## About The Pull Request
Changed the saw traps to apply their damage directly to their targeted
limb instead of immediately severing it.
This PR has been tested locally.
## Why It's Good For The Game
The saw traps in some exploration areas, for some reason, automatically
sever your feet/legs when stepped on, on top of applying their actual
damage. This seems overly harsh especially given the chaotic nature of
exploration, so I have changed them to simply apply their damage to a
leg/foot when stepped on. Their damage is enough to significantly injure
someone with even a couple steps, and repeatedly walking into them if
you are careless will eventually break/sever the limb anyway.
## Changelog
🆑
balance: Saw traps will no longer immediately sever limbs when stepped
on.
/🆑
## About The Pull Request
This PR includes a few different things mostly revolving around food and
drinks:
1) **BLUD REBALANCE**
Blud has been changed significantly. This change will be accompanied by
an IC bulletin and OOC dev blog post, the changes are as follows:
- Blud can now always be consumed, even when you're starving.
- Blud is now metabolized after ingestion at the same rate as regular
blood (a lot faster than previously).
- Blud's blood_content values have been bumped significantly. 30u of
real Blood restores ~120 nutrition, while 30u of Blud restores 25% less
nutrition, at ~90 (tested in-game).
- Blud boxes now contain 50u instead of 30u. For reference,
regular-sized milk cartons are 50u and mini milk cartons are 30u.
- Cargo's Vetalan Care Package now consists of 5 boxes of Blud MAX and
another 5 boxes of Blud MAX Light, for a total of 250u of real Blood and
250u of Synthblood. Previously it consisted of 3 bags of AB+ which are
200u each for 600u of Blood.
The suit that comes in the care package was also deleted, but it still
comes in a nice coffin.
2) **SEASONAL ITEMS**
All of the items from last year's Christmas testmerge have been re-added
with a few minor updates.
New Halloween themed items have also been added.
These seasonal items are fully functional, but **can't be obtained
currently since they're not taking advantage of the seasonal item
rotation code at this time.**
The full list of items is as follows:
- Two new cigarette varieties, Temperamento Vanilla (Xmas) and Kaiju
Cherry (Halloween)
- Three new types of bottled alcohol, Caramel Whiskey (Xmas), Sour Apple
Schnapps (Halloween) and Candy Corn Flavored Vodka (Halloween)
- Seven new cocktails using seasonal ingredients, Caramel White Russian
(Xmas), Salted Caramel Cider (Xmas), Appletini (Halloween), Sour Apple
Mimosa (Halloween), Sour Apple Fizz (Halloween), Candy Corn Martini
(Halloween) and Halloween Punch (Halloween).
- There is also a "food synthesis" recipe for turning the candy corn
martini into edible jello shots using water and protein.
- Three new snacks, Gingerbread Cookies (Xmas), Stroopwafels (Xmas) and
Holiday Cake (Xmas, Contraband). Halloween snacks will hopefully be
added later down the line.
- Four new soda varieties: Space Cola Cinnamon (Xmas), Space-Up
Cranberry (Xmas), Space Cola Licorice (Halloween) and Dr. Gibb Mystery
(Halloween).
- One new canned coffee variety: Peppermint Mocha (Xmas). Halloween
variety will hopefully come along with the snacks. It's a lot of
spriting work.
3) **ASSORTED FIXES AND QOL IMPROVEMENTS**
- Bar and Cafe vendors now stock canned Pineapple juice year-round, this
is generally useful but especially handy for the halloween vodka
cocktails.
- One new year-round cocktail recipe: The AMF.
- Robust Softdrinks no longer stocks KyoCola, Ocha Midori and Ramune,
since those are already present in the NipponTan vending machines. This
cuts down on that particular menu's bloat a little.
- Temperamento Menthol Company now called Temperamento Tobacco Company
- CC's Hard Rootbeer proof is now calculated as VODKA/2, slightly
lowering it's proof from 50 to 40. This was done because the bottle desc
for this drink states it's regular rootbeer with vodka added.
- BludBox MAX no longer calls donors "free-range", the blood is now
"ethically-sourced" instead.
- The lore entry on Vetalan Outreach Society has been brushed up and
also had typos corrected.
## Why It's Good For The Game
1) Vetalans, Medical and Blud have been in need of addressing for a
while now, and this is the mechanical part of the effort, making
Vetalans less reliant on blood bags.
