm"
|
||||
@@ -2903,13 +2899,9 @@
|
||||
#include "maps\southern_cross\items\clothing\sc_accessory.dm"
|
||||
#include "maps\southern_cross\items\clothing\sc_suit.dm"
|
||||
#include "maps\southern_cross\items\clothing\sc_under.dm"
|
||||
#include "maps\southern_cross\job\outfits.dm"
|
||||
#include "maps\southern_cross\job\outfits_vr.dm"
|
||||
#include "maps\southern_cross\loadout\loadout_head.dm"
|
||||
#include "maps\southern_cross\loadout\loadout_suit.dm"
|
||||
#include "maps\southern_cross\loadout\loadout_uniform.dm"
|
||||
#include "maps\southern_cross\structures\closets\misc.dm"
|
||||
#include "maps\southern_cross\structures\closets\misc_vr.dm"
|
||||
#include "maps\submaps\_readme.dm"
|
||||
#include "maps\submaps\engine_submaps\engine.dm"
|
||||
#include "maps\submaps\engine_submaps\engine_areas.dm"
|
||||
|
||||
Reference in New Issue
Block a user