some fixes!

some fixes!
This commit is contained in:
QuoteFox
2021-03-20 16:32:29 +00:00
parent 706ee6d3eb
commit 0c5effbc7b
8 changed files with 12 additions and 10 deletions
+2 -2
View File
@@ -259,8 +259,8 @@
#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
#define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you
#define HUNGER_FACTOR 0.08 //factor at which mob nutrition decreases
#define THIRST_FACTOR 0.08 //factor at which mob thirst decreases
#define HUNGER_FACTOR 0.03 //factor at which mob nutrition decreases
#define THIRST_FACTOR 0.03 //factor at which mob thirst decreases
#define REAGENTS_METABOLISM 0.4 //How many units of reagent are consumed per tick, by default.
#define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust all effects according to how they originally were with the 0.4 metabolism
+1 -1
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@@ -273,7 +273,7 @@
icon_state = "telebaton_1"
item_state = "nullrod"
w_class = WEIGHT_CLASS_BULKY //doesnt fit in backpack when its on for balance
force = 10 //stunbaton damage
force = 50 //stunbaton damage
attack_verb = list("smacked", "struck", "cracked", "beaten")
else
to_chat(user, "<span class ='notice'>You collapse the baton.</span>")
@@ -427,10 +427,10 @@
output += "<br>...?"
else
. += "[print_flavor_text()]"
output += "<br>[replacetext(sanitize(html_decode(flavor_text)), "#", "<p>")]"
output += "<br>[url_encode(json_encode(flavor_text))]"
if(ooc_text)
output += "<br><br><i><b>OOC</b>"
output += "<br>[replacetext(sanitize(html_decode(ooc_text)), "#", "<p>")]"
output += "<br>[url_encode(json_encode(ooc_text))]"
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, msg)
. += "*---------*</span>"
@@ -24,4 +24,4 @@
e_cost = 40
fire_sound = 'sound/weapons/taser2.ogg'
harmful = FALSE
click_cooldown_override = 3.5
click_cooldown_override = 4
+1 -1
View File
@@ -69,7 +69,7 @@
/obj/item/projectile/beam/disabler
name = "disabler beam"
icon_state = "omnilaser"
damage = 24 // Citadel change for balance from 36
damage = 35 // Citadel change for balance from 36
damage_type = STAMINA
flag = "energy"
hitsound = 'sound/weapons/tap.ogg'
+3 -1
View File
@@ -275,6 +275,8 @@ var status_tab_parts = ["loading..."];
var current_tab = null;
var mc_tab_parts = [["loading...", ""]];
var examine_tab_parts = ["<b>Mob Examine Text</b>"];
var examine_flavour = [];
var examine_ooc = [];
var href_token = null;
var spells = [];
var spell_tabs = [];
@@ -689,7 +691,7 @@ function draw_mc() {
}
function update_examine(html) {
function update_examine(html,flavour,ooc) {
examine_tab_parts = html
}
@@ -3,7 +3,7 @@
var/stun_stam_cost_coeff = 1.25
var/hardstun_ds = 1
var/softstun_ds = 0
var/stam_dmg = 30
var/stam_dmg = 50
cooldown = 20
total_mass = 3.75
@@ -19,7 +19,7 @@
/mob/living/movement_delay(ignorewalk = 0)
. = ..()
if(resting)
. += 3
. += 6
/atom
var/pseudo_z_axis