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@@ -0,0 +1,69 @@
|
||||
/datum/symptom/beesease
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name = "Bee Infestation"
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desc = "Causes the host to cough toxin bees and occasionally synthesize toxin."
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stealth = -2
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resistance = 2
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stage_speed = 1
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transmittable = 1
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level = 9
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severity = 5
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symptom_delay_min = 5
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symptom_delay_max = 20
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var/honey = FALSE
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var/toxic_bees= FALSE
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threshold_desc = "<b>Resistance 14:</b> Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin.<br>\
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<b>Transmission 10:</b> Bees now contain a completely random toxin, unless resistance exceeds 14"
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/datum/symptom/beesease/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["resistance"] >= 14)
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honey = TRUE
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if(A.properties["transmittable"] >= 10)
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toxic_bees = TRUE
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/datum/symptom/beesease/Activate(datum/disease/advance/A)
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if(!..())
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return
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(2)
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if(prob(2))
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to_chat(M, "<span class='notice'>You taste honey in your mouth.</span>")
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if(3)
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if(prob(15))
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to_chat(M, "<span class='notice'>Your stomach tingles.</span>")
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if(prob(15))
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if(honey)
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to_chat(M, "<span class='notice'>You can't get the taste of honey out of your mouth!.</span>")
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M.reagents.add_reagent(/datum/reagent/consumable/honey, 2)
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else
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to_chat(M, "<span class='danger'>Your stomach stings painfully.</span>")
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M.adjustToxLoss(5)
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M.updatehealth()
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if(4, 5)
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if(prob(15))
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to_chat(M, "<span class='notice'>Your stomach squirms.</span>")
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if(prob(15))
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if(honey)
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to_chat(M, "<span class='notice'>You can't get the taste of honey out of your mouth!.</span>")
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M.reagents.add_reagent_list(list(/datum/reagent/consumable/honey = 5, /datum/reagent/medicine/insulin = 15)) //honey rooooughly equivalent to 1.5u omnizine. due to how honey synthesizes 7.5 sugar per unit, the large amounts of insulin are necessary to prevent hyperglycaemic shock due to the bees
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else
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to_chat(M, "<span class='danger'>Your stomach stings painfully.</span>")
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M.adjustToxLoss(5)
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M.updatehealth()
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if(prob(10))
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M.visible_message("<span class='danger'>[M] buzzes.</span>", \
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"<span class='userdanger'>Your stomach buzzes violently!</span>")
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if(prob(15))
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to_chat(M, "<span class='danger'>You feel something moving in your throat.</span>")
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if(prob(10))
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M.visible_message("<span class='danger'>[M] coughs up a bee!</span>", \
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"<span class='userdanger'>You cough up a bee!</span>")
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if(honey)
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var/mob/living/simple_animal/hostile/poison/bees/B = new(M.loc)
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B.assign_reagent(GLOB.chemical_reagents_list[/datum/reagent/consumable/honey])
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else if(toxic_bees)
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new /mob/living/simple_animal/hostile/poison/bees/toxin(M.loc)
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else
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new /mob/living/simple_animal/hostile/poison/bees(M.loc)
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@@ -0,0 +1,52 @@
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/datum/symptom/braindamage
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name = "Neural Decay"
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desc = "Causes the host's brain cells to naturally die off, causing severe brain damage."
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stealth = 1
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resistance = -2
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stage_speed = -3
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transmittable = -1
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level = 8
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severity = 5
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symptom_delay_min = 15
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symptom_delay_max = 60
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var/lethal = FALSE
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var/moretrauma = FALSE
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threshold_desc = "<b>transmission 12:</b> The disease's damage reaches lethal levels.<br>\
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<b>Speed 9:</b> Host's brain develops even more traumas than normal."
