215 Commits
Author SHA1 Message Date
Timothy TeakettleandGitHub 56475d6021 fix a handful of bad references to player_levels (#7559)
## About The Pull Request
<img width="391" height="54" alt="image"
src="https://github.com/user-attachments/assets/109044e2-a68c-4353-988e-e1747156387b"
/>

also a few events are fixed

## Why It's Good For The Game
fixes stuff

## Changelog
🆑
fix: fix a handful of bad references to player_levels
/🆑
2026-03-28 15:21:22 -04:00
siliconsandGitHub c07901dbc7 Fixes early transfers, round time is now not going to pass until the round starts (#7525)
we never checked if the round began before calling round time

closes #7524 
closes #7523
2026-02-18 12:40:43 +00:00
27553ac31b repaths spiderlings/vines to structures instead of effects (#7530)
- spider webs / vines should never have been effects in the first place
- spiderlings should probably just be mobs at some point lol

---------

Co-authored-by: Zandario <zandarioh@gmail.com>
2026-02-18 12:40:19 +00:00
b4a124e557 [IDB IGNORE] cyborg refactor: icons, chassis, modules base (#6929)
- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use

---------

Co-authored-by: silicons <silicons@silicons.dev>
2026-01-13 18:39:38 +00:00
Athena148andGitHub 0e39e6c45c Xenomorph Monarch Fixes/Rebalance (#7418)
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## About The Pull Request

Applies a nerf to Monarch's charge, no longer instantaneous.
Lowers Monarch's burn/energy resist, burn should work better against it
since Xenomorphs are weak to fire.
Axes **any** and all mentions of natural spawn positions, this should
never spawn naturally. It is a boss mob.

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## Why It's Good For The Game

This has been an issue for a while, but the natural spawn points for the
Monarch were the last straw. Oopsies.

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## Changelog

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🆑
balance: lowers Monarch's burn resist, makes charge not instant.
fix: Removes any reference to the Monarch spawning naturally, probable
or not.
/🆑

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2025-12-05 11:34:28 +01:00
siliconsandGitHub 3492998c87 fixes a few bugs, rewrites station time system (#7402)
see tin

fixes tgs4 scripts for linux too and updates them
2025-11-21 10:20:07 -07:00
4ab234f10c maploader / overmaps update - struct system, overmaps location bindings, misc backend improvements (#6403)
tl;dr level collections that can easily be logically restructured/moved
as necessary

will eventually be used for radio and overmaps location resolution.

this is the last part of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/4841
that has not yet been integrated.
this will be a draft for a while.

---------

Co-authored-by: LetterN <24603524+LetterN@users.noreply.github.com>
2025-11-06 17:49:23 -08:00
Putnam3145andGitHub 04fe1f4359 Fix camera event (#7391)
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## About The Pull Request

Pointless recursion and postfix --? What's not to like?

## Why It's Good For The Game

Infinite recursion doesn't kill the game, but it does cause megalag for
a few seconds.

## Changelog

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🆑
fix: Fixes the "random camera off" event not to infinitely recurse on
nets with no working camera
/🆑

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2025-11-06 01:05:26 -05:00
SorrowfulwindsandGitHub 927f61808e Fix space dust event (#7322)
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## About The Pull Request
Space dust has had an incorrect icon_state for 7+ years, this makes it
visible again. Updates the space_dust event to actually work if
triggered by the GM events. It was using specific strings while being
fed integer defines instead.

Cleans up some older code, a commented out call to space_dust that is
older than the hard sync and can just go away. Removes space_dust not
damaging singulo engine equipment since we don't use the singulo and its
a skill issue if your singulo gets sniped by space dust.

