mirror of
https://github.com/KabKebab/GS13.git
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Merge pull request #10212 from Ghommie/Ghommie-cit471
Ports some hud and update_icon code updates.
This commit is contained in:
@@ -195,89 +195,107 @@
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// Language menu
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using = new /obj/screen/language_menu
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using.screen_loc = ui_borg_language_menu
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using.hud = src
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static_inventory += using
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//AI core
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using = new /obj/screen/ai/aicore()
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using.screen_loc = ui_ai_core
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using.hud = src
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static_inventory += using
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//Camera list
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using = new /obj/screen/ai/camera_list()
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using.screen_loc = ui_ai_camera_list
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using.hud = src
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static_inventory += using
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//Track
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using = new /obj/screen/ai/camera_track()
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using.screen_loc = ui_ai_track_with_camera
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using.hud = src
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static_inventory += using
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//Camera light
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using = new /obj/screen/ai/camera_light()
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using.screen_loc = ui_ai_camera_light
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using.hud = src
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static_inventory += using
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//Crew Monitoring
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using = new /obj/screen/ai/crew_monitor()
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using.screen_loc = ui_ai_crew_monitor
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using.hud = src
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static_inventory += using
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//Crew Manifest
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using = new /obj/screen/ai/crew_manifest()
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using.screen_loc = ui_ai_crew_manifest
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using.hud = src
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static_inventory += using
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//Alerts
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using = new /obj/screen/ai/alerts()
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using.screen_loc = ui_ai_alerts
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using.hud = src
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static_inventory += using
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//Announcement
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using = new /obj/screen/ai/announcement()
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using.screen_loc = ui_ai_announcement
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using.hud = src
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static_inventory += using
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//Shuttle
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using = new /obj/screen/ai/call_shuttle()
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using.screen_loc = ui_ai_shuttle
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using.hud = src
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static_inventory += using
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//Laws
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using = new /obj/screen/ai/state_laws()
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using.screen_loc = ui_ai_state_laws
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using.hud = src
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static_inventory += using
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//PDA message
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using = new /obj/screen/ai/pda_msg_send()
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using.screen_loc = ui_ai_pda_send
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using.hud = src
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static_inventory += using
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//PDA log
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using = new /obj/screen/ai/pda_msg_show()
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using.screen_loc = ui_ai_pda_log
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using.hud = src
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static_inventory += using
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//Take image
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using = new /obj/screen/ai/image_take()
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using.screen_loc = ui_ai_take_picture
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using.hud = src
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static_inventory += using
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//View images
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using = new /obj/screen/ai/image_view()
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using.screen_loc = ui_ai_view_images
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using.hud = src
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static_inventory += using
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//Medical/Security sensors
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using = new /obj/screen/ai/sensors()
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using.screen_loc = ui_ai_sensor
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using.hud = src
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static_inventory += using
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//Multicamera mode
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using = new /obj/screen/ai/multicam()
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using.screen_loc = ui_ai_multicam
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using.hud = src
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static_inventory += using
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//Add multicamera camera
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using = new /obj/screen/ai/add_multicam()
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using.screen_loc = ui_ai_add_multicam
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using.hud = src
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static_inventory += using
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@@ -43,18 +43,20 @@
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using.icon = ui_style
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using.icon_state = "swap_1"
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using.screen_loc = ui_swaphand_position(owner,1)
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using.hud = src
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static_inventory += using
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using = new /obj/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_2"
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using.screen_loc = ui_swaphand_position(owner,2)
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using.hud = src
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static_inventory += using
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using = new /obj/screen/act_intent/alien()
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using.icon_state = mymob.a_intent
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static_inventory += using
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action_intent = using
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action_intent = new /obj/screen/act_intent/alien()
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action_intent.icon_state = mymob.a_intent
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action_intent.hud = src
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static_inventory += action_intent
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if(isalienhunter(mymob))
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var/mob/living/carbon/alien/humanoid/hunter/H = mymob
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@@ -64,43 +66,52 @@
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using = new/obj/screen/language_menu
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using.screen_loc = ui_alien_language_menu
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using.hud = src
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static_inventory += using
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using = new /obj/screen/drop()
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using.icon = ui_style
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using.screen_loc = ui_drop_throw
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using.hud = src
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static_inventory += using
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using = new /obj/screen/resist()
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using.icon = ui_style
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using.screen_loc = ui_pull_resist
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using.hud = src
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hotkeybuttons += using
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throw_icon = new /obj/screen/throw_catch()
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throw_icon.icon = ui_style
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throw_icon.screen_loc = ui_drop_throw
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throw_icon.hud = src
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hotkeybuttons += throw_icon
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = ui_style
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pull_icon.update_icon(mymob)
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pull_icon.hud = src
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pull_icon.update_icon()
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pull_icon.screen_loc = ui_pull_resist
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static_inventory += pull_icon
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//begin indicators
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healths = new /obj/screen/healths/alien()
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healths.hud = src
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infodisplay += healths
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alien_plasma_display = new /obj/screen/alien/plasma_display()
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alien_plasma_display.hud = src
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infodisplay += alien_plasma_display
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if(!isalienqueen(mymob))
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alien_queen_finder = new /obj/screen/alien/alien_queen_finder
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alien_queen_finder.hud = src
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infodisplay += alien_queen_finder
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zone_select = new /obj/screen/zone_sel/alien()
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zone_select.update_icon(mymob)
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zone_select.hud = src
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zone_select.update_icon()
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static_inventory += zone_select
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for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
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@@ -5,26 +5,32 @@
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..()
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var/obj/screen/using
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using = new /obj/screen/act_intent/alien()
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using.icon_state = mymob.a_intent
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static_inventory += using
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action_intent = using
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action_intent = new /obj/screen/act_intent/alien()
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action_intent.icon_state = mymob.a_intent
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action_intent.hud = src
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static_inventory += action_intent
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healths = new /obj/screen/healths/alien()
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healths.hud = src
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infodisplay += healths
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alien_queen_finder = new /obj/screen/alien/alien_queen_finder()
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alien_queen_finder.hud = src
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infodisplay += alien_queen_finder
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = 'icons/mob/screen_alien.dmi'
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pull_icon.update_icon(mymob)
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pull_icon.hud = src
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pull_icon.update_icon()
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pull_icon.screen_loc = ui_pull_resist
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hotkeybuttons += pull_icon
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using = new/obj/screen/language_menu
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using.screen_loc = ui_alien_language_menu
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using.hud = src
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static_inventory += using
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zone_select = new /obj/screen/zone_sel/alien()
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zone_select.update_icon(mymob)
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zone_select.hud = src
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zone_select.update_icon()
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static_inventory += zone_select
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@@ -133,17 +133,21 @@
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blobpwrdisplay.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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blobpwrdisplay.layer = ABOVE_HUD_LAYER
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blobpwrdisplay.plane = ABOVE_HUD_PLANE
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blobpwrdisplay.hud = src
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infodisplay += blobpwrdisplay
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healths = new /obj/screen/healths/blob()
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healths.hud = src
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infodisplay += healths
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using = new /obj/screen/blob/BlobHelp()
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using.screen_loc = "WEST:6,NORTH:-3"
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using.hud = src
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static_inventory += using
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using = new /obj/screen/blob/JumpToNode()
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using.screen_loc = ui_inventory
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using.hud = src
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static_inventory += using
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using = new /obj/screen/blob/JumpToCore()
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@@ -153,18 +157,22 @@
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using = new /obj/screen/blob/Blobbernaut()
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using.screen_loc = ui_belt
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using.hud = src
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static_inventory += using
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using = new /obj/screen/blob/ResourceBlob()
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using.screen_loc = ui_back
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using.hud = src
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static_inventory += using
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using = new /obj/screen/blob/NodeBlob()
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using.screen_loc = ui_hand_position(2)
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using.hud = src
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static_inventory += using
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using = new /obj/screen/blob/FactoryBlob()
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using.screen_loc = ui_hand_position(1)
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using.hud = src
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static_inventory += using
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using = new /obj/screen/blob/ReadaptChemical()
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@@ -174,4 +182,5 @@
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using = new /obj/screen/blob/RelocateCore()
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using.screen_loc = ui_storage2
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using.hud = src
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static_inventory += using
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@@ -3,7 +3,9 @@
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..()
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blobpwrdisplay = new /obj/screen/healths/blob/naut/core()
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blobpwrdisplay.hud = src
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infodisplay += blobpwrdisplay
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healths = new /obj/screen/healths/blob/naut()
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healths.hud = src
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infodisplay += healths
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@@ -5,9 +5,11 @@
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..()
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = ui_style
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pull_icon.update_icon(mymob)
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pull_icon.hud = src
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pull_icon.update_icon()
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pull_icon.screen_loc = ui_construct_pull
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static_inventory += pull_icon
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healths = new /obj/screen/healths/construct()
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healths.hud = src
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infodisplay += healths
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@@ -9,11 +9,13 @@
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using = new /obj/screen/drop()
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using.icon = ui_style
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using.screen_loc = ui_drone_drop
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using.hud = src
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static_inventory += using
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = ui_style
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pull_icon.update_icon(mymob)
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pull_icon.hud = src
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pull_icon.update_icon()
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pull_icon.screen_loc = ui_drone_pull
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static_inventory += pull_icon
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@@ -26,6 +28,7 @@
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using.screen_loc = ui_swaphand_position(owner,1)
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using.layer = HUD_LAYER
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using.plane = HUD_PLANE
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using.hud = src
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static_inventory += using
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using = new /obj/screen/inventory()
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@@ -35,14 +38,19 @@
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using.screen_loc = ui_swaphand_position(owner,2)
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using.layer = HUD_LAYER
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using.plane = HUD_PLANE
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using.hud = src
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static_inventory += using
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zone_select = new /obj/screen/zone_sel()
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zone_select.icon = ui_style
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zone_select.update_icon(mymob)
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zone_select.hud = src
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zone_select.update_icon()
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lingchemdisplay = new /obj/screen/ling/chems()
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lingchemdisplay.hud = src
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devilsouldisplay = new /obj/screen/devil/soul_counter
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devilsouldisplay.hud = src
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infodisplay += devilsouldisplay
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@@ -6,11 +6,13 @@
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using = new /obj/screen/drop()
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using.icon = ui_style
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using.screen_loc = ui_drone_drop
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using.hud = src
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static_inventory += using
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = ui_style
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pull_icon.update_icon(mymob)
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pull_icon.hud = src
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pull_icon.update_icon()
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pull_icon.screen_loc = ui_drone_pull
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static_inventory += pull_icon
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@@ -20,12 +22,14 @@
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using.icon = ui_style
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using.icon_state = "swap_1_m"
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using.screen_loc = ui_swaphand_position(owner,1)
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using.hud = src
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static_inventory += using
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using = new /obj/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_2"
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using.screen_loc = ui_swaphand_position(owner,2)
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using.hud = src
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static_inventory += using
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if(mymob.possible_a_intents)
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@@ -36,16 +40,19 @@
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action_intent = new /obj/screen/act_intent
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action_intent.icon = ui_style
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action_intent.icon_state = mymob.a_intent
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action_intent.hud = src
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static_inventory += action_intent
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zone_select = new /obj/screen/zone_sel()
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zone_select.icon = ui_style
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zone_select.update_icon(mymob)
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zone_select.hud = src
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zone_select.update_icon()
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static_inventory += zone_select
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using = new /obj/screen/area_creator
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using.icon = ui_style
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using.hud = src
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static_inventory += using
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mymob.client.screen = list()
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+95
-89
@@ -1,89 +1,95 @@
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/obj/screen/ghost
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icon = 'icons/mob/screen_ghost.dmi'
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/obj/screen/ghost/MouseEntered()
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flick(icon_state + "_anim", src)
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/obj/screen/ghost/jumptomob
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name = "Jump to mob"
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icon_state = "jumptomob"
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/obj/screen/ghost/jumptomob/Click()
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var/mob/dead/observer/G = usr
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G.jumptomob()
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/obj/screen/ghost/orbit
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name = "Orbit"
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icon_state = "orbit"
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/obj/screen/ghost/orbit/Click()
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var/mob/dead/observer/G = usr
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G.follow()
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/obj/screen/ghost/reenter_corpse
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name = "Reenter corpse"
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icon_state = "reenter_corpse"
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/obj/screen/ghost/reenter_corpse/Click()
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var/mob/dead/observer/G = usr
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G.reenter_corpse()
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/obj/screen/ghost/teleport
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name = "Teleport"
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icon_state = "teleport"
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/obj/screen/ghost/teleport/Click()
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var/mob/dead/observer/G = usr
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G.dead_tele()
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/obj/screen/ghost/pai
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name = "pAI Candidate"
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icon_state = "pai"
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/obj/screen/ghost/pai/Click()
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var/mob/dead/observer/G = usr
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G.register_pai()
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/datum/hud/ghost/New(mob/owner)
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..()
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var/obj/screen/using
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using = new /obj/screen/ghost/jumptomob()
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using.screen_loc = ui_ghost_jumptomob
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static_inventory += using
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using = new /obj/screen/ghost/orbit()
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using.screen_loc = ui_ghost_orbit
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static_inventory += using
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using = new /obj/screen/ghost/reenter_corpse()
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using.screen_loc = ui_ghost_reenter_corpse
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static_inventory += using
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using = new /obj/screen/ghost/teleport()
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using.screen_loc = ui_ghost_teleport
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static_inventory += using
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using = new /obj/screen/ghost/pai()
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using.screen_loc = ui_ghost_pai
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static_inventory += using
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using = new /obj/screen/language_menu
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using.icon = ui_style
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static_inventory += using
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/datum/hud/ghost/show_hud(version = 0, mob/viewmob)
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// don't show this HUD if observing; show the HUD of the observee
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var/mob/dead/observer/O = mymob
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if (istype(O) && O.observetarget)
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plane_masters_update()
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return FALSE
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||||
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||||
. = ..()
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||||
if(!.)
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||||
return
|
||||
var/mob/screenmob = viewmob || mymob
|
||||
if(!screenmob.client.prefs.ghost_hud)
|
||||
screenmob.client.screen -= static_inventory
|
||||
else
|
||||
screenmob.client.screen += static_inventory
|
||||
/obj/screen/ghost
|
||||
icon = 'icons/mob/screen_ghost.dmi'
|
||||
|
||||
/obj/screen/ghost/MouseEntered()
|
||||
flick(icon_state + "_anim", src)
|
||||
|
||||
/obj/screen/ghost/jumptomob
|
||||
name = "Jump to mob"
|
||||
icon_state = "jumptomob"
|
||||
|
||||
/obj/screen/ghost/jumptomob/Click()
|
||||
var/mob/dead/observer/G = usr
|
||||
G.jumptomob()
|
||||
|
||||
/obj/screen/ghost/orbit
|
||||
name = "Orbit"
|
||||
icon_state = "orbit"
|
||||
|
||||
/obj/screen/ghost/orbit/Click()
|
||||
var/mob/dead/observer/G = usr
|
||||
G.follow()
|
||||
|
||||
/obj/screen/ghost/reenter_corpse
|
||||
name = "Reenter corpse"
|
||||
icon_state = "reenter_corpse"
|
||||
|
||||
/obj/screen/ghost/reenter_corpse/Click()
|
||||
var/mob/dead/observer/G = usr
|
||||
G.reenter_corpse()
|
||||
|
||||
/obj/screen/ghost/teleport
|
||||
name = "Teleport"
|
||||
icon_state = "teleport"
|
||||
|
||||
/obj/screen/ghost/teleport/Click()
|
||||
var/mob/dead/observer/G = usr
|
||||
G.dead_tele()
|
||||
|
||||
/obj/screen/ghost/pai
|
||||
name = "pAI Candidate"
|
||||
icon_state = "pai"
|
||||
|
||||
/obj/screen/ghost/pai/Click()
|
||||
var/mob/dead/observer/G = usr
|
||||
G.register_pai()
|
||||
|
||||
/datum/hud/ghost/New(mob/owner)
|
||||
..()
|
||||
var/obj/screen/using
|
||||
|
||||
using = new /obj/screen/ghost/jumptomob()
|
||||
using.screen_loc = ui_ghost_jumptomob
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ghost/orbit()
|
||||
using.screen_loc = ui_ghost_orbit
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ghost/reenter_corpse()
|
||||
using.screen_loc = ui_ghost_reenter_corpse
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ghost/teleport()
|
||||
using.screen_loc = ui_ghost_teleport
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ghost/pai()
|
||||
using.screen_loc = ui_ghost_pai
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/language_menu
|
||||
using.icon = ui_style
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
/datum/hud/ghost/show_hud(version = 0, mob/viewmob)
|
||||
// don't show this HUD if observing; show the HUD of the observee
|
||||
var/mob/dead/observer/O = mymob
|
||||
if (istype(O) && O.observetarget)
|
||||
plane_masters_update()
|
||||
return FALSE
|
||||
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/mob/screenmob = viewmob || mymob
|
||||
if(!screenmob.client.prefs.ghost_hud)
|
||||
screenmob.client.screen -= static_inventory
|
||||
else
|
||||
screenmob.client.screen += static_inventory
|
||||
|
||||
@@ -4,26 +4,32 @@
|
||||
var/obj/screen/using
|
||||
|
||||
healths = new /obj/screen/healths/guardian()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
using = new /obj/screen/guardian/Manifest()
|
||||
using.screen_loc = ui_hand_position(2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/guardian/Recall()
|
||||
using.screen_loc = ui_hand_position(1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new owner.toggle_button_type()
|
||||
using.screen_loc = ui_storage1
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/guardian/ToggleLight()
|
||||
using.screen_loc = ui_inventory
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/guardian/Communicate()
|
||||
using.screen_loc = ui_back
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
/datum/hud/dextrous/guardian/New(mob/living/simple_animal/hostile/guardian/owner) //for a dextrous guardian
|
||||
|
||||
+298
-295
@@ -1,295 +1,298 @@
|
||||
/*
|
||||
The hud datum
|
||||
Used to show and hide huds for all the different mob types,
|
||||
including inventories and item quick actions.