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/datum/symptom/braindamage/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["transmission"] >= 12)
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lethal = TRUE
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if(A.properties["speed"] >= 9)
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moretrauma = TRUE
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/datum/symptom/braindamage/Activate(datum/disease/advance/A)
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if(!..())
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return
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(1)
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if(prob(10))
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to_chat(M, "<span class='notice'>Your head feels strange...</span>")
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if(2, 3)
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if(prob(10))
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to_chat(M, "<span class='danger'>Your brain begins hurting...</span>")
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if(4, 5)
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if(lethal)
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if(prob(35))
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M.adjustBrainLoss(rand(5,90), 200)
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to_chat(M, "<span class='danger'>Your brain hurts immensely!</span>")
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else
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if(prob(35))
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M.adjustBrainLoss(rand(5,90), 120)
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to_chat(M, "<span class='danger'>Your head hurts immensely!</span>")
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if(moretrauma && A.stage == 5)
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givetrauma(A, 10)
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/datum/symptom/braindamage/proc/givetrauma(datum/disease/advance/A, chance)
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if(prob(chance))
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if(ishuman(A.affected_mob))
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var/mob/living/carbon/human/M = A.affected_mob
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M?.gain_trauma(BRAIN_TRAUMA_MILD)
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@@ -0,0 +1,58 @@
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/datum/symptom/cockroach
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name = "SBG Syndrome"
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desc = "ERROR: BLUESPACE INTERFERENCE RENDERS COMPLETE ANALYSIS IMPOSSIBLE"
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stealth = 0
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resistance = 3
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stage_speed = 3
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transmittable = 1
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level = 0
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severity = 6 //the joke here is that this relatively mundane and harmless symptom, which only spawns cockroaches, seems incredibly frightening
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symptom_delay_min = 10
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symptom_delay_max = 30
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var/death_roaches = FALSE
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threshold_desc = "<b>Stage Speed 8:</b> CALCULATIONS FORECAST HEIGHTENED ACTIVITY<br>\
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<b>Transmission 8:</b> CALCULATIONS FORECAST BRIEFLY ESCALATED ACTIVITY IMMEDIATELY FOLLOWING CESSATION OF HOST LIFESIGNS<br>"
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/datum/symptom/cockroach/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["stage_speed"] >= 8)
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symptom_delay_min = 5
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symptom_delay_max = 15
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if(A.properties["transmittable"] >= 8)
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death_roaches = TRUE
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/datum/symptom/cockroach/Activate(datum/disease/advance/A)
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if(!..())
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return
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(2)
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if(prob(50))
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to_chat(M, "<span class='notice'>You feel a tingle under your skin</span>")
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if(3)
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if(prob(50))
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to_chat(M, "<span class='notice'>Your pores feel drafty.</span>")
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if(prob(5))
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to_chat(M, "<span class='notice'>You feel attuned to the atmosphere</span>")
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if(4)
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if(prob(50))
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to_chat(M, "<span class='notice'>You feel in tune with the station</span>")
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if(5)
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if(prob(30))
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M.visible_message("<span class='danger'>[M] squirms as a cockroach crawls from their pores!</span>", \
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"<span class='userdanger'>A cockroach crawls out of your face!!</span>")
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new /mob/living/simple_animal/cockroach(M.loc)
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if(prob(50))
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to_chat(M, "<span class='notice'>You feel something crawling in your pipes!</span>")
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/datum/symptom/cockroach/OnDeath(datum/disease/advance/A)
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if(!..())
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return
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if(death_roaches)
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var/mob/living/M = A.affected_mob
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to_chat(M, "<span class='warning'>Your pores explode into a colony of roaches!</span>")
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for(var/i in 1 to rand(1,5))
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new /mob/living/simple_animal/cockroach(M.loc)
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@@ -67,14 +67,14 @@ Bonus
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/datum/symptom/fire/proc/Firestacks_stage_4(mob/living/M, datum/disease/advance/A)
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M.adjust_fire_stacks(1 * power)
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M.adjustFireLoss(3 * power)
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M.take_overall_damage(burn = 3 * power, required_status = BODYPART_ORGANIC)
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if(infective)
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A.spread(2)
