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## About The Pull Request
changes how blindness is handled in game
temporary sources of blindness add a status effect to the affected mob
while permanent sources (such as missing eyes/vision organs) add the
traits
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## Why It's Good For The Game
blinding code was a mess (and still isnt perfect) this makes it slightly
more reasonable
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## Changelog
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🆑
refactor: refactored blinding code
/🆑
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## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
---------
Co-authored-by: silicons <no@you.cat>
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## About The Pull Request
Title.
## Why It's Good For The Game
Saves people the trouble of having to do it themselves when they want
people to talk to them.
You can always mute your commlink if your character doesn't want to
socialize.
closes#5515
## Changelog
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the bat. -->
🆑
qol: Commlinks are now initialized upon NIF calibration completion.
/🆑
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## About The Pull Request
- Changes the durability of bioadaptive NIF to 50% of a normal NIF
instead of 25%.
- Adds a bioadaptive VeyMed NIF that's about 10 times more durable than
a normal bioadaptive NIF. Exists only through adminspawn only, like the
other VeyMed NIF.
- Also updates the Quick NIF admin tool to be "compatible" with this
update. _(it just removes the NO_SCAN check. It's an admin tool, it
probably didn't need this check to begin with.)_
- Corrects a spelling issue.
## Why It's Good For The Game
While it makes sense that a bioadaptive NIF is less durable than a
normal one, as it struggles with the biology of a species that it can't
assess very well - it's also a bit _too_ low of durability. Those who
have one have one and frequently install programs either through NIFSoft
uploaders or other methods generally have to get maintenance at least
every five shifts or so. Considering that there's been a struggle of
players not existing in both Science or Mining lately, and those two
departments usually need someone present in order for someone to get NIF
maintenance (unless someone in medical wants to remove a NIF to repair
it), I feel this change is necessary. Make it ten shifts instead.
As for the VeyMed Bioadaptive; I feel like a company would have a
secondary product available for those who are less compatible with their
main product. There's probably no reason why they wouldn't.
NIFs are eventually getting removed anyways from what I understand.
Might as well make the best of it while it's still around.
## Changelog
🆑
balance: Bioadaptive NIFs are now more durable, being 50% of a normal
NIF's durability instead of 25%.
add: VeyMed Bioadaptive NIFs are now on the shelf... if you can somehow
acquire one. Perhaps if you're lucky...
admin: Quick NIF tool has checks removed for NO_SCAN.
/🆑
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## About The Pull Request
Z-Mimic is nice.
Currently just SSao atm, why SSao? Filter-based ao doesn't really work
with Z-Mimic
O7 Lighting cause I got tired of trying to make ours work with this. But
hey, we got directional lights now so that's cool.
🆑 @Zandario & @Lohikar
add: SSzmimic
add: O7 Lighting
add: SSao
del: SSopenspace
tweak: Lights now can shine in angles between 0 and 180
/🆑
Co-authored-by: Lohikar <lohikar@protonmail.com>
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## About The Pull Request
Silicons asked me too and he knows very well I'll do this dumb shit in
one sitting.
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## About The Pull Request
I finally have the pleasure of killing decl by giving it a new name and
updated handling.
Also abstract_types now have universal support!
Based on:
Baystation12/Baystation12/pull/32114
Baystation12/Baystation12/pull/32687
## Changelog
🆑
code: /decl/ is now /singleton/
code: abstract_type is now on the /datum/ level
/🆑
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* reworks reworks reworks
* s
* s
* e
* don't need that anymore right aha
* i'm lazy
* optimizations
* fix?
* aough
* fix
* fix
* fix
* better
* aough
* aough
* howmegalul
* epic
* optimizations
* augh
* ough
* sigh
* wow time for a fucking slowdown
* ough
* why
* why
* ough
* .
* sigh
* fix
* wip
* this is quickly going out of control
* why are we here, just to suffer?
* here we go again
* pain
* i'm impressed by how shit this code is
* d
* oh no
* oh no
* stuff
* aaa
* ayy
* groan
* hm
* proggers
* a
* that solves that
* ough
* kick that out
* t
* ough
* example item time
* convert
* WHY
* I HATE CATGIRLS
* a
* genuinely awful
* more
* t
* sigh
* staging
* stuff
* pain
* SIGH
* sigh
* more
* AAAAAA
* more
* please
* fuck it flag time
* autodetect
* a
* mistake time
* why
* coloration2
* prog
* now just for detection and icons
* vestigal
* move those
* fuck byond
* wryyyy
* repath
* a
* aough
* surprisingly well
* let's go..
* fix
* there
* a
* fixes
* fixes
* Fix
* fix
* fixes
* fixes
* that was a bad idea
* later
* tesh fixes
* e
* fix maybe
* fix maybe
* fixes
* how?
* c'mon
* here we go again
* gfi
* fix
* unreal
* Fixes
* epic
* gfi fixes
* gfi fixes
* why
* come the fuck on
* useless files
* finalized GFI
* rly
* fixes
* sorry
* come on.
* eh
Co-authored-by: VM_USER <VM_USER>