|
||||
*/
|
||||
|
||||
// The default UI style is the first one in the list
|
||||
GLOBAL_LIST_INIT(available_ui_styles, list(
|
||||
"Midnight" = 'icons/mob/screen_midnight.dmi',
|
||||
"Retro" = 'icons/mob/screen_retro.dmi',
|
||||
"Plasmafire" = 'icons/mob/screen_plasmafire.dmi',
|
||||
"Slimecore" = 'icons/mob/screen_slimecore.dmi',
|
||||
"Operative" = 'icons/mob/screen_operative.dmi',
|
||||
"Clockwork" = 'icons/mob/screen_clockwork.dmi',
|
||||
"Kinaris" = 'icons/mob/screen_kinaris.dmi',
|
||||
))
|
||||
|
||||
/proc/ui_style2icon(ui_style)
|
||||
return GLOB.available_ui_styles[ui_style] || GLOB.available_ui_styles[GLOB.available_ui_styles[1]]
|
||||
|
||||
/datum/hud
|
||||
var/mob/mymob
|
||||
|
||||
var/hud_shown = TRUE //Used for the HUD toggle (F12)
|
||||
var/hud_version = HUD_STYLE_STANDARD //Current displayed version of the HUD
|
||||
var/inventory_shown = FALSE //Equipped item inventory
|
||||
var/hotkey_ui_hidden = FALSE //This is to hide the buttons that can be used via hotkeys. (hotkeybuttons list of buttons)
|
||||
|
||||
var/obj/screen/ling/chems/lingchemdisplay
|
||||
var/obj/screen/ling/sting/lingstingdisplay
|
||||
|
||||
var/obj/screen/blobpwrdisplay
|
||||
|
||||
var/obj/screen/alien_plasma_display
|
||||
var/obj/screen/alien_queen_finder
|
||||
|
||||
var/obj/screen/devil/soul_counter/devilsouldisplay
|
||||
|
||||
var/obj/screen/action_intent
|
||||
var/obj/screen/zone_select
|
||||
var/obj/screen/pull_icon
|
||||
var/obj/screen/rest_icon
|
||||
var/obj/screen/throw_icon
|
||||
var/obj/screen/module_store_icon
|
||||
|
||||
var/list/static_inventory = list() //the screen objects which are static
|
||||
var/list/toggleable_inventory = list() //the screen objects which can be hidden
|
||||
var/list/obj/screen/hotkeybuttons = list() //the buttons that can be used via hotkeys
|
||||
var/list/infodisplay = list() //the screen objects that display mob info (health, alien plasma, etc...)
|
||||
var/list/screenoverlays = list() //the screen objects used as whole screen overlays (flash, damageoverlay, etc...)
|
||||
var/list/inv_slots[SLOTS_AMT] // /obj/screen/inventory objects, ordered by their slot ID.
|
||||
var/list/hand_slots // /obj/screen/inventory/hand objects, assoc list of "[held_index]" = object
|
||||
var/list/obj/screen/plane_master/plane_masters = list() // see "appearance_flags" in the ref, assoc list of "[plane]" = object
|
||||
|
||||
var/obj/screen/movable/action_button/hide_toggle/hide_actions_toggle
|
||||
var/action_buttons_hidden = FALSE
|
||||
|
||||
var/obj/screen/healths
|
||||
var/obj/screen/healthdoll
|
||||
var/obj/screen/internals
|
||||
|
||||
// subtypes can override this to force a specific UI style
|
||||
var/ui_style
|
||||
|
||||
/datum/hud/New(mob/owner)
|
||||
mymob = owner
|
||||
|
||||
if (!ui_style)
|
||||
// will fall back to the default if any of these are null
|
||||
ui_style = ui_style2icon(owner.client && owner.client.prefs && owner.client.prefs.UI_style)
|
||||
|
||||
hide_actions_toggle = new
|
||||
hide_actions_toggle.InitialiseIcon(src)
|
||||
if(mymob.client)
|
||||
hide_actions_toggle.locked = mymob.client.prefs.buttons_locked
|
||||
|
||||
hand_slots = list()
|
||||
|
||||
for(var/mytype in subtypesof(/obj/screen/plane_master))
|
||||
var/obj/screen/plane_master/instance = new mytype()
|
||||
plane_masters["[instance.plane]"] = instance
|
||||
instance.backdrop(mymob)
|
||||
|
||||
/datum/hud/Destroy()
|
||||
if(mymob.hud_used == src)
|
||||
mymob.hud_used = null
|
||||
|
||||
QDEL_NULL(hide_actions_toggle)
|
||||
QDEL_NULL(module_store_icon)
|
||||
QDEL_LIST(static_inventory)
|
||||
|
||||
inv_slots.Cut()
|
||||
action_intent = null
|
||||
zone_select = null
|
||||
pull_icon = null
|
||||
|
||||
QDEL_LIST(toggleable_inventory)
|
||||
QDEL_LIST(hotkeybuttons)
|
||||
throw_icon = null
|
||||
QDEL_LIST(infodisplay)
|
||||
|
||||
healths = null
|
||||
healthdoll = null
|
||||
internals = null
|
||||
lingchemdisplay = null
|
||||
devilsouldisplay = null
|
||||
lingstingdisplay = null
|
||||
blobpwrdisplay = null
|
||||
alien_plasma_display = null
|
||||
alien_queen_finder = null
|
||||
|
||||
QDEL_LIST_ASSOC_VAL(plane_masters)
|
||||
QDEL_LIST(screenoverlays)
|
||||
mymob = null
|
||||
|
||||
return ..()
|
||||
|
||||
/mob
|
||||
var/hud_type = /datum/hud
|
||||
|
||||
/mob/proc/create_mob_hud()
|
||||
if(!client || hud_used)
|
||||
return
|
||||
hud_used = new hud_type(src)
|
||||
update_sight()
|
||||
SEND_SIGNAL(src, COMSIG_MOB_HUD_CREATED)
|
||||
|
||||
//Version denotes which style should be displayed. blank or 0 means "next version"
|
||||
/datum/hud/proc/show_hud(version = 0, mob/viewmob)
|
||||
if(!ismob(mymob))
|
||||
return FALSE
|
||||
var/mob/screenmob = viewmob || mymob
|
||||
if(!screenmob.client)
|
||||
return FALSE
|
||||
|
||||
screenmob.client.screen = list()
|
||||
screenmob.client.apply_clickcatcher()
|
||||
|
||||
var/display_hud_version = version
|
||||
if(!display_hud_version) //If 0 or blank, display the next hud version
|
||||
display_hud_version = hud_version + 1
|
||||
if(display_hud_version > HUD_VERSIONS) //If the requested version number is greater than the available versions, reset back to the first version
|
||||
display_hud_version = 1
|
||||
|
||||
switch(display_hud_version)
|
||||
if(HUD_STYLE_STANDARD) //Default HUD
|
||||
hud_shown = TRUE //Governs behavior of other procs
|
||||
if(static_inventory.len)
|
||||
screenmob.client.screen += static_inventory
|
||||
if(toggleable_inventory.len && screenmob.hud_used && screenmob.hud_used.inventory_shown)
|
||||
screenmob.client.screen += toggleable_inventory
|
||||
if(hotkeybuttons.len && !hotkey_ui_hidden)
|
||||
screenmob.client.screen += hotkeybuttons
|
||||
if(infodisplay.len)
|
||||
screenmob.client.screen += infodisplay
|
||||
|
||||
screenmob.client.screen += hide_actions_toggle
|
||||
|
||||
if(action_intent)
|
||||
action_intent.screen_loc = initial(action_intent.screen_loc) //Restore intent selection to the original position
|
||||
|
||||
if(HUD_STYLE_REDUCED) //Reduced HUD
|
||||
hud_shown = FALSE //Governs behavior of other procs
|
||||
if(static_inventory.len)
|
||||
screenmob.client.screen -= static_inventory
|
||||
if(toggleable_inventory.len)
|
||||
screenmob.client.screen -= toggleable_inventory
|
||||
if(hotkeybuttons.len)
|
||||
screenmob.client.screen -= hotkeybuttons
|
||||
if(infodisplay.len)
|
||||
screenmob.client.screen += infodisplay
|
||||
|
||||
//These ones are a part of 'static_inventory', 'toggleable_inventory' or 'hotkeybuttons' but we want them to stay
|
||||
for(var/h in hand_slots)
|
||||
var/obj/screen/hand = hand_slots[h]
|
||||
if(hand)
|
||||
screenmob.client.screen += hand
|
||||
if(action_intent)
|
||||
screenmob.client.screen += action_intent //we want the intent switcher visible
|
||||
action_intent.screen_loc = ui_acti_alt //move this to the alternative position, where zone_select usually is.
|
||||
|
||||
if(HUD_STYLE_NOHUD) //No HUD
|
||||
hud_shown = FALSE //Governs behavior of other procs
|
||||
if(static_inventory.len)
|
||||
screenmob.client.screen -= static_inventory
|
||||
if(toggleable_inventory.len)
|
||||
screenmob.client.screen -= toggleable_inventory
|
||||
if(hotkeybuttons.len)
|
||||
screenmob.client.screen -= hotkeybuttons
|
||||
if(infodisplay.len)
|
||||
screenmob.client.screen -= infodisplay
|
||||
|
||||
hud_version = display_hud_version
|
||||
persistent_inventory_update(screenmob)
|
||||
screenmob.update_action_buttons(1)
|
||||
reorganize_alerts()
|
||||
screenmob.reload_fullscreen()
|
||||
update_parallax_pref(screenmob)
|
||||
|
||||
// ensure observers get an accurate and up-to-date view
|
||||
if (!viewmob)
|
||||
plane_masters_update()
|
||||
for(var/M in mymob.observers)
|
||||
show_hud(hud_version, M)
|
||||
else if (viewmob.hud_used)
|
||||
viewmob.hud_used.plane_masters_update()
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/hud/proc/plane_masters_update()
|
||||
// Plane masters are always shown to OUR mob, never to observers
|
||||
for(var/thing in plane_masters)
|
||||
var/obj/screen/plane_master/PM = plane_masters[thing]
|
||||
PM.backdrop(mymob)
|
||||
mymob.client.screen += PM
|
||||
|
||||
/datum/hud/human/show_hud(version = 0,mob/viewmob)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/mob/screenmob = viewmob || mymob
|
||||
hidden_inventory_update(screenmob)
|
||||
|
||||
/datum/hud/robot/show_hud(version = 0, mob/viewmob)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
update_robot_modules_display()
|
||||
|
||||
/datum/hud/proc/hidden_inventory_update()
|
||||
return
|
||||
|
||||
/datum/hud/proc/persistent_inventory_update(mob/viewer)
|
||||
if(!mymob)
|
||||
return
|
||||
|
||||
/datum/hud/proc/update_ui_style(new_ui_style)
|
||||
// do nothing if overridden by a subtype or already on that style
|
||||
if (initial(ui_style) || ui_style == new_ui_style)
|
||||
return
|
||||
|
||||
for(var/atom/item in static_inventory + toggleable_inventory + hotkeybuttons + infodisplay + screenoverlays + inv_slots)
|
||||
if (item.icon == ui_style)
|
||||
item.icon = new_ui_style
|
||||
|
||||
ui_style = new_ui_style
|
||||
build_hand_slots()
|
||||
hide_actions_toggle.InitialiseIcon(src)
|
||||
|
||||
//Triggered when F12 is pressed (Unless someone changed something in the DMF)
|
||||
/mob/verb/button_pressed_F12()
|
||||
set name = "F12"
|
||||
set hidden = TRUE
|
||||
|
||||
if(hud_used && client)
|
||||
hud_used.show_hud() //Shows the next hud preset
|
||||
to_chat(usr, "<span class ='info'>Switched HUD mode. Press F12 to toggle.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class ='warning'>This mob type does not use a HUD.</span>")
|
||||
|
||||
|
||||
//(re)builds the hand ui slots, throwing away old ones
|
||||
//not really worth jugglying existing ones so we just scrap+rebuild
|
||||
//9/10 this is only called once per mob and only for 2 hands
|
||||
/datum/hud/proc/build_hand_slots()
|
||||
for(var/h in hand_slots)
|
||||
var/obj/screen/inventory/hand/H = hand_slots[h]
|
||||
if(H)
|
||||
static_inventory -= H
|
||||
hand_slots = list()
|
||||
var/obj/screen/inventory/hand/hand_box
|
||||
for(var/i in 1 to mymob.held_items.len)
|
||||
hand_box = new /obj/screen/inventory/hand()
|
||||
hand_box.name = mymob.get_held_index_name(i)
|
||||
hand_box.icon = ui_style
|
||||
hand_box.icon_state = "hand_[mymob.held_index_to_dir(i)]"
|
||||
hand_box.screen_loc = ui_hand_position(i)
|
||||
hand_box.held_index = i
|
||||
hand_slots["[i]"] = hand_box
|
||||
hand_box.hud = src
|
||||
static_inventory += hand_box
|
||||
hand_box.update_icon()
|
||||
|
||||
var/i = 1
|
||||
for(var/obj/screen/swap_hand/SH in static_inventory)
|
||||
SH.screen_loc = ui_swaphand_position(mymob,!(i % 2) ? 2: 1)
|
||||
i++
|
||||
for(var/obj/screen/human/equip/E in static_inventory)
|
||||
E.screen_loc = ui_equip_position(mymob)
|
||||
|
||||
if(ismob(mymob) && mymob.hud_used == src)
|
||||
show_hud(hud_version)
|
||||
|
||||
/datum/hud/proc/update_locked_slots()
|
||||
return
|
||||
/*
|
||||
The hud datum
|
||||
Used to show and hide huds for all the different mob types,
|
||||
including inventories and item quick actions.
|
||||
*/
|
||||
|
||||
// The default UI style is the first one in the list
|
||||
GLOBAL_LIST_INIT(available_ui_styles, list(
|
||||
"Midnight" = 'icons/mob/screen_midnight.dmi',
|
||||
"Retro" = 'icons/mob/screen_retro.dmi',
|
||||
"Plasmafire" = 'icons/mob/screen_plasmafire.dmi',
|
||||
"Slimecore" = 'icons/mob/screen_slimecore.dmi',
|
||||
"Operative" = 'icons/mob/screen_operative.dmi',
|
||||
"Clockwork" = 'icons/mob/screen_clockwork.dmi',
|
||||
"Kinaris" = 'icons/mob/screen_kinaris.dmi',
|
||||
))
|
||||
|
||||
/proc/ui_style2icon(ui_style)
|
||||
return GLOB.available_ui_styles[ui_style] || GLOB.available_ui_styles[GLOB.available_ui_styles[1]]
|
||||
|
||||
/datum/hud
|
||||
var/mob/mymob
|
||||
|
||||
var/hud_shown = TRUE //Used for the HUD toggle (F12)
|
||||
var/hud_version = HUD_STYLE_STANDARD //Current displayed version of the HUD
|
||||
var/inventory_shown = FALSE //Equipped item inventory
|
||||
var/hotkey_ui_hidden = FALSE //This is to hide the buttons that can be used via hotkeys. (hotkeybuttons list of buttons)
|
||||
|
||||
var/obj/screen/ling/chems/lingchemdisplay
|
||||
var/obj/screen/ling/sting/lingstingdisplay
|
||||
|
||||
var/obj/screen/blobpwrdisplay
|
||||
|
||||
var/obj/screen/alien_plasma_display
|
||||
var/obj/screen/alien_queen_finder
|
||||
|
||||
var/obj/screen/devil/soul_counter/devilsouldisplay
|
||||
|
||||
var/obj/screen/action_intent
|
||||
var/obj/screen/zone_select
|
||||
var/obj/screen/pull_icon
|
||||
var/obj/screen/rest_icon
|
||||
var/obj/screen/throw_icon
|
||||
var/obj/screen/module_store_icon
|
||||
|
||||
var/list/static_inventory = list() //the screen objects which are static
|
||||
var/list/toggleable_inventory = list() //the screen objects which can be hidden
|
||||
var/list/obj/screen/hotkeybuttons = list() //the buttons that can be used via hotkeys
|
||||
var/list/infodisplay = list() //the screen objects that display mob info (health, alien plasma, etc...)
|
||||
var/list/screenoverlays = list() //the screen objects used as whole screen overlays (flash, damageoverlay, etc...)
|
||||
var/list/inv_slots[SLOTS_AMT] // /obj/screen/inventory objects, ordered by their slot ID.