2) The seasonal item system is here. The groundwork and the first batch
of items are laid out, I just need to figure out how to implement and
test the seasonal rotations.
3) Most of these are QoL and fixes. The AMF came into being very late at
night after the brainworms won.
## Changelog
🆑
add: Added two new brands of seasonal cigarette.
add: Added three new brands of seasonal alcohol.
add: Added four new varieties of seasonal soda.
add: Added seven new varieties of seasonal cocktails.
add: Added one seasonal variety of food synthesis reaction.
add: Added three new varieties of seasonal snack food.
add: Added one seasonal variety of canned coffee.
add: Added one new regular cocktail.
add: Added Pineapple Juice cans to Bar and Cafe vendors.
del: Removed NipponTan drinks from Robust Softdrinks stock.
tweak: Temperamento Menthol Company renamed to Temperamento Tobacco
Company.
tweak: Small changes to the Vetalan Outreach Society advertisement.
tweak: Small changes to BludBox MAX description.
tweak: Blud now always nourishes Vetalans regardless of nutrition
status.
tweak: Blud now metabolizes at the same rate as Blood when ingested.
tweak: Blud now provides Vetalans with 75% the nutritional value
compared to Blood.
tweak: Vetalan Care Package now contains BludBox MAX and BludBox MAX
Light cartons instead of AB+ Blood Packs.
tweak: Vetalan Care Package no longer contains a suit.
tweak: BludBox cartons now hold 50u, up from 30u.
tweak: CC's Hard Rootbeer proof now calculated in a more lore-friendly
manner.
fix: Pineapple juice no longer purple when poured into a metamorphic
glass.
imageadd: added sprites for all item additions listed above.
/🆑
## About The Pull Request
Random various bugfixes to random various things.
## Why It's Good For The Game
:slime:🔧
## Changelog
🆑
fix: Power network interface circuits work again.
fix: You can now heal prosthetics with cables again.
fix: Protolathes should no longer bluescreen when destructively
analyzing material sheets.
fix: Destructively analyzing advanced TTS circuits is no longer morally
dubious.
/🆑
- spider webs / vines should never have been effects in the first place
- spiderlings should probably just be mobs at some point lol
---------
Co-authored-by: Zandario <zandarioh@gmail.com>
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## About The Pull Request
title, robots also get to see the blueprints now
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🆑
tweak: updated blueprints, engi module robots now get blueprints as well
/🆑
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## About The Pull Request
stops closet from calling take_contents twice
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## About The Pull Request
title, will be used when i tgify machines (upgradable machinery)
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🆑
code: properly implement `INTERACT_ATOM_*`
/🆑
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## About The Pull Request
update time related procs & glob too (i was originally targeting that
lmao).
also **stop** using byondtime for sql stuff, we have `NOW()`!!
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## About The Pull Request
title
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## Changelog
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🆑
add: new adminbuse view matrix editor
code: cleanup legacy stuff & moved them into their own respective
dropdown option
code: use tg display-mutable-appearance
/🆑
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- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use
---------
Co-authored-by: silicons <silicons@silicons.dev>
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## About The Pull Request
byond shenanigans
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## Changelog
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🆑
add: you can now point items inside your inventory
tweak: update fulton
/🆑
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## About The Pull Request
title, preferably merge
https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/7467
before this
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🆑
tweak: safes are 20% more cooler, also you can break it open with 3
large-sized explosives
/🆑
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requires #6644
Entirely replaces how (most) belts perform insertion checks.
This pretty much allows belts to hold most things.
Armor vests are next.
Trashbags will also use the systems we use on main.
Closes#7256 and #7435
---------
Co-authored-by: silicons <silicons@silicons.dev>
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.
---------
Co-authored-by: silicons <silicons@silicons.dev>
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## About The Pull Request
removes the adminbus_trash variable
removes the option to play audible hunger noises
removes option to TF people into eggs
Moves the feral variable from /mob/living to the xenochimera species
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## Why It's Good For The Game
Unused variables are not helpful.
