mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-10 07:30:36 +01:00
DYNAMIC IS SPICY
A few tweaks.
This commit is contained in:
@@ -330,6 +330,9 @@ SUBSYSTEM_DEF(vote)
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. += "<h2>Vote: '[question]'</h2>"
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else
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. += "<h2>Vote: [capitalize(mode)]</h2>"
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if(mode =="dynamic")
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. += "<h2>\nSelect your chaos level.</h2>"
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. += "<h2>\nHigher values mean more antags and chaos.\n</h2>"
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. += "Time Left: [time_remaining] s<hr><ul>"
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for(var/i=1,i<=choices.len,i++)
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var/votes = choices[choices[i]]
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@@ -84,9 +84,9 @@ GLOBAL_VAR_INIT(dynamic_chaos_level, 1.5)
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*/
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var/pop_per_requirement = 6
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/// The requirement used for checking if a second rule should be selected.
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var/list/second_rule_req = list(100, 100, 80, 70, 60, 50, 30, 20, 10, 0)
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var/list/second_rule_req = list(101, 101, 100, 90, 80, 70, 60, 50, 40, 30)
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/// The requirement used for checking if a third rule should be selected.
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var/list/third_rule_req = list(100, 100, 100, 90, 80, 70, 60, 50, 40, 30)
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var/list/third_rule_req = list(101, 101, 101, 101, 100, 90, 80, 70, 60, 50)
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/// Threat requirement for a second ruleset when high pop override is in effect.
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var/high_pop_second_rule_req = 40
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/// Threat requirement for a third ruleset when high pop override is in effect.
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@@ -58,7 +58,7 @@
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cost = 10
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earliest_start = 50 MINUTES
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blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
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requirements = list(70,60,50,50,40,40,40,30,20,15)
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requirements = list(40,35,30,25,20,20,15,10,10,10)
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//property_weights = list("story_potential" = 1, "trust" = 1, "chaos" = 1)
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high_population_requirement = 15
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occurances_max = 1
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@@ -82,8 +82,8 @@
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enemy_roles = list("AI","Security Officer","Head of Security","Captain")
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required_enemies = list(2,2,1,1,0,0,0,0,0,0)
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weight = 5
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cost = 10
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requirements = list(70,60,50,50,40,40,40,30,20,15)
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cost = 5
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requirements = list(30,30,25,20,15,15,10,10,10,10)
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high_population_requirement = 15
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//property_weights = list("chaos" = 1, "valid" = 1)
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earliest_start = 30 MINUTES //Skyrat change.
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@@ -165,11 +165,11 @@
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typepath = /datum/round_event/meteor_wave
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enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Captain","Cyborg")
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required_enemies = list(2,2,2,2,2,2,2,2,2,2)
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cost = 15
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cost = 0
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weight = 3
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earliest_start = 45 MINUTES
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repeatable_weight_decrease = 2
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requirements = list(60,50,40,30,30,30,30,30,30,30)
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requirements = list(20,20,15,15,15,15,15,15,10,10)
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high_population_requirement = 30
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//property_weights = list("extended" = -2)
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occurances_max = 2
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@@ -178,16 +178,16 @@
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/datum/dynamic_ruleset/event/meteor_wave/ready()
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if(world.time-SSticker.round_start_time > 35 MINUTES && mode.threat_level > 40 && mode.threat >= 25 && prob(30))
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name = "Meteor Wave: Threatening"
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cost = 25
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cost = 10
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typepath = /datum/round_event/meteor_wave/threatening
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else if(world.time-SSticker.round_start_time > 45 MINUTES && mode.threat_level > 50 && mode.threat >= 40 && prob(30))
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name = "Meteor Wave: Catastrophic"
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cost = 40
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cost = 15
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typepath = /datum/round_event/meteor_wave/catastrophic
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required_enemies = list(3,3,3,3,3,3,3,3,3,3)
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else
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name = "Meteor Wave: Normal"
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cost = 15
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cost = 0
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typepath = /datum/round_event/meteor_wave
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return ..()
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@@ -314,7 +314,7 @@
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cost = 10
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enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
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required_enemies = list(1,1,1,1,0,0,0,0,0,0)
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requirements = list(50,40,30,25,20,15,10,10,10,10)
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requirements = list(40,35,30,25,20,15,10,10,10,10)
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high_population_requirement = 10
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repeatable = TRUE
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//property_weights = list("extended" = -1, "chaos" = 1)
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@@ -328,7 +328,7 @@
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weight = 7
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repeatable_weight_decrease = 3
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cost = 4
