78 Commits
Author SHA1 Message Date
935126228a [IDB IGNORE] [MDB IGNORE] entirely rewrites mirrors and throws out old resleeving backend (#7446)
Co-authored-by: silicons <silicons@silicons.dev>
2026-02-24 09:41:30 +01:00
Letter NandGitHub 1100713c15 update stoplag, filters (not visual) & add baloon_alert (#7467)
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## About The Pull Request
i need bloons alert for later (also go use it for telegraphing state
changes to the user)
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documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

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especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

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observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
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🆑
code: add baloon alerts
code: update stoplag
code: unbox sorts (back to 1 file)
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
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2026-01-08 01:37:13 -05:00
siliconsandGitHub 8402a432dc refactors suit storage allowed + new vv bitfield system (#7381) 2025-11-04 10:19:15 +01:00
10d2505338 TGUI update (from letterN branch) (#7244)
Co-authored-by: LetterN <24603524+LetterN@users.noreply.github.com>
2025-10-04 10:45:41 +02:00
93501b2071 refactors whitelist to toml config (#7182)
Co-authored-by: Zandario <zandarioh@gmail.com>
2025-05-31 19:32:21 +02:00
7e8cd3f5ac refactors combat backend & adds kinetic gauntlets (#7144)
Co-authored-by: Zandario <zandarioh@gmail.com>
2025-05-31 19:30:25 +02:00
0b3b887711 some bugfixes (#7121)
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2025-04-29 18:29:48 +02:00
Letter NandGitHub d48c3b3288 update reftracker & gc (#6904)
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## About The Pull Request
title, gc gets a new queue that lasts 1s for objects that got cleanly
deleted (https://github.com/tgstation/tgstation/pull/62969), adds the
findref ci test
2025-04-01 17:05:17 +02:00
siliconsandGitHub 4c75a8b00b toml config, database storage for repositories / singletons (#6893) 2024-12-15 19:41:14 +01:00
00807234b9 refactors asset subsystem (#6459)
refactors the asset subsystem to make it much more managed

adds support for 'deferred' assets for tgui, which will be later used
for things like tgui character setup and admin panels.
deferred means that it'll be 'sent in a timely manner after the ui
opens', as opposed to 'sent before the ui opens'

---------

Co-authored-by: silicons <no@you.cat>
2024-06-01 17:08:13 -06:00
39bc14bb4a reworks game preferences (characters v2 staging) (#6310)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-04-08 12:44:30 +02:00
siliconsGitHubVM_USER <VM_USER>silicons
8ca04ad274 persistence update + spraycans + graffiti + persistent debris + glass shards (#4301)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2024-03-04 23:06:10 +01:00
2c75047622 Nightshift v2 (#6207)
Co-authored-by: silicons <no@you.cat>
2023-12-19 20:32:17 +01:00
93de2c0872 Revert "Revert "fixes noncompliance with 514 procpaths"" (#5781)
Co-authored-by: silicons <no@you.cat>
2023-07-27 20:49:36 +02:00
LordMEandGitHub 9b128134df Revert "fixes noncompliance with 514 procpaths" (#5780)
Reverts Citadel-Station-13/Citadel-Station-13-RP#5779
2023-07-24 21:50:50 +01:00
58f4094413 fixes noncompliance with 514 procpaths (#5779)
turns out the old way of doing procpaths is illegal now

this should fix some weird potential (?) bugs

---------

Co-authored-by: silicons <no@you.cat>
2023-07-24 21:26:17 +01:00
172492fe2e adds maint access to most jobs and reorganizes + shuffles some access (#5745)
Co-authored-by: silicons <no@you.cat>
2023-07-22 11:44:03 +02:00
siliconsGitHubVM_USER <VM_USER>silicons
78a633ba80 new client security and refactors and playtimes and--- (#5603)
cleans up config
adds new role time.tracking system
adds new panic bunker
adds new VPN detection system
unfucks the automated age gate
does a bunch more cleanups
refactors client security checks a little

---------

Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-06-26 20:43:50 +01:00
siliconsGitHubVM_USER <VM_USER>silicons
fd5e67ff71 runtime maploading: fifth time is the charm (#5524)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-06-15 19:21:14 +02:00
c1ad8f4ce0 client onboarding update (#5613)
Co-authored-by: silicons <no@you.cat>
2023-06-15 18:55:58 +02:00
15ba149d71 persistent pictures framework (#5589)
no player facing changes

makes pictures persistent. fixes up the character saving system too.