TF to egg is unused and broken.
only chimera uses the feral variable anyway, and even then it mirrors
the mob variable for use, so lets just move it to chimera
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## Changelog
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🆑
del: Removed unused variables that held over from vorestation
del: Removed Vore belly transform to egg options
del: Removed audible hunger noises
tweak: tweaked feral to be a chimera specific variable, instead of a mob
variable thats only used by chimera
/🆑
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## About The Pull Request
Adds the antrumite plushy
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## Why It's Good For The Game
Cute expie plushy with cute little noises
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## Changelog
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🆑
add: Adds the antrumite plushy, based off expies from scav prototype
/🆑
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## About The Pull Request
fixed icons for: reindeer hat, 12.7mm ammo, green marker beacon (this
isnt a thing, it's just the olive option)
fixed roast beef spawning waffle trash instead of plate trash
fixed initial defib paddles sprite
## Why It's Good For The Game
fixes bugs
## Changelog
🆑
fix: fixed icons for: reindeer hat, 12.7mm ammo, green marker beacon
(this isnt a thing, it's just the olive option)
fix: fixed roast beef spawning waffle trash instead of plate trash
fix: fixed initial defib paddles sprite
🆑
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## About The Pull Request
Applies a nerf to Monarch's charge, no longer instantaneous.
Lowers Monarch's burn/energy resist, burn should work better against it
since Xenomorphs are weak to fire.
Axes **any** and all mentions of natural spawn positions, this should
never spawn naturally. It is a boss mob.
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## Why It's Good For The Game
This has been an issue for a while, but the natural spawn points for the
Monarch were the last straw. Oopsies.
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🆑
balance: lowers Monarch's burn resist, makes charge not instant.
fix: Removes any reference to the Monarch spawning naturally, probable
or not.
/🆑
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## About The Pull Request
Moves fuzzy cuff and bola sprites (all subtypes of handcuffs) to
handcuffs.dmi
Replaces the vague and mysterious magic numbers with SECOND and MINUTE
macros.
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## Why It's Good For The Game
Fixes fuzzy cuff & sinew cuff sprites and cleans up the code by
centralizing icons and using macro times.
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## Changelog
Moves fuzzy cuff and bola sprites (all subtypes of handcuffs) to
handcuffs.dmi
Replaces the vague and mysterious magic numbers with SECOND and MINUTE
macros.
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🆑
fix: fix fuzzy cuff & sinew cuff sprites
/🆑
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🆑
fix: fixed /obj/hitsound_throwhit() runtiming when src has
marterial_primary set to "DISABLED"
/🆑
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request process. -->
## About The Pull Request
Updates some guest pass code to fix a bug where they were not turning
red when expiring. Also cleans up their examine text, and adds the
person's name to the title to more easily identify who it's meant for
(similar to an actual ID).
<img width="888" height="261" alt="image"
src="https://github.com/user-attachments/assets/016cf9b1-bc27-4bad-b461-2ad7cdb55c70"
/>
<img width="1064" height="78" alt="image"
src="https://github.com/user-attachments/assets/5c430b63-ffb6-4e7e-8027-291f91cde445"
/>
## Why It's Good For The Game
The sprite fix is arguably necessary as it helps clarify immensely
whether a guest pass has expired or not. The rest are minor QOL
adjustments.
## Changelog
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observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->
🆑
fix: The stripe on guest passes will now turn red when they expire.
tweak: The examine text on a guest pass is now formatted correctly.
tweak: Guest passes will now show the issued person's name on them,
similar to an ID.
/🆑
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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
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the changes rather than a summary of the PR's contents. -->
## About The Pull Request
fixes instantly reviving
fixes reviving not taking nutrition
fixes chameleon jumpsuits ignoring species sprites
fixes transforming when in a recharge station
fixes reviving resetting you to the current slot
reduces the amount of nutrition to revive
increased time until you can revive to 4 seconds
## Why It's Good For The Game
fixes instantly reviving
fixes reviving not taking nutrition
fixes chameleon jumpsuits ignoring species sprites
fixes transforming when in a recharge station
fixes reviving resetting you to the current slot
reduces the amount of nutrition to revive
increased time until you can revive to 4 seconds
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->
🆑
fix: fixes instantly reviving
fix: fixes reviving not taking nutrition
fix: fixes chameleon jumpsuits ignoring species sprites
fix: fixes transforming when in a recharge station
fix: fixes reviving resetting you to the current slot
balance: reduces the amount of nutrition to revive
balance: increased time until you can revive to 4 seconds
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->