62 Commits
Author SHA1 Message Date
b6c015b7e6 adds pride pins (#7609)
## About The Pull Request
its #5234 again, without merge conflicts

I honestly think the original arguments against this were pretty moot
and everyone that spoke out against it on github has since left the
community
## Why It's Good For The Game
If you want to you can now wear pride pins on your character, much like
80% of all clothing items we have, it serves no mechanical purpose,
besides letting people express themselves
## Changelog
🆑
add: Added Pride-Pins
/🆑

---------

Co-authored-by: FreeStylaLT <freestyla8@gmail.com>
2026-06-21 16:53:12 -04:00
Timothy TeakettleandGitHub 2b6046c529 fix the security wintercoat not showing in the loadout (#7538)
## About The Pull Request
fix the security wintercoat not showing in the loadout

loadout item for HoS wintercoat had the same path

## Why It's Good For The Game
fixes a bug

## Changelog
🆑
fix: fix the security wintercoat not showing in the loadout
🆑
2026-02-23 00:23:10 -05:00
Putnam3145andGitHub 8693fbab1a fixes security winter coat in loadout (#7540)
## About The Pull Request

fixes security winter coat in loadout

## Why It's Good For The Game

literal typepath typo

## Changelog
🆑
fix: security winter coat now in loadout as intended
/🆑
2026-02-23 00:22:49 -05:00
b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00
Timothy TeakettleandGitHub 920bcbed82 loadout sanitization fixes (#7432)
## About The Pull Request
loadout name/desc is stored not encoded and is encoded when it's applied
to the item
we still do a length check on it

collars don't reset their name when you apply a tag now, by storing what
it considers its initial name

## Why It's Good For The Game
fixes bugs

## Changelog

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🆑
fix: loadout items with a changed name/desc should no longer double
sanitize
fix: collars don't reset their name when you apply a tag now
🆑

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2025-12-17 12:02:08 -05:00
SorrowfulwindsandGitHub 0409c4448e Adds Ripped pants and fishnets (#7308)
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## About The Pull Request
-Adopts the rippedpunk clothes sprite from abandoned sprites.
-Created icon, rolled sleeves, rolled down, and inhand sprites for the
set.
-Built using the modern /under render system.

Adds this item to loadout and general jump as "Ripped pants and
fishnets".
<img width="127" height="567" alt="image"
src="https://github.com/user-attachments/assets/f35f58a0-6352-4ae5-91bc-60234e87008f"
/>

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## Why It's Good For The Game
-Everyone loves fishnets
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## Changelog
-Adds sprites for punk clothes in rolled down, rolled sleeves, inhands
variants.
-Adds punk clothes to loadout and general jump vendor.
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🆑 Shadowcat
add: Added Ripped pants and fishnets clothing item.
/🆑

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2025-09-19 23:08:19 -04:00
DeltaDavandGitHub ca9988a0a8 POI and Offstation Spawn : Salvager, Occulum Operator, Better Skyplanet, Solar Station, and Ice Comet (+Radio Entertainement) (#7268) 2025-09-11 15:25:15 +02:00
78e57166f4 Caparisons (#7296)
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## About The Pull Request

Adds a single caparison to cover quadruped lower bodies. It's only
codersprites reusing the poncho that's included for every taur icon
sheet, cutting away what's not needed and painting over it in greyscale.
Wip as only some are done, and I'm opening it early incase someone may
have a better icon for at least the item, which is just a poncho with
the same greyscale.
It also pushes the tail layer one down, so any taurized clothing doesn't
get on the same layer as their saddlebags, which in turn has the last
worn of the two be rendered over the other.
Taur bodies supported:
- [x] feline 
- [x] cow
- [x] drake
- [x] deer
- [x] wolf
- [x] otie
- [x] lizard
- [x] horse 

## Why It's Good For The Game

There currently are no clothes that would end up covering a taur body
that would work for most, and it's something not as specific as hardsuit
otherwise available.