---------

Co-authored-by: silicons <no@you.cat>
2023-06-13 18:00:58 -07:00
e2a9d77be1 515 Compatability but touching only required stuff. (#5260)
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2023-04-04 15:31:23 +02:00
11f2ff42d5 [MDB IGNORE] kicks all _maps/ back to maps/ (#5228)
since lohikar / moony talked sense into me we're not doing the
everything must be .json thing anymore

this means there's no more point to separating the folders

i'll be unifying the maploader after this pr and adding
traits/attributes as-is

---------

Co-authored-by: silicons <no@you.cat>
2023-03-26 15:07:09 -07:00
c3ef6389e8 restores mandatory ooc notes on join, adds a config for it (#5112)
Co-authored-by: silicons <no@you.cat>
2023-03-01 20:40:27 +01:00
ZandarioandGitHub cebf87412f Sends a toast notification when initializations complete. (#5065)
Ports: tgstation/tgstation/pull/72465
2023-02-26 01:56:27 -08:00
817e7c1f22 Characteristics - Stats / Skills / Talents Backend, /datum/character backend, background-locked alt title backend (#4840)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
Co-authored-by: Felix <58342752+TheLordME@users.noreply.github.com>
2023-02-09 23:34:43 +01:00
993cdb5bc3 Ashlanders: Phase 3 (#4983)
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## About The Pull Request

**Mobs:**
1. **Adds the Shank.**
2. **Adds the Stormdrifter.**
3. **Goliaths can now be milked for gunpowder.**

**Structures:**
1. **Adds Ashlander Structures: Magma Forge and Brick Press.**
2. **Adds Ashlander Catwalks.**
3. **Adds Goliath Hide curtains.**
4. **Adds a Tying Post.**

**Map Edits:**
1. **Removes the Harmony colony.**
2. **Removes Ashlander Camp.**
3. **Adds Ashlander Village.**

**Adjustments/Changes:**
1. **Tweaks Bone Axes and Spears.**
2. **Restricts Tribal Recipes.**
3. **Rearranges Ashlander structures and icons into bespoke files.**
4. **Beakers can now scoop ash piles off the ground.**
5. **Shows Reagents in Stone Mortars on Examine.**
6. **Creates Preset Types for Bone Tables/Benches & Sandstone
Tables/Benches.**
7. **Wood Fences are now craftable with planks.**
8. **Boosts Ashlander Darksight.**
9. **Changes the lid colors of Ashlander containers.**
10. **Gives Ashlanders a Dedicated Language.**

**Alchemy:**
1. **Adds a craftable Ashlander Alchemy Station.**
2. **Adds a craftable stone mortar.**
3. **Creates New Reagent: "Alchemical Base"**
4. **Adds a Fertilizer recipe.**
5. **Adds an Alternate Tallow recipe.**
6. **Adds a Soap recipe.**
7. **Adds a Charcoal Stick recipe.**
8. **Adds a craftable Calcinator.**
9. **Adds the Industrial Plant Cersut.**
10. **Creates a craftable Stone Dropper.**
11. **Adds Juhtak Poultice recipe.**
12. **Adds Pyrrhlea Poultice recipe.**

