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https://github.com/CHOMPstation/CHOMPstation.git
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Merge branch 'dev' of github.com:Baystation12/Baystation12 into dev
This commit is contained in:
@@ -15,6 +15,10 @@
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if(!H) return 0
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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/datum/job/assistant/get_access()
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@@ -342,6 +342,7 @@
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equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
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switch(H.backbag)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
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@@ -47,7 +47,7 @@
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/obj/item/ammo_casing/a12mm
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desc = "A 12mm bullet casing."
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caliber = "12mm"
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projectile_type = "/obj/item/projectile/bullet/midbullet"
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projectile_type = "/obj/item/projectile/bullet/midbullet2"
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/obj/item/ammo_casing/shotgun
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@@ -93,4 +93,4 @@
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/obj/item/ammo_casing/a762
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desc = "A 7.62 bullet casing."
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caliber = "a762"
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projectile_type = "/obj/item/projectile/bullet"
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projectile_type = "/obj/item/projectile/bullet/a762"
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@@ -2035,8 +2035,10 @@ datum
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victim << "\red Your [safe_thing] protect you from most of the pepperspray!"
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victim.eye_blurry = max(M.eye_blurry, 15)
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victim.eye_blind = max(M.eye_blind, 5)
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victim.Paralyse(1)
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victim.drop_item()
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victim.Stun(5)
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victim.Weaken(5)
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//victim.Paralyse(10)
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//victim.drop_item()
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return
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else if ( eyes_covered ) // Eye cover is better than mouth cover
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victim << "\red Your [safe_thing] protects your eyes from the pepperspray!"
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@@ -2048,8 +2050,10 @@ datum
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victim << "\red You're sprayed directly in the eyes with pepperspray!"
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victim.eye_blurry = max(M.eye_blurry, 25)
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victim.eye_blind = max(M.eye_blind, 10)
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victim.Paralyse(1)
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victim.drop_item()
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victim.Stun(5)
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victim.Weaken(5)
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//victim.Paralyse(10)
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//victim.drop_item()
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frostoil
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name = "Frost Oil"
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