167 Commits
Author SHA1 Message Date
935126228a [IDB IGNORE] [MDB IGNORE] entirely rewrites mirrors and throws out old resleeving backend (#7446)
Co-authored-by: silicons <silicons@silicons.dev>
2026-02-24 09:41:30 +01:00
siliconsandGitHub 60db51850c experimental gc / init fixes and optimizations, and fixes emotes (#7431) 2025-12-15 09:13:19 +01:00
siliconsandGitHub 21883078ce /datum/emote - emote refactor, adds vocal cues (#6725)
datumizes and standardizes all emotes because that file is in the
fucking way of my saycode rewrite
adds vocal cues
2025-11-14 23:54:43 +01:00
10d2505338 TGUI update (from letterN branch) (#7244)
Co-authored-by: LetterN <24603524+LetterN@users.noreply.github.com>
2025-10-04 10:45:41 +02:00
siliconsandGitHub e5316fbaf5 refactors click handling (#7286) 2025-09-03 19:30:39 +02:00
siliconsandGitHub 8005d92f3c fixes keybindings unset issue (or rather, adds a catch to fix it automatically after a few seconds) (#7293) 2025-09-03 19:30:05 +02:00
7e8cd3f5ac refactors combat backend & adds kinetic gauntlets (#7144)
Co-authored-by: Zandario <zandarioh@gmail.com>
2025-05-31 19:30:25 +02:00
siliconsandGitHub 457423ad6c melee refactor atomization - attack_mob -> legacy_mob_melee_hook (#7167) 2025-05-20 22:23:13 +02:00
siliconsandGitHub 11d2f3b4d4 various 516 tweaks (#7071)
@LetterN did like everything I'm late to the party so I'm just here to
clean things up 😊
2025-04-07 09:09:38 +02:00
siliconsandGitHub 6394f34694 repaths projectile weapons from /obj/item/gun/* to /obj/item/gun/projectile/* (#6997)
tl;dr we don't want snowflaking for "projectile firing gun" to be the
same as "launcher firing gun" so we're separating them

this is in prep for #6740
2025-02-14 22:38:22 -07:00
siliconsandGitHub 742bc3eafe languages are now under a repository (#6864) 2024-11-20 09:25:26 +01:00
9f06a55ce5 Soulcatcher projections no longer have their overlays explode when a new one is added. (#6840)
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-11-05 19:29:06 +01:00
siliconsandGitHub ac3e0a73a9 attack_self refactor (#6754)
Changes proc header
2024-09-16 13:09:37 -06:00
LordMEandGitHub 4e433a463c Blindness_rework (#6479)
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## About The Pull Request
changes how blindness is handled in game
temporary sources of blindness add a status effect to the affected mob
while permanent sources (such as missing eyes/vision organs) add the
traits
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
blinding code was a mess (and still isnt perfect) this makes it slightly
more reasonable
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
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## Changelog

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🆑
refactor: refactored blinding code
/🆑

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2024-06-13 11:09:03 -06:00
9c8b0997e5 Atom hud refactor (#6446)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-05-26 19:56:13 +02:00
b1388fe5c3 adds a few hairs and horns from skyrat for a friend (also refactors human rendering a bit) (#6349)
Co-authored-by: silicons <no@you.cat>
2024-04-25 19:04:04 +02:00
39bc14bb4a reworks game preferences (characters v2 staging) (#6310)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-04-08 12:44:30 +02:00
383308a1d1 storage rewrite (#6284)
Co-authored-by: silicons <no@you.cat>
2024-02-17 10:08:35 +01:00
66c5210e13 refactors bodytemperature stabilization, refactors taking organ damage, etc (#6262)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: Zandario <zandarioh@gmail.com>
2024-01-17 12:02:31 +01:00
20f4c5c7ff tgui embedding hooks (#6212)
Co-authored-by: silicons <no@you.cat>
2023-12-26 22:49:06 +01:00
f00535983e [MDB IGNORE] [IDB IGNORE] atom damage (#5235)
## About The Pull Request

adds generic system for atom health / integrity / damage

everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.

## Why It's Good For The Game

more interactive game world through the means of making people able to
break Everything.

## Changelog

🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-11-11 17:33:57 -07:00
9fe3589e93 bugfixes (#6110)
see commits

---------

Co-authored-by: silicons <no@you.cat>
2023-10-30 17:23:16 -07:00
BlueWildroseandGitHub 8f290dd585 Fixes soulcatcher people being unable to see their own projections (#5880) 2023-08-18 09:28:31 +02:00
BlueWildroseandGitHub 0a1de4187e Commlinks are initialized upon NIF calibration completion (#5881)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
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## About The Pull Request

Title.