|
||||
var/list/hand_slots // /obj/screen/inventory/hand objects, assoc list of "[held_index]" = object
|
||||
var/list/obj/screen/plane_master/plane_masters = list() // see "appearance_flags" in the ref, assoc list of "[plane]" = object
|
||||
|
||||
var/obj/screen/movable/action_button/hide_toggle/hide_actions_toggle
|
||||
var/action_buttons_hidden = FALSE
|
||||
|
||||
var/obj/screen/healths
|
||||
var/obj/screen/healthdoll
|
||||
var/obj/screen/internals
|
||||
|
||||
// subtypes can override this to force a specific UI style
|
||||
var/ui_style
|
||||
|
||||
//Citadel stuff
|
||||
var/obj/screen/arousal
|
||||
|
||||
/datum/hud/New(mob/owner)
|
||||
mymob = owner
|
||||
|
||||
if (!ui_style)
|
||||
// will fall back to the default if any of these are null
|
||||
ui_style = ui_style2icon(owner.client && owner.client.prefs && owner.client.prefs.UI_style)
|
||||
|
||||
hide_actions_toggle = new
|
||||
hide_actions_toggle.InitialiseIcon(src)
|
||||
if(mymob.client)
|
||||
hide_actions_toggle.locked = mymob.client.prefs.buttons_locked
|
||||
|
||||
hand_slots = list()
|
||||
|
||||
for(var/mytype in subtypesof(/obj/screen/plane_master))
|
||||
var/obj/screen/plane_master/instance = new mytype()
|
||||
plane_masters["[instance.plane]"] = instance
|
||||
instance.backdrop(mymob)
|
||||
|
||||
/datum/hud/Destroy()
|
||||
if(mymob.hud_used == src)
|
||||
mymob.hud_used = null
|
||||
|
||||
QDEL_NULL(hide_actions_toggle)
|
||||
QDEL_NULL(module_store_icon)
|
||||
QDEL_LIST(static_inventory)
|
||||
|
||||
inv_slots.Cut()
|
||||
action_intent = null
|
||||
zone_select = null
|
||||
pull_icon = null
|
||||
|
||||
QDEL_LIST(toggleable_inventory)
|
||||
QDEL_LIST(hotkeybuttons)
|
||||
throw_icon = null
|
||||
QDEL_LIST(infodisplay)
|
||||
|
||||
healths = null
|
||||
healthdoll = null
|
||||
internals = null
|
||||
lingchemdisplay = null
|
||||
devilsouldisplay = null
|
||||
lingstingdisplay = null
|
||||
blobpwrdisplay = null
|
||||
alien_plasma_display = null
|
||||
alien_queen_finder = null
|
||||
|
||||
QDEL_LIST_ASSOC_VAL(plane_masters)
|
||||
QDEL_LIST(screenoverlays)
|
||||
mymob = null
|
||||
|
||||
return ..()
|
||||
|
||||
/mob
|
||||
var/hud_type = /datum/hud
|
||||
|
||||
/mob/proc/create_mob_hud()
|
||||
if(!client || hud_used)
|
||||
return
|
||||
hud_used = new hud_type(src)
|
||||
update_sight()
|
||||
SEND_SIGNAL(src, COMSIG_MOB_HUD_CREATED)
|
||||
|
||||
//Version denotes which style should be displayed. blank or 0 means "next version"
|
||||
/datum/hud/proc/show_hud(version = 0, mob/viewmob)
|
||||
if(!ismob(mymob))
|
||||
return FALSE
|
||||
var/mob/screenmob = viewmob || mymob
|
||||
if(!screenmob.client)
|
||||
return FALSE
|
||||
|
||||
screenmob.client.screen = list()
|
||||
screenmob.client.apply_clickcatcher()
|
||||
|
||||
var/display_hud_version = version
|
||||
if(!display_hud_version) //If 0 or blank, display the next hud version
|
||||
display_hud_version = hud_version + 1
|
||||
if(display_hud_version > HUD_VERSIONS) //If the requested version number is greater than the available versions, reset back to the first version
|
||||
display_hud_version = 1
|
||||
|
||||
switch(display_hud_version)
|
||||
if(HUD_STYLE_STANDARD) //Default HUD
|
||||
hud_shown = TRUE //Governs behavior of other procs
|
||||
if(static_inventory.len)
|
||||
screenmob.client.screen += static_inventory
|
||||
if(toggleable_inventory.len && screenmob.hud_used && screenmob.hud_used.inventory_shown)
|
||||
screenmob.client.screen += toggleable_inventory
|
||||
if(hotkeybuttons.len && !hotkey_ui_hidden)
|
||||
screenmob.client.screen += hotkeybuttons
|
||||
if(infodisplay.len)
|
||||
screenmob.client.screen += infodisplay
|
||||
|
||||
screenmob.client.screen += hide_actions_toggle
|
||||
|
||||
if(action_intent)
|
||||
action_intent.screen_loc = initial(action_intent.screen_loc) //Restore intent selection to the original position
|
||||
|
||||
if(HUD_STYLE_REDUCED) //Reduced HUD
|
||||
hud_shown = FALSE //Governs behavior of other procs
|
||||
if(static_inventory.len)
|
||||
screenmob.client.screen -= static_inventory
|
||||
if(toggleable_inventory.len)
|
||||
screenmob.client.screen -= toggleable_inventory
|
||||
if(hotkeybuttons.len)
|
||||
screenmob.client.screen -= hotkeybuttons
|
||||
if(infodisplay.len)
|
||||
screenmob.client.screen += infodisplay
|
||||
|
||||
//These ones are a part of 'static_inventory', 'toggleable_inventory' or 'hotkeybuttons' but we want them to stay
|
||||
for(var/h in hand_slots)
|
||||
var/obj/screen/hand = hand_slots[h]
|
||||
if(hand)
|
||||
screenmob.client.screen += hand
|
||||
if(action_intent)
|
||||
screenmob.client.screen += action_intent //we want the intent switcher visible
|
||||
action_intent.screen_loc = ui_acti_alt //move this to the alternative position, where zone_select usually is.
|
||||
|
||||
if(HUD_STYLE_NOHUD) //No HUD
|
||||
hud_shown = FALSE //Governs behavior of other procs
|
||||
if(static_inventory.len)
|
||||
screenmob.client.screen -= static_inventory
|
||||
if(toggleable_inventory.len)
|
||||
screenmob.client.screen -= toggleable_inventory
|
||||
if(hotkeybuttons.len)
|
||||
screenmob.client.screen -= hotkeybuttons
|
||||
if(infodisplay.len)
|
||||
screenmob.client.screen -= infodisplay
|
||||
|
||||
hud_version = display_hud_version
|
||||
persistent_inventory_update(screenmob)
|
||||
screenmob.update_action_buttons(1)
|
||||
reorganize_alerts()
|
||||
screenmob.reload_fullscreen()
|
||||
update_parallax_pref(screenmob)
|
||||
|
||||
// ensure observers get an accurate and up-to-date view
|
||||
if (!viewmob)
|
||||
plane_masters_update()
|
||||
for(var/M in mymob.observers)
|
||||
show_hud(hud_version, M)
|
||||
else if (viewmob.hud_used)
|
||||
viewmob.hud_used.plane_masters_update()
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/hud/proc/plane_masters_update()
|
||||
// Plane masters are always shown to OUR mob, never to observers
|
||||
for(var/thing in plane_masters)
|
||||
var/obj/screen/plane_master/PM = plane_masters[thing]
|
||||
PM.backdrop(mymob)
|
||||
mymob.client.screen += PM
|
||||
|
||||
/datum/hud/human/show_hud(version = 0,mob/viewmob)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/mob/screenmob = viewmob || mymob
|
||||
hidden_inventory_update(screenmob)
|
||||
|
||||
/datum/hud/robot/show_hud(version = 0, mob/viewmob)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
update_robot_modules_display()
|
||||
|
||||
/datum/hud/proc/hidden_inventory_update()
|
||||
return
|
||||
|
||||
/datum/hud/proc/persistent_inventory_update(mob/viewer)
|
||||
if(!mymob)
|
||||
return
|
||||
|
||||
/datum/hud/proc/update_ui_style(new_ui_style)
|
||||
// do nothing if overridden by a subtype or already on that style
|
||||
if (initial(ui_style) || ui_style == new_ui_style)
|
||||
return
|
||||
|
||||
for(var/atom/item in static_inventory + toggleable_inventory + hotkeybuttons + infodisplay + screenoverlays + inv_slots)
|
||||
if (item.icon == ui_style)
|
||||
item.icon = new_ui_style
|
||||
|
||||
ui_style = new_ui_style
|
||||
build_hand_slots()
|
||||
hide_actions_toggle.InitialiseIcon(src)
|
||||
|
||||
//Triggered when F12 is pressed (Unless someone changed something in the DMF)
|
||||
/mob/verb/button_pressed_F12()
|
||||
set name = "F12"
|
||||
set hidden = TRUE
|
||||
|
||||
if(hud_used && client)
|
||||
hud_used.show_hud() //Shows the next hud preset
|
||||
to_chat(usr, "<span class ='info'>Switched HUD mode. Press F12 to toggle.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class ='warning'>This mob type does not use a HUD.</span>")
|
||||
|
||||
|
||||
//(re)builds the hand ui slots, throwing away old ones
|
||||
//not really worth jugglying existing ones so we just scrap+rebuild
|
||||
//9/10 this is only called once per mob and only for 2 hands
|
||||
/datum/hud/proc/build_hand_slots()
|
||||
for(var/h in hand_slots)
|
||||
var/obj/screen/inventory/hand/H = hand_slots[h]
|
||||
if(H)
|
||||
static_inventory -= H
|
||||
hand_slots = list()
|
||||
var/obj/screen/inventory/hand/hand_box
|
||||
for(var/i in 1 to mymob.held_items.len)
|
||||
hand_box = new /obj/screen/inventory/hand()
|
||||
hand_box.name = mymob.get_held_index_name(i)
|
||||
hand_box.icon = ui_style
|
||||
hand_box.icon_state = "hand_[mymob.held_index_to_dir(i)]"
|
||||
hand_box.screen_loc = ui_hand_position(i)
|
||||
hand_box.held_index = i
|
||||
hand_slots["[i]"] = hand_box
|
||||
hand_box.hud = src
|
||||
static_inventory += hand_box
|
||||
hand_box.update_icon()
|
||||
|
||||
var/i = 1
|
||||
for(var/obj/screen/swap_hand/SH in static_inventory)
|
||||
SH.screen_loc = ui_swaphand_position(mymob,!(i % 2) ? 2: 1)
|
||||
i++
|
||||
for(var/obj/screen/human/equip/E in static_inventory)
|
||||
E.screen_loc = ui_equip_position(mymob)
|
||||
|
||||
if(ismob(mymob) && mymob.hud_used == src)
|
||||
show_hud(hud_version)
|
||||
|
||||
/datum/hud/proc/update_locked_slots()
|
||||
return
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
/datum/hud
|
||||
var/obj/screen/arousal
|
||||
+519
-490
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,16 @@
|
||||
/datum/hud/lavaland_elite
|
||||
ui_style = 'icons/mob/screen_elite.dmi'
|
||||
|
||||
/datum/hud/lavaland_elite/New(mob/living/simple_animal/hostile/asteroid/elite)
|
||||
..()
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_living_pull
|
||||
static_inventory += pull_icon
|
||||
|
||||
healths = new /obj/screen/healths/lavaland_elite()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
+165
-151
@@ -1,151 +1,165 @@
|
||||
/datum/hud/monkey/New(mob/living/carbon/monkey/owner)
|
||||
..()
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
action_intent = new /obj/screen/act_intent()
|
||||
action_intent.icon = ui_style
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.screen_loc = ui_acti
|
||||
static_inventory += action_intent
|
||||
|
||||
using = new /obj/screen/mov_intent()
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
static_inventory += using
|
||||
|
||||
using = new/obj/screen/language_menu
|
||||
using.icon = ui_style
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drop_throw
|
||||
static_inventory += using
|
||||
|
||||
build_hand_slots()
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_1_m" //extra wide!
|
||||
using.screen_loc = ui_swaphand_position(owner,1)
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_2"
|
||||
using.screen_loc = ui_swaphand_position(owner,2)
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "mask"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "mask"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_monkey_mask
|
||||
inv_box.slot_id = SLOT_WEAR_MASK
|
||||
static_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "neck"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "neck"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_monkey_neck
|
||||
inv_box.slot_id = SLOT_NECK
|
||||
static_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "head"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "head"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_monkey_head
|
||||
inv_box.slot_id = SLOT_HEAD
|
||||
static_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "back"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "back"
|
||||
inv_box.screen_loc = ui_monkey_back
|
||||
inv_box.slot_id = SLOT_BACK
|
||||
static_inventory += inv_box
|
||||
|
||||
throw_icon = new /obj/screen/throw_catch()
|
||||
throw_icon.icon = ui_style
|
||||
throw_icon.screen_loc = ui_drop_throw
|
||||
hotkeybuttons += throw_icon
|
||||
|
||||
internals = new /obj/screen/internals()
|
||||
infodisplay += internals
|
||||
|
||||
healths = new /obj/screen/healths()
|
||||
infodisplay += healths
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.screen_loc = ui_pull_resist
|
||||
static_inventory += pull_icon
|
||||
|
||||
lingchemdisplay = new /obj/screen/ling/chems()
|
||||
infodisplay += lingchemdisplay
|
||||
|
||||
lingstingdisplay = new /obj/screen/ling/sting()
|
||||
infodisplay += lingstingdisplay
|
||||
|
||||
|
||||
zone_select = new /obj/screen/zone_sel()
|
||||
zone_select.icon = ui_style
|
||||
zone_select.update_icon(mymob)
|
||||
static_inventory += zone_select
|
||||
|
||||
mymob.client.screen = list()
|
||||
|
||||
using = new /obj/screen/resist()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_pull_resist
|
||||
hotkeybuttons += using
|
||||
|
||||
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
|
||||
if(inv.slot_id)
|
||||
inv.hud = src
|
||||
inv_slots[inv.slot_id] = inv
|
||||
inv.update_icon()
|
||||
|
||||
/datum/hud/monkey/persistent_inventory_update()
|
||||
if(!mymob)
|
||||
return
|
||||
var/mob/living/carbon/monkey/M = mymob
|
||||
|
||||
if(hud_shown)
|
||||
if(M.back)
|
||||
M.back.screen_loc = ui_monkey_back
|
||||
M.client.screen += M.back
|
||||
if(M.wear_mask)
|
||||
M.wear_mask.screen_loc = ui_monkey_mask
|
||||
M.client.screen += M.wear_mask
|
||||
if(M.wear_neck)
|
||||
M.wear_neck.screen_loc = ui_monkey_neck
|
||||
M.client.screen += M.wear_neck
|
||||
if(M.head)
|
||||
M.head.screen_loc = ui_monkey_head
|
||||
M.client.screen += M.head
|
||||
else
|
||||
if(M.back)
|
||||
M.back.screen_loc = null
|
||||
if(M.wear_mask)
|
||||
M.wear_mask.screen_loc = null
|
||||
if(M.head)
|
||||
M.head.screen_loc = null
|
||||
|
||||
if(hud_version != HUD_STYLE_NOHUD)
|
||||
for(var/obj/item/I in M.held_items)
|
||||
I.screen_loc = ui_hand_position(M.get_held_index_of_item(I))
|
||||
M.client.screen += I
|
||||
else
|
||||
for(var/obj/item/I in M.held_items)
|
||||
I.screen_loc = null
|
||||
M.client.screen -= I
|
||||
/datum/hud/monkey/New(mob/living/carbon/monkey/owner)
|
||||
..()
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
action_intent = new /obj/screen/act_intent()
|
||||
action_intent.icon = ui_style
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.screen_loc = ui_acti
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
using = new /obj/screen/mov_intent()
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new/obj/screen/language_menu
|
||||
using.icon = ui_style
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
build_hand_slots()
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_1_m" //extra wide!