## Changelog

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🆑
add: Caparisons, a body covering for taurs
/🆑

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---------

Co-authored-by: MarsMond <no@email>
2025-09-09 16:37:23 -04:00
lolman360andGitHub 2eea96e388 ring expansion (#7274)
more ring in loadout
2025-09-03 22:11:49 -04:00
siliconsandGitHub 8005d92f3c fixes keybindings unset issue (or rather, adds a catch to fix it automatically after a few seconds) (#7293) 2025-09-03 19:30:05 +02:00
lolman360andGitHub e91dd1e513 beachwear update (#7239)
🆑
add: some new straw hats and beachwear!
imageadd: icons for new straw hats and beachwear.
/🆑
2025-07-13 08:20:31 -09:00
64bef4fd3d [IDB IGNORE] Refactor modules/clothing/under to new rendering system (#7177)
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## About The Pull Request
Refactors clothing/under to use the new rendering system for both icons
and flags and does some general rearranging and cleanup of the code
files.
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## Why It's Good For The Game
One single consistent system is good. This also fixes a lot of missing
rolldown, rolled sleeves, and maybe some species specific sprites.
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## Changelog
- Moves clothing/under/accessories to clothing/legacy_accessories
- Reformats under into under/casual, /costumes, /formal, /workwear
folders.
- Changes all /obj/item/clothing/under to use the new clothing render
system
- Annihilates uniform.dmi into a thousand pieces
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🆑 _Shadowcat_
refactor: refactors under clothing to new render system
/🆑

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---------

Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
2025-07-10 09:37:04 -04:00
siliconsandGitHub aea624f94f adds a clicker toy (#7208)
# why is this good for the game

it isn't
2025-06-22 21:31:06 +01:00
lolman360andGitHub 26b38ec6d7 warming mask loadout (#7181)
warming mask loadout
2025-05-29 18:31:28 -09:00
46de43e4cf Add sleeveless qipao dress (#7136)
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## About The Pull Request

![image](https://github.com/user-attachments/assets/63b4ff1e-039e-4ddd-9b34-3a3bee202f82)
Adds a sleeveless qipao dress to loadout and the vending machine for
clothes.
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## Why It's Good For The Game
Fashion amiright
I want clothing options that don't exist ingame so I made it.
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## Changelog
-Add sleeveless qipao to loadout and vending.
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🆑
add: Added sleeveless qipao dress.
/🆑

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---------

Co-authored-by: Blubelle <57083662+BlueWildrose@users.noreply.github.com>
2025-05-08 21:02:03 -07:00
VfivesixandGitHub 8cfab29050 Order of Corporate Medical Merit (#7115)
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## About The Pull Request
A rather conservative medal I am adding with a current singular
recipient. Please keep it honor-coded to people within medical who have
contributed significantly to the department and will undergo induction
ceremonies.

POC for submission @filthymiragemain on discord or myself here. I
respond to **everything** _sadly._

## Why It's Good For The Game

Purely cosmetic. Induction ceremonies to an honor society also give the
players a sense of belonging in a roleplay sense and attachment to the
thing they now represent.
##

🆑
add: O2CM2 Medallion to DM sprite and its current first recipient.
code:
- code\modules\clothing\under\accessories\medals.dm - Added medal.
- code\modules\loadout\loadout_event_rewards.dm - Added medal &
recipient.

🆑

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2025-05-04 01:39:14 -06:00
lolman360andGitHub 5e231f85c1 phoronoid changes (#7111)
## About The Pull Request

fixes phoronoids spawning without suits and tanks
makes phoronoid suits voidsuits
brings phoronoid suit armor in line with voidsuit armor (since they're
voidsuits now)

gives phoronoid suits two little unique features:
suits tell you your oxyloss on examine, if you're a phoronoid
helmets let you analyze gas of anything you examine

adds phoronoids second language (conlang)

## Why It's Good For The Game

phoronoids are maintained again woo
giving phoronoids unique stuff in their gear is probably fine, given
that species-wise the only thing they have going for them is that they
are a living lighter

they have a second language now

## Changelog



🆑
add: oxyloss monitor to phoronoid suits
add: atmos analyzer to phoronoid helmets
fix: phoronoids spawning without gear
/🆑
2025-04-26 11:26:32 -07:00
97792f3261 Allows leash laws to be enforced (#7067)
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## About The Pull Request

Despite the availability of collars, and the presence of dogs, there are
no leashes. This means you can't bring them to the indoor park, while
keeping them leashed to not bother other guests of the park. Nor can you
go outside, without the dog running of to chase the wildlife. This fixes
that.