## Why It's Good For The Game

Saves people the trouble of having to do it themselves when they want
people to talk to them.

You can always mute your commlink if your character doesn't want to
socialize.

closes #5515 

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
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🆑
qol: Commlinks are now initialized upon NIF calibration completion.
/🆑

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2023-08-16 10:14:10 +01:00
93de2c0872 Revert "Revert "fixes noncompliance with 514 procpaths"" (#5781)
Co-authored-by: silicons <no@you.cat>
2023-07-27 20:49:36 +02:00
LordMEandGitHub 9b128134df Revert "fixes noncompliance with 514 procpaths" (#5780)
Reverts Citadel-Station-13/Citadel-Station-13-RP#5779
2023-07-24 21:50:50 +01:00
58f4094413 fixes noncompliance with 514 procpaths (#5779)
turns out the old way of doing procpaths is illegal now

this should fix some weird potential (?) bugs

---------

Co-authored-by: silicons <no@you.cat>
2023-07-24 21:26:17 +01:00
e1ddf62d06 Modular Computer Revival (#5542)
Co-authored-by: silicons <no@you.cat>
2023-07-22 16:14:00 +02:00
6efdb51135 fixes nif menu yet again (#5595)
Co-authored-by: silicons <no@you.cat>
2023-06-13 17:16:55 +02:00
62fb1f9e05 reworks rendering, night vision, planes, etc (#5384)
Co-authored-by: silicons <no@you.cat>
2023-06-03 19:58:47 +02:00
BlueWildroseandGitHub 8755be600d buffs bioadaptive NIF durability, adds veymed variant of bioadaptive NIF (#5514)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
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<!-- You can view Contributing.MD for a detailed description of the pull
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## About The Pull Request

- Changes the durability of bioadaptive NIF to 50% of a normal NIF
instead of 25%.
- Adds a bioadaptive VeyMed NIF that's about 10 times more durable than
a normal bioadaptive NIF. Exists only through adminspawn only, like the
other VeyMed NIF.
- Also updates the Quick NIF admin tool to be "compatible" with this
update. _(it just removes the NO_SCAN check. It's an admin tool, it
probably didn't need this check to begin with.)_
- Corrects a spelling issue.

## Why It's Good For The Game

While it makes sense that a bioadaptive NIF is less durable than a
normal one, as it struggles with the biology of a species that it can't
assess very well - it's also a bit _too_ low of durability. Those who
have one have one and frequently install programs either through NIFSoft
uploaders or other methods generally have to get maintenance at least
every five shifts or so. Considering that there's been a struggle of
players not existing in both Science or Mining lately, and those two
departments usually need someone present in order for someone to get NIF
maintenance (unless someone in medical wants to remove a NIF to repair
it), I feel this change is necessary. Make it ten shifts instead.

As for the VeyMed Bioadaptive; I feel like a company would have a
secondary product available for those who are less compatible with their
main product. There's probably no reason why they wouldn't.

NIFs are eventually getting removed anyways from what I understand.
Might as well make the best of it while it's still around.

## Changelog

🆑
balance: Bioadaptive NIFs are now more durable, being 50% of a normal
NIF's durability instead of 25%.
add: VeyMed Bioadaptive NIFs are now on the shelf... if you can somehow
acquire one. Perhaps if you're lucky...
admin: Quick NIF tool has checks removed for NO_SCAN.
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
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icon ingame) and delete the unneeded ones. Despite some of the tags,
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2023-05-22 11:50:31 -07:00
MonaraandGitHub e5f7066f0e Blueshield QOL (#5460) 2023-05-06 16:34:03 +02:00
siliconsandGitHub 4558f6da3f fixes compliance disks *vomit (#5464) 2023-05-02 08:37:10 +02:00
5600311bff fix nif menu (#5437)
Co-authored-by: silicons <no@you.cat>
2023-04-29 23:11:58 +02:00
304bf65a9b mobility flags (#5202)
Co-authored-by: silicons <no@you.cat>
2023-04-22 19:32:16 +02:00
ba4eb67d8d Ability System (#5186)
Co-authored-by: silicons <no@you.cat>
2023-04-13 22:14:04 +02:00
dc0cf7a728 fixes some holopad stuff (#5328)
tin, fixes bugs