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requirements = list(101,20,15,10,10,10,10,10,10,10)
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requirements = list(101,15,10,10,5,5,5,0,0,0)
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high_population_requirement = 10
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earliest_start = 10 MINUTES
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repeatable = TRUE
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@@ -345,7 +345,7 @@
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repeatable_weight_decrease = 2
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enemy_roles = list("Chief Engineer","Station Engineer")
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required_enemies = list(1,1,1,0,0,0,0,0,0,0)
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requirements = list(5,5,5,10,10,10,10,15,15,15)
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requirements = list(0,0,0,0,5,5,5,10,10,10)
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high_population_requirement = 5
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repeatable = TRUE
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//property_weights = list("extended" = 1, "chaos" = 1)
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@@ -360,7 +360,7 @@
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repeatable_weight_decrease = 3
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enemy_roles = list("Chief Engineer","Station Engineer")
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required_enemies = list(1,1,1,1,1,1,1,1,1,1)
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requirements = list(101,101,10,10,10,15,15,15,15,15)
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requirements = list(101,101,5,5,5,10,10,10,15,15)
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high_population_requirement = 5
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repeatable = TRUE
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//property_weights = list("extended" = 1, "chaos" = 1)
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@@ -376,7 +376,7 @@
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repeatable_weight_decrease = 2
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enemy_roles = list("Chief Engineer","Station Engineer")
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required_enemies = list(1,1,1,0,0,0,0,0,0,0)
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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requirements = list(5,5,5,5,5,5,5,0,0,0)
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high_population_requirement = 5
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repeatable = TRUE
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earliest_start = 0 MINUTES
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@@ -393,7 +393,7 @@
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repeatable_weight_decrease = 1
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enemy_roles = list("Chief Engineer","Station Engineer")
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required_enemies = list(2,2,2,2,2,2,2,2,2,2)
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requirements = list(20,15,15,10,10,10,10,10,10,10)
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requirements = list(15,10,9,8,7,6,5,4,3,2)
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high_population_requirement = 10
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repeatable = TRUE
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//property_weights = list("extended" = 1)
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@@ -407,7 +407,7 @@
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repeatable_weight_decrease = 2
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enemy_roles = list("Chief Engineer","Station Engineer")
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required_enemies = list(1,1,1,0,0,0,0,0,0,0)
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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requirements = list(5,5,4,3,2,1,1,0,0,0)
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high_population_requirement = 5
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repeatable = TRUE
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occurances_max = 10
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@@ -421,7 +421,7 @@
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repeatable_weight_decrease = 1
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enemy_roles = list("Medical Doctor","Chief Medical Officer")
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required_enemies = list(2,2,2,2,2,2,2,2,2,2)
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requirements = list(101,101,101,5,5,5,5,5,5,5)
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requirements = list(101,101,101,10,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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occurances_max = 2
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@@ -477,7 +477,7 @@
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weight = 1
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earliest_start = 40 MINUTES
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enemy_roles = list("AI","Security Officer","Head of Security","Captain","Station Engineer","Atmos Technician","Chief Engineer")
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required_enemies = list(4,4,4,4,3,3,3,3,3,3)
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required_enemies = list(4,4,4,4,3,3,3,3,3,2)
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requirements = list(101,101,101,101,50,45,40,35,30,30)
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high_population_requirement = 5
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//property_weights = list("extended" = -2)
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@@ -489,7 +489,7 @@
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//config_tag = "sentient_disease"
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typepath = /datum/round_event/ghost_role/sentient_disease
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enemy_roles = list("Virologist","Chief Medical Officer","Captain","Chemist")
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required_enemies = list(2,1,1,1,0,0,0,0,0,0)
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required_enemies = list(2,1,1,1,1,1,1,0,0,0)
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required_candidates = 1
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weight = 4
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cost = 5
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@@ -504,11 +504,11 @@
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//config_tag = "revenant"
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typepath = /datum/round_event/ghost_role/revenant
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enemy_roles = list("Chief Engineer","Station Engineer","Captain","Chaplain","AI")
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required_enemies = list(2,1,1,1,0,0,0,0,0,0)
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required_enemies = list(2,1,1,1,1,1,1,1,0,0)
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required_candidates = 1
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weight = 3
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cost = 5
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requirements = list(101,40,35,30,20,15,15,15,15,15)
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requirements = list(101,40,35,30,20,15,15,15,10,5)
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high_population_requirement = 15
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//property_weights = list("story_potential" = -2, "extended" = -1)
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occurances_max = 1 //Skyrat change.
