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We bumpin' this again it seems
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@@ -1,6 +1,6 @@
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#define DYNAMIC_DEFAULT_CHAOS 1.0 //The default chaos value for low pop low vote rounds
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#define DYNAMIC_VOTE_NORMALIZATION 8 //If there are fewer than this many votes, the average will be skewed towards the default
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#define DYNAMIC_NONVOTER_FACTOR 0.5 // 1 means they count for a full vote
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#define DYNAMIC_NONVOTER_FACTOR 0.75 // 1 means they count for a full vote
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#define DYNAMIC_NONVOTER_VALUE 1.5 // The chaos value that non-voters should account for.
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SUBSYSTEM_DEF(vote)
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@@ -593,16 +593,16 @@
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//config_tag = "sentient_disease"
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typepath = /datum/round_event/ghost_role/sentient_disease
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enemy_roles = list("Virologist","Chief Medical Officer","Captain","Chemist")
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required_enemies = list(2,1,1,1,1,1,1,0,0,0)
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required_enemies = list(2,2,2,1,1,1,1,0,0,0)
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required_candidates = 1
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weight = 2
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cost = 4
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cost = 5
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earliest_start = 30 MINUTES
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requirements = list(101,101,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
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//property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
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high_population_requirement = 5
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occurances_max = 1
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chaos_min = 1.75
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chaos_min = 1.95
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/datum/dynamic_ruleset/event/revenant
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name = "Revenant"
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