**Craftables/Content:**
1. **Creates Craftable Saddles.**
2. **Adds Sandstone Flooring.**
3. **Adds Wooden Roofing.**
4. **Adds the craftable lava-proof boat and oar.**
5. **Adds elder stones and a harvestable outcrop.**
6. **Adds Charcoal Sticks - a pen subtype.**
7. **Adds craftable Sandstone jars.**
8. **Adds craftable Cooking Spit.**
9. **Adds primitive Soap.**
10. **Adds Goliath hide gloves.**
11. **Adds Goliath hide ore bags.**
12. **Adds bone specific arrow recipes for Ashlanders.**
13. **Provides specialized armor for Ashlanders.**
14. **Adds Bone Talisman (Disenchanted) to Loadout.**
15. **Adds Goliath half-cloak.**
18. **Adds Goliath plant bag.**

**Weaponry:**
1. **Adds the Stun Lance.**
2. **Removes Firing Pins from Muskets.**
3. **Adds the Bone Sword and Elder Bone Sword.**
4. **Adds Shiv Knife.**
5. **Removes Musket safety.**
6. **Removes the safety from bows.**

## Why It's Good For The Game

**Mobs:**
1. _Gutshanks can now be matured into Shanks, which serve as mounts for
Ashlanders. If a Shank has a saddle on it, you can set its name/rename
it with a charcoal stick._
2. _Stormdrifters are floating mobs who wander the Eastern Plains
aimlessly, having been blown off-course by storms. They likely have some
kind of utility._
3. _Goliaths eat lots of sulfur and saltpeter-rich rocks and sand, and
now canonically create gunpowder as a waste byproduct. This can now be
collected by Ashlanders to replenish musket reserves._

**Structures:**
1. _Ashlanders need a way to generate rods to create flooring for their
structures, and also a way to access lead sheets to make musket balls.
The Magma Forge creates rods when fed iron ore, lead ingots when fed
lead ore, copper ingots when fed copper ore, and slag when fed sand. To
encourage more thematic construction, Ashlanders can use a Brick Press
to create sandstone bricks when they feed it sand._
2. _I wanted a bridge/catwalk system for Ashlanders, and this is what I
came up with._
3. _Instead of heavy stone doors and stuff, I thought goliath hide
curtains would be pretty nifty. So we've got those now!_
4. _This craftable bone tying post allows you to anchor your mount in
one spot, just like in the Wild West!_

**Map Edits:**
1. _As much as I love Harmony, it has served its narrative purpose.
Instead of extending Lavaland with another Z-Level, as I planned a while
back, I'm going to instead remap East to be the new Ashlander spawn
zone._
2. _The exile POI for Ashlanders no longer serves purpose._
3. _It is instead replaced by this village!_

**Adjustments/Changes:**
1. _Bone axes and spears now use their bespoke sprites, instead of
material inheritance sprites._
2. _To craft Tribal recipes, you must now be an Ashlander. This should
encourage more commercial trade between Ashlanders and station crew._
3. _I had to create a new file and icon sheet for Ashlander specific
structures. I have moved the primitive seed press and the yurt to this
file, and adjusted the relevant areas in code._
4. _I was surprised to discover this function didn't exist. It seems
obvious that you should be able to sweep ash up. Most people don't even
realize ash is a valid reagent type. Now it can be utilized somewhere,
hopefully! Besides just me, I mean._
5. _There have been complaints about the confusion around stone mortar
contents on Surt. The ability to see reagents in a beaker used to exist,
but appears to have been removed somewhere. It was a pain, but I figured
out how to restore it for stone mortars. Now Ashlanders can safely know
whether they're about to drink water or gunpowder._
6. _I just wanted these so I could map them in to replace most of the
wood in the Ashlander village._
7. _I've seen some pretty weird fencing solutions for when the Ashlander
corral breaks. I'm debating a bone-based fence for it, but in lieu of
that, these should be craftable anyways._
8. _Originally I had this set to 5. It turns out 5 was too low. Even 7
feels a little inadequate. I'm considering other solutions._
9. _To match with more bone and less wood, these should be changed!_
10. _Apparently I was using an Admin event language all along. Now they
have a language of their own!_