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@@ -519,7 +519,7 @@
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typepath = /datum/round_event/immovable_rod
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enemy_roles = list("Research Director","Chief Engineer","Station Engineer","Captain","Chaplain","AI")
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required_enemies = list(2,2,2,2,2,2,1,1,1,1)
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requirements = list(101,101,40,30,30,20,15,15,15,15)
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requirements = list(101,101,20,20,18,16,14,12,10,8)
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high_population_requirement = 15
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cost = 10
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occurances_max = 2
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@@ -576,7 +576,7 @@
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enemy_roles = list("Virologist","Chief Medical Officer","Captain","Chemist")
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required_enemies = list(2,1,1,1,0,0,0,0,0,0)
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typepath = /datum/round_event/disease_outbreak
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requirements = list(10,10,10,5,5,5,5,5,5,5)
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requirements = list(5,5,4,3,3,2,2,1,1,0)
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high_population_requirement = 5
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weight = 5
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cost = 5
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@@ -597,6 +597,7 @@
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typepath = /datum/round_event/grid_check
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requirements = list(5,5,5,5,5,5,0,0,0,0) //Can actually cause problems
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high_population_requirement = 0
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cost = 4
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weight = 5
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repeatable = TRUE
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occurances_max = 2
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@@ -626,7 +627,7 @@
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typepath = /datum/round_event/grey_tide
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enemy_roles = list("Chief Engineer","Station Engineer","Captain","Atmospheric Technician","AI","Cyborg")
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required_enemies = list(3,2,2,2,2,2,1,1,1,1)
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requirements = list(101,20,15,15,10,10,5,5,5,5)
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requirements = list(101,15,15,10,10,10,5,5,5,5)
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high_population_requirement = 0
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repeatable = TRUE
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weight = 5
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@@ -644,7 +645,7 @@
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typepath = /datum/round_event/shuttle_loan
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enemy_roles = list("Quartermaster","Cargo Technician")
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required_enemies = list(1,1,1,1,1,1,1,1,1,1)
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requirements = list(10,10,10,5,5,5,0,0,0,0)
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requirements = list(5,5,5,5,5,5,0,0,0,0)
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high_population_requirement = 0
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weight = 10
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repeatable = TRUE
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@@ -655,7 +656,8 @@
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typepath = /datum/round_event/spacevine
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enemy_roles = list("Cook","Botanist","Security Officer","Captain","Station Engineer")
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required_enemies = list(2,2,2,1,1,1,1,1,1,1)
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requirements = list(101,30,25,20,15,15,10,10,10,10)
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requirements = list(101,101,10,9,8,7,5,5,5,0)
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cost = 5
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high_population_requirement = 0
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weight = 8
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repeatable_weight_decrease = 5
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@@ -199,7 +199,7 @@
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high_population_requirement = 10
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flags = TRAITOR_RULESET
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chaos_min = 2.0
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chaos_max = 3.0
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chaos_max = 3.5
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/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
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var/player_count = mode.current_players[CURRENT_LIVING_PLAYERS].len
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@@ -337,7 +337,7 @@
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required_candidates = 5
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weight = 5
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cost = 35
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requirements = list(101,90,90,80,70,60,50,50,50,50)
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requirements = list(101,101,101,90,80,70,60,50,50,50)
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high_population_requirement = 10
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var/operative_cap = list(2,2,3,3,4,5,5,5,5,5)
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var/datum/team/nuclear/nuke_team
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@@ -405,7 +405,7 @@
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required_candidates = 1
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weight = 3
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cost = 10
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requirements = list(101,101,101,80,70,70,60,50,40,30)
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requirements = list(101,101,100,80,70,70,60,50,40,30)
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high_population_requirement = 50
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repeatable = TRUE
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var/list/vents = list()
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@@ -36,7 +36,7 @@
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high_population_requirement = 10
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//var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
