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/datum/round_event_control/space_dust
name = "Minor Space Dust"
typepath = /datum/round_event/space_dust
// GS13 EDIT
weight = 100 // lowered from 200 to 100, to give it a chance to appear later in the round, rather than have all 50 shots fizzle out at the start
max_occurrences = 50 //GS13 - it was originaly 1000 occurences, which won't work out well in our super long rounds
// GS13 END EDIT
earliest_start = 0 MINUTES
alert_observers = FALSE
category = EVENT_CATEGORY_SPACE
description = "A single space dust is hurled at the station."
/datum/round_event/space_dust
start_when = 1
end_when = 2
fakeable = FALSE
/datum/round_event/space_dust/start()
spawn_meteors(1, GLOB.meteorsC)
/datum/round_event_control/sandstorm
name = "Sandstorm"
typepath = /datum/round_event/sandstorm
// GS13 EDIT
weight = 3 // lowered weight from 5 to 3, cuz we're gonna make it appear more often in other ways
max_occurrences = 3 // increased max occurences from 1 to 3, hopefully with lower weight this will result in more sandstorms over longer shifts vs 3 SANDSTORMS IN A ROW
min_players = 10 // lowered min players to 10, since when was the last time we had 20 pop?
// GS13 END EDIT
earliest_start = 20 MINUTES
category = EVENT_CATEGORY_SPACE
description = "The station is pelted by an extreme amount of sand for several minutes."
/datum/round_event/sandstorm
start_when = 1
end_when = 150 // ~5 min
announce_when = 0
fakeable = FALSE
/datum/round_event/sandstorm/announce(fake)
priority_announce("The station is passing through a heavy debris cloud. Watch out for breaches.", "Collision Alert", has_important_message = TRUE)
/datum/round_event/sandstorm/tick()
spawn_meteors(rand(6,10), GLOB.meteorsC)