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https://github.com/KabKebab/GS13.git
synced 2026-07-11 07:59:08 +01:00
some fixes!
some fixes!
This commit is contained in:
@@ -259,8 +259,8 @@
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#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
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#define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you
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#define HUNGER_FACTOR 0.08 //factor at which mob nutrition decreases
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#define THIRST_FACTOR 0.08 //factor at which mob thirst decreases
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#define HUNGER_FACTOR 0.03 //factor at which mob nutrition decreases
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#define THIRST_FACTOR 0.03 //factor at which mob thirst decreases
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#define REAGENTS_METABOLISM 0.4 //How many units of reagent are consumed per tick, by default.
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#define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust all effects according to how they originally were with the 0.4 metabolism
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@@ -273,7 +273,7 @@
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icon_state = "telebaton_1"
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item_state = "nullrod"
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w_class = WEIGHT_CLASS_BULKY //doesnt fit in backpack when its on for balance
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force = 10 //stunbaton damage
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force = 50 //stunbaton damage
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attack_verb = list("smacked", "struck", "cracked", "beaten")
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else
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to_chat(user, "<span class ='notice'>You collapse the baton.</span>")
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@@ -427,10 +427,10 @@
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output += "<br>...?"
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else
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. += "[print_flavor_text()]"
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output += "<br>[replacetext(sanitize(html_decode(flavor_text)), "#", "<p>")]"
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output += "<br>[url_encode(json_encode(flavor_text))]"
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if(ooc_text)
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output += "<br><br><i><b>OOC</b>"
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output += "<br>[replacetext(sanitize(html_decode(ooc_text)), "#", "<p>")]"
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output += "<br>[url_encode(json_encode(ooc_text))]"
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SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, msg)
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. += "*---------*</span>"
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@@ -24,4 +24,4 @@
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e_cost = 40
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fire_sound = 'sound/weapons/taser2.ogg'
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harmful = FALSE
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click_cooldown_override = 3.5
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click_cooldown_override = 4
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@@ -69,7 +69,7 @@
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/obj/item/projectile/beam/disabler
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name = "disabler beam"
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icon_state = "omnilaser"
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damage = 24 // Citadel change for balance from 36
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damage = 35 // Citadel change for balance from 36
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damage_type = STAMINA
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flag = "energy"
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hitsound = 'sound/weapons/tap.ogg'
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@@ -275,6 +275,8 @@ var status_tab_parts = ["loading..."];
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var current_tab = null;
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var mc_tab_parts = [["loading...", ""]];
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var examine_tab_parts = ["<b>Mob Examine Text</b>"];
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var examine_flavour = [];
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var examine_ooc = [];
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var href_token = null;
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var spells = [];
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var spell_tabs = [];
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@@ -689,7 +691,7 @@ function draw_mc() {
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}
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function update_examine(html) {
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function update_examine(html,flavour,ooc) {
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examine_tab_parts = html
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}
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@@ -3,7 +3,7 @@
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var/stun_stam_cost_coeff = 1.25
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var/hardstun_ds = 1
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var/softstun_ds = 0
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var/stam_dmg = 30
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var/stam_dmg = 50
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cooldown = 20
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total_mass = 3.75
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@@ -19,7 +19,7 @@
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/mob/living/movement_delay(ignorewalk = 0)
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. = ..()
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if(resting)
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. += 3
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. += 6
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/atom
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var/pseudo_z_axis
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