**Alchemy:**
1. _I know there isn't like, a super obvious utility for this yet, but
it feels like something that might be useful later. Maybe for advanced
Ashlander medicines like poultices or something. Maybe a Phase 4 thing._
2. _The stone mortar functions as a beaker, and can be used to contain
reagents for Ashlanders, such as gunpowder._
3. _This chemical serves as the core reagent in Ashlander alchemical
recipes. It helps to prevent overlap in recipes considering the limited
number of reagents Ashlanders have access to. It can be crafted by
combining ash and sulphuric acid._
4. _Ashlander players have also requested access to fertilizer. Although
you can grind up plants currently to provide plots with nutrients,
giving the players access to a baseline fertilizer recipe (which I was
surprised to see didn't exist/doesn't exist in a way Ashlanders can
fairly access) works too. It can be crafted by combining equal parts
tallow, ash, and alchemical base._
5. _Tallow is vital for a couple of my early concept alchemical
formulas. It also serves to add additional utility to raw meat which
might otherwise go unused. I designed this alternate recipe to require
little more than grinding meat down into its components. It can be
crafted by combining equal parts triglyceride, protein, and alchemical
base._
6. _Butchering animals is dirty work. There have been multiple requests
for a way to wash dirty items. Unfortunately, providing Ashlanders with
a puddle of water or other water-based vectors would undermine the
purpose of farming Gutshanks. However, primitive cultures knew about
soap and how to create it. It can be crafted by combining equal parts
tallow, water, and ash._
7. _That Charcoal has to be made somewhere! It can be crafted by
combining equal parts tallow, ash, and alchemical base._
8. _In alchemy, Calcinators are used to reduce ingredients to ash and
release their interior potential. This is a fancy way of saying you burn
stuff into ash. This machine was a total headache to me, and took up the
majority of my code work on this particular day. It's essentially a
bastard child of the reagent grinder designed to burn wood or bone (only
bone really matters for Ashlanders), and pump out ash for use in
recipes._
9. _The eagle eyed may have noticed earlier that Alchemical Base
requires sulphuric acid to craft. This is possible due to the addition
of Cersut. This leafy plant leeches Sulphur out of the soil, which is
processed through its body. Consequently, the leaves retain a
significant amount of sulphuric acid. Cersut is not designed for any
form of consumption. It is purely an industrial plant._
10. _I've discovered that due to some uneven production results, you can
get some total nightmare situations with Ashlander beakers. I've
considered adding some kind of chem master to allow for faster
refinement, but I mean. Where's the fun in that?_
11. _This poultice can be used to heal brute damage in a more focused
way. Made by mixing ten parts alchemy base with ten parts bicaridine._
12. _As the above, but used to heal burn damage. Made by mixing ten
parts alchemy base and ten parts kelotane._

**Craftables/Content:**
1. _Saddles allow you to ride Shanks when crafted and applied._
2. _Now Ashlanders can construct interior floors out of sandstone._
3. _Now we can have wood roofs, instead of just steel ones. This is
basically a fluff addition._
4. _The current redesign for Lavaland East has a lot of lava rivers and
stuff going on. It'd be nice if Ashlanders had special boats to sail
over it with._
5. _Older Lavaland recipes for certain tools required Cultist soul
stones. Obviously on Main this makes sense, but less so here. So I've
created Elder Stones, slightly anomalous gems that can be found in
special outcrops. I've come up with some lore for these, but it doesn't
belong here. They're used in recipes for things like lava-proof boats,
Ashlander welders, and Elder Swords, all of which are meant to be rare._
6. _Originally I had this concept of Ashlanders using charcoal sticks to
draw pictures and stuff, but I realized it would just lead to graffiti
and English letters all over my sand. So instead I've made them
primitive pens with no vector for paper, etc. They can be used to label
stone mortars, and feature in at least one crafting recipe._
7. _Since there's no wood on Surt, wood buckets don't make sense. Now
Ashlanders can craft sandstone jars - which function as buckets - in
their stead._
8. _The people have cried out for a way to cook food. I've made this
grill subtype that's just a spit over fire. Originally I was going to
make it require charcoal sticks as fuel to consume, but I think that'd
just add tedium (and I kinda don't wanna code it.)_
9. _It's ugly and it doesn't smell fancy, but it sure cleans stuff up._
10. _Fashion and utility! These gloves will protect you from stinging
nettles when farming._
11. _Picking up ore one at a time is kinda lame at this point._
12. _Since there's no way for Ashlanders to reliably get wood, I've made
it so they can craft arrows just using bone._
13. _Ashlanders have been using borrowed Gladiator uniforms for a while.
Now they have Babylonian style lamellar armor._
14. _Disenchanted bone talismans may now be selected in the accessory
loadout, at the request of players who have received them as gifts from
Ashlanders._
15. _This is purely an aesthetic/style addition._
16. _Adds Plant Bags for Ashlanders._