|
||||
using.screen_loc = ui_swaphand_position(owner,1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_2"
|
||||
using.screen_loc = ui_swaphand_position(owner,2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "mask"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "mask"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_monkey_mask
|
||||
inv_box.slot_id = SLOT_WEAR_MASK
|
||||
static_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "neck"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "neck"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_monkey_neck
|
||||
inv_box.slot_id = SLOT_NECK
|
||||
static_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "head"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "head"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_monkey_head
|
||||
inv_box.slot_id = SLOT_HEAD
|
||||
static_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "back"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "back"
|
||||
inv_box.screen_loc = ui_monkey_back
|
||||
inv_box.slot_id = SLOT_BACK
|
||||
static_inventory += inv_box
|
||||
|
||||
throw_icon = new /obj/screen/throw_catch()
|
||||
throw_icon.icon = ui_style
|
||||
throw_icon.screen_loc = ui_drop_throw
|
||||
throw_icon.hud = src
|
||||
hotkeybuttons += throw_icon
|
||||
|
||||
internals = new /obj/screen/internals()
|
||||
internals.hud = src
|
||||
infodisplay += internals
|
||||
|
||||
healths = new /obj/screen/healths()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.screen_loc = ui_pull_resist
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
static_inventory += pull_icon
|
||||
|
||||
lingchemdisplay = new /obj/screen/ling/chems()
|
||||
lingchemdisplay.hud = src
|
||||
infodisplay += lingchemdisplay
|
||||
|
||||
lingstingdisplay = new /obj/screen/ling/sting()
|
||||
lingstingdisplay.hud = src
|
||||
infodisplay += lingstingdisplay
|
||||
|
||||
|
||||
zone_select = new /obj/screen/zone_sel()
|
||||
zone_select.icon = ui_style
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
mymob.client.screen = list()
|
||||
|
||||
using = new /obj/screen/resist()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_pull_resist
|
||||
using.hud = src
|
||||
hotkeybuttons += using
|
||||
|
||||
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
|
||||
if(inv.slot_id)
|
||||
inv.hud = src
|
||||
inv_slots[inv.slot_id] = inv
|
||||
inv.update_icon()
|
||||
|
||||
/datum/hud/monkey/persistent_inventory_update()
|
||||
if(!mymob)
|
||||
return
|
||||
var/mob/living/carbon/monkey/M = mymob
|
||||
|
||||
if(hud_shown)
|
||||
if(M.back)
|
||||
M.back.screen_loc = ui_monkey_back
|
||||
M.client.screen += M.back
|
||||
if(M.wear_mask)
|
||||
M.wear_mask.screen_loc = ui_monkey_mask
|
||||
M.client.screen += M.wear_mask
|
||||
if(M.wear_neck)
|
||||
M.wear_neck.screen_loc = ui_monkey_neck
|
||||
M.client.screen += M.wear_neck
|
||||
if(M.head)
|
||||
M.head.screen_loc = ui_monkey_head
|
||||
M.client.screen += M.head
|
||||
else
|
||||
if(M.back)
|
||||
M.back.screen_loc = null
|
||||
if(M.wear_mask)
|
||||
M.wear_mask.screen_loc = null
|
||||
if(M.head)
|
||||
M.head.screen_loc = null
|
||||
|
||||
if(hud_version != HUD_STYLE_NOHUD)
|
||||
for(var/obj/item/I in M.held_items)
|
||||
I.screen_loc = ui_hand_position(M.get_held_index_of_item(I))
|
||||
M.client.screen += I
|
||||
else
|
||||
for(var/obj/item/I in M.held_items)
|
||||
I.screen_loc = null
|
||||
M.client.screen -= I
|
||||
|
||||
@@ -3,4 +3,5 @@
|
||||
..()
|
||||
|
||||
healths = new /obj/screen/healths/revenant()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
+287
-272
@@ -1,272 +1,287 @@
|
||||
/obj/screen/robot
|
||||
icon = 'icons/mob/screen_cyborg.dmi'
|
||||
|
||||
/obj/screen/robot/module
|
||||
name = "cyborg module"
|
||||
icon_state = "nomod"
|
||||
|
||||
/obj/screen/robot/Click()
|
||||
if(isobserver(usr))
|
||||
return 1
|
||||
|
||||
/obj/screen/robot/module/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
if(R.module.type != /obj/item/robot_module)
|
||||
R.hud_used.toggle_show_robot_modules()
|
||||
return 1
|
||||
R.pick_module()
|
||||
|
||||
/obj/screen/robot/module1
|
||||
name = "module1"
|
||||
icon_state = "inv1"
|
||||
|
||||
/obj/screen/robot/module1/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.toggle_module(1)
|
||||
|
||||
/obj/screen/robot/module2
|
||||
name = "module2"
|
||||
icon_state = "inv2"
|
||||
|
||||
/obj/screen/robot/module2/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.toggle_module(2)
|
||||
|
||||
/obj/screen/robot/module3
|
||||
name = "module3"
|
||||
icon_state = "inv3"
|
||||
|
||||
/obj/screen/robot/module3/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.toggle_module(3)
|
||||
|
||||
/obj/screen/robot/radio
|
||||
name = "radio"
|
||||
icon_state = "radio"
|
||||
|
||||
/obj/screen/robot/radio/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.radio.interact(R)
|
||||
|
||||
/obj/screen/robot/store
|
||||
name = "store"
|
||||
icon_state = "store"
|
||||
|
||||
/obj/screen/robot/store/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.uneq_active()
|
||||
|
||||
/obj/screen/robot/lamp
|
||||
name = "headlamp"
|
||||
icon_state = "lamp0"
|
||||
|
||||
/obj/screen/robot/lamp/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.control_headlamp()
|
||||
|
||||
/obj/screen/robot/thrusters
|
||||
name = "ion thrusters"
|
||||
icon_state = "ionpulse0"
|
||||
|
||||
/obj/screen/robot/thrusters/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.toggle_ionpulse()
|
||||
|
||||
/datum/hud/robot
|
||||
ui_style = 'icons/mob/screen_cyborg.dmi'
|
||||
|
||||
/datum/hud/robot/New(mob/owner)
|
||||
..()
|
||||
var/mob/living/silicon/robot/mymobR = mymob
|
||||
var/obj/screen/using
|
||||
|
||||
using = new/obj/screen/language_menu
|
||||
using.screen_loc = ui_borg_language_menu
|
||||
static_inventory += using
|
||||
|
||||
//Radio
|
||||
using = new /obj/screen/robot/radio()
|
||||
using.screen_loc = ui_borg_radio
|
||||
static_inventory += using
|
||||
|
||||
//Module select
|
||||
using = new /obj/screen/robot/module1()
|
||||
using.screen_loc = ui_inv1
|
||||
static_inventory += using
|
||||
mymobR.inv1 = using
|
||||
|
||||
using = new /obj/screen/robot/module2()
|
||||
using.screen_loc = ui_inv2
|
||||
static_inventory += using
|
||||
mymobR.inv2 = using
|
||||
|
||||
using = new /obj/screen/robot/module3()
|
||||
using.screen_loc = ui_inv3
|
||||
static_inventory += using
|
||||
mymobR.inv3 = using
|
||||
|
||||
//End of module select
|
||||
|
||||
//Photography stuff
|
||||
using = new /obj/screen/ai/image_take()
|
||||
using.screen_loc = ui_borg_camera
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ai/image_view()
|
||||
using.screen_loc = ui_borg_album
|
||||
static_inventory += using
|
||||
|
||||
//Sec/Med HUDs
|
||||
using = new /obj/screen/ai/sensors()
|
||||
using.screen_loc = ui_borg_sensor
|
||||
static_inventory += using
|
||||
|
||||
//Headlamp control
|
||||
using = new /obj/screen/robot/lamp()
|
||||
using.screen_loc = ui_borg_lamp
|
||||
static_inventory += using
|
||||
mymobR.lamp_button = using
|
||||
|
||||
//Thrusters
|
||||
using = new /obj/screen/robot/thrusters()
|
||||
using.screen_loc = ui_borg_thrusters
|
||||
static_inventory += using
|
||||
mymobR.thruster_button = using
|
||||
|
||||
//Intent
|
||||
action_intent = new /obj/screen/act_intent/robot()
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
static_inventory += action_intent
|
||||
|
||||
//Health
|
||||
healths = new /obj/screen/healths/robot()
|
||||
infodisplay += healths
|
||||
|
||||
//Installed Module
|
||||
mymobR.hands = new /obj/screen/robot/module()
|
||||
mymobR.hands.screen_loc = ui_borg_module
|
||||
static_inventory += mymobR.hands
|
||||
|
||||
//Store
|
||||
module_store_icon = new /obj/screen/robot/store()
|
||||
module_store_icon.screen_loc = ui_borg_store
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.screen_loc = ui_borg_pull
|
||||
hotkeybuttons += pull_icon
|
||||
|
||||
|
||||
zone_select = new /obj/screen/zone_sel/robot()
|
||||
zone_select.update_icon(mymob)
|
||||
static_inventory += zone_select
|
||||
|
||||
|
||||
/datum/hud/proc/toggle_show_robot_modules()
|
||||
if(!iscyborg(mymob))
|
||||
return
|
||||
|
||||
var/mob/living/silicon/robot/R = mymob
|
||||
|
||||
R.shown_robot_modules = !R.shown_robot_modules
|
||||
update_robot_modules_display()
|
||||
|
||||
/datum/hud/proc/update_robot_modules_display(mob/viewer)
|
||||
if(!iscyborg(mymob))
|
||||
return
|
||||
|
||||
var/mob/living/silicon/robot/R = mymob
|
||||
|
||||
var/mob/screenmob = viewer || R
|
||||
|
||||
if(!R.module)
|
||||
return
|
||||
|
||||
if(!R.client)
|
||||
return
|
||||
|
||||
if(R.shown_robot_modules && screenmob.hud_used.hud_shown)
|
||||
//Modules display is shown
|
||||
screenmob.client.screen += module_store_icon //"store" icon
|
||||
|
||||
if(!R.module.modules)
|
||||
to_chat(usr, "<span class='danger'>Selected module has no modules to select</span>")
|
||||
return
|
||||
|
||||
if(!R.robot_modules_background)
|
||||
return
|
||||
|
||||
var/display_rows = CEILING(length(R.module.get_inactive_modules()) / 8, 1)
|
||||
R.robot_modules_background.screen_loc = "CENTER-4:16,SOUTH+1:7 to CENTER+3:16,SOUTH+[display_rows]:7"
|
||||
screenmob.client.screen += R.robot_modules_background
|
||||
|
||||
var/x = -4 //Start at CENTER-4,SOUTH+1
|
||||
var/y = 1
|
||||
|
||||
for(var/atom/movable/A in R.module.get_inactive_modules())
|
||||
//Module is not currently active
|
||||
screenmob.client.screen += A
|
||||
if(x < 0)
|
||||
A.screen_loc = "CENTER[x]:16,SOUTH+[y]:7"
|
||||
else
|
||||
A.screen_loc = "CENTER+[x]:16,SOUTH+[y]:7"
|
||||
A.layer = ABOVE_HUD_LAYER
|
||||
A.plane = ABOVE_HUD_PLANE
|
||||
|
||||
x++
|
||||
if(x == 4)
|
||||
x = -4
|
||||
y++
|
||||
|
||||
else
|
||||
//Modules display is hidden
|
||||
screenmob.client.screen -= module_store_icon //"store" icon
|
||||
|
||||
for(var/atom/A in R.module.get_inactive_modules())
|
||||
//Module is not currently active
|
||||
screenmob.client.screen -= A
|
||||
R.shown_robot_modules = 0
|
||||
screenmob.client.screen -= R.robot_modules_background
|
||||
|
||||
/datum/hud/robot/persistent_inventory_update(mob/viewer)
|
||||
if(!mymob)
|
||||
return
|
||||
var/mob/living/silicon/robot/R = mymob
|
||||
|
||||
var/mob/screenmob = viewer || R
|
||||
|
||||
if(screenmob.hud_used)
|
||||
if(screenmob.hud_used.hud_shown)
|
||||
for(var/i in 1 to R.held_items.len)
|
||||
var/obj/item/I = R.held_items[i]
|
||||
if(I)
|
||||
switch(i)
|
||||
if(1)
|
||||
I.screen_loc = ui_inv1
|
||||
if(2)
|
||||
I.screen_loc = ui_inv2
|
||||
if(3)
|
||||
I.screen_loc = ui_inv3
|
||||
else
|
||||
return
|
||||
screenmob.client.screen += I
|
||||
else
|
||||
for(var/obj/item/I in R.held_items)
|
||||
screenmob.client.screen -= I
|
||||
/obj/screen/robot
|
||||
icon = 'icons/mob/screen_cyborg.dmi'
|
||||
|
||||
/obj/screen/robot/module
|
||||
name = "cyborg module"
|
||||
icon_state = "nomod"
|
||||
|
||||
/obj/screen/robot/Click()
|
||||
if(isobserver(usr))
|
||||
return 1
|
||||
|
||||
/obj/screen/robot/module/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
if(R.module.type != /obj/item/robot_module)
|
||||
R.hud_used.toggle_show_robot_modules()
|
||||
return 1
|
||||
R.pick_module()
|
||||
|
||||
/obj/screen/robot/module1
|
||||
name = "module1"
|
||||
icon_state = "inv1"
|
||||
|
||||
/obj/screen/robot/module1/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.toggle_module(1)
|
||||
|
||||
/obj/screen/robot/module2
|
||||
name = "module2"
|
||||
icon_state = "inv2"
|
||||
|
||||
/obj/screen/robot/module2/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.toggle_module(2)
|
||||
|
||||
/obj/screen/robot/module3
|
||||
name = "module3"
|
||||
icon_state = "inv3"
|
||||
|
||||
/obj/screen/robot/module3/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.toggle_module(3)
|
||||
|
||||
/obj/screen/robot/radio
|
||||
name = "radio"
|
||||
icon_state = "radio"
|
||||
|
||||
/obj/screen/robot/radio/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.radio.interact(R)
|
||||
|
||||
/obj/screen/robot/store
|
||||
name = "store"
|
||||
icon_state = "store"
|
||||
|
||||
/obj/screen/robot/store/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.uneq_active()
|
||||
|
||||
/obj/screen/robot/lamp
|
||||
name = "headlamp"
|
||||
icon_state = "lamp0"
|
||||
|
||||
/obj/screen/robot/lamp/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.control_headlamp()
|
||||
|
||||
/obj/screen/robot/thrusters
|
||||
name = "ion thrusters"
|
||||
icon_state = "ionpulse0"
|
||||
|
||||
/obj/screen/robot/thrusters/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.toggle_ionpulse()
|
||||
|
||||
/datum/hud/robot
|
||||
ui_style = 'icons/mob/screen_cyborg.dmi'
|
||||
|
||||
/datum/hud/robot/New(mob/owner)
|
||||
..()
|
||||
var/mob/living/silicon/robot/mymobR = mymob
|
||||
var/obj/screen/using
|
||||
|
||||
using = new/obj/screen/language_menu
|
||||
using.screen_loc = ui_borg_language_menu
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Radio
|
||||
using = new /obj/screen/robot/radio()
|
||||
using.screen_loc = ui_borg_radio
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Module select
|
||||
using = new /obj/screen/robot/module1()
|
||||
using.screen_loc = ui_inv1
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.inv1 = using
|
||||
|
||||
using = new /obj/screen/robot/module2()
|
||||
using.screen_loc = ui_inv2
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.inv2 = using
|
||||
|
||||
using = new /obj/screen/robot/module3()
|
||||
using.screen_loc = ui_inv3
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.inv3 = using
|
||||
|
||||
//End of module select
|
||||
|
||||
//Photography stuff
|
||||
using = new /obj/screen/ai/image_take()
|
||||
using.screen_loc = ui_borg_camera
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ai/image_view()
|
||||
using.screen_loc = ui_borg_album
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Sec/Med HUDs
|
||||
using = new /obj/screen/ai/sensors()
|
||||
using.screen_loc = ui_borg_sensor
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Headlamp control
|
||||
using = new /obj/screen/robot/lamp()
|
||||
using.screen_loc = ui_borg_lamp
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.lamp_button = using
|
||||
|
||||
//Thrusters
|
||||
using = new /obj/screen/robot/thrusters()
|
||||
using.screen_loc = ui_borg_thrusters
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.thruster_button = using
|
||||
|
||||
//Intent
|
||||
action_intent = new /obj/screen/act_intent/robot()
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
//Health
|
||||
healths = new /obj/screen/healths/robot()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
//Installed Module
|
||||
mymobR.hands = new /obj/screen/robot/module()
|
||||
mymobR.hands.screen_loc = ui_borg_module
|
||||
static_inventory += mymobR.hands
|
||||
|
||||
//Store
|
||||
module_store_icon = new /obj/screen/robot/store()
|
||||
module_store_icon.hud = src
|
||||
module_store_icon.screen_loc = ui_borg_store
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_borg_pull
|
||||
hotkeybuttons += pull_icon
|
||||
|
||||
|
||||
zone_select = new /obj/screen/zone_sel/robot()
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
|
||||
/datum/hud/proc/toggle_show_robot_modules()
|
||||
if(!iscyborg(mymob))
|
||||
return
|
||||
|
||||
var/mob/living/silicon/robot/R = mymob
|
||||
|
||||
R.shown_robot_modules = !R.shown_robot_modules
|
||||
update_robot_modules_display()
|
||||
|
||||
/datum/hud/proc/update_robot_modules_display(mob/viewer)
|
||||
if(!iscyborg(mymob))
|
||||
return
|
||||
|
||||
var/mob/living/silicon/robot/R = mymob
|
||||
|
||||
var/mob/screenmob = viewer || R
|
||||
|
||||
if(!R.module)
|
||||
return
|
||||
|
||||
if(!R.client)
|
||||
return
|
||||
|
||||
if(R.shown_robot_modules && screenmob.hud_used.hud_shown)
|
||||
//Modules display is shown
|
||||
screenmob.client.screen += module_store_icon //"store" icon
|
||||
|
||||
if(!R.module.modules)
|
||||
to_chat(usr, "<span class='danger'>Selected module has no modules to select</span>")
|
||||
return
|
||||
|
||||
if(!R.robot_modules_background)
|
||||
return
|
||||
|
||||
var/display_rows = CEILING(length(R.module.get_inactive_modules()) / 8, 1)
|
||||
R.robot_modules_background.screen_loc = "CENTER-4:16,SOUTH+1:7 to CENTER+3:16,SOUTH+[display_rows]:7"
|
||||
screenmob.client.screen += R.robot_modules_background
|
||||
|
||||
var/x = -4 //Start at CENTER-4,SOUTH+1
|
||||
var/y = 1
|
||||
|
||||
for(var/atom/movable/A in R.module.get_inactive_modules())
|
||||
//Module is not currently active
|
||||
screenmob.client.screen += A
|
||||
if(x < 0)
|
||||
A.screen_loc = "CENTER[x]:16,SOUTH+[y]:7"
|
||||
else
|
||||
A.screen_loc = "CENTER+[x]:16,SOUTH+[y]:7"
|
||||
A.layer = ABOVE_HUD_LAYER
|
||||
A.plane = ABOVE_HUD_PLANE
|
||||
|
||||
x++
|
||||
if(x == 4)
|
||||
x = -4
|
||||
y++
|
||||
|
||||
else
|
||||
//Modules display is hidden
|
||||
screenmob.client.screen -= module_store_icon //"store" icon
|
||||
|
||||
for(var/atom/A in R.module.get_inactive_modules())
|
||||
//Module is not currently active
|
||||
screenmob.client.screen -= A
|
||||
R.shown_robot_modules = 0
|
||||
screenmob.client.screen -= R.robot_modules_background
|
||||
|
||||
/datum/hud/robot/persistent_inventory_update(mob/viewer)
|
||||
if(!mymob)
|
||||
return
|
||||
var/mob/living/silicon/robot/R = mymob
|
||||
|
||||
var/mob/screenmob = viewer || R
|
||||
|
||||
if(screenmob.hud_used)
|
||||
if(screenmob.hud_used.hud_shown)
|
||||
for(var/i in 1 to R.held_items.len)
|
||||
var/obj/item/I = R.held_items[i]
|
||||
if(I)
|
||||
switch(i)
|
||||
if(1)
|
||||
I.screen_loc = ui_inv1
|
||||
if(2)
|
||||
I.screen_loc = ui_inv2
|
||||
if(3)
|
||||
I.screen_loc = ui_inv3
|
||||
else
|
||||
return
|
||||
screenmob.client.screen += I
|
||||
else
|
||||
for(var/obj/item/I in R.held_items)
|
||||
screenmob.client.screen -= I
|
||||
|
||||
+704
-705
File diff suppressed because it is too large
Load Diff
@@ -69,24 +69,30 @@
|
||||
|
||||
using = new /obj/screen/swarmer/FabricateTrap()
|
||||
using.screen_loc = ui_hand_position(2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/Barricade()
|
||||
using.screen_loc = ui_hand_position(1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/Replicate()
|
||||
using.screen_loc = ui_zonesel
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/RepairSelf()
|
||||
using.screen_loc = ui_storage1
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/ToggleLight()
|
||||
using.screen_loc = ui_back
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/ContactSwarmers()
|
||||
using.screen_loc = ui_inventory
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
@@ -175,9 +175,8 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
block_chance = 50
|
||||
|
||||
/obj/item/twohanded/bostaff/update_icon()
|
||||
/obj/item/twohanded/bostaff/update_icon_state()
|
||||
icon_state = "bostaff[wielded]"
|
||||
return
|
||||
|
||||
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
|
||||
+11
-3
@@ -334,8 +334,13 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
F.update_fire_light(fire)
|
||||
for(var/obj/machinery/light/L in src)
|
||||
L.update()
|
||||
|
||||
/area/proc/update_icon()
|
||||
/**
|
||||
* Update the icon state of the area
|
||||
*
|
||||
* Im not sure what the heck this does, somethign to do with weather being able to set icon
|
||||
* states on areas?? where the heck would that even display?