## Why It's Good For The Game

April fools out of the way, it's mostly a port from
[Virgo](https://github.com/VOREStation/VOREStation/pull/16813), with a
few tweaks to make it work here, and some others to allow more
flexibility. Variable length to allow some VV shenanigans, tested with
the limited possibilities for the cable ones, and allowing simple dogs
to be leashed (which could be expanded to more passive simple animals).

## Changelog

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🆑
add: Leashes
/🆑

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---------

Co-authored-by: MarsMond <no@email>
2025-04-07 09:05:16 +02:00
e4023ed4fc Loadout webbing preview (#7050)
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## About The Pull Request

Add the one line to automatically equip the utility webbing

## Why It's Good For The Game

It's easier to preview any changes made to it

## Changelog

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🆑
tweak: the webbing in loadout spawns attached and is in the preview.
/🆑

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Co-authored-by: MarsMond <no@email>
2025-03-24 22:30:58 -07:00
6ce5f8e3ba Removed Tajaran, Unathi, and Promethean centric xenowear lock (#6974)
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## About The Pull Request

Just removes the lines that make only specific species be able to spawn
with certain loadout items. Doesn't touch Phoronoids and Vox equipment,
as it's more specialized.

## Why It's Good For The Game

Allows everyone to pick specific clothing, as it's just that. I don't
think there could be a way you couldn't get your hands on any of them.
It was already removed for other species (and called
legacy_species_lock, so while working, maybe not quite up to date?)

## Changelog

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🆑
tweak: Allows everyone to pick some more xenowear options
/🆑

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Co-authored-by: MarsMond <no@email>
2025-01-22 17:16:48 -07:00
BlubelleandGitHub ea96de3017 Adds a bunch of loadout items into the vendors + some fixes (#6973) 2025-01-22 18:38:37 +01:00
siliconsandGitHub aed3013410 bugfix / tweaks (#6959) 2025-01-10 17:34:32 +01:00
siliconsandGitHub 161078dc7f Throws out color priority system (#6897) 2024-12-13 16:46:32 +01:00
9885763e3d hand refactor (#5677)
Co-authored-by: silicons <no@you.cat>
2024-11-20 09:25:57 +01:00
siliconsandGitHub d367c5fed2 adds honeydragon's cybersun jacket (#6817) 2024-10-27 17:36:31 +01:00
siliconsandGitHub 485e7bbf9c instruments in loadout (#6800) 2024-10-21 17:32:36 +02:00
死烏andGitHub aaa9b25339 My best attempts at clothing (#6788)
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## About The Pull Request
It adds an accessory and a uniform base
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## Why It's Good For The Game
Everyone likes more choices!
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## Changelog
Adds two pieces of clothing, accessory pants and a colourable leotard.
Although it might look like a joke item it's actually a way to get pants
with a top, like swimsuit. The leotard is actually pretty similar to a
swimsuit but since it's plain and colourable I think it's addition is
justifiable.
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🆑
add: Added chaps with ass- unchaps
add: Added a leotard uniform with open sides
/🆑

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2024-10-08 14:59:42 -04:00
FreeStylaLTandGitHub 5e94691255 Adds a striped skinsuit and a cropped turtleneck (#6777)
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## About The Pull Request

![QCtL9MJjPL](https://github.com/user-attachments/assets/e04f92eb-b09a-4b8e-a489-b59fca6ee8a4)
them together
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## Why It's Good For The Game
just an inspired outfit
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## Changelog

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🆑
add: Cropped Turtleneck and Skinsuit Striped
/🆑

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2024-10-03 15:31:17 -07:00
Timothy TeakettleandGitHub c87d6c5e6e adds size standardization bracelets (#6548)
## About The Pull Request
goes in glove slot
available in utility section of loadout
equipping it sets your size to 100% as if you were shot with a size gun
removing it sets your size back to whatever size you were before wearing
it, again like if you got hit by a size gun