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return 1
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/datum/symptom/fire/proc/Firestacks_stage_5(mob/living/M, datum/disease/advance/A)
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M.adjust_fire_stacks(3 * power)
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M.adjustFireLoss(5 * power)
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M.take_overall_damage(burn = 5 * power, required_status = BODYPART_ORGANIC)
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if(infective)
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A.spread(4)
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return 1
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@@ -105,7 +105,7 @@ Bonus
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resistance = -2
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stage_speed = -2
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transmittable = -2
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level = 7
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level = 9
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severity = 6
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base_message_chance = 100
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symptom_delay_min = 30
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@@ -137,32 +137,34 @@ Bonus
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if(prob(base_message_chance))
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to_chat(M, "<span class='warning'>[pick("Your veins boil.", "You feel hot.", "You smell meat cooking.")]</span>")
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if(4)
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if(M.fire_stacks < 0)
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M.visible_message("<span class='warning'>[M]'s sweat sizzles and pops on contact with water!</span>")
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explosion(get_turf(M),-1,(-1 + explosion_power),(2 * explosion_power))
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Alkali_fire_stage_4(M, A)
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M.IgniteMob()
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to_chat(M, "<span class='userdanger'>Your sweat bursts into flames!</span>")
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M.emote("scream")
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if(5)
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if(M.fire_stacks < 0)
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M.visible_message("<span class='warning'>[M]'s sweat sizzles and pops on contact with water!</span>")
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explosion(get_turf(M),-1,(-1 + explosion_power),(2 * explosion_power))
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Alkali_fire_stage_5(M, A)
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M.IgniteMob()
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to_chat(M, "<span class='userdanger'>Your skin erupts into an inferno!</span>")
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M.emote("scream")
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if(M.fire_stacks < 0)
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M.visible_message("<span class='warning'>[M]'s sweat sizzles and pops on contact with water!</span>")
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explosion(get_turf(M),0,0,2 * explosion_power)
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Alkali_fire_stage_5(M, A)
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/datum/symptom/alkali/proc/Alkali_fire_stage_4(mob/living/M, datum/disease/advance/A)
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var/get_stacks = 6 * power
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M.adjust_fire_stacks(get_stacks)
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M.adjustFireLoss(get_stacks/2)
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M.take_overall_damage(burn = get_stacks / 2, required_status = BODYPART_ORGANIC)
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if(chems)
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M.reagents.add_reagent("clf3", 2 * power)
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M.reagents.add_reagent(/datum/reagent/clf3, 2 * power)
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return 1
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/datum/symptom/alkali/proc/Alkali_fire_stage_5(mob/living/M, datum/disease/advance/A)
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var/get_stacks = 8 * power
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M.adjust_fire_stacks(get_stacks)
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||||
M.adjustFireLoss(get_stacks)
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||||
M.take_overall_damage(burn = get_stacks, required_status = BODYPART_ORGANIC)
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||||
if(chems)
|
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M.reagents.add_reagent_list(list("napalm" = 4 * power, "clf3" = 4 * power))
|
||||
M.reagents.add_reagent_list(list(/datum/reagent/napalm = 4 * power, /datum/reagent/clf3 = 4 * power))
|
||||
return 1
|
||||
|
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@@ -1,130 +1,135 @@
|
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/*
|
||||
//////////////////////////////////////
|
||||
|
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Necrotizing Fasciitis (AKA Flesh-Eating Disease)
|
||||
|
||||
Very very noticable.
|
||||
Lowers resistance tremendously.
|
||||
No changes to stage speed.
|
||||
Decreases transmittablity temrendously.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
Deals brute damage over time.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/flesh_eating
|
||||
|
||||
name = "Necrotizing Fasciitis"
|
||||
desc = "The virus aggressively attacks body cells, necrotizing tissues and organs."
|
||||
stealth = -3
|
||||
resistance = -4
|
||||
stage_speed = 0
|
||||
transmittable = -4
|
||||
level = 6
|
||||
severity = 5
|
||||
base_message_chance = 50
|
||||
symptom_delay_min = 15
|
||||
symptom_delay_max = 60
|
||||
var/bleed = FALSE
|
||||
var/pain = FALSE
|
||||
threshold_desc = "<b>Resistance 7:</b> Host will bleed profusely during necrosis.<br>\
|
||||
<b>Transmission 8:</b> Causes extreme pain to the host, weakening it."
|
||||
|
||||
/datum/symptom/flesh_eating/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["resistance"] >= 7) //extra bleeding
|
||||
bleed = TRUE
|
||||
if(A.properties["transmittable"] >= 8) //extra stamina damage
|
||||
pain = TRUE
|
||||
|
||||
/datum/symptom/flesh_eating/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(2,3)
|
||||
if(prob(base_message_chance))
|
||||
to_chat(M, "<span class='warning'>[pick("You feel a sudden pain across your body.", "Drops of blood appear suddenly on your skin.")]</span>")
|
||||
if(4,5)
|
||||
to_chat(M, "<span class='userdanger'>[pick("You cringe as a violent pain takes over your body.", "It feels like your body is eating itself inside out.", "IT HURTS.")]</span>")
|
||||
Flesheat(M, A)
|
||||
|
||||
/datum/symptom/flesh_eating/proc/Flesheat(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(15,25) * power
|
||||
M.adjustBruteLoss(get_damage)
|
||||
if(pain)
|
||||
M.adjustStaminaLoss(get_damage)
|
||||
if(bleed)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.bleed_rate += 5 * power
|
||||
return 1
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Autophagocytosis (AKA Programmed mass cell death)
|
||||
|
||||
Very noticable.