|
||||
*/
|
||||
/area/update_icon_state()
|
||||
var/weather_icon
|
||||
for(var/V in SSweather.processing)
|
||||
var/datum/weather/W = V
|
||||
@@ -345,7 +350,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
if(!weather_icon)
|
||||
icon_state = null
|
||||
|
||||
/area/space/update_icon()
|
||||
/**
|
||||
* Update the icon of the area (overridden to always be null for space
|
||||
*/
|
||||
/area/space/update_icon_state()
|
||||
icon_state = null
|
||||
|
||||
/*
|
||||
|
||||
+927
-901
File diff suppressed because it is too large
Load Diff
+266
-265
@@ -1,265 +1,266 @@
|
||||
/obj/machinery/button
|
||||
name = "button"
|
||||
desc = "A remote control switch."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "doorctrl"
|
||||
var/skin = "doorctrl"
|
||||
power_channel = ENVIRON
|
||||
var/obj/item/assembly/device
|
||||
var/obj/item/electronics/airlock/board
|
||||
var/device_type = null
|
||||
var/id = null
|
||||
var/initialized_button = 0
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 70)
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 2
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
/obj/machinery/button/Initialize(mapload, ndir = 0, built = 0)
|
||||
. = ..()
|
||||
if(built)
|
||||
setDir(ndir)
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
|
||||
panel_open = TRUE
|
||||
update_icon()
|
||||
|
||||
|
||||
if(!built && !device && device_type)
|
||||
device = new device_type(src)
|
||||
|
||||
src.check_access(null)
|
||||
|
||||
if(req_access.len || req_one_access.len)
|
||||
board = new(src)
|
||||
if(req_access.len)
|
||||
board.accesses = req_access
|
||||
else
|
||||
board.one_access = 1
|
||||
board.accesses = req_one_access
|
||||
|
||||
|
||||
/obj/machinery/button/update_icon()
|
||||
cut_overlays()
|
||||
if(panel_open)
|
||||
icon_state = "button-open"
|
||||
if(device)
|
||||
add_overlay("button-device")
|
||||
if(board)
|
||||
add_overlay("button-board")
|
||||
|
||||
else
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
icon_state = "[skin]-p"
|
||||
else
|
||||
icon_state = skin
|
||||
|
||||
/obj/machinery/button/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(panel_open || allowed(user))
|
||||
default_deconstruction_screwdriver(user, "button-open", "[skin]",W)
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Maintenance Access Denied</span>")
|
||||
flick("[skin]-denied", src)
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(!device && istype(W, /obj/item/assembly))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
|
||||
return
|
||||
device = W
|
||||
to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
|
||||
|
||||
if(!board && istype(W, /obj/item/electronics/airlock))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
|
||||
return
|
||||
board = W
|
||||
if(board.one_access)
|
||||
req_one_access = board.accesses
|
||||
else
|
||||
req_access = board.accesses
|
||||
to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
|
||||
|
||||
if(!device && !board && istype(W, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start unsecuring the button frame...</span>")
|
||||
W.play_tool_sound(src)
|
||||
if(W.use_tool(src, user, 40))
|
||||
to_chat(user, "<span class='notice'>You unsecure the button frame.</span>")
|
||||
transfer_fingerprints_to(new /obj/item/wallframe/button(get_turf(src)))
|
||||
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
qdel(src)
|
||||
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(user.a_intent != INTENT_HARM && !(W.item_flags & NOBLUDGEON))
|
||||
return attack_hand(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/button/emag_act(mob/user)
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
playsound(src, "sparks", 100, 1)
|
||||
obj_flags |= EMAGGED
|
||||
|
||||
/obj/machinery/button/attack_ai(mob/user)
|
||||
if(!panel_open)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/button/attack_robot(mob/user)
|
||||
return attack_ai(user)
|
||||
|
||||
/obj/machinery/button/proc/setup_device()
|
||||
if(id && istype(device, /obj/item/assembly/control))
|
||||
var/obj/item/assembly/control/A = device
|
||||
A.id = id
|
||||
initialized_button = 1
|
||||
|
||||
/obj/machinery/button/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!initialized_button)
|
||||
setup_device()
|
||||
add_fingerprint(user)
|
||||
if(panel_open)
|
||||
if(device || board)
|
||||
if(device)
|
||||
device.forceMove(drop_location())
|
||||
device = null
|
||||
if(board)
|
||||
board.forceMove(drop_location())
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
board = null
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You remove electronics from the button frame.</span>")
|
||||
|
||||
else
|
||||
if(skin == "doorctrl")
|
||||
skin = "launcher"
|
||||
else
|
||||
skin = "doorctrl"
|
||||
to_chat(user, "<span class='notice'>You change the button frame's front panel.</span>")
|
||||
return
|
||||
|
||||
if((stat & (NOPOWER|BROKEN)))
|
||||
return
|
||||
|
||||
if(device && device.next_activate > world.time)
|
||||
return
|
||||
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='danger'>Access Denied</span>")
|
||||
flick("[skin]-denied", src)
|
||||
return
|
||||
|
||||
use_power(5)
|
||||
icon_state = "[skin]1"
|
||||
|
||||
if(device)
|
||||
device.pulsed()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 15)
|
||||
|
||||
/obj/machinery/button/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/button/door
|
||||
name = "door button"
|
||||
desc = "A door remote control switch."
|
||||
var/normaldoorcontrol = FALSE
|
||||
var/specialfunctions = OPEN // Bitflag, see assembly file
|
||||
|
||||
/obj/machinery/button/door/setup_device()
|
||||
if(!device)
|
||||
if(normaldoorcontrol)
|
||||
var/obj/item/assembly/control/airlock/A = new(src)
|
||||
device = A
|
||||
A.specialfunctions = specialfunctions
|
||||
else
|
||||
device = new /obj/item/assembly/control(src)
|
||||
..()
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_toxmix
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_TOXMIX_VENT
|
||||
req_access = list(ACCESS_TOX)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_atmos_main
|
||||
name = "turbine vent control"
|
||||
id = INCINERATOR_ATMOS_MAINVENT
|
||||
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_atmos_aux
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_ATMOS_AUXVENT
|
||||
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_syndicatelava_main
|
||||
name = "turbine vent control"
|
||||
id = INCINERATOR_SYNDICATELAVA_MAINVENT
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_syndicatelava_aux
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_SYNDICATELAVA_AUXVENT
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/button/massdriver
|
||||
name = "mass driver button"
|
||||
desc = "A remote control switch for a mass driver."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/massdriver
|
||||
|
||||
/obj/machinery/button/ignition
|
||||
name = "ignition switch"
|
||||
desc = "A remote control switch for a mounted igniter."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/igniter
|
||||
|
||||
/obj/machinery/button/ignition/incinerator
|
||||
name = "combustion chamber ignition switch"
|
||||
desc = "A remote control switch for the combustion chamber's igniter."
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/toxmix
|
||||
id = INCINERATOR_TOXMIX_IGNITER
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/atmos
|
||||
id = INCINERATOR_ATMOS_IGNITER
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/syndicatelava
|
||||
id = INCINERATOR_SYNDICATELAVA_IGNITER
|
||||
|
||||
/obj/machinery/button/flasher
|
||||
name = "flasher button"
|
||||
desc = "A remote control switch for a mounted flasher."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/flasher
|
||||
|
||||
/obj/machinery/button/crematorium
|
||||
name = "crematorium igniter"
|
||||
desc = "Burn baby burn!"
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/crematorium
|
||||
req_access = list()
|
||||
id = 1
|
||||
|
||||
/obj/item/wallframe/button
|
||||
name = "button frame"
|
||||
desc = "Used for building buttons."
|
||||
icon_state = "button"
|
||||
result_path = /obj/machinery/button
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
/obj/machinery/button
|
||||
name = "button"
|
||||
desc = "A remote control switch."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "doorctrl"
|
||||
var/skin = "doorctrl"
|
||||
power_channel = ENVIRON
|
||||
var/obj/item/assembly/device
|
||||
var/obj/item/electronics/airlock/board
|
||||
var/device_type = null
|
||||
var/id = null
|
||||
var/initialized_button = 0
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 70)
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 2
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
/obj/machinery/button/Initialize(mapload, ndir = 0, built = 0)
|
||||
. = ..()
|
||||
if(built)
|
||||
setDir(ndir)
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
|
||||
panel_open = TRUE
|
||||
update_icon()
|
||||
|
||||
|
||||
if(!built && !device && device_type)
|
||||
device = new device_type(src)
|
||||
|
||||
src.check_access(null)
|
||||
|
||||
if(req_access.len || req_one_access.len)
|
||||
board = new(src)
|
||||
if(req_access.len)
|
||||
board.accesses = req_access
|
||||
else
|
||||
board.one_access = 1
|
||||
board.accesses = req_one_access
|
||||
|
||||
/obj/machinery/button/update_icon_state()
|
||||
if(panel_open)
|
||||
icon_state = "button-open"
|
||||
else if(stat & (NOPOWER|BROKEN))
|
||||
icon_state = "[skin]-p"
|
||||
else
|
||||
icon_state = skin
|
||||
|
||||
/obj/machinery/button/update_overlays()
|
||||
. = ..()
|
||||
if(!panel_open)
|
||||
return
|
||||
if(device)
|
||||
. += "button-device"
|
||||
if(board)
|
||||
. += "button-board"
|
||||
|
||||
/obj/machinery/button/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(panel_open || allowed(user))
|
||||
default_deconstruction_screwdriver(user, "button-open", "[skin]",W)
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Maintenance Access Denied</span>")
|
||||
flick("[skin]-denied", src)
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(!device && istype(W, /obj/item/assembly))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
|
||||
return
|
||||
device = W
|
||||
to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
|
||||
|
||||
if(!board && istype(W, /obj/item/electronics/airlock))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
|
||||
return
|
||||
board = W
|
||||
if(board.one_access)
|
||||
req_one_access = board.accesses
|
||||
else
|
||||
req_access = board.accesses
|
||||
to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
|
||||
|
||||
if(!device && !board && istype(W, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start unsecuring the button frame...</span>")
|
||||
W.play_tool_sound(src)
|
||||
if(W.use_tool(src, user, 40))
|
||||
to_chat(user, "<span class='notice'>You unsecure the button frame.</span>")
|
||||
transfer_fingerprints_to(new /obj/item/wallframe/button(get_turf(src)))
|
||||
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
qdel(src)
|
||||
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(user.a_intent != INTENT_HARM && !(W.item_flags & NOBLUDGEON))
|
||||
return attack_hand(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/button/emag_act(mob/user)
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
playsound(src, "sparks", 100, 1)
|
||||
obj_flags |= EMAGGED
|
||||
|
||||
/obj/machinery/button/attack_ai(mob/user)
|
||||
if(!panel_open)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/button/attack_robot(mob/user)
|
||||
return attack_ai(user)
|
||||
|
||||
/obj/machinery/button/proc/setup_device()
|
||||
if(id && istype(device, /obj/item/assembly/control))
|
||||
var/obj/item/assembly/control/A = device
|
||||
A.id = id
|
||||
initialized_button = 1
|
||||
|
||||
/obj/machinery/button/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!initialized_button)
|
||||
setup_device()
|
||||
add_fingerprint(user)
|
||||
if(panel_open)
|
||||
if(device || board)
|
||||
if(device)
|
||||
device.forceMove(drop_location())
|
||||
device = null
|
||||
if(board)
|
||||
board.forceMove(drop_location())
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
board = null
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You remove electronics from the button frame.</span>")
|
||||
|
||||
else
|
||||
if(skin == "doorctrl")
|
||||
skin = "launcher"
|
||||
else
|
||||
skin = "doorctrl"
|
||||
to_chat(user, "<span class='notice'>You change the button frame's front panel.</span>")
|
||||
return
|
||||
|
||||
if((stat & (NOPOWER|BROKEN)))
|
||||
return
|
||||
|
||||
if(device && device.next_activate > world.time)
|
||||
return
|
||||
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='danger'>Access Denied</span>")
|
||||
flick("[skin]-denied", src)
|
||||
return
|
||||
|
||||
use_power(5)
|
||||
icon_state = "[skin]1"
|
||||
|
||||
if(device)
|
||||
device.pulsed()
|
||||
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 15)
|
||||
|
||||
/obj/machinery/button/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/button/door
|
||||
name = "door button"
|
||||
desc = "A door remote control switch."
|
||||
var/normaldoorcontrol = FALSE
|
||||
var/specialfunctions = OPEN // Bitflag, see assembly file
|
||||
|
||||
/obj/machinery/button/door/setup_device()
|
||||
if(!device)
|
||||
if(normaldoorcontrol)
|
||||
var/obj/item/assembly/control/airlock/A = new(src)
|
||||
device = A
|
||||
A.specialfunctions = specialfunctions
|
||||
else
|
||||
device = new /obj/item/assembly/control(src)
|
||||
..()
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_toxmix
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_TOXMIX_VENT
|
||||
req_access = list(ACCESS_TOX)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_atmos_main
|
||||
name = "turbine vent control"
|
||||
id = INCINERATOR_ATMOS_MAINVENT
|
||||
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_atmos_aux
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_ATMOS_AUXVENT
|
||||
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_syndicatelava_main
|
||||
name = "turbine vent control"
|
||||
id = INCINERATOR_SYNDICATELAVA_MAINVENT
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_syndicatelava_aux
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_SYNDICATELAVA_AUXVENT
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/button/massdriver
|
||||
name = "mass driver button"
|
||||
desc = "A remote control switch for a mass driver."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/massdriver
|
||||
|
||||
/obj/machinery/button/ignition
|
||||
name = "ignition switch"
|
||||
desc = "A remote control switch for a mounted igniter."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/igniter
|
||||
|
||||
/obj/machinery/button/ignition/incinerator
|
||||
name = "combustion chamber ignition switch"
|
||||
desc = "A remote control switch for the combustion chamber's igniter."
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/toxmix
|
||||
id = INCINERATOR_TOXMIX_IGNITER
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/atmos
|
||||
id = INCINERATOR_ATMOS_IGNITER
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/syndicatelava
|
||||
id = INCINERATOR_SYNDICATELAVA_IGNITER
|
||||
|
||||
/obj/machinery/button/flasher
|
||||
name = "flasher button"
|
||||
desc = "A remote control switch for a mounted flasher."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/flasher
|
||||
|
||||
/obj/machinery/button/crematorium
|
||||
name = "crematorium igniter"
|
||||
desc = "Burn baby burn!"