**Weaponry:**
1. _Designed to work in tandem with jousting, Stun Lances are more of a
tool for flavor._
2. _Muskets are ancient, primitive tech. They wouldn't use firing pins._
3. _As with the above, mechanical safeties didn't exist for
decades/centuries after muskets._
4. _Bone swords are neat! Elder Bone Swords were a recommendation by
someone, but I really loved the concept. Both are craftable, although
the Elder requires advanced (for Ashlanders) materials._
5. _I'm already touching the misc weapons file and someone suggested a
cheap shiv made of duct tape and knife blades. Sounded fun._
6. _Bows shouldn't have safeties._


## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
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🆑
add: Adds the Shank.
add: Adds craftable saddles.
add: Adds craftable stone mortar.
add: Adds gunpowder milking feature to Goliaths.
add: Adds Stun Lance.
add: Adds Ashlander crafting structures (Magma Forge and Brick Press)
add: Adds Ashlander alchemy station.
add: Adds sandstone flooring.
add: Adds wooden roofing.
add: Adds the bone sword and elder bone sword.
add: Adds lava-proof boats.
add: Adds elder stones.
add: Adds Ashlander catwalks.
add: Adds Ashlander Village to Lavaland East.
add: Adds a shiv.
add: Adds Goliath hide curtains.
add: Adds alchemical system.
add: Adds alchemical recipes: alchemical base, fertilizer, tallow, soap,
charcoal sticks.
add: Adds Calcinator.
add: Adds industrial plant 'Cersut'.
add: Adds primitive soap and charcoal stick pens.
add: Adds sandstone jars.
add: Adds cooking spit.
add: Adds stone dropper.
add: Adds preset bone & sandstone tables and benches.
del: Removes Harmony colony.
del: Removes Ashlander Exile POI.
tweak: Removes firing pin requirement for muskets.
tweak: Changes Bone Axe and Spear sprites.
tweak: Restricts Tribal recipes to Ashlanders.
tweak: Rearranges Ashlander structures into specialized files.
tweak: Allows inspection of reagents in stone mortars.
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
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---------

Co-authored-by: silicons <no@you.cat>
Co-authored-by: Zandario <zandarioh@gmail.com>
2023-02-04 23:02:58 -08:00
FelixandGitHub 287fb079d1 Whitelist backend changes (#4996)
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## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Whitelist are run by name, so renaming a whitelisted species also needs
an update to the WL as well.
Removes a shitty gimmick of a mirror most people dont have access to
because its a fucking nightmare of conditions we partially removed
and a fix for both runtimes and uninteded stat cheating
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
del: Removed the code behind the raider mirror
fix: fixed the shadekin traits applying to non shadekin
config: changed WL using Species ID rather than name
refactor: changed character species to always have a superspecies_id
/🆑

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icon ingame) and delete the unneeded ones. Despite some of the tags,
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the changes rather than a summary of the PR's contents. -->
2023-01-27 01:17:33 -08:00
siliconsGitHubVM_USER <VM_USER>silicons
fb429e51a4 KILLS STATPANEL (#4877)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-01-11 09:12:35 -06:00
1a524b77eb SSao, Z-Mimic, and O7 Lighting (#4846)
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request process. -->

## About The Pull Request
Z-Mimic is nice.

Currently just SSao atm, why SSao? Filter-based ao doesn't really work
with Z-Mimic

O7 Lighting cause I got tired of trying to make ours work with this. But
hey, we got directional lights now so that's cool.