I think the entire event system on its own may have issues actually
turning on but this event can at least be manually triggered by GMs and
work now.
<img width="132" height="117" alt="image"
src="https://github.com/user-attachments/assets/8fc35622-feeb-4189-9c40-9990615caa4e"
/>

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## Why It's Good For The Game
Lowers legacy tech debt, increases shareholder value.
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## Changelog
-Fix the icon for space dust.
-Modernize severity value to use EVENT_LEVEL_* defines. 
-Add EVENT_LEVEL_EXTREME define for a severity 4 choice.
-Remove old code for protecting singulo equipment. 
-Remove commented out code for dust swarm older than the hardsync. 
-Update gm event system to correctly call dust_swarm.
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🆑
fix: fixed space dust
/🆑

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2025-10-04 13:54:43 -04:00
ShadowandGitHub 76dd76eb30 Fixes the nightshift again (#7290) 2025-09-11 15:26:07 +02:00
siliconsandGitHub 8005d92f3c fixes keybindings unset issue (or rather, adds a catch to fix it automatically after a few seconds) (#7293) 2025-09-03 19:30:05 +02:00
7e8cd3f5ac refactors combat backend & adds kinetic gauntlets (#7144)
Co-authored-by: Zandario <zandarioh@gmail.com>
2025-05-31 19:30:25 +02:00
siliconsandGitHub 11d2f3b4d4 various 516 tweaks (#7071)
@LetterN did like everything I'm late to the party so I'm just here to
clean things up 😊
2025-04-07 09:09:38 +02:00
siliconsandGitHub 1fb3828254 ballistic refactor (#7019)
yeah turns out gun refactor wasn't done

- adds proper chamber handling
- fixes a lot of ballistic guns
- temporarily disables a lot of bolt handling
- refactors microbatteries
- fixes shotguns
2025-03-11 21:40:32 +01:00
DeltaDavandGitHub 79f88dc4ff Removal of the fighter event (#7015) 2025-02-27 21:28:15 +01:00
DeltaDavandGitHub 5b61161107 Event Fighter Attack (#7001)
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## About The Pull Request

Well shit, seems like the pirates managed to get their hands on
fighters. Dukes and Barons can be dispatched to attacks vessels...
Including nanotrasen vessels.

This PR adds a new Random event, spawning fighters simple mobs outside
vessels.

## Why It's Good For The Game

Gives security something to do, exploration too, and finally, makes the
uses of vessels bound fighters.
_"Raider detected on DRADIS, launch Vypers"._
2025-02-25 06:49:50 -08:00
siliconsandGitHub cb510121b0 atmos update_values() enforcement (#6873) 2024-11-20 09:26:55 +01:00
siliconsandGitHub 6ace2afd6a repository subsystem touchups & moves materials/designs over (#6832) 2024-11-05 15:22:44 +01:00
siliconsandGitHub a13176a1c2 reagents: reactions (#6816) 2024-10-31 19:35:20 +01:00
Athena148andGitHub 03b83205eb The Void Horrors, Xenomorph Expansion (#6787)
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## About The Pull Request
Expands upon the Xenomorph Rehaul project, beautifying the code,
separating it into its own category and sub-categories. Also adds a few
new Xenomorphs and re balances some of the older ones.
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## Why It's Good For The Game
Beautifies and cleans Xenomorph code, adds a few new gimmick xenomorphs
as well.
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## Changelog

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🆑
add: Burster, Sprinter, Berserker and Inferno
qol: Made Xenomorph code prettier and easier to add/remove from
balance: Re balances some older Xenomorphs
imageadd: Adds sprites for the Burster, Sprinter, Berserker and Inferno
Xenomorphs
/🆑

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2024-10-06 18:02:19 -04:00
AlphaM01andGitHub 29be5360ce Rewords many event announcements & some medical things (#6778)
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## About The Pull Request


![noteoth2](https://github.com/user-attachments/assets/21bd3bb3-4825-4239-955f-ffae09a1c258)


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## Why It's Good For The Game

Mappers thought their reign would last a thousand years, and hardcoded
extremely specific announcements that make no sense in new maps.
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## Changelog

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🆑
tweak: tweaked many IC event announcements
tweak: small medical terminology fixes
tweak: cult and meteor alarm volume has been reduced
/🆑