## Why It's Good For The Game
better ic explanation to size changes while avoiding size gun / NIF /
size change trait because they kinda suck

## Changelog

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🆑
add: adds size standardization bracelets
/🆑

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2024-07-02 17:31:52 -06:00
FreeStylaLTandGitHub d98d342075 adds dark versions of aureate stuff (#6507) 2024-06-13 14:38:11 +02:00
Putnam3145andGitHub 54901d11e8 Makes canes/crutches usable for amputees (#6444) 2024-05-23 08:39:55 +02:00
KillianandGitHub d6fbdfa037 Fluff Licenses! (#6434)
## About The Pull Request

A little five minute idea I had whilst in the process of getting dinner
out of the oven: customizable fluff permits! This PR adds a new
Customizable Permit to loadouts. Set the name and description to
whatever you want! Card that says you're High Princess of the Candy
Kingdom? Go ahead. Monster●●●●er license? Sure. Union membership card?
Why not. Or you can use it for like, EMS or Pilot's licenses too, I
guess.

But don't try to be clever! It includes an **irremovable disclaimer**
that it was not issued by NT, is not binding, and does not need to be
honoured by security/command. If you try to use this to say you're
allowed to openly carry a lethal firearm on green alert as a botanist,
_expect to get in trouble._

![image](https://github.com/VOREStation/VOREStation/assets/49700375/550a281f-f10a-455a-855a-ec4b5cec9e61)

You can even use it in-hand to customize the colour of the band and the
icon on the card (or reset it to its base appearance);

![image](https://github.com/VOREStation/VOREStation/assets/49700375/96b162b2-e0b3-4411-9a87-752bc60f094c)

![image](https://github.com/VOREStation/VOREStation/assets/49700375/406bd179-5b17-4e52-b1df-6951345de046)

![image](https://github.com/VOREStation/VOREStation/assets/49700375/49bba25a-a0e6-4df2-bf60-02bbdbd12420)

It cannot be used for any purposes that regular IDs or cards can, it
merely shares the same rough aesthetic. It has its own distinct
proportions to help seperate it from standard IDs and permits as well.

## Why It's Good For The Game

It's an RP tool that you can use for a wide variety of purposes, be they
lighthearted or serious. Easily show you're a member of the Cargo
Technician's Union, that you have EMS training even if you're usually in
Science or Security, or that you're a qualified pilot, without having to
rely on people reading your hard-to-access employment records!

## Changelog

🆑
add: Added customizable fluff licenses to loadouts
/🆑
2024-05-09 23:35:54 -07:00
KillianandGitHub 56f6c694e4 Ponchos and Gaiters, oh my! (#6426) 2024-05-07 09:38:04 +02:00
Timothy TeakettleandGitHub bbf67c69d5 adds 2 new plushies, makes snowflake plushies show the player name on the loadout (#6417) 2024-05-02 08:31:55 +02:00
b1388fe5c3 adds a few hairs and horns from skyrat for a friend (also refactors human rendering a bit) (#6349)
Co-authored-by: silicons <no@you.cat>
2024-04-25 19:04:04 +02:00
Timothy TeakettleandGitHub b9e46f2358 adds a couple of player plushies (#6404) 2024-04-21 22:15:57 +02:00
lolman360andGitHub 696f1d5995 one star jumpsuit and hat (#6355)
we have the coat so i want these also

🆑
add: os js and hat
/🆑
2024-03-22 21:31:28 -07:00
Letter NandGitHub 23b3274778 NT & CC Namefix (#6333)
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## About The Pull Request
title
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## Why It's Good For The Game
muh immursion!
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## Changelog
🆑
spellcheck: CentComm => Centcom
spellcheck: NanoTrasen => Nanotrasen
/🆑

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2024-03-13 16:01:23 -07:00
FreeStylaLTandGitHub 044cc9b515 Adds a new robe (#6276) 2024-01-17 12:06:12 +01:00
BlueWildroseandGitHub c1813bd96c Job icon fixes, Job blurb spelling correction (#6204) 2023-12-15 20:13:02 +01:00
FreeStylaLTandGitHub 805d41f0f8 adds a cropped sweater (#6160)
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## About The Pull Request
Adds both a suit and an accessory version of a cropped sweater, sprite
credit goes fully to @Keekenox
Female:

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/9e9bda1d-7b29-4836-9d89-df471f4432a7)

M*le:

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/f9eafc2b-7a06-4c9b-bf92-55934e6ab640)

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## Why It's Good For The Game
it was deemed so
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## Changelog

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🆑
add:cropped sweater
/🆑

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2023-11-26 14:39:14 -08:00
MonaraandGitHub b0ff12bd09 Backpacks in Loadout (#6143)
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## About The Pull Request

Puts all the missing backpacks (default versions) into the utility tab
for matrix recoloring. Equipping a backpack from the loadout and setting
yourself to spawn with the same backpack in the main screen will
overwrite, and autoequip the backpack+equipment.

Adds security backpack to role restricted section.

## Why It's Good For The Game

You can now matrix default backpacks automatically at round start.


I would have just made it a selection for all types, but there are some
that aren't meant to be accessed based on role and faction. I don't want
to bloat the role restricted section THAT much, yet.
2023-11-13 16:33:37 -08:00
MonaraandGitHub 9db5601794 Replika Armor in Loadout (no defense stats) (#6139)
## About The Pull Request

Adds replika armor to the loadout area as statless accessories.

## Why It's Good For The Game

They can be worn on their own in the suit slot, as an accessory to
undersuits OR normal suits (armor, voidsuits, ect) as well as carry
accessories themselves, when worn alone.
2023-11-13 00:35:16 -08:00
AlphaM01andGitHub 40d37d6255 Replikant Apparel, Armor, Leg Markings and 2nd Gen prosthetics. (#6127)
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## About The Pull Request

This adds several new types of heavily replika-inspired bodysuits, a
uniform with a few variants, a NT patch (designed for use with the
aforementioned uniform), a hat, an alternative type of replikant stilt
leg prosthetic and two pairs of leg markings (designed for use with the
aforementioned alternate stilt legs), as well as loadout Selections for
the uniform bases and bodysuits. Lore on these is simple and somewhat
placeholder while the lore team considers definitive lore
implementations.

Four body-armor items are also added, however there is no way to obtain
these at the moment except for adminspawn, since these warrant more of
an open discussion regarding what the best way to implement them would
be, (sec armor/cargo/cosmetic attachments/etc.)

Thank you to TrojanCoyote for the base LSTR/ARAR/FKLR and armor sprites,
help with descriptions.


Some previews:

Replikant apparel:

![uniformpreview](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/081a3a97-1aaf-4e47-bc2e-444d2a582c84)

Replikant armor:

![armorpreview](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/ba900c26-eb51-4cef-a00a-42dc05a93120)

Overview of all uniform parts for "STAR":

![starparts](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/0c62b91f-a656-412b-b28e-b44876a38319)

Sleek Uniform (Skirt base + accessories / Sleeveless base):

![sleekuniform](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/ab3b7a7f-d3ee-4daa-a79e-e1f116391748)
(Also has a long sleeve version with pants in both male and female
version)

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## Why It's Good For The Game

Beyond the increase of Replikant players recently, who have been having
to resort to a lot of markings and underwear and custom loadout items to
approximate their uniforms, in the future these may serve as an in-game
presence to Replikant lore should they become a minor race (Lore
currently WIP). In which case a second pass on the descriptions should
be expected.
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## Changelog

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🆑
add: Added 8 Replikant bodysuits and side cap.
add: Added 4 Sleek uniforms, a jacket and NT patch.
add: Added 4 variants of Replikant armor.
add: Added Gen 2 Replikant leg prosthetics.
add: Added two pairs of Replikant leg markings.
/🆑

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2023-11-11 17:42:06 -08:00
Captain277andGitHub eb192d3d41 Bugfixes 10/23 Round Two (#6114)
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## About The Pull Request

1. **Fixes Survival Knife Collapse Bug.**
2. **Repaths and Redistributes KA Upgrades.**
3. **Fixes On-Mob Collapsible Baton Icons.**
4. **Fixes Broken Donator Uniform Render.**
5. **Renames Restricted Role Gear for Bridge Officer.**
6. **Adds Cat Themed Emotes to Catborgs.**
7. **Reverts Station Engineer Title Change.**
8. **Removes Brand Name from Root Beer in Soda Dispenser.**
9. **Adds Ginger Ale to Soda Dispenser.**

