fixes legs rendering for taurs

This commit is contained in:
TalkingCactus
2017-04-16 08:47:30 -04:00
parent 5bb8fcbefd
commit 8a64c0c80a
@@ -237,8 +237,6 @@
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
if(istaur && (istype(BP, /obj/item/bodypart/r_leg) || istype(BP, /obj/item/bodypart/l_leg)) )
continue
BP.update_limb()
//LOAD ICONS
@@ -250,6 +248,7 @@
var/list/new_limbs = list()
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
if(istaur && (istype(BP, /obj/item/bodypart/r_leg) || istype(BP, /obj/item/bodypart/l_leg))) continue //skip their legs if they're a naga or taur to prevent weird pixels poking out
var/image/temp = BP.get_limb_icon()
if(temp)
new_limbs += temp