|
||||
Lowers resistance.
|
||||
Fast stage speed.
|
||||
Decreases transmittablity.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
Deals brute damage over time.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/flesh_death
|
||||
|
||||
name = "Autophagocytosis Necrosis"
|
||||
desc = "The virus rapidly consumes infected cells, leading to heavy and widespread damage."
|
||||
stealth = -2
|
||||
resistance = -2
|
||||
stage_speed = 1
|
||||
transmittable = -2
|
||||
level = 7
|
||||
severity = 6
|
||||
base_message_chance = 50
|
||||
symptom_delay_min = 3
|
||||
symptom_delay_max = 6
|
||||
var/chems = FALSE
|
||||
var/zombie = FALSE
|
||||
threshold_desc = "<b>Stage Speed 7:</b> Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger.<br>\
|
||||
<b>Stealth 5:</b> The symptom remains hidden until active."
|
||||
|
||||
/datum/symptom/flesh_death/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stealth"] >= 5)
|
||||
suppress_warning = TRUE
|
||||
if(A.properties["stage_rate"] >= 7) //bleeding and hunger
|
||||
chems = TRUE
|
||||
|
||||
/datum/symptom/flesh_death/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(2,3)
|
||||
if(prob(base_message_chance) && !suppress_warning)
|
||||
to_chat(M, "<span class='warning'>[pick("You feel your body break apart.", "Your skin rubs off like dust.")]</span>")
|
||||
if(4,5)
|
||||
if(prob(base_message_chance / 2)) //reduce spam
|
||||
to_chat(M, "<span class='userdanger'>[pick("You feel your muscles weakening.", "Some of your skin detaches itself.", "You feel sandy.")]</span>")
|
||||
Flesh_death(M, A)
|
||||
|
||||
/datum/symptom/flesh_death/proc/Flesh_death(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(6,10)
|
||||
M.adjustBruteLoss(get_damage)
|
||||
if(chems)
|
||||
M.reagents.add_reagent_list(list("heparin" = 2, "lipolicide" = 2))
|
||||
if(zombie)
|
||||
M.reagents.add_reagent("romerol", 1)
|
||||
return 1
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Necrotizing Fasciitis (AKA Flesh-Eating Disease)
|
||||
|
||||
Very very noticable.
|
||||
Lowers resistance tremendously.
|
||||
No changes to stage speed.
|
||||
Decreases transmittablity temrendously.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
Deals brute damage over time.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/flesh_eating
|
||||
|
||||
name = "Necrotizing Fasciitis"
|
||||
desc = "The virus aggressively attacks body cells, necrotizing tissues and organs."
|
||||
stealth = -3
|
||||
resistance = -4
|
||||
stage_speed = 0
|
||||
transmittable = -4
|
||||
level = 6
|
||||
severity = 5
|
||||
base_message_chance = 50
|
||||
symptom_delay_min = 15
|
||||
symptom_delay_max = 60
|
||||
var/bleed = FALSE
|
||||
var/pain = FALSE
|
||||
threshold_desc = "<b>Resistance 7:</b> Host will bleed profusely during necrosis.<br>\
|
||||
<b>Transmission 8:</b> Causes extreme pain to the host, weakening it."
|
||||
|
||||
/datum/symptom/flesh_eating/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["resistance"] >= 7) //extra bleeding
|
||||
bleed = TRUE
|
||||
if(A.properties["transmittable"] >= 8) //extra stamina damage
|
||||
pain = TRUE
|
||||
|
||||
/datum/symptom/flesh_eating/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(2,3)
|
||||
if(prob(base_message_chance))
|
||||
to_chat(M, "<span class='warning'>[pick("You feel a sudden pain across your body.", "Drops of blood appear suddenly on your skin.")]</span>")
|
||||
if(4,5)
|
||||
to_chat(M, "<span class='userdanger'>[pick("You cringe as a violent pain takes over your body.", "It feels like your body is eating itself inside out.", "IT HURTS.")]</span>")
|
||||
Flesheat(M, A)
|
||||
|
||||
/datum/symptom/flesh_eating/proc/Flesheat(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(15,25) * power
|
||||
M.take_overall_damage(brute = get_damage, required_status = BODYPART_ORGANIC)
|
||||
if(pain)
|
||||
M.adjustStaminaLoss(get_damage * 2)
|
||||
if(bleed)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.bleed_rate += 5 * power
|
||||
return 1
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Autophagocytosis (AKA Programmed mass cell death)
|
||||
|
||||
Very noticable.
