- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.
---------
Co-authored-by: silicons <silicons@silicons.dev>
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## About The Pull Request
speed demons are verboten
## Why It's Good For The Game
if your character has the ability to become the fastest character in the
game through un-encumberance stacking then that is not the fault of the
characters but the fault of the game
this fixes an issue with the game wherein players can exploit this
caveat. nevermind the fact that a hardsuit shouldnt let you move that
fast. your legs would break. or joints. both.
speed variable cut by half. it lowers the hardsuit roughly down to
teshari speed rather than above it. likewise power consumption was
increased by 150% given the strength of movement
if you ask me they shouldnt even get to be teshari/tajaran speed but
this is an amicable middle point
## Changelog
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🆑
balance: nerfed sprinter module
/🆑
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## About The Pull Request
It's a relativly simple change that allows a holosphere in sphere form
to be used as the synthetic helping with the controls of it.
## Why It's Good For The Game
I think the system is almost never used, at most by proteans doing their
own suit. It currently requires either a full station AI, which would be
quite limited to be put in the suit, a brain, not sure if you could
bring any person for that, or a pAI, which I think is currently the only
realistic option, if rare enough. Allowing the spheres to integrate too
means an active player can just quickly switch into it, and being talked
to about it. This should help finding problems with it, and gives way
for the species to interact with the hardsuits directly, as currently,
they can't wear one.
## Changelog
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🆑
add: Holosphere's can now be integrated with a hardsuit through the IIS
module.
/🆑
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---------
Co-authored-by: MarsMond <no@email>
for future use in remote control indirection
Actions are now multiple owner single target
Adds a lot more handling for things
Generally, the HUD of a mob is going to be split into components.
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## About The Pull Request
1. *Fixes Bug With Corporate Crates, Subtypes Them.*
2. *Removes Varedited Biohazard Bin and Places Normal Biohazard Bin.*
3. *Changes Advanced Voidsuit Name to Advanced Hardsuit.*
## Why It's Good For The Game
1. _I received reports of one specific corporate crate not rendering
properly when opened. As I inspected it, I realized it would be more
efficient to subtype all corporate crates, so I did that. HOWEVER, this
did not repair the initial bug. For some reason the crate was not
rendering its 'aethersecureopen' state, even though all variables and
code seemed to be working properly. No other crate exhibited this issue.
I discovered that by changing the name of the icon state from
'aethersecureopen' to 'aethersecopen', the state began to enforce and
render properly. I suspected it might be a name length issue, but tests
with other equally long icon states in the crate section disproved this
theory. This may warrant further investigation._
2. _This one avoided detection during my initial sweep through. Can't
remember who just went in and tried to varedit bins to fix biohazards,
but hopefully this is the last one they touched._
3. _This has been driving me crazy for a few days, and yesterday
especially. The Advanced Voidsuit is clearly misnamed, as it is in fact
a Hardsuit. When I tried to order these yesterday I overlooked this
cargo entry twice because I was looking for a hardsuit, not a voidsuit.
This just fixes the name._
## Changelog
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🆑
add: Adds Corporate Crate Subtype, Reassigns Corporate Crates to It.
fix: Fixes incorrectly mapped biohazard bin.
tweak: Changes Name: Advanced Voidsuit to Advanced Hardsuit.
/🆑
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## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
---------
Co-authored-by: silicons <no@you.cat>
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## For your consideration a Rodent Race
The Krisitik are a race of subterrianian murine aliens from the
Saggitarius Arm. Having been forced underground by the toxic and
radioactive surface of their homeworld they have spent a millenia
perfecting nuclear technology to power their massive underground cities.
With their government slowly turning away form their previous
isolationism and protectionism, the Krisitik are being seen more and
more in the wider galaxy including on Nanotrasen stations.
<!-- Describe The Pull Request. Please be sure every change is
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## Why It's Good For The Game
Krisitik are something I have been working on for a while and I tend to
use them as a springboard to develop further neat things further on.
These may include more plants for botany, additional subspecies, new
Cooking Recipes, special cargo only items, and other special equipment.
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probably isn't good for the game in the first place. -->
## Changelog
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🆑
add: The Krisitik Species, may need a slight amount of balancing going
forward.
tweak: Squeakish Language Rework, hopefully it sounds slightly less
ridiculous now.
/🆑
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---------
Co-authored-by: Shadow <shadowtail117@gmail.com>
for both protean and promethean
they no longer drop items but can be stripped
furthermore, radio works now
---------
Co-authored-by: silicons <no@you.cat>
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## About The Pull Request
Title.
Cause of Sprinter bug:
- The hardsuit process constantly changed the slowdown to its default
value.
Solution:
- I added the sprinter modifier to the value.
Cause of RCD bug:
- attackby doesn't seem to work for it.
Solution:
- I made it use use_rcd instead. I don't think anyone plans to bash
someone with the mounted RCD.
## Why It's Good For The Game
Fix good.
## Changelog
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🆑
fix: The Sprinter and RCD modules for the hardsuit/RIG are now
functional again.
/🆑
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## About The Pull Request
Title
## Why It's Good For The Game
fixed spelling good
## Changelog
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🆑
spellcheck: Typo fixed: Synthesiser > Synthesizer
/🆑
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