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/crematorium
|
||||
req_access = list()
|
||||
id = 1
|
||||
|
||||
/obj/item/wallframe/button
|
||||
name = "button frame"
|
||||
desc = "Used for building buttons."
|
||||
icon_state = "button"
|
||||
result_path = /obj/machinery/button
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
@@ -292,7 +292,7 @@
|
||||
new /obj/item/stack/cable_coil(loc, 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/camera/update_icon()
|
||||
/obj/machinery/camera/update_icon_state()
|
||||
if(!status)
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
else if (stat & EMPED)
|
||||
|
||||
@@ -38,17 +38,21 @@
|
||||
defib.cell.give(180) //90% efficiency, slightly better than the cell charger's 87.5%
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/defibrillator_mount/update_icon()
|
||||
cut_overlays()
|
||||
if(defib)
|
||||
add_overlay("defib")
|
||||
if(defib.powered)
|
||||
add_overlay(defib.safety ? "online" : "emagged")
|
||||
var/ratio = defib.cell.charge / defib.cell.maxcharge
|
||||
ratio = CEILING(ratio * 4, 1) * 25
|
||||
add_overlay("charge[ratio]")
|
||||
if(clamps_locked)
|
||||
add_overlay("clamps")
|
||||
/obj/machinery/defibrillator_mount/update_overlays()
|
||||
. = ..()
|
||||
if(!defib)
|
||||
return
|
||||
|
||||
. += "defib"
|
||||
|
||||
if(defib.powered)
|
||||
. += (defib.safety ? "online" : "emagged")
|
||||
var/ratio = defib.cell.charge / defib.cell.maxcharge
|
||||
ratio = CEILING(ratio * 4, 1) * 25
|
||||
. += "charge[ratio]"
|
||||
|
||||
if(clamps_locked)
|
||||
. += "clamps"
|
||||
|
||||
/obj/machinery/defibrillator_mount/get_cell()
|
||||
if(defib)
|
||||
|
||||
@@ -464,7 +464,7 @@
|
||||
status = rcd_status
|
||||
delay = rcd_delay
|
||||
if (status == RCD_DECONSTRUCT)
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 11)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 11)
|
||||
delay -= 11
|
||||
icon_state = "rcd_end_reverse"
|
||||
else
|
||||
|
||||
@@ -46,8 +46,7 @@
|
||||
|
||||
/obj/item/defibrillator/update_icon()
|
||||
update_power()
|
||||
update_overlays()
|
||||
update_charge()
|
||||
return ..()
|
||||
|
||||
/obj/item/defibrillator/proc/update_power()
|
||||
if(!QDELETED(cell))
|
||||
@@ -58,23 +57,20 @@
|
||||
else
|
||||
powered = FALSE
|
||||
|
||||
/obj/item/defibrillator/proc/update_overlays()
|
||||
cut_overlays()
|
||||
/obj/item/defibrillator/update_overlays()
|
||||
. = ..()
|
||||
if(!on)
|
||||
add_overlay("[initial(icon_state)]-paddles")
|
||||
. += "[initial(icon_state)]-paddles"
|
||||
if(powered)
|
||||
add_overlay("[initial(icon_state)]-powered")
|
||||
if(!cell)
|
||||
add_overlay("[initial(icon_state)]-nocell")
|
||||
if(!safety)
|
||||
add_overlay("[initial(icon_state)]-emagged")
|
||||
|
||||
/obj/item/defibrillator/proc/update_charge()
|
||||
if(powered) //so it doesn't show charge if it's unpowered
|
||||
. += "[initial(icon_state)]-powered"
|
||||
if(!QDELETED(cell))
|
||||
var/ratio = cell.charge / cell.maxcharge
|
||||
ratio = CEILING(ratio*4, 1) * 25
|
||||
add_overlay("[initial(icon_state)]-charge[ratio]")
|
||||
if(!cell)
|
||||
. += "[initial(icon_state)]-nocell"
|
||||
if(!safety)
|
||||
. += "[initial(icon_state)]-emagged"
|
||||
|
||||
/obj/item/defibrillator/CheckParts(list/parts_list)
|
||||
..()
|
||||
|
||||
@@ -1,237 +1,237 @@
|
||||
/obj/item/transfer_valve
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
name = "tank transfer valve"
|
||||
icon_state = "valve_1"
|
||||
item_state = "ttv"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
|
||||
desc = "Regulates the transfer of air between two tanks."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
var/obj/item/tank/tank_one
|
||||
var/obj/item/tank/tank_two
|
||||
var/obj/item/assembly/attached_device
|
||||
var/mob/attacher = null
|
||||
var/valve_open = FALSE
|
||||
var/toggle = 1
|
||||
|
||||
/obj/item/transfer_valve/IsAssemblyHolder()
|
||||
return TRUE
|
||||
|
||||
/obj/item/transfer_valve/attackby(obj/item/item, mob/user, params)
|
||||
if(istype(item, /obj/item/tank))
|
||||
if(tank_one && tank_two)
|
||||
to_chat(user, "<span class='warning'>There are already two tanks attached, remove one first!</span>")
|
||||
return
|
||||
|
||||
if(!tank_one)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_one = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
else if(!tank_two)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_two = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
|
||||
update_icon()
|
||||
//TODO: Have this take an assemblyholder
|
||||
else if(isassembly(item))
|
||||
var/obj/item/assembly/A = item
|
||||
if(A.secured)
|
||||
to_chat(user, "<span class='notice'>The device is secured.</span>")
|
||||
return
|
||||
if(attached_device)
|
||||
to_chat(user, "<span class='warning'>There is already a device attached to the valve, remove it first!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
attached_device = A
|
||||
to_chat(user, "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>")
|
||||
A.holder = src
|
||||
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
|
||||
|
||||
GLOB.bombers += "[key_name(user)] attached a [item] to a transfer valve."
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] attached a [item] to a transfer valve.")
|
||||
log_game("[key_name(user)] attached a [item] to a transfer valve.")
|
||||
attacher = user
|
||||
return
|
||||
|
||||
//Attached device memes
|
||||
/obj/item/transfer_valve/Move()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.holder_movement()
|
||||
|
||||
/obj/item/transfer_valve/dropped()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.dropped()
|
||||
|
||||
/obj/item/transfer_valve/on_found(mob/finder)
|
||||
if(attached_device)
|
||||
attached_device.on_found(finder)
|
||||
|
||||
/obj/item/transfer_valve/Crossed(atom/movable/AM as mob|obj)
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.Crossed(AM)
|
||||
|
||||
/obj/item/transfer_valve/attack_hand()//Triggers mousetraps
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(attached_device)
|
||||
attached_device.attack_hand()
|
||||
|
||||
//These keep attached devices synced up, for example a TTV with a mouse trap being found in a bag so it's triggered, or moving the TTV with an infrared beam sensor to update the beam's direction.
|
||||
|
||||
|
||||
/obj/item/transfer_valve/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = {"<B> Valve properties: </B>
|
||||
<BR> <B> Attachment one:</B> [tank_one] [tank_one ? "<A href='?src=[REF(src)];tankone=1'>Remove</A>" : ""]
|
||||
<BR> <B> Attachment two:</B> [tank_two] [tank_two ? "<A href='?src=[REF(src)];tanktwo=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve attachment:</B> [attached_device ? "<A href='?src=[REF(src)];device=1'>[attached_device]</A>" : "None"] [attached_device ? "<A href='?src=[REF(src)];rem_device=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve status: </B> [ valve_open ? "<A href='?src=[REF(src)];open=1'>Closed</A> <B>Open</B>" : "<B>Closed</B> <A href='?src=[REF(src)];open=1'>Open</A>"]"}
|
||||
|
||||
var/datum/browser/popup = new(user, "trans_valve", name)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/item/transfer_valve/Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canUseTopic(src))
|
||||
return
|
||||
if(tank_one && href_list["tankone"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_one.forceMove(drop_location())
|
||||
tank_one = null
|
||||
update_icon()
|
||||
else if(tank_two && href_list["tanktwo"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_two.forceMove(drop_location())
|
||||
tank_two = null
|
||||
update_icon()
|
||||
else if(href_list["open"])
|
||||
toggle_valve()
|
||||
else if(attached_device)
|
||||
if(href_list["rem_device"])
|
||||
attached_device.on_detach()
|
||||
attached_device = null
|
||||
update_icon()
|
||||
if(href_list["device"])
|
||||
attached_device.attack_self(usr)
|
||||
|
||||
attack_self(usr)
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/item/transfer_valve/proc/process_activation(obj/item/D)
|
||||
if(toggle)
|
||||
toggle = FALSE
|
||||
toggle_valve()
|
||||
addtimer(CALLBACK(src, .proc/toggle_off), 5) //To stop a signal being spammed from a proxy sensor constantly going off or whatever
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_off()
|
||||
toggle = TRUE
|
||||
|
||||
/obj/item/transfer_valve/update_icon()
|
||||
cut_overlays()
|
||||
underlays = null
|
||||
|
||||
if(!tank_one && !tank_two && !attached_device)
|
||||
icon_state = "valve_1"
|
||||
return
|
||||
icon_state = "valve"
|
||||
|
||||
if(tank_one)
|
||||
add_overlay("[tank_one.icon_state]")
|
||||
if(tank_two)
|
||||
var/icon/J = new(icon, icon_state = "[tank_two.icon_state]")
|
||||
J.Shift(WEST, 13)
|
||||
underlays += J
|
||||
if(attached_device)
|
||||
add_overlay("device")
|
||||
if(istype(attached_device, /obj/item/assembly/infra))
|
||||
var/obj/item/assembly/infra/sensor = attached_device
|
||||
if(sensor.on && sensor.visible)
|
||||
add_overlay("proxy_beam")
|
||||
|
||||
/obj/item/transfer_valve/proc/merge_gases(datum/gas_mixture/target, change_volume = TRUE)
|
||||
var/target_self = FALSE
|
||||
if(!target || (target == tank_one.air_contents))
|
||||
target = tank_two.air_contents
|
||||
if(target == tank_two.air_contents)
|
||||
target_self = TRUE
|
||||
if(change_volume)
|
||||
if(!target_self)
|
||||
target.volume += tank_two.volume
|
||||
target.volume += tank_one.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_one.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
if(!target_self)
|
||||
temp = tank_two.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
|
||||
/obj/item/transfer_valve/proc/split_gases()
|
||||
if (!valve_open || !tank_one || !tank_two)
|
||||
return
|
||||
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_two.air_contents.remove_ratio(ratio1)
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.volume -= tank_one.air_contents.volume
|
||||
|
||||
/*
|
||||
Exadv1: I know this isn't how it's going to work, but this was just to check
|
||||
it explodes properly when it gets a signal (and it does).
|
||||
*/
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_valve()
|
||||
if(!valve_open && tank_one && tank_two)
|
||||
valve_open = TRUE
|
||||
var/turf/bombturf = get_turf(src)
|
||||
|
||||
var/attachment
|
||||
if(attached_device)
|
||||
if(istype(attached_device, /obj/item/assembly/signaler))
|
||||
attachment = "<A HREF='?_src_=holder;[HrefToken()];secrets=list_signalers'>[attached_device]</A>"
|
||||
else
|
||||
attachment = attached_device
|
||||
|
||||
var/admin_attachment_message
|
||||
var/attachment_message
|
||||
if(attachment)
|
||||
admin_attachment_message = " with [attachment] attached by [attacher ? ADMIN_LOOKUPFLW(attacher) : "Unknown"]"
|
||||
attachment_message = " with [attachment] attached by [attacher ? key_name_admin(attacher) : "Unknown"]"
|
||||
|
||||
var/mob/bomber = get_mob_by_key(fingerprintslast)
|
||||
var/admin_bomber_message
|
||||
var/bomber_message
|
||||
if(bomber)
|
||||
admin_bomber_message = " - Last touched by: [ADMIN_LOOKUPFLW(bomber)]"
|
||||
bomber_message = " - Last touched by: [key_name_admin(bomber)]"
|
||||
|
||||
|
||||
var/admin_bomb_message = "Bomb valve opened in [ADMIN_VERBOSEJMP(bombturf)][admin_attachment_message][admin_bomber_message]"
|
||||
GLOB.bombers += admin_bomb_message
|
||||
message_admins(admin_bomb_message, 0, 1)
|
||||
log_game("Bomb valve opened in [AREACOORD(bombturf)][attachment_message][bomber_message]")
|
||||
|
||||
merge_gases()
|
||||
for(var/i in 1 to 6)
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 20 + (i - 1) * 10)
|
||||
|
||||
else if(valve_open && tank_one && tank_two)
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
update_icon()
|
||||
|
||||
// this doesn't do anything but the timer etc. expects it to be here
|
||||
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
/obj/item/transfer_valve/proc/c_state()
|
||||
return
|
||||
/obj/item/transfer_valve
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
name = "tank transfer valve"
|
||||
icon_state = "valve_1"
|
||||
item_state = "ttv"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
|
||||
desc = "Regulates the transfer of air between two tanks."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
var/obj/item/tank/tank_one
|
||||
var/obj/item/tank/tank_two
|
||||
var/obj/item/assembly/attached_device
|
||||
var/mob/attacher = null
|
||||
var/valve_open = FALSE
|
||||
var/toggle = 1
|
||||
|
||||
/obj/item/transfer_valve/IsAssemblyHolder()
|
||||
return TRUE
|
||||
|
||||
/obj/item/transfer_valve/attackby(obj/item/item, mob/user, params)
|
||||
if(istype(item, /obj/item/tank))
|
||||
if(tank_one && tank_two)
|
||||
to_chat(user, "<span class='warning'>There are already two tanks attached, remove one first!</span>")
|
||||
return
|
||||
|
||||
if(!tank_one)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_one = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
else if(!tank_two)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_two = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
|
||||
update_icon()
|
||||
//TODO: Have this take an assemblyholder
|
||||
else if(isassembly(item))
|
||||
var/obj/item/assembly/A = item
|
||||
if(A.secured)
|
||||
to_chat(user, "<span class='notice'>The device is secured.</span>")
|
||||
return
|
||||
if(attached_device)
|
||||
to_chat(user, "<span class='warning'>There is already a device attached to the valve, remove it first!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
attached_device = A
|
||||
to_chat(user, "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>")
|
||||
A.holder = src
|
||||
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
|
||||
|
||||
GLOB.bombers += "[key_name(user)] attached a [item] to a transfer valve."
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] attached a [item] to a transfer valve.")
|
||||
log_game("[key_name(user)] attached a [item] to a transfer valve.")
|
||||
attacher = user
|
||||
return
|
||||
|
||||
//Attached device memes
|
||||
/obj/item/transfer_valve/Move()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.holder_movement()
|
||||
|
||||
/obj/item/transfer_valve/dropped()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.dropped()
|
||||
|
||||
/obj/item/transfer_valve/on_found(mob/finder)
|
||||
if(attached_device)
|
||||
attached_device.on_found(finder)
|
||||
|
||||
/obj/item/transfer_valve/Crossed(atom/movable/AM as mob|obj)
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.Crossed(AM)
|
||||
|
||||
/obj/item/transfer_valve/attack_hand()//Triggers mousetraps
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(attached_device)
|
||||
attached_device.attack_hand()
|
||||
|
||||
//These keep attached devices synced up, for example a TTV with a mouse trap being found in a bag so it's triggered, or moving the TTV with an infrared beam sensor to update the beam's direction.
