## About The Pull Request
Self-explanatory
## Why It's Good For The Game
Quick fix
## Changelog
🆑
fix Fixed the colors for the raptor cyborg model being incorrect.
/🆑
## About The Pull Request
Random various bugfixes to random various things.
## Why It's Good For The Game
:slime:🔧
## Changelog
🆑
fix: Power network interface circuits work again.
fix: You can now heal prosthetics with cables again.
fix: Protolathes should no longer bluescreen when destructively
analyzing material sheets.
fix: Destructively analyzing advanced TTS circuits is no longer morally
dubious.
/🆑
- spider webs / vines should never have been effects in the first place
- spiderlings should probably just be mobs at some point lol
---------
Co-authored-by: Zandario <zandarioh@gmail.com>
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## About The Pull Request
title, robots also get to see the blueprints now
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## Changelog
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🆑
tweak: updated blueprints, engi module robots now get blueprints as well
/🆑
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## About The Pull Request
title, will be used when i tgify machines (upgradable machinery)
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## Changelog
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🆑
code: properly implement `INTERACT_ATOM_*`
/🆑
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## About The Pull Request
title
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🆑
add: new adminbuse view matrix editor
code: cleanup legacy stuff & moved them into their own respective
dropdown option
code: use tg display-mutable-appearance
/🆑
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## About The Pull Request
can cause runtime when you spawn and the map isnt loaded
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## Changelog
---------
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use
---------
Co-authored-by: silicons <silicons@silicons.dev>
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## About The Pull Request
byond shenanigans
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## Changelog
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🆑
add: you can now point items inside your inventory
tweak: update fulton
/🆑
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## About The Pull Request
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## Why It's Good For The Game
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🆑
code: updated WrapAdminProcCall so it doesnt sleep (remove the waiting
feature)
tweak: you can now see how many people are orbiting something
/🆑
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## About The Pull Request
Fixes#7163
Previously, species with `ambiguous_genders = TRUE` would be forced to
display they pronouns when examined by anyone, even by themselves and
other members of the same species, as well as ghosts and silicons. Now,
as the var's comment intended, pronouns are properly displayed if
examined by a member of the same species, ghosts and/or silicons.
Otherwise, it'll be displayed as they. Also added a message at the
bottom of the examine for further context.
### When examined by outsider:
<img width="633" height="279" alt="image"
src="https://github.com/user-attachments/assets/404baaa3-1817-47d8-b295-0dfe954e345c"
/>
### When examined by kin (or yourself):
<img width="442" height="213" alt="image"
src="https://github.com/user-attachments/assets/85fc86f8-1473-4f8f-9f47-696e0ac6c551"
/>
## Why It's Good For The Game
Bug fix & consistency
## Changelog
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:cl:Chelxox
fix: Species which gender definition is unknown/undefinable to outsiders
now display their proper pronouns when examined by members of their own
species, ghosts and silicons, whilst maintaining "they" pronouns to
those who don't are not members of the same species.
/🆑
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requires #6644
Entirely replaces how (most) belts perform insertion checks.
This pretty much allows belts to hold most things.
Armor vests are next.
Trashbags will also use the systems we use on main.
Closes#7256 and #7435
---------
Co-authored-by: silicons <silicons@silicons.dev>
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.
---------
Co-authored-by: silicons <silicons@silicons.dev>
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## About The Pull Request
removes the adminbus_trash variable
removes the option to play audible hunger noises
removes option to TF people into eggs
Moves the feral variable from /mob/living to the xenochimera species
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## Why It's Good For The Game
Unused variables are not helpful.
TF to egg is unused and broken.
only chimera uses the feral variable anyway, and even then it mirrors
the mob variable for use, so lets just move it to chimera
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🆑
del: Removed unused variables that held over from vorestation
del: Removed Vore belly transform to egg options
del: Removed audible hunger noises
tweak: tweaked feral to be a chimera specific variable, instead of a mob
variable thats only used by chimera
/🆑
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## About The Pull Request
Applies a nerf to Monarch's charge, no longer instantaneous.
Lowers Monarch's burn/energy resist, burn should work better against it
since Xenomorphs are weak to fire.
Axes **any** and all mentions of natural spawn positions, this should
never spawn naturally. It is a boss mob.
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## Why It's Good For The Game
This has been an issue for a while, but the natural spawn points for the
Monarch were the last straw. Oopsies.
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🆑
balance: lowers Monarch's burn resist, makes charge not instant.
fix: Removes any reference to the Monarch spawning naturally, probable
or not.
/🆑
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## About The Pull Request
A single return value change to have no slowdown for the belter space.
## Why It's Good For The Game
It does seem like a slowdown for no reason, and that value is only
having an effect when the area is also under gravity, which only is the
case for belter space, and never really makes sense. I suppose it was an
early return to not go through all the other checks because it can
usually be assumed you aren't moving without special equipment.
Also currently, besides flying to another planet it is the only reliable
material source while Surt has problems, so this annoyance got more
focus
## Changelog
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🆑
tweak: there is no forced slowdown in the belts
/🆑
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Co-authored-by: MarsMond <no@email>
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## About The Pull Request
Adds this sound effect to subtlers:
https://freesound.org/people/FunWithSound/sounds/456965/
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## Why It's Good For The Game
For people who alt tab in-between emotes. You know who you are.
There's also potential for adding targeted subtlers at range, but I'm
not sure if CitRP wants that.
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🆑
soundadd: New Subtler Sound
/🆑
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