|
||||
Lowers resistance.
|
||||
Fast stage speed.
|
||||
Decreases transmittablity.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
Deals brute damage over time.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/flesh_death
|
||||
|
||||
name = "Autophagocytosis Necrosis"
|
||||
desc = "The virus rapidly consumes infected cells, leading to heavy and widespread damage. Contains dormant prions- expert virologists believe it to be the precursor to Romerol, though the mechanism through which they are activated is largely unknown"
|
||||
stealth = -2
|
||||
resistance = -2
|
||||
stage_speed = 1
|
||||
transmittable = -2
|
||||
level = 9
|
||||
severity = 6
|
||||
base_message_chance = 50
|
||||
symptom_delay_min = 3
|
||||
symptom_delay_max = 6
|
||||
var/chems = FALSE
|
||||
var/zombie = FALSE
|
||||
threshold_desc = "<b>Stage Speed 7:</b> Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger.<br>\
|
||||
<b>Stealth 5:</b> The symptom remains hidden until active."
|
||||
|
||||
/datum/symptom/flesh_death/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stealth"] >= 5)
|
||||
suppress_warning = TRUE
|
||||
if(A.properties["stage_rate"] >= 7) //bleeding and hunger
|
||||
chems = TRUE
|
||||
if((A.properties["stealth"] >= 2) && (A.properties["stage_rate"] >= 12))
|
||||
zombie = TRUE
|
||||
|
||||
/datum/symptom/flesh_death/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(2,3)
|
||||
if(prob(base_message_chance) && !suppress_warning)
|
||||
to_chat(M, "<span class='warning'>[pick("You feel your body break apart.", "Your skin rubs off like dust.")]</span>")
|
||||
if(4,5)
|
||||
if(prob(base_message_chance / 2)) //reduce spam
|
||||
to_chat(M, "<span class='userdanger'>[pick("You feel your muscles weakening.", "Some of your skin detaches itself.", "You feel sandy.")]</span>")
|
||||
Flesh_death(M, A)
|
||||
|
||||
/datum/symptom/flesh_death/proc/Flesh_death(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(6,10)
|
||||
M.take_overall_damage(brute = get_damage, required_status = BODYPART_ORGANIC)
|
||||
if(chems)
|
||||
M.reagents.add_reagent_list(list(/datum/reagent/toxin/heparin = 2, /datum/reagent/toxin/lipolicide = 2))
|
||||
if(zombie)
|
||||
if(ishuman(A.affected_mob))
|
||||
if(!A.affected_mob.getorganslot(ORGAN_SLOT_ZOMBIE))
|
||||
var/obj/item/organ/zombie_infection/ZI = new()
|
||||
ZI.Insert(M)
|
||||
return 1
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Heart Disease
|
||||
|
||||
A bit stealthy
|
||||
Slightly resistant
|
||||
Quite slow
|
||||
small transmission penalty
|
||||
max level
|
||||
|
||||
Bonus
|
||||
heart attacks
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/heartattack
|
||||
name = "Heart Disease"
|
||||
desc = "This disease infiltrates the host's heart, causing cardiac arrest after a long incubation period"
|
||||
stealth = 2
|
||||
resistance = 1
|
||||
stage_speed = -6
|
||||
transmittable = -2
|
||||
level = 9
|
||||
severity = 6
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 1
|
||||
var/heartattack = FALSE
|
||||
threshold_desc = "<b>Transmission 10:</b> When the victim has a heart attack, their heart will pop right out of their chest, and attack!.<br>\
|
||||
<b>Stealth 2:</b> The disease is somewhat less noticable to the host."