## Why It's Good For The Game

1. _Due to an oversight in the code, Exploration survival knives can be
collapsed into cardboard sheets. Corrects that issue._
2. _Repaths KA Upgrades to a bespoke path, and updates Cyborg intake
procs to account for the change. In tandem, removes one AOE upgrade from
the mining vendor and moves all AOE upgrades to R&D as higher tier
upgrades._
3. _The collapsible baton wasn't rendering on-mob. Fixes that._
4. _Player's donator uniform broke. Updates it to the new render
system._
5. _After the removal/repath of various titles, role restricted gear
items weren't loading. This corrects that, but the fix is a bandaid. We
need to adjust the way these items check jobs._
6. _Player request, and just logical in general. Catborgs should have
cat emotes._
7. _Station Engineers were renamed to Engineers, causing a plethora of
issues. This PR reverts the check to Station Engineer at fellow
Maintainer silicon's request._
8. _People were complaining that it's not alphabetical or something. I
dunno._
9. _This should be accessible somewhere other than vendors._

## Changelog

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🆑
fix: Fixes Cardboard Collapse Bug For Survival Knives.
tweak: Repaths and Redistributes KA Upgrades.
fix: Fixes Collapsible Baton Mob Render.
fix: Fixes Broken Donator Uniform Render.
fix: Fixes the Restricted Role Loadout Job Path.
add: Adds Cat Emotes to Catborgs.
fix: Reverts Engineer Job to Station Engineer.
tweak: Removes Root Beer Brand Name from Soda Dispenser
add: Adds Ginger Ale to Soda Dispenser.
/🆑

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2023-11-05 19:17:00 -05:00
FreeStylaLTandGitHub 9eb6892949 Adds a new Antediluvian outfit, a new hairstyle and a new body marking (alternate body toning) (#6117)
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## About The Pull Request

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/4ba497c2-6c08-444f-b235-bab88f672e24)


everything put together:

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/f166c8da-7904-43ac-bc7d-d9194414a9b6)

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## Why It's Good For The Game
spiral eyes emoji
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## Changelog

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🆑
/🆑

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2023-11-04 17:44:48 -07:00
Putnam3145andGitHub 1bd051d7c6 Gives senior engineer access to some loadout entries (#6096)
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## About The Pull Request

Senior engineer isn't allowed any station engineer/atmos tech-specific
items (that is, items specific to just those two); this fixes that

## Why It's Good For The Game

This was probably intended in the first place, so I'll say "bug fix"

## Changelog

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🆑
fix: Gives senior engineers access to some missing engineer loadout
entries
/🆑

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2023-10-22 19:31:08 -07:00
FreeStylaLTandGitHub 4b7f3486d7 adds fingerless gloves (as gloves) (#6093)
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## About The Pull Request
nothing of note, just a different type of fingerless gloves

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/90e18648-1732-460d-9475-6eb1d3165df3)

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## Why It's Good For The Game
variety
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## Changelog

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🆑
add:fingerless gloves
/🆑

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2023-10-22 19:29:57 -07:00
1346c1a883 Adds the Cosmic Winter Coat to the Loadout System (#6069)
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## About The Pull Request

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/58029438/8d1c069e-5fe8-42e0-8dc7-ff890a48c276)

Co-authored-by: TheObserver-sys <Gizmomaster777@gmail.com>
2023-10-15 13:38:02 -07:00
FreeStylaLTandGitHub 13a6873ce3 Antediluvian dress + more heels (#6057)
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## About The Pull Request

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/bdd6bb09-f1f9-4d70-9b2c-2cc3c15ca821)

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/df14349b-dbdf-45ed-ae86-525ce4917c1d)

Adds a dress + two heels to the loadout.

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## Why It's Good For The Game
Clothes!!!
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## Changelog

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🆑
add: Antediluvian wrap dress, extra heels
/🆑

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2023-10-08 23:26:28 -07:00