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chaos_min = 2.0
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chaos_max = 3.0 //To remove excess tator weight from the spicy rounds
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chaos_max = 3.5 //To remove excess tator weight from the spicy rounds
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/datum/dynamic_ruleset/roundstart/traitor/pre_execute()
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var/traitor_scaling_coeff = 10 - max(0,round(mode.threat_level/10)-5) // Above 50 threat level, coeff goes down by 1 for every 10 levels
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@@ -75,7 +75,8 @@
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required_candidates = 2
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weight = 4
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cost = 10
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requirements = list(101,50,50,40,40,20,20,20,20,20)
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//requirements = list(101,50,50,40,40,20,20,20,20,20)
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requirements = list(101,101,101,101,101,101,101,101,101,101) //Disabled
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high_population_requirement = 15
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var/list/datum/team/brother_team/pre_brother_teams = list()
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var/const/team_amount = 2 // Hard limit on brother teams if scaling is turned off
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@@ -128,7 +129,7 @@
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required_candidates = 1
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weight = 3
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cost = 30
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requirements = list(101,101,101,50,40,40,30,30,20,10)
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requirements = list(101,101,80,60,40,40,30,30,20,10)
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high_population_requirement = 10
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var/team_mode_probability = 30
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chaos_min = 3.0
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@@ -178,7 +179,7 @@
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required_candidates = 1
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weight = 1
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cost = 30
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requirements = list(101,90,70,40,30,20,10,10,10,10)
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requirements = list(101,101,101,80,60,50,40,30,30,20)
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high_population_requirement = 10
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var/list/roundstart_wizards = list()
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chaos_min = 3.5
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@@ -231,7 +232,8 @@
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flags = HIGHLANDER_RULESET
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var/cultist_cap = list(2,2,2,3,3,4,4,4,4,4)
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var/datum/team/cult/main_cult
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chaos_min = 4.5
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chaos_min = 4.9
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admin_required = TRUE
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/datum/dynamic_ruleset/roundstart/bloodcult/ready(forced = FALSE)
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var/indice_pop = min(10,round(mode.roundstart_pop_ready/pop_per_requirement)+1)
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@@ -286,7 +288,7 @@
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required_candidates = 5
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weight = 3
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cost = 40
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requirements = list(101,95,90,85,80,50,40,30,30,20)
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requirements = list(101,101,100,90,85,70,50,30,30,20)
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high_population_requirement = 10
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pop_per_requirement = 5
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flags = HIGHLANDER_RULESET
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@@ -377,7 +379,7 @@
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required_candidates = 3
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weight = 2
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cost = 35
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requirements = list(101,101,101,40,30,20,20,20,20,20)
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requirements = list(101,101,100,80,70,60,50,40,30,20)
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high_population_requirement = 10
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delay = 5 MINUTES
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flags = HIGHLANDER_RULESET
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@@ -385,7 +387,8 @@
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minimum_players = 35
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var/datum/team/revolution/revolution
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var/finished = 0
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chaos_min = 3.5
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chaos_min = 4.9
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admin_required = TRUE
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/datum/dynamic_ruleset/roundstart/delayed/revs/execute()
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var/max_canditates = 4
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@@ -488,11 +491,12 @@
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required_candidates = 4
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weight = 3
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cost = 0
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requirements = list(101,100,90,80,70,60,50,50,40,30)
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requirements = list(101,101,101,95,90,80,60,50,40,30)
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high_population_requirement = 101
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flags = HIGHLANDER_RULESET
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var/ark_time
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chaos_min = 4.0
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chaos_min = 4.9
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admin_required = TRUE
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/datum/dynamic_ruleset/roundstart/clockcult/pre_execute()
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var/list/errorList = list()
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