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Small tweak
wheeeeee
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@@ -727,7 +727,7 @@ GLOBAL_VAR_INIT(dynamic_chaos_level, 1.5)
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chance += 25-10*(max_pop_per_antag-current_pop_per_antag)
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*/
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//Hyper change - Base injection chance based on chaos.
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chance = (GLOB.dynamic_chaos_level * 20) //Base chance from 0 to 100
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chance = (GLOB.dynamic_chaos_level * 7) //Base chance from 0 to 35
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if (current_players[CURRENT_DEAD_PLAYERS].len > current_players[CURRENT_LIVING_PLAYERS].len)
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chance -= 30 // More than half the crew died? ew, let's calm down on antags
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if (threat > 70)
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