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- moves stuff to more sane places so modules folder isn't so messy - adds a world system that is the start of being able to data-define world locations and having the game act differently based on which location a map is in there's no ability to separate 'pre-load map' (and a way for persistence to inject this so we can have moving maps yet) but we can add it in later since things are decently abstracted.
4 lines
154 B
Markdown
4 lines
154 B
Markdown
# "Maps Module"
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Stop adding things here. Add code/icons/one-off's directly to the /maps folder under your map. We no longer enforce code-map separation.
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