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2024-10-03 10:38:32 -04:00
siliconsandGitHub 2f758a1355 completely removes simplemob automated vore support (#6714) 2024-09-01 21:03:44 +02:00
Athena148andGitHub 5fb4e3886b Xenomorph Code and Sprite Rehaul (#6675)
## About The Pull Request
A (almost) complete rehaul of Xenomorph Code, modifying their combat
statistics including health, armor, speed, abilities and AI. It also
modifies their sprite to use the much more modern CM-SS13 versions,
along with adding a few entirely new xenomorphs, the Line Breaker,
Burrower and Marksman with more to come!
![Screenshot 2024-08-23
025335](https://github.com/user-attachments/assets/a0ad9f34-9cd3-4bda-a88f-9df699321997)

## Why It's Good For The Game
Xenomorph code was in a desperate need of a rehaul. I intend to make
Xenomorphs an *actual* threat, rather than something that's laughably
easy to kill or handle. This MIGHT be over-tuned for its first few
iterations, so plenty of chances will be made to the xenomorph
statistics.

## Changelog
SIDE NOTE: RESIN SPRITES CURRENTLY DO NOT CONNECT TO EACHOTHER, ZANDARIO
WILL HOPEFULLY HELP BUG FIX SOMETIME. I'LL FIX THIS AS SOON AS POSSIBLE.
🆑
add: 'Charge' ability recycled from Thrumbo/Horing code for Line Breaker
and Monarch.
add: Multiple new Xenomorph castes. The 'Line Breaker' a boss mob with
heavy armor and a special charge attack that's meant to break enemy
defenses. The burrower, a spider-like xenomorph that burrows underground
to stun targets, and the Marksman, a acid sniper that works best at long
ranges.
del: Basically all the old xenomorph code, including axing empress/queen
mother. Also modifies spawning no boss mobs can't spawn randomly in
PoI's.
qol: Makes xenomorph code actually comprehensible instead of relying on
ancient vore code (why would anyone ever do this.)
balance: re balances Xenomorph code as a whole. Xenomorph castes now are
a lot more effective with eachother when aiding in combat, enforcing
hive/teamwork mentality.
soundadd: Ports CM-PVE/TGMC audio for ALL xenomorph mobs.
imageadd: Ported PvE sprites for all current xenomorphs.
imagedel: deleted old xenomorph sprites. 
/🆑
2024-08-27 05:17:13 -07:00
siliconsandGitHub 5134116de4 supply: supply pack datums, some reworks (#6599)
tl;dr refactors supplypacks to a new system

- all access locks yanked from crates other than the ones that actually
need to be locked
- preps system for reworks, translates stuff over to a new format
- adds unified subsystem parsing & support for other descriptors for
cargo crate contents other than typepath
2024-07-31 10:28:39 -04:00
siliconsandGitHub 912e379ffb vehicle mechs - preliminary (#6606) 2024-07-22 19:59:56 -04:00
死烏andGitHub c63ed7614d Library Curtain, Backwall Light, and Asteroid/Cult Event Volume (#6501)
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## About The Pull Request
Fixed a curtain in the Atlas library that was closed but the sprite
showed it open, added a light right next to it to illuminate the back
wall, and cut the volume on the asteroid and cult boarding alarms.
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## Why It's Good For The Game
The curtain goes without saying, it's not meant to be that way, I just
put it the right way on. The light was a request on the mapping issue
triage and I just got to it myself, it does help brighten that corner of
the library when the curtains are closed. And for the volume, it was
tremendously loud, if you're just sitting doing something, and not
hearing airlocks opening then suddenly hear the PA ring and get your
ears BLASTED with these sirens, it's not good.
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## Changelog
Lowered announcement alarms for the meteors and cult events.
Added a light fixture and fixed a curtain on Atlas.
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🆑
add: light fixture in the back of Atlas library
fix: fixed the Atlas library's curtain
config: changed meteors and cult's event PA announcement alarm volume
/🆑