|
||||
|
||||
/datum/symptom/heartattack/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["transmission"] >= 10)
|
||||
heartattack = TRUE
|
||||
if(A.properties["stealth"] >= 2)
|
||||
suppress_warning = TRUE
|
||||
|
||||
/datum/symptom/heartattack/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
if(suppress_warning && M.can_heartattack())
|
||||
if(prob(2))
|
||||
to_chat(M, "<span class='warning'>[pick("Your chest aches.", "You need to sit down.", "You feel out of breath.")]</span>")
|
||||
else if(prob(2) && M.can_heartattack())
|
||||
to_chat(M, "<span class='userdanger'>[pick("Your chest hurts!.", "You feel like your heart skipped a beat!")]</span>")
|
||||
if(A.stage == 5)
|
||||
if(M.getorgan(/obj/item/organ/heart) && M.can_heartattack())
|
||||
if(prob(1) && prob(50))
|
||||
M.set_heartattack(TRUE)
|
||||
to_chat(M, "<span class='userdanger'>Your heart stops!</span>")
|
||||
if(heartattack)
|
||||
heartattack(M, A)
|
||||
|
||||
/datum/symptom/heartattack/proc/heartattack(mob/living/M, datum/disease/advance/A)
|
||||
var/obj/item/organ/heart/heart = M.getorganslot(ORGAN_SLOT_HEART)
|
||||
if(M.getorgan(/obj/item/organ/heart))
|
||||
heart.Remove(M)
|
||||
qdel(heart)
|
||||
to_chat(M, "<span class='userdanger'>Your heart bursts out of your chest! It looks furious!</span>")
|
||||
new /mob/living/simple_animal/hostile/heart(M.loc)
|
||||
|
||||
|
||||
@@ -0,0 +1,73 @@
|
||||
/datum/symptom/lubefeet
|
||||
name = "Ducatopod"
|
||||
desc = "The host now sweats industrial lubricant from their feet, lubing tiles they walk on. Combine with Pierrot's throat for the penultimate form of torture."
|
||||
stealth = -4
|
||||
resistance = -2
|
||||
stage_speed = 4
|
||||
transmittable = 1
|
||||
level = 9
|
||||
severity = 3
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 3
|
||||
var/morelube = FALSE
|
||||
var/clownshoes = TRUE
|
||||
threshold_desc = "<b>Transmission 10:</b> The host sweats even more profusely, lubing almost every tile they walk over<br>\
|
||||
<b>Resistance 12:</b> The host's feet turn into a pair of clown shoes."
|
||||
|
||||
/datum/symptom/lubefeet/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["transmission"] >= 10)
|
||||
morelube = TRUE
|
||||
if(A.properties["resistance"] >= 12)
|
||||
clownshoes = TRUE
|
||||
|
||||
/datum/symptom/lubefeet/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1, 2)
|
||||
if(prob(15))
|
||||
to_chat(M, "<span class='notice'>Your feet begin to sweat profusely...</span>")
|
||||
if(3, 4)
|
||||
to_chat(M, "<span class='danger'>You slide about inside your shoes!</span>")
|
||||
if(A.stage == 4 || A.stage == 5)
|
||||
if(morelube)
|
||||
makelube(M, 40)
|
||||
else
|
||||
makelube(M, 20)
|
||||
if(5)
|
||||
to_chat(M, "<span class='danger'>You slide about inside your shoes!</span>")
|
||||
if(A.stage == 4 || A.stage == 5)
|
||||
if(morelube)
|
||||
makelube(M, 99)
|
||||
else
|
||||
makelube(M, 50)
|
||||
if(clownshoes)
|
||||
give_clown_shoes(A)
|
||||
|
||||
/datum/symptom/lubefeet/proc/makelube(mob/living/carbon/M, chance)
|
||||
if(prob(chance))
|
||||
var/turf/open/OT = get_turf(M)
|
||||
if(istype(OT))
|
||||
to_chat(M, "<span class='danger'>The lube pools into a puddle!</span>")
|
||||
OT.MakeSlippery(TURF_WET_LUBE, min_wet_time = 20 SECONDS, wet_time_to_add = 10 SECONDS)
|
||||
|
||||
/datum/symptom/lubefeet/End(datum/disease/advance/A)
|
||||
..()
|
||||
if(ishuman(A.affected_mob))
|
||||
var/mob/living/carbon/human/M = A.affected_mob
|
||||
if(istype(M.shoes, /obj/item/clothing/shoes/clown_shoes))
|
||||
REMOVE_TRAIT(M.shoes, TRAIT_NODROP, DISEASE_TRAIT)
|
||||
|
||||
/datum/symptom/lubefeet/proc/give_clown_shoes(datum/disease/advance/A)
|
||||
if(ishuman(A.affected_mob))
|
||||
var/mob/living/carbon/human/M = A.affected_mob
|
||||
if(!istype(M.shoes, /obj/item/clothing/shoes/clown_shoes))
|
||||
if(!M.dropItemToGround(M.shoes))
|
||||
qdel(M.shoes)
|
||||
var/obj/item/clothing/C = new /obj/item/clothing/shoes/clown_shoes(M)
|
||||
ADD_TRAIT(C, TRAIT_NODROP, DISEASE_TRAIT)
|
||||
M.equip_to_slot_or_del(C, SLOT_SHOES)
|
||||
return
|
||||
@@ -0,0 +1,79 @@
|
||||
/datum/symptom/pierrot
|
||||
name = "Pierrot's Throat"
|
||||
desc = "Causes the host to honk randomly"
|
||||
stealth = -1
|
||||
resistance = 3
|
||||
stage_speed = 1
|
||||
transmittable = 2
|
||||
level = 0
|
||||
severity = 1
|
||||
symptom_delay_min = 2
|
||||
symptom_delay_max = 15
|
||||
var/honkspread = FALSE
|
||||
var/clownmask = FALSE
|
||||
var/clumsy = FALSE
|
||||
threshold_desc = "<b>Transmission 10:</b> There's a rare chance the disease is spread everytime the host honks.<br>\
|
||||
<b>Resistance 10:</b> The host grows a peculiar clown mask.<br>\
|
||||
<b>Resistance 15:</b> Host becomes clumsy, similar to a clown."
