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44 lines
1.7 KiB
Plaintext
44 lines
1.7 KiB
Plaintext
/datum/round_event_control/space_dust
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name = "Minor Space Dust"
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typepath = /datum/round_event/space_dust
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// GS13 EDIT
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weight = 100 // lowered from 200 to 100, to give it a chance to appear later in the round, rather than have all 50 shots fizzle out at the start
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max_occurrences = 50 //GS13 - it was originaly 1000 occurences, which won't work out well in our super long rounds
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// GS13 END EDIT
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earliest_start = 0 MINUTES
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alert_observers = FALSE
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category = EVENT_CATEGORY_SPACE
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description = "A single space dust is hurled at the station."
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/datum/round_event/space_dust
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start_when = 1
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end_when = 2
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fakeable = FALSE
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/datum/round_event/space_dust/start()
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spawn_meteors(1, GLOB.meteorsC)
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/datum/round_event_control/sandstorm
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name = "Sandstorm"
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typepath = /datum/round_event/sandstorm
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// GS13 EDIT
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weight = 3 // lowered weight from 5 to 3, cuz we're gonna make it appear more often in other ways
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max_occurrences = 3 // increased max occurences from 1 to 3, hopefully with lower weight this will result in more sandstorms over longer shifts vs 3 SANDSTORMS IN A ROW
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min_players = 10 // lowered min players to 10, since when was the last time we had 20 pop?
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// GS13 END EDIT
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earliest_start = 20 MINUTES
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category = EVENT_CATEGORY_SPACE
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description = "The station is pelted by an extreme amount of sand for several minutes."
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/datum/round_event/sandstorm
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start_when = 1
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end_when = 150 // ~5 min
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announce_when = 0
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fakeable = FALSE
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/datum/round_event/sandstorm/announce(fake)
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priority_announce("The station is passing through a heavy debris cloud. Watch out for breaches.", "Collision Alert", has_important_message = TRUE)
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/datum/round_event/sandstorm/tick()
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spawn_meteors(rand(6,10), GLOB.meteorsC)
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