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2024-06-07 18:10:56 -06:00
Letter NandGitHub 23b3274778 NT & CC Namefix (#6333)
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## About The Pull Request
title
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## Why It's Good For The Game
muh immursion!
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## Changelog
🆑
spellcheck: CentComm => Centcom
spellcheck: NanoTrasen => Nanotrasen
/🆑

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2024-03-13 16:01:23 -07:00
66c5210e13 refactors bodytemperature stabilization, refactors taking organ damage, etc (#6262)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: Zandario <zandarioh@gmail.com>
2024-01-17 12:02:31 +01:00
e2dae42dc4 runtime maploading 2/3: multiz update (#6145)
3/3 is world structs and the fun that comes with that

this pr has:

- transitions
- new multiz system
- lookup optimizations
- misc updates

---------

Co-authored-by: silicons <no@you.cat>
2023-11-26 18:55:55 -08:00
BlueWildroseandGitHub 7adbcdc811 Ore Stacking (#6136)
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## About The Pull Request

- All ores have been converted to become stacks.
- Various for loops have been destroyed due to ore stacks now existing.
- Bluespace crystals is detyped from being ores (request of Sili)
- Mining satchels have been recoded to be more like ore boxes (there's
an update I'd like to do to them later that will include even bigger ore
satchels so I decided this was necessary) and their capacity has been
buffed to carrying 200 ores instead of 50. People can now shove up to 7
ore stacks into their backpack with this update, so I decided that made
sense.
- .dm file containing ore box code was renamed.
- fixed a bug that allowed you to dupe ores using the ore box ("take"
was called twice when inserting ores by hand)
- Some minor polishing of ore box code, particularly examine code,
interaction feedback, and allowing you to climb onto boxes.
- Ore boxes when destroyed will drop all of their ores, unless there's
too much ore (up to 200 stacks will be dropped). It'll also drop 5
hardwood planks. People who accidentally shoot their box with their PKA,
rejoice.
- You can craft ore boxes using 5 hardwood planks.

## Why It's Good For The Game

Having ores be stackable will greatly reduce lag. Otherwise, QoL changes
good.

## Changelog

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🆑
add: You can climb ore boxes.
qol: Ore boxes will drop their contents when destroyed. You can also
craft ore boxes using hardwood planks now.
balance: Mining satchels can now carry 200 ores instead of 50.
fix: Ore box examines look proper now.
fix: Fixed a bug that allowed you to dupe ores using the ore box.
imageadd: stacks_ore.dmi was added. It holds ore stack stuff.
code: Orebox DM file renamed to ore_box.dm
code: Bluespace crystals are detyped from being ores.
refactor: Ore is now stackable. This will reduce lag when miners are out
causing havoc or shoving ore onto conveyor belts.
/🆑

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2023-11-17 23:07:22 -08:00
f00535983e [MDB IGNORE] [IDB IGNORE] atom damage (#5235)
## About The Pull Request

adds generic system for atom health / integrity / damage

everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.

## Why It's Good For The Game

more interactive game world through the means of making people able to
break Everything.

## Changelog

🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-11-11 17:33:57 -07:00
KTandGitHub bf3cd67913 [IDB IGNORE] [MDB IGNORE] [Ready to Merge] More euthenia changes (#5675)
## About The Pull Request

More  Euthenia changes
## Why It's Good For The Game

Progress is good
2023-08-24 16:46:48 -07:00
siliconsGitHubVM_USER <VM_USER>silicons
dd2e201d4a [MDB IGNORE] engineering 1/4: dynamic / procedural gases, XGM touchups (#5674)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-08-18 21:18:13 +02:00
93de2c0872 Revert "Revert "fixes noncompliance with 514 procpaths"" (#5781)
Co-authored-by: silicons <no@you.cat>
2023-07-27 20:49:36 +02:00
LordMEandGitHub 9b128134df Revert "fixes noncompliance with 514 procpaths" (#5780)
Reverts Citadel-Station-13/Citadel-Station-13-RP#5779
2023-07-24 21:50:50 +01:00
58f4094413 fixes noncompliance with 514 procpaths (#5779)
turns out the old way of doing procpaths is illegal now