|
||||
|
||||
/datum/symptom/pierrot/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["transmission"] >= 10)
|
||||
honkspread = TRUE
|
||||
if(A.properties["resistance"] >= 10)
|
||||
clownmask = TRUE
|
||||
if(A.properties["resistance"] >= 15)
|
||||
clumsy = TRUE
|
||||
|
||||
/datum/symptom/pierrot/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1)
|
||||
if(prob(30))
|
||||
to_chat(M, "<span class='danger'>You feel a little silly.</span>")
|
||||
if(2)
|
||||
if(prob(30))
|
||||
to_chat(M, "<span class='danger'>You start seeing rainbows.</span>")
|
||||
if(3)
|
||||
if(prob(30))
|
||||
to_chat(M, "<span class='danger'>Your thoughts are interrupted by a loud <b>HONK!</b></span>")
|
||||
playsound(M, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
if(4, 5)
|
||||
if(clumsy)
|
||||
if(!HAS_TRAIT(M, TRAIT_CLUMSY))
|
||||
to_chat(M, "<span class='notice'>You feel dumber.</span>")
|
||||
ADD_TRAIT(M, TRAIT_CLUMSY, DISEASE_TRAIT)
|
||||
if(prob(30))
|
||||
M.say( pick( list("HONK!", "Honk!", "Honk.", "Honk?", "Honk!!", "Honk?!", "Honk...") ))
|
||||
if(A.stage == 5)
|
||||
if(clownmask)
|
||||
give_clown_mask(A)
|
||||
if(prob(5))
|
||||
playsound(M.loc, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
if(honkspread && prob(25))
|
||||
A.spread(1)
|
||||
|
||||
/datum/symptom/pierrot/End(datum/disease/advance/A)
|
||||
..()
|
||||
if(!A.affected_mob.job == "Clown")
|
||||
to_chat(A.affected_mob, "<span class='notice'>You feel less dumb.</span>")
|
||||
REMOVE_TRAIT(A.affected_mob, TRAIT_CLUMSY, DISEASE_TRAIT)
|
||||
if(ishuman(A.affected_mob))
|
||||
var/mob/living/carbon/human/M = A.affected_mob
|
||||
if(istype(M.wear_mask, /obj/item/clothing/mask/gas/clown_hat))
|
||||
REMOVE_TRAIT(M.wear_mask, TRAIT_NODROP, DISEASE_TRAIT)
|
||||
|
||||
|
||||
/datum/symptom/pierrot/proc/give_clown_mask(datum/disease/advance/A)
|
||||
if(ishuman(A.affected_mob))
|
||||
var/mob/living/carbon/human/M = A.affected_mob
|
||||
if(!istype(M.wear_mask, /obj/item/clothing/mask/gas/clown_hat))
|
||||
if(!M.dropItemToGround(M.wear_mask))
|
||||
qdel(M.wear_mask)
|
||||
var/obj/item/clothing/C = new /obj/item/clothing/mask/gas/clown_hat(M)
|
||||
ADD_TRAIT(C, TRAIT_NODROP, DISEASE_TRAIT)
|
||||
M.equip_to_slot_or_del(C, SLOT_WEAR_MASK)
|
||||
return
|
||||
@@ -0,0 +1,51 @@
|
||||
/datum/symptom/radiation
|
||||
name = "Iraddiant Cells"
|
||||
desc = "Causes the cells in the host's body to give off harmful radiation."