|
||||
|
||||
|
||||
/obj/item/transfer_valve/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = {"<B> Valve properties: </B>
|
||||
<BR> <B> Attachment one:</B> [tank_one] [tank_one ? "<A href='?src=[REF(src)];tankone=1'>Remove</A>" : ""]
|
||||
<BR> <B> Attachment two:</B> [tank_two] [tank_two ? "<A href='?src=[REF(src)];tanktwo=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve attachment:</B> [attached_device ? "<A href='?src=[REF(src)];device=1'>[attached_device]</A>" : "None"] [attached_device ? "<A href='?src=[REF(src)];rem_device=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve status: </B> [ valve_open ? "<A href='?src=[REF(src)];open=1'>Closed</A> <B>Open</B>" : "<B>Closed</B> <A href='?src=[REF(src)];open=1'>Open</A>"]"}
|
||||
|
||||
var/datum/browser/popup = new(user, "trans_valve", name)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/item/transfer_valve/Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canUseTopic(src))
|
||||
return
|
||||
if(tank_one && href_list["tankone"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_one.forceMove(drop_location())
|
||||
tank_one = null
|
||||
update_icon()
|
||||
else if(tank_two && href_list["tanktwo"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_two.forceMove(drop_location())
|
||||
tank_two = null
|
||||
update_icon()
|
||||
else if(href_list["open"])
|
||||
toggle_valve()
|
||||
else if(attached_device)
|
||||
if(href_list["rem_device"])
|
||||
attached_device.on_detach()
|
||||
attached_device = null
|
||||
update_icon()
|
||||
if(href_list["device"])
|
||||
attached_device.attack_self(usr)
|
||||
|
||||
attack_self(usr)
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/item/transfer_valve/proc/process_activation(obj/item/D)
|
||||
if(toggle)
|
||||
toggle = FALSE
|
||||
toggle_valve()
|
||||
addtimer(CALLBACK(src, .proc/toggle_off), 5) //To stop a signal being spammed from a proxy sensor constantly going off or whatever
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_off()
|
||||
toggle = TRUE
|
||||
|
||||
/obj/item/transfer_valve/update_icon()
|
||||
cut_overlays()
|
||||
underlays = null
|
||||
|
||||
if(!tank_one && !tank_two && !attached_device)
|
||||
icon_state = "valve_1"
|
||||
return
|
||||
icon_state = "valve"
|
||||
|
||||
if(tank_one)
|
||||
add_overlay("[tank_one.icon_state]")
|
||||
if(tank_two)
|
||||
var/icon/J = new(icon, icon_state = "[tank_two.icon_state]")
|
||||
J.Shift(WEST, 13)
|
||||
underlays += J
|
||||
if(attached_device)
|
||||
add_overlay("device")
|
||||
if(istype(attached_device, /obj/item/assembly/infra))
|
||||
var/obj/item/assembly/infra/sensor = attached_device
|
||||
if(sensor.on && sensor.visible)
|
||||
add_overlay("proxy_beam")
|
||||
|
||||
/obj/item/transfer_valve/proc/merge_gases(datum/gas_mixture/target, change_volume = TRUE)
|
||||
var/target_self = FALSE
|
||||
if(!target || (target == tank_one.air_contents))
|
||||
target = tank_two.air_contents
|
||||
if(target == tank_two.air_contents)
|
||||
target_self = TRUE
|
||||
if(change_volume)
|
||||
if(!target_self)
|
||||
target.volume += tank_two.volume
|
||||
target.volume += tank_one.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_one.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
if(!target_self)
|
||||
temp = tank_two.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
|
||||
/obj/item/transfer_valve/proc/split_gases()
|
||||
if (!valve_open || !tank_one || !tank_two)
|
||||
return
|
||||
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_two.air_contents.remove_ratio(ratio1)
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.volume -= tank_one.air_contents.volume
|
||||
|
||||
/*
|
||||
Exadv1: I know this isn't how it's going to work, but this was just to check
|
||||
it explodes properly when it gets a signal (and it does).
|
||||
*/
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_valve()
|
||||
if(!valve_open && tank_one && tank_two)
|
||||
valve_open = TRUE
|
||||
var/turf/bombturf = get_turf(src)
|
||||
|
||||
var/attachment
|
||||
if(attached_device)
|
||||
if(istype(attached_device, /obj/item/assembly/signaler))
|
||||
attachment = "<A HREF='?_src_=holder;[HrefToken()];secrets=list_signalers'>[attached_device]</A>"
|
||||
else
|
||||
attachment = attached_device
|
||||
|
||||
var/admin_attachment_message
|
||||
var/attachment_message
|
||||
if(attachment)
|
||||
admin_attachment_message = " with [attachment] attached by [attacher ? ADMIN_LOOKUPFLW(attacher) : "Unknown"]"
|
||||
attachment_message = " with [attachment] attached by [attacher ? key_name_admin(attacher) : "Unknown"]"
|
||||
|
||||
var/mob/bomber = get_mob_by_key(fingerprintslast)
|
||||
var/admin_bomber_message
|
||||
var/bomber_message
|
||||
if(bomber)
|
||||
admin_bomber_message = " - Last touched by: [ADMIN_LOOKUPFLW(bomber)]"
|
||||
bomber_message = " - Last touched by: [key_name_admin(bomber)]"
|
||||
|
||||
|
||||
var/admin_bomb_message = "Bomb valve opened in [ADMIN_VERBOSEJMP(bombturf)][admin_attachment_message][admin_bomber_message]"
|
||||
GLOB.bombers += admin_bomb_message
|
||||
message_admins(admin_bomb_message, 0, 1)
|
||||
log_game("Bomb valve opened in [AREACOORD(bombturf)][attachment_message][bomber_message]")
|
||||
|
||||
merge_gases()
|
||||
for(var/i in 1 to 6)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 20 + (i - 1) * 10)
|
||||
|
||||
else if(valve_open && tank_one && tank_two)
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
update_icon()
|
||||
|
||||
// this doesn't do anything but the timer etc. expects it to be here
|
||||
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
/obj/item/transfer_valve/proc/c_state()
|
||||
return
|
||||
|
||||
+252
-255
@@ -1,255 +1,252 @@
|
||||
|
||||
/obj
|
||||
var/crit_fail = FALSE
|
||||
animate_movement = 2
|
||||
speech_span = SPAN_ROBOT
|
||||
var/obj_flags = CAN_BE_HIT
|
||||
var/set_obj_flags // ONLY FOR MAPPING: Sets flags from a string list, handled in Initialize. Usage: set_obj_flags = "EMAGGED;!CAN_BE_HIT" to set EMAGGED and clear CAN_BE_HIT.
|
||||
|
||||
var/damtype = BRUTE
|
||||
var/force = 0
|
||||
|
||||
var/datum/armor/armor
|
||||
var/obj_integrity //defaults to max_integrity
|
||||
var/max_integrity = 500
|
||||
var/integrity_failure = 0 //0 if we have no special broken behavior
|
||||
|
||||
var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF
|
||||
|
||||
var/acid_level = 0 //how much acid is on that obj
|
||||
|
||||
var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
|
||||
var/current_skin //the item reskin
|
||||
var/list/unique_reskin //List of options to reskin.
|
||||
var/always_reskinnable = FALSE
|
||||
|
||||
// Access levels, used in modules\jobs\access.dm
|
||||
var/list/req_access
|
||||
var/req_access_txt = "0"
|
||||
var/list/req_one_access
|
||||
var/req_one_access_txt = "0"
|
||||
|
||||
var/renamedByPlayer = FALSE //set when a player uses a pen on a renamable object
|
||||
|
||||
vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of obj in openspace.
|
||||
|
||||
/obj/vv_edit_var(vname, vval)
|
||||
switch(vname)
|
||||
if("anchored")
|
||||
setAnchored(vval)
|
||||
return TRUE
|
||||
if("obj_flags")
|
||||
if ((obj_flags & DANGEROUS_POSSESSION) && !(vval & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
if("control_object")
|
||||
var/obj/O = vval
|
||||
if(istype(O) && (O.obj_flags & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/Initialize()
|
||||
. = ..()
|
||||
if (islist(armor))
|
||||
armor = getArmor(arglist(armor))
|
||||
else if (!armor)
|
||||
armor = getArmor()
|
||||
else if (!istype(armor, /datum/armor))
|
||||
stack_trace("Invalid type [armor.type] found in .armor during /obj Initialize()")
|
||||
|
||||
if(obj_integrity == null)
|
||||
obj_integrity = max_integrity
|
||||
if (set_obj_flags)
|
||||
var/flagslist = splittext(set_obj_flags,";")
|
||||
var/list/string_to_objflag = GLOB.bitfields["obj_flags"]
|
||||
for (var/flag in flagslist)
|
||||
if(flag[1] == "!")
|
||||
flag = copytext(flag, length(flag[1]) + 1) // Get all but the initial !
|
||||
obj_flags &= ~string_to_objflag[flag]
|
||||
else
|
||||
obj_flags |= string_to_objflag[flag]
|
||||
if((obj_flags & ON_BLUEPRINTS) && isturf(loc))
|
||||
var/turf/T = loc
|
||||
T.add_blueprints_preround(src)
|
||||
|
||||
|
||||
/obj/Destroy(force=FALSE)
|
||||
if(!ismachinery(src))
|
||||
STOP_PROCESSING(SSobj, src) // TODO: Have a processing bitflag to reduce on unnecessary loops through the processing lists
|
||||
SStgui.close_uis(src)
|
||||
. = ..()
|
||||
|
||||
/obj/proc/setAnchored(anchorvalue)
|
||||
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
|
||||
anchored = anchorvalue
|
||||
|
||||
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
|
||||
. = ..()
|
||||
if(obj_flags & FROZEN)
|
||||
visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/assume_air(datum/gas_mixture/giver)
|
||||
if(loc)
|
||||
return loc.assume_air(giver)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/remove_air(amount)
|
||||
if(loc)
|
||||
return loc.remove_air(amount)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/return_air()
|
||||
if(loc)
|
||||
return loc.return_air()
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/proc/handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
|
||||
//Return: (NONSTANDARD)
|
||||
// null if object handles breathing logic for lifeform
|
||||
// datum/air_group to tell lifeform to process using that breath return
|
||||
//DEFAULT: Take air from turf to give to have mob process
|
||||
|
||||
if(breath_request>0)
|
||||
var/datum/gas_mixture/environment = return_air()
|
||||
var/breath_percentage = BREATH_VOLUME / environment.return_volume()
|
||||
return remove_air(environment.total_moles() * breath_percentage)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/proc/updateUsrDialog()
|
||||
if((obj_flags & IN_USE) && !(obj_flags & USES_TGUI))
|
||||
var/is_in_use = FALSE
|
||||
var/list/nearby = viewers(1, src)
|
||||
for(var/mob/M in nearby)
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = TRUE
|
||||
ui_interact(M)
|
||||
if(isAI(usr) || iscyborg(usr) || IsAdminGhost(usr))
|
||||
if (!(usr in nearby))
|
||||
if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
|
||||
// check for TK users
|
||||
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(!(usr in nearby))
|
||||
if(usr.client && usr.machine==src)
|
||||
if(H.dna.check_mutation(TK))
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
if (is_in_use)
|
||||
obj_flags |= IN_USE
|
||||
else
|
||||
obj_flags &= ~IN_USE
|
||||
|
||||
/obj/proc/updateDialog(update_viewers = TRUE,update_ais = TRUE)
|
||||
// Check that people are actually using the machine. If not, don't update anymore.
|
||||
if(obj_flags & IN_USE)
|
||||
var/is_in_use = FALSE
|
||||
if(update_viewers)
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = TRUE
|
||||
src.interact(M)
|
||||
var/ai_in_use = FALSE
|
||||
if(update_ais)
|
||||
ai_in_use = AutoUpdateAI(src)
|
||||
|
||||
if(update_viewers && update_ais) //State change is sure only if we check both
|
||||
if(!ai_in_use && !is_in_use)
|
||||
obj_flags &= ~IN_USE
|
||||
|
||||
|
||||
/obj/attack_ghost(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/proc/container_resist(mob/living/user)
|
||||
return
|
||||
|
||||
/obj/proc/update_icon()
|
||||
return
|
||||
|
||||
/mob/proc/unset_machine()
|
||||
if(machine)
|
||||
machine.on_unset_machine(src)
|
||||
machine = null
|
||||
|
||||
//called when the user unsets the machine.
|
||||
/atom/movable/proc/on_unset_machine(mob/user)
|
||||
return
|
||||
|
||||
/mob/proc/set_machine(obj/O)
|
||||
if(src.machine)
|
||||
unset_machine()
|
||||
src.machine = O
|
||||
if(istype(O))
|
||||
O.obj_flags |= IN_USE
|
||||
|
||||
/obj/item/proc/updateSelfDialog()
|
||||
var/mob/M = src.loc
|
||||
if(istype(M) && M.client && M.machine == src)
|
||||
src.attack_self(M)
|
||||
|
||||
/obj/proc/hide(h)
|
||||
return
|
||||
|
||||
/obj/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(!anchored || current_size >= STAGE_FIVE)
|
||||
step_towards(src,S)
|
||||
|
||||
/obj/get_dumping_location(datum/component/storage/source,mob/user)
|
||||
return get_turf(src)
|
||||
|
||||
/obj/proc/CanAStarPass()
|
||||
. = !density
|
||||
|
||||
/obj/proc/check_uplink_validity()
|
||||
return 1
|
||||
|
||||
/obj/proc/intercept_user_move(dir, mob, newLoc, oldLoc)
|
||||
return
|
||||
|
||||
/obj/vv_get_dropdown()
|
||||
. = ..()
|
||||
.["Delete all of type"] = "?_src_=vars;[HrefToken()];delall=[REF(src)]"
|
||||
.["Osay"] = "?_src_=vars;[HrefToken()];osay[REF(src)]"
|
||||
.["Modify armor values"] = "?_src_=vars;[HrefToken()];modarmor=[REF(src)]"
|
||||
|
||||
/obj/examine(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & UNIQUE_RENAME)
|
||||
. += "<span class='notice'>Use a pen on it to rename it or change its description.</span>"
|
||||
if(unique_reskin && (!current_skin || always_reskinnable))
|
||||
. += "<span class='notice'>Alt-click it to reskin it.</span>"
|
||||
|
||||
/obj/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(unique_reskin && (!current_skin || always_reskinnable) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
reskin_obj(user)
|
||||
return TRUE
|
||||
|
||||
/obj/proc/reskin_obj(mob/M)
|
||||
if(!LAZYLEN(unique_reskin))
|
||||
return
|
||||
var/dat = "<b>Reskin options for [name]:</b>\n"
|
||||
for(var/V in unique_reskin)
|
||||
var/output = icon2html(src, M, unique_reskin[V])
|
||||
dat += "[V]: <span class='reallybig'>[output]</span>\n"
|
||||
to_chat(M, dat)
|
||||
|
||||
var/choice = input(M, always_reskinnable ? "Choose the a reskin for [src]" : "Warning, you can only reskin [src] once!","Reskin Object") as null|anything in unique_reskin
|
||||
if(QDELETED(src) || !choice || (current_skin && !always_reskinnable) || M.incapacitated() || !in_range(M,src) || !unique_reskin[choice] || unique_reskin[choice] == current_skin)
|
||||
return
|
||||
current_skin = choice
|
||||
icon_state = unique_reskin[choice]
|
||||
to_chat(M, "[src] is now skinned as '[choice]'.")
|
||||
|
||||
/obj
|
||||
var/crit_fail = FALSE
|
||||
animate_movement = 2
|
||||
speech_span = SPAN_ROBOT
|
||||
var/obj_flags = CAN_BE_HIT
|
||||
var/set_obj_flags // ONLY FOR MAPPING: Sets flags from a string list, handled in Initialize. Usage: set_obj_flags = "EMAGGED;!CAN_BE_HIT" to set EMAGGED and clear CAN_BE_HIT.
|
||||
|
||||
var/damtype = BRUTE
|
||||
var/force = 0
|
||||
|
||||
var/datum/armor/armor
|
||||
var/obj_integrity //defaults to max_integrity
|
||||
var/max_integrity = 500
|
||||
var/integrity_failure = 0 //0 if we have no special broken behavior
|
||||
|
||||
var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF
|
||||
|
||||
var/acid_level = 0 //how much acid is on that obj
|
||||
|
||||
var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
|
||||
var/current_skin //the item reskin
|
||||
var/list/unique_reskin //List of options to reskin.
|
||||
var/always_reskinnable = FALSE
|
||||
|
||||
// Access levels, used in modules\jobs\access.dm
|
||||
var/list/req_access
|
||||
var/req_access_txt = "0"
|
||||
var/list/req_one_access
|
||||
var/req_one_access_txt = "0"
|
||||
|
||||
var/renamedByPlayer = FALSE //set when a player uses a pen on a renamable object
|
||||
|
||||
vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of obj in openspace.
|
||||
|
||||
/obj/vv_edit_var(vname, vval)
|
||||
switch(vname)
|
||||
if("anchored")
|
||||
setAnchored(vval)
|
||||
return TRUE
|
||||
if("obj_flags")
|
||||
if ((obj_flags & DANGEROUS_POSSESSION) && !(vval & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
if("control_object")
|
||||
var/obj/O = vval
|
||||
if(istype(O) && (O.obj_flags & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/Initialize()
|
||||
. = ..()
|
||||
if (islist(armor))
|
||||
armor = getArmor(arglist(armor))
|
||||
else if (!armor)
|
||||
armor = getArmor()
|
||||
else if (!istype(armor, /datum/armor))
|
||||
stack_trace("Invalid type [armor.type] found in .armor during /obj Initialize()")
|
||||
|
||||
if(obj_integrity == null)
|
||||
obj_integrity = max_integrity
|
||||
if (set_obj_flags)
|
||||
var/flagslist = splittext(set_obj_flags,";")
|
||||
var/list/string_to_objflag = GLOB.bitfields["obj_flags"]
|
||||
for (var/flag in flagslist)
|
||||
if(flag[1] == "!")
|
||||
flag = copytext(flag, length(flag[1]) + 1) // Get all but the initial !