---------

Co-authored-by: silicons <no@you.cat>
2023-04-09 18:35:10 -07:00
455ec82c4e refactors attack_hand, attackby, attack_self (#5120)
Co-authored-by: silicons <no@you.cat>
2023-03-11 17:15:58 +01:00
9cb893d7a6 slight refactor to wounds, restructures the organs folder, removes organs ticking germs while dead (#5118)
Co-authored-by: silicons <no@you.cat>
2023-03-08 12:53:29 -06:00
siliconsandGitHub 91f305a037 fixes respirocytes (#5110) 2023-03-01 20:42:19 +01:00
2ac1c566b8 access refactor, head of staff id mod consoles, tgui modules, this is a cry for help (#5040)
Co-authored-by: silicons <no@you.cat>
2023-02-28 17:35:44 -06:00
e2a0366af5 standardizes economy payscale (#5026)
Co-authored-by: silicons <no@you.cat>
2023-02-05 18:29:39 +01:00
siliconsGitHubVM_USER <VM_USER>silicons
fb429e51a4 KILLS STATPANEL (#4877)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-01-11 09:12:35 -06:00
815f95679c """quick""" pr to overhaul some click handling stuff (#4916)
- adds click mode handling (tbd)
- converts attack to attack_mob
- adds attack_obj
- standard melee & post melee procs or both

Co-authored-by: silicons <no@you.cat>
2023-01-03 16:03:45 -08:00
1a524b77eb SSao, Z-Mimic, and O7 Lighting (#4846)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Z-Mimic is nice.

Currently just SSao atm, why SSao? Filter-based ao doesn't really work
with Z-Mimic

O7 Lighting cause I got tired of trying to make ours work with this. But
hey, we got directional lights now so that's cool.

🆑 @Zandario & @Lohikar
add: SSzmimic
add: O7 Lighting
add: SSao
del: SSopenspace
tweak: Lights now can shine in angles between 0 and 180
/🆑

Co-authored-by: Lohikar <lohikar@protonmail.com>
2023-01-01 05:04:11 -08:00
ZandarioandGitHub 38f1b6af54 99% of Overlays now use SSoverlays (#4847)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Silicons asked me too and he knows very well I'll do this dumb shit in
one sitting.
2022-12-15 05:53:18 -08:00
ZandarioandGitHub 8eed21e1cf Singletons and abstract_types! (#4760)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
I finally have the pleasure of killing decl by giving it a new name and
updated handling.
Also abstract_types now have universal support!

Based on:
Baystation12/Baystation12/pull/32114
Baystation12/Baystation12/pull/32687

## Changelog
🆑
code: /decl/ is now /singleton/
code: abstract_type is now on the /datum/ level
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
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the changes rather than a summary of the PR's contents. -->
2022-11-27 23:24:30 -08:00
28e11dee54 lore/contractor/background/character overhaul project (public branch edition) (#4488)
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
Co-authored-by: Zandario <zandarioh@gmail.com>
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: AlphaM01 <33434925+AlphaM01@users.noreply.github.com>
Co-authored-by: LordPapalus <54518057+LordPapalus@users.noreply.github.com>
2022-11-09 01:57:00 -06:00
siliconsGitHubVM_USER <VM_USER>
93631c3339 [IDB IGNORE] reworks item rendering (again) (2/4) (#4483)
* reworks reworks reworks

* s

* s

* e

* don't need that anymore right aha

* i'm lazy

* optimizations

* fix?

* aough

* fix

* fix

* fix

* better

* aough

* aough

* howmegalul

* epic

* optimizations

* augh

* ough

* sigh

* wow time for a fucking slowdown

* ough

* why

* why

* ough

* .

* sigh

* fix

* wip

* this is quickly going out of control

* why are we here, just to suffer?

* here we go again

* pain

* i'm impressed by how shit this code is

* d

* oh no

* oh no

* stuff

* aaa

* ayy

* groan

* hm

* proggers

* a

* that solves that

* ough

* kick that out

* t

* ough

* example item time

* convert

* WHY

* I HATE CATGIRLS

* a

* genuinely awful

* more

* t

* sigh

* staging

* stuff

* pain

* SIGH

* sigh

* more

* AAAAAA

* more

* please

* fuck it flag time

* autodetect

* a

* mistake time

* why

* coloration2

* prog

* now just for detection and icons

* vestigal

* move those

* fuck byond

* wryyyy

* repath

* a

* aough

* surprisingly well

* let's go..

* fix

* there

* a

* fixes

* fixes

* Fix

* fix

* fixes

* fixes

* that was a bad idea

* later

* tesh fixes

* e

* fix maybe

* fix maybe

* fixes

* how?

* c'mon

* here we go again

* gfi

* fix

* unreal

* Fixes

* epic

* gfi fixes

* gfi fixes

* why

* come the fuck on

* useless files

* finalized GFI

* rly

* fixes

* sorry

* come on.

* eh

Co-authored-by: VM_USER <VM_USER>
2022-10-13 11:23:53 -07:00
siliconsGitHubVM_USER <VM_USER>
54f0eb4ee8 makes economy use managed globals for vv (#4501)
Co-authored-by: VM_USER <VM_USER>
2022-10-07 18:30:53 -05:00