|
||||
stealth = -1
|
||||
resistance = 2
|
||||
stage_speed = -1
|
||||
transmittable = 2
|
||||
level = 8
|
||||
severity = 4
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 4
|
||||
var/fastrads = FALSE
|
||||
var/radothers = FALSE
|
||||
threshold_desc = "<b>Transmission 12:</b> Makes the host irradiate others around them as well.<br>\
|
||||
<b>Speed 8:</b> Host takes radiation damage faster."
|
||||
|
||||
/datum/symptom/radiation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["transmission"] >= 10)
|
||||
radothers = TRUE
|
||||
if(A.properties["speed"] >= 8)
|
||||
fastrads = TRUE
|
||||
|
||||
/datum/symptom/radiation/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1)
|
||||
if(prob(10))
|
||||
to_chat(M, "<span class='notice'>You feel off...</span>")
|
||||
if(2, 3)
|
||||
if(prob(50))
|
||||
to_chat(M, "<span class='danger'>You feel like the atoms inside you are beginning to split...</span>")
|
||||
if(4, 5)
|
||||
if(fastrads)
|
||||
radiate(M, 80)
|
||||
else
|
||||
radiate(M, 40)
|
||||
if(radothers && A.stage == 5)
|
||||
if(prob(40))
|
||||
M.visible_message("<span class='danger'>[M] glows green for a moment!</span>", \
|
||||
"<span class='userdanger'>You feel a massive wave of pain flow through you!</span>")
|
||||
radiation_pulse(M, 20)
|
||||
|
||||
|
||||
/datum/symptom/radiation/proc/radiate(mob/living/carbon/M, chance)
|
||||
if(prob(chance))
|
||||
to_chat(M, "<span class='danger'>You feel a wave of pain throughout your body!</span>")
|
||||
M.radiation += 4
|
||||
@@ -63,8 +63,8 @@ BONUS
|
||||
|
||||
name = "Revitiligo"
|
||||
desc = "The virus causes increased production of skin pigment cells, making the host's skin grow darker over time."
|
||||
stealth = -1
|
||||
resistance = 3
|
||||
stealth = 1
|
||||
resistance = 2
|
||||
stage_speed = 1
|
||||
transmittable = 2
|
||||
level = 5
|
||||
|
||||
@@ -46,3 +46,61 @@ BONUS
|
||||
stage_speed = 5
|
||||
transmittable = 3
|
||||
level = 3
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Viral aggressive metabolism
|
||||
|
||||
Somewhat increased stealth.
|
||||
Abysmal resistance.
|
||||
Increased stage speed.
|
||||
Poor transmitability.
|
||||
Medium Level.
|
||||
|
||||
Bonus
|
||||
The virus starts at stage 5, but after a certain time will start curing itself.
|
||||
Stages still increase naturally with stage speed.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/viralreverse
|
||||
|
||||
name = "Viral aggressive metabolism"
|
||||
desc = "The virus sacrifices its long term survivability to nearly instantly fully spread inside a host. \
|
||||
The virus will start at the last stage, but will eventually decay and die off by itself."
|
||||
stealth = 1
|
||||
resistance = -4
|
||||
stage_speed = 3
|
||||
transmittable = -3
|
||||
level = 3
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 1
|
||||
var/time_to_cure
|
||||
threshold_desc = "<b>Resistance/Stage Speed:</b> Highest between these determines the amount of time before self-curing.<br>\
|
||||
<b>Stealth 4</b> Doubles the time before the virus self-cures"
|
||||
|
||||
|
||||
/datum/symptom/viralreverse/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(time_to_cure > 0)
|
||||
time_to_cure--
|
||||
else
|
||||
var/mob/living/M = A.affected_mob
|
||||
Heal(M, A)
|
||||
|
||||
/datum/symptom/viralreverse/proc/Heal(mob/living/M, datum/disease/advance/A)
|
||||
A.stage -= 1
|
||||
if(A.stage < 2)
|
||||
to_chat(M, "<span class='notice'>You suddenly feel healthy.</span>")
|
||||
A.cure()
|
||||
|
||||
/datum/symptom/viralreverse/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
A.stage = 5
|
||||
if(A.properties["stealth"] >= 4) //more time before it's cured
|
||||
power = 2
|
||||
time_to_cure = max(A.properties["resistance"], A.properties["stage_rate"]) * 10 * power
|
||||
|
||||
Reference in New Issue
Block a user