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some fixes!
some fixes!
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@@ -259,8 +259,8 @@
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#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
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#define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you
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#define HUNGER_FACTOR 0.08 //factor at which mob nutrition decreases
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#define THIRST_FACTOR 0.08 //factor at which mob thirst decreases
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#define HUNGER_FACTOR 0.03 //factor at which mob nutrition decreases
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#define THIRST_FACTOR 0.03 //factor at which mob thirst decreases
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#define REAGENTS_METABOLISM 0.4 //How many units of reagent are consumed per tick, by default.
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#define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust all effects according to how they originally were with the 0.4 metabolism
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