this should fix some weird potential (?) bugs

---------

Co-authored-by: silicons <no@you.cat>
2023-07-24 21:26:17 +01:00
0dee8a0ace dynamic climbing and object heights (#5692)
Co-authored-by: silicons <no@you.cat>
2023-07-17 22:39:51 +02:00
b41f1abdf1 overmaps: entity update (#5634)
- repaths things to /entity and /tiled
- basic ticked physics movement system
- basic cross/uncross/etc system for tiled

---------

Co-authored-by: silicons <no@you.cat>
2023-06-20 20:04:38 +01:00
siliconsGitHubVM_USER <VM_USER>silicons
fd5e67ff71 runtime maploading: fifth time is the charm (#5524)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-06-15 19:21:14 +02:00
siliconsandGitHub df8dad32dc Fixes master (#5557)
I fucked up.
2023-06-01 23:15:05 -07:00
MazianandGitHub 8a4130170b Clarifies major trojan event to be clearer. (#5553)
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## About The Pull Request
This is a major event which affects viro and security; there was no
differentiation between the one that hits viro, xenobio, or security.

## Why It's Good For The Game

It's an entire severeity level higher than the other ones; it should
have more fanfare.

## Changelog

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🆑
tweak: Greytide event which affects Security and Virology is now far
more obvious that it will affect both.
/🆑

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2023-06-01 14:21:47 -07:00
Captain277andGitHub 5d70a9784a Removal of Cult RNG Attack (#5473) 2023-05-08 23:35:23 +02:00
304bf65a9b mobility flags (#5202)
Co-authored-by: silicons <no@you.cat>
2023-04-22 19:32:16 +02:00
2bc87aae1c fixes zone rebuilds not happening sometimes (#5337)
kapu wins 

our logic was fucked

also swaps a few things to real globals for speed.

---------

Co-authored-by: silicons <no@you.cat>
2023-04-09 23:54:10 -07:00
f42c0b9b4a completely overhauls chemistry dispensers (#5132)
Co-authored-by: silicons <no@you.cat>
2023-03-11 17:45:47 +01:00
nik707andGitHub 94d2ec79e9 sets the odds of gravity failure and solar storm events to 0 (#5128)
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## About The Pull Request

These two events not only don't function, but also make no sense on a
planet bound station. So they're turned off now.

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

events which do nothing mean we dont get an event which might do
something

<!-- Argue for the merits of your changes and how they benefit the game,
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## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
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🆑
tweak: tweaked chances of rolling gravloss/solar storm to 0
/🆑

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2023-03-06 16:47:33 -08:00
817e7c1f22 Characteristics - Stats / Skills / Talents Backend, /datum/character backend, background-locked alt title backend (#4840)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
Co-authored-by: Felix <58342752+TheLordME@users.noreply.github.com>
2023-02-09 23:34:43 +01:00
FelixandGitHub 0a20bab659 [Ready for merge] Balances the infestation event (#4976)
…l-Station-13-RP into xenoEvent<!-- Write **BELOW** The Headers and
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## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
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## Why It's Good For The Game

<!-- Argue for the merits of your changes and how they benefit the game,
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## Changelog

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🆑
tweak: tweaked the xenomorph infestation
/🆑

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2023-01-27 13:46:34 -08:00
FelixandGitHub 555c6992d3 Adds an adminbus event (#4955)
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## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
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## Why It's Good For The Game
Adds the opportunity for EMs to spawn a challanging Event
<!-- Argue for the merits of your changes and how they benefit the game,
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## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
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🆑
add: Added new event that summons xenomorphs
/🆑

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2023-01-11 20:42:10 -08:00
63d4ce1bd6 overmap no longer uses a list for movement speed (#4915)
Co-authored-by: silicons <no@you.cat>
2023-01-02 17:13:01 +01:00