🆑 @Zandario & @Lohikar
add: SSzmimic
add: O7 Lighting
add: SSao
del: SSopenspace
tweak: Lights now can shine in angles between 0 and 180
/🆑

Co-authored-by: Lohikar <lohikar@protonmail.com>
2023-01-01 05:04:11 -08:00
ZandarioandGitHub cde2bdeb59 [MDB IGNORE] Smoothing Bitfield Optimizations and Unit Test Upgrades (#4816)
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## About The Pull Request
Presorting smoothing lists to improve init time.

## Credits
Mostly just taken from tgstation PRs, here's the major ones:
https://github.com/tgstation/tgstation/pull/57408
https://github.com/tgstation/tgstation/pull/71719
https://github.com/tgstation/tgstation/pull/71989
And of course my haphazard ports of TG code when something breaks.
2022-12-16 11:48:23 -08:00
ZandarioandGitHub 8eed21e1cf Singletons and abstract_types! (#4760)
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request process. -->

## About The Pull Request
I finally have the pleasure of killing decl by giving it a new name and
updated handling.
Also abstract_types now have universal support!

Based on:
Baystation12/Baystation12/pull/32114
Baystation12/Baystation12/pull/32687

## Changelog
🆑
code: /decl/ is now /singleton/
code: abstract_type is now on the /datum/ level
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2022-11-27 23:24:30 -08:00
siliconsGitHubVM_USER <VM_USER>
bc5e0940a2 overhauls rendering + redoes some of widescreen/dynamic sizing + misc fixes (#4668)
Co-authored-by: VM_USER <VM_USER>
2022-11-17 17:31:54 -06:00
28e11dee54 lore/contractor/background/character overhaul project (public branch edition) (#4488)
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
Co-authored-by: Zandario <zandarioh@gmail.com>
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: AlphaM01 <33434925+AlphaM01@users.noreply.github.com>
Co-authored-by: LordPapalus <54518057+LordPapalus@users.noreply.github.com>
2022-11-09 01:57:00 -06:00
nevimerandGitHub e5af5346f6 Dynamic Sizing Viewport (#4610) 2022-10-31 21:57:55 -05:00
siliconsGitHubVM_USER <VM_USER>
01e07ef530 reworks defibs, cpr, brain decay, not so slight organ processing refactor (#4266)
* wild

* get rid of that

* cpr stuff

* framework

* stuffs

* more

* wild

* wild

* wild

* aah

* wack

* wack

* wild

* wild

* organ damage rework

* sigh

* oops

* Update human_attackhand.dm

* Update cpr.dm

* fix

* more replace

* fix

* LETS REFACOTR ORGANS SHLALL WE

* epic!

* markers

* conversions

* a

* augh

* in hindsight this was fucking stupid

* more later

* t

* ok maybe let's not do complex recursion

* fix

* config

* wild

* augh

* Update health.dm

Co-authored-by: VM_USER <VM_USER>
2022-08-14 17:25:47 -07:00
siliconsGitHubVM_USER <VM_USER>
7dffc24138 DBCore (#4205)
* clown time

* let the shitfest begin

* wild

* kill me

* sad

* format

* regex

* erase manual dbcore connect procs

* fix async

* replacements, RunQuery()

* replacements

* more

* update

* epic

* fix

* a

* a

* more queries

* queries

* queries

* queries

* test

* 4

* conversions

* fix

* a

* that

* prefixed

* connection log

* schema

* prefixed

* wack

* oops

* fix

* Travis gaming

* rid that

* a

* prefix that

* prefix that

* OH THATS IMPORTANT

* bandaid

* fixes

* Update database_changelog.md

Co-authored-by: VM_USER <VM_USER>
2022-08-02 02:51:01 -07:00
ZandarioandGitHub 43a44305cc Fixes 32px Emojis, adds some new ones, and *slightly* updates the config system (#4147)
* Wow I can't do a single thing

* wee

* TRUE
2022-06-03 14:32:27 -07:00
ZandarioandGitHub d00d488382 More TGUI Backend. Stable this time. (#4109)
* WHEW

* ugh

* Wow I undid my own formatting?

