We bumpin' this again it seems

This commit is contained in:
Archie
2021-06-24 01:35:24 -03:00
parent 825849b8ae
commit 8a48b1f286
2 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
#define DYNAMIC_DEFAULT_CHAOS 1.0 //The default chaos value for low pop low vote rounds
#define DYNAMIC_VOTE_NORMALIZATION 8 //If there are fewer than this many votes, the average will be skewed towards the default
#define DYNAMIC_NONVOTER_FACTOR 0.5 // 1 means they count for a full vote
#define DYNAMIC_NONVOTER_FACTOR 0.75 // 1 means they count for a full vote
#define DYNAMIC_NONVOTER_VALUE 1.5 // The chaos value that non-voters should account for.
SUBSYSTEM_DEF(vote)
@@ -593,16 +593,16 @@
//config_tag = "sentient_disease"
typepath = /datum/round_event/ghost_role/sentient_disease
enemy_roles = list("Virologist","Chief Medical Officer","Captain","Chemist")
required_enemies = list(2,1,1,1,1,1,1,0,0,0)
required_enemies = list(2,2,2,1,1,1,1,0,0,0)
required_candidates = 1
weight = 2
cost = 4
cost = 5
earliest_start = 30 MINUTES
requirements = list(101,101,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
//property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
high_population_requirement = 5
occurances_max = 1
chaos_min = 1.75
chaos_min = 1.95
/datum/dynamic_ruleset/event/revenant
name = "Revenant"