* asdas
2022-05-26 01:48:29 -07:00
deathride58andGitHub f2c73b43eb Bot refresh - Light cleanup of bot code, allows the bot to ping a role when rebooting (#4085) 2022-05-20 12:36:22 -07:00
ZandarioandGitHub 205699e655 [Ready] Fixing CI and Linting shit (#4053)
* aasdf

* Whoops

* if

* sad

* hhoh
2022-05-14 23:50:57 -07:00
ZandarioandGitHub ed27a01b58 Massive backend updoot: Juke Build, TGUI upgrades, Soft Ping, and too much to list! (#3990)
* Time to become our TGUI God.

* Visually sprucing the copyrights.

These shouldn't be ignored :)

* babababa

* https://github.com/tgstation/tgstation/pull/50422

* dooootdooot

* Holy fuck

Updates the tools folder
Updates our build tooling
Updates TGUI MASSIVELY
I'm going to go scream in a hole now

* ??

* Was it this dum thing?

* orrrr

* It's this isn't it

* Did it manually

* hubah

* TGUI Changelog

* oops

* What if I use the original?

* Lets try this again

* Shit commenting out for now

* asdasd

* Fuck it use the old one and remember to replace later

* Updates yarn.lock

* Lets try something horrid

* Nope it HATES THAT

* fucc

* The great eslinting

* HOLY SHIT

* Final?

* ?

* asd

tgstation/tgstation/pull/59914
tgstation/tgstation/pull/66317

* Improved Asset handling.

* Oops

* Subsystem stuff

* Recompiles the Changelong again.

* Finally Fixed Communicators

* Compiled Changelogs... AGAIN
2022-05-09 18:02:09 -07:00
deathride58andGitHub 58d26919cb Hub refresh 2022 - Cleans up hub desc code, adds some more config options, and more! (#3988)
* Hub refresh 2022 - Cleans up hub desc code, adds some more config options, and more!

* fixes stray hyphen when station name is default
2022-05-06 19:15:44 -07:00
ZandarioandGitHub 1793ad2e1a Fast Forwarding to Modern Virgo Organs. (#3925)
* Beginning

* Moar

* Blelelelele

* Robo Organs *Flooshed*
2022-04-25 10:06:48 -07:00
ShadowandGitHub 60e0df7aa1 Change alert descriptions to be config options (#3869) 2022-04-08 09:43:39 -07:00
ZandarioandGitHub dfaee1de90 Ports Nightshift from Paradise (#3817)
* Ports Nightshift and converts tick time to ds time

* Moves Nightshift config to the new system and ports the forgotten APC TGUI updates

* Attempting to fix your god damn tome's init.

* Lets do station time the paradise way. Also think I fixed some apc misfires?

* Rerecompiles tgui.bundle.js
2022-03-21 21:25:46 -07:00
siliconsandGitHub a16033254d adds generic wiki linked books (this sounds complicated but this is a 31 line PR) (#3544)
* Update urls.dm

* Update manuals.dm
2021-10-21 19:42:59 -07:00
siliconsandGitHub d7dbedb3f5 halloween costumes (#3496)
* halloween costume update

* sure

* Update loadout_uniform.dm
2021-10-11 17:05:00 -07:00
siliconsandGitHub a2a56a6790 syncs TGS, tgui, and build tools to latest tgstation (#3039)
lol said the crab, lmao
2021-04-29 15:08:52 -05:00
siliconsandGitHub 55d067362a adds tagline config (#3018)
* Update world.dm

* Update general.dm

* Update config.txt
2021-04-25 19:07:40 -05:00