|
||||
obj_flags &= ~string_to_objflag[flag]
|
||||
else
|
||||
obj_flags |= string_to_objflag[flag]
|
||||
if((obj_flags & ON_BLUEPRINTS) && isturf(loc))
|
||||
var/turf/T = loc
|
||||
T.add_blueprints_preround(src)
|
||||
|
||||
|
||||
/obj/Destroy(force=FALSE)
|
||||
if(!ismachinery(src))
|
||||
STOP_PROCESSING(SSobj, src) // TODO: Have a processing bitflag to reduce on unnecessary loops through the processing lists
|
||||
SStgui.close_uis(src)
|
||||
. = ..()
|
||||
|
||||
/obj/proc/setAnchored(anchorvalue)
|
||||
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
|
||||
anchored = anchorvalue
|
||||
|
||||
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
|
||||
. = ..()
|
||||
if(obj_flags & FROZEN)
|
||||
visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/assume_air(datum/gas_mixture/giver)
|
||||
if(loc)
|
||||
return loc.assume_air(giver)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/remove_air(amount)
|
||||
if(loc)
|
||||
return loc.remove_air(amount)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/return_air()
|
||||
if(loc)
|
||||
return loc.return_air()
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/proc/handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
|
||||
//Return: (NONSTANDARD)
|
||||
// null if object handles breathing logic for lifeform
|
||||
// datum/air_group to tell lifeform to process using that breath return
|
||||
//DEFAULT: Take air from turf to give to have mob process
|
||||
|
||||
if(breath_request>0)
|
||||
var/datum/gas_mixture/environment = return_air()
|
||||
var/breath_percentage = BREATH_VOLUME / environment.return_volume()
|
||||
return remove_air(environment.total_moles() * breath_percentage)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/proc/updateUsrDialog()
|
||||
if((obj_flags & IN_USE) && !(obj_flags & USES_TGUI))
|
||||
var/is_in_use = FALSE
|
||||
var/list/nearby = viewers(1, src)
|
||||
for(var/mob/M in nearby)
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = TRUE
|
||||
ui_interact(M)
|
||||
if(isAI(usr) || iscyborg(usr) || IsAdminGhost(usr))
|
||||
if (!(usr in nearby))
|
||||
if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
|
||||
// check for TK users
|
||||
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(!(usr in nearby))
|
||||
if(usr.client && usr.machine==src)
|
||||
if(H.dna.check_mutation(TK))
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
if (is_in_use)
|
||||
obj_flags |= IN_USE
|
||||
else
|
||||
obj_flags &= ~IN_USE
|
||||
|
||||
/obj/proc/updateDialog(update_viewers = TRUE,update_ais = TRUE)
|
||||
// Check that people are actually using the machine. If not, don't update anymore.
|
||||
if(obj_flags & IN_USE)
|
||||
var/is_in_use = FALSE
|
||||
if(update_viewers)
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = TRUE
|
||||
src.interact(M)
|
||||
var/ai_in_use = FALSE
|
||||
if(update_ais)
|
||||
ai_in_use = AutoUpdateAI(src)
|
||||
|
||||
if(update_viewers && update_ais) //State change is sure only if we check both
|
||||
if(!ai_in_use && !is_in_use)
|
||||
obj_flags &= ~IN_USE
|
||||
|
||||
|
||||
/obj/attack_ghost(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/proc/container_resist(mob/living/user)
|
||||
return
|
||||
|
||||
/mob/proc/unset_machine()
|
||||
if(machine)
|
||||
machine.on_unset_machine(src)
|
||||
machine = null
|
||||
|
||||
//called when the user unsets the machine.
|
||||
/atom/movable/proc/on_unset_machine(mob/user)
|
||||
return
|
||||
|
||||
/mob/proc/set_machine(obj/O)
|
||||
if(src.machine)
|
||||
unset_machine()
|
||||
src.machine = O
|
||||
if(istype(O))
|
||||
O.obj_flags |= IN_USE
|
||||
|
||||
/obj/item/proc/updateSelfDialog()
|
||||
var/mob/M = src.loc
|
||||
if(istype(M) && M.client && M.machine == src)
|
||||
src.attack_self(M)
|
||||
|
||||
/obj/proc/hide(h)
|
||||
return
|
||||
|
||||
/obj/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(!anchored || current_size >= STAGE_FIVE)
|
||||
step_towards(src,S)
|
||||
|
||||
/obj/get_dumping_location(datum/component/storage/source,mob/user)
|
||||
return get_turf(src)
|
||||
|
||||
/obj/proc/CanAStarPass()
|
||||
. = !density
|
||||
|
||||
/obj/proc/check_uplink_validity()
|
||||
return 1
|
||||
|
||||
/obj/proc/intercept_user_move(dir, mob, newLoc, oldLoc)
|
||||
return
|
||||
|
||||
/obj/vv_get_dropdown()
|
||||
. = ..()
|
||||
.["Delete all of type"] = "?_src_=vars;[HrefToken()];delall=[REF(src)]"
|
||||
.["Osay"] = "?_src_=vars;[HrefToken()];osay[REF(src)]"
|
||||
.["Modify armor values"] = "?_src_=vars;[HrefToken()];modarmor=[REF(src)]"
|
||||
|
||||
/obj/examine(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & UNIQUE_RENAME)
|
||||
. += "<span class='notice'>Use a pen on it to rename it or change its description.</span>"
|
||||
if(unique_reskin && (!current_skin || always_reskinnable))
|
||||
. += "<span class='notice'>Alt-click it to reskin it.</span>"
|
||||
|
||||
/obj/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(unique_reskin && (!current_skin || always_reskinnable) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
reskin_obj(user)
|
||||
return TRUE
|
||||
|
||||
/obj/proc/reskin_obj(mob/M)
|
||||
if(!LAZYLEN(unique_reskin))
|
||||
return
|
||||
var/dat = "<b>Reskin options for [name]:</b>\n"
|
||||
for(var/V in unique_reskin)
|
||||
var/output = icon2html(src, M, unique_reskin[V])
|
||||
dat += "[V]: <span class='reallybig'>[output]</span>\n"
|
||||
to_chat(M, dat)
|
||||
|
||||
var/choice = input(M, always_reskinnable ? "Choose the a reskin for [src]" : "Warning, you can only reskin [src] once!","Reskin Object") as null|anything in unique_reskin
|
||||
if(QDELETED(src) || !choice || (current_skin && !always_reskinnable) || M.incapacitated() || !in_range(M,src) || !unique_reskin[choice] || unique_reskin[choice] == current_skin)
|
||||
return
|
||||
current_skin = choice
|
||||
icon_state = unique_reskin[choice]
|
||||
to_chat(M, "[src] is now skinned as '[choice]'.")
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
|
||||
user.reagents.add_reagent(/datum/reagent/medicine/omnizine/godblood,20)
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/update_icon), time_between_uses)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), time_between_uses)
|
||||
|
||||
|
||||
/obj/structure/healingfountain/update_icon()
|
||||
|
||||
@@ -103,9 +103,9 @@
|
||||
/turf/open/floor/blob_act(obj/structure/blob/B)
|
||||
return
|
||||
|
||||
/turf/open/floor/proc/update_icon()
|
||||
/turf/open/floor/update_icon()
|
||||
. = ..()
|
||||
update_visuals()
|
||||
return 1
|
||||
|
||||
/turf/open/floor/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
@@ -202,15 +202,20 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/turf/closed/wall/r_wall/proc/update_icon()
|
||||
/turf/closed/wall/r_wall/update_icon()
|
||||
. = ..()
|
||||
if(d_state != INTACT)
|
||||
smooth = SMOOTH_FALSE
|
||||
clear_smooth_overlays()
|
||||
icon_state = "r_wall-[d_state]"
|
||||
else
|
||||
smooth = SMOOTH_TRUE
|
||||
queue_smooth_neighbors(src)
|
||||
queue_smooth(src)
|
||||
|
||||
/turf/closed/wall/r_wall/update_icon_state()
|
||||
if(d_state != INTACT)
|
||||
icon_state = "r_wall-[d_state]"
|
||||
else
|
||||
icon_state = "r_wall"
|
||||
|
||||
/turf/closed/wall/r_wall/singularity_pull(S, current_size)
|
||||
|
||||
@@ -103,10 +103,13 @@
|
||||
for(var/atom/movable/AM in src)
|
||||
throw_atom(AM)
|
||||
|
||||
/turf/open/space/transit/proc/update_icon()
|
||||
icon_state = "speedspace_ns_[get_transit_state(src)]"
|
||||
/turf/open/space/transit/update_icon()
|
||||
. = ..()
|
||||
transform = turn(matrix(), get_transit_angle(src))
|
||||
|
||||
/turf/open/space/transit/update_icon_state()
|
||||
icon_state = "speedspace_ns_[get_transit_state(src)]"
|
||||
|
||||
/proc/get_transit_state(turf/T)
|
||||
var/p = 9
|
||||
. = 1
|
||||
|
||||
+363
-363
@@ -1,363 +1,363 @@
|
||||
#define CONFUSION_STACK_MAX_MULTIPLIER 2
|
||||
/obj/item/assembly/flash
|
||||
name = "flash"
|
||||
desc = "A powerful and versatile flashbulb device, with applications ranging from disorienting attackers to acting as visual receptors in robot production."
|
||||
icon_state = "flash"
|
||||
item_state = "flashtool"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
|
||||
crit_fail = FALSE //Is the flash burnt out?
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
light_power = FLASH_LIGHT_POWER
|
||||
var/flashing_overlay = "flash-f"
|
||||
var/times_used = 0 //Number of times it's been used.
|
||||
var/burnout_resistance = 0
|
||||
var/last_used = 0 //last world.time it was used.
|
||||
var/cooldown = 0
|
||||
var/last_trigger = 0 //Last time it was successfully triggered.
|
||||
|
||||
/obj/item/assembly/flash/suicide_act(mob/living/user)
|
||||
if (crit_fail)
|
||||
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but its burnt out!</span>")
|
||||
return SHAME
|
||||
else if (user.eye_blind)
|
||||
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but [user.p_theyre()] blind!</span>")
|
||||
return SHAME
|
||||
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
attack(user,user)
|
||||
return FIRELOSS
|
||||
|
||||
/obj/item/assembly/flash/update_icon(flash = FALSE)
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(crit_fail)
|
||||
add_overlay("flashburnt")
|
||||
attached_overlays += "flashburnt"
|
||||
if(flash)
|
||||
add_overlay(flashing_overlay)
|
||||
attached_overlays += flashing_overlay
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/assembly/flash/proc/clown_check(mob/living/carbon/human/user)
|
||||
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
flash_carbon(user, user, 15, 0)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
|
||||
if(!crit_fail)
|
||||
crit_fail = TRUE
|
||||
update_icon()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.visible_message("<span class='danger'>[src] burns out!</span>","<span class='userdanger'>[src] burns out!</span>")
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("<span class='danger'>[src] burns out!</span>")
|
||||
|
||||
/obj/item/assembly/flash/proc/flash_recharge(interval = 10)
|
||||
var/deciseconds_passed = world.time - last_used
|
||||
for(var/seconds = deciseconds_passed / 10, seconds >= interval, seconds -= interval) //get 1 charge every interval
|
||||
times_used--
|
||||
last_used = world.time
|
||||
times_used = max(0, times_used) //sanity
|
||||
if(max(0, prob(times_used * 3) - burnout_resistance)) //The more often it's used in a short span of time the more likely it will burn out
|
||||
burn_out()
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//BYPASS CHECKS ALSO PREVENTS BURNOUT!
|
||||
/obj/item/assembly/flash/proc/AOE_flash(bypass_checks = FALSE, range = 3, power = 5, targeted = FALSE, mob/user)
|
||||
if(!bypass_checks && !try_use_flash())
|
||||
return FALSE
|
||||
var/list/mob/targets = get_flash_targets(get_turf(src), range, FALSE)
|
||||
if(user)
|
||||
targets -= user
|
||||
for(var/mob/living/carbon/C in targets)
|
||||
flash_carbon(C, user, power, targeted, TRUE)
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/proc/get_flash_targets(atom/target_loc, range = 3, override_vision_checks = FALSE)
|
||||
if(!target_loc)
|
||||
target_loc = loc
|
||||
if(override_vision_checks)
|
||||
return get_hearers_in_view(range, get_turf(target_loc))
|
||||
if(isturf(target_loc) || (ismob(target_loc) && isturf(target_loc.loc)))
|
||||
return viewers(range, get_turf(target_loc))
|
||||
else
|
||||
return typecache_filter_list(target_loc.GetAllContents(), GLOB.typecache_living)
|
||||
|
||||
/obj/item/assembly/flash/proc/try_use_flash(mob/user = null)
|
||||
if(crit_fail || (world.time < last_trigger + cooldown))
|
||||
return FALSE
|
||||
last_trigger = world.time
|
||||
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
|
||||
flash_lighting_fx(FLASH_LIGHT_RANGE, light_power, light_color)
|
||||
times_used++
|
||||
flash_recharge()
|
||||
update_icon(TRUE)
|
||||
if(user && !clown_check(user))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
|
||||
if(!istype(M))
|
||||
return
|
||||
if(user)
|
||||
log_combat(user, M, "[targeted? "flashed(targeted)" : "flashed(AOE)"]", src)
|
||||
else //caused by emp/remote signal
|
||||
M.log_message("was [targeted? "flashed(targeted)" : "flashed(AOE)"]",LOG_ATTACK)
|
||||
if(generic_message && M != user)
|
||||
to_chat(M, "<span class='disarm'>[src] emits a blinding light!</span>")
|
||||
if(targeted)
|
||||
if(M.flash_act(1, 1))
|
||||
if(M.confused < power)
|
||||
var/diff = power * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
|
||||
M.confused += min(power, diff)
|
||||
if(user)
|
||||
terrible_conversion_proc(M, user)
|
||||
visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
|
||||
to_chat(user, "<span class='danger'>You blind [M] with the flash!</span>")
|
||||
to_chat(M, "<span class='userdanger'>[user] blinds you with the flash!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>You are blinded by [src]!</span>")
|
||||
var/toblur = 20 - M.eye_blurry
|
||||
if(toblur > 0)
|
||||
M.blur_eyes(toblur)
|
||||
else if(user)
|
||||
visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
|
||||
to_chat(user, "<span class='warning'>You fail to blind [M] with the flash!</span>")
|
||||
to_chat(M, "<span class='danger'>[user] fails to blind you with the flash!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
|
||||
else
|
||||
if(M.flash_act())
|
||||
var/diff = power * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
|
||||
M.confused += min(power, diff)
|
||||
|
||||
/obj/item/assembly/flash/attack(mob/living/M, mob/user)
|
||||
if(!try_use_flash(user))
|
||||
return FALSE
|
||||
if(iscarbon(M))
|
||||
flash_carbon(M, user, 20, 1)
|
||||
return TRUE
|
||||
else if(issilicon(M))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
log_combat(user, R, "flashed", src)
|
||||
update_icon(1)
|
||||
R.Knockdown(rand(80,120))
|
||||
var/diff = 5 * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
|
||||
R.confused += min(5, diff)
|
||||
R.flash_act(affect_silicon = 1)
|
||||
user.visible_message("<span class='disarm'>[user] overloads [R]'s sensors with the flash!</span>", "<span class='danger'>You overload [R]'s sensors with the flash!</span>")
|
||||
return TRUE
|
||||
|
||||
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to blind [M] with the flash!</span>")
|
||||
|
||||
/obj/item/assembly/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
|
||||
if(holder)
|
||||
return FALSE
|
||||
if(!AOE_flash(FALSE, 3, 5, FALSE, user))
|
||||
return FALSE
|
||||
to_chat(user, "<span class='danger'>[src] emits a blinding light!</span>")
|
||||
|
||||
/obj/item/assembly/flash/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(!try_use_flash())
|
||||
return
|
||||
AOE_flash()
|
||||
burn_out()
|
||||
|
||||
/obj/item/assembly/flash/activate()//AOE flash on signal received
|
||||
if(!..())
|
||||
return
|
||||
AOE_flash()
|
||||
|
||||
/obj/item/assembly/flash/proc/terrible_conversion_proc(mob/living/carbon/human/H, mob/user)
|
||||
if(istype(H) && ishuman(user) && H.stat != DEAD)
|
||||
if(user.mind)
|
||||
var/datum/antagonist/rev/head/converter = user.mind.has_antag_datum(/datum/antagonist/rev/head)
|
||||
if(!converter)
|
||||
return
|
||||
if(!H.client)
|
||||
to_chat(user, "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>")
|
||||
return
|
||||
if(H.stat != CONSCIOUS)
|
||||
to_chat(user, "<span class='warning'>They must be conscious before you can convert [H.p_them()]!</span>")
|
||||
return
|
||||
if(converter.add_revolutionary(H.mind))
|
||||
times_used -- //Flashes less likely to burn out for headrevs when used for conversion
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This mind seems resistant to the flash!</span>")
|
||||
|
||||
|
||||
/obj/item/assembly/flash/cyborg
|
||||
|
||||
/obj/item/assembly/flash/cyborg/attack(mob/living/M, mob/user)
|
||||
..()
|
||||
new /obj/effect/temp_visual/borgflash(get_turf(src))
|
||||
|
||||
/obj/item/assembly/flash/cyborg/attack_self(mob/user)
|
||||
..()
|
||||
new /obj/effect/temp_visual/borgflash(get_turf(src))
|
||||
|
||||
/obj/item/assembly/flash/cyborg/attackby(obj/item/W, mob/user, params)
|
||||
return
|
||||
/obj/item/assembly/flash/cyborg/screwdriver_act(mob/living/user, obj/item/I)
|
||||
return
|
||||
|
||||
/obj/item/assembly/flash/memorizer
|
||||
name = "memorizer"
|
||||
desc = "If you see this, you're not likely to remember it any time soon."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "memorizer"
|
||||
item_state = "nullrod"
|
||||
|
||||
/obj/item/assembly/flash/handheld //this is now the regular pocket flashes
|
||||
|
||||
/obj/item/assembly/flash/armimplant
|
||||
name = "photon projector"
|
||||
desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocols fix the flashbulb if it ever burns out."
|
||||
var/flashcd = 20
|
||||
var/overheat = 0
|
||||
var/obj/item/organ/cyberimp/arm/flash/I = null
|
||||
|
||||
/obj/item/assembly/flash/armimplant/burn_out()
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector implant overheats and deactivates!</span>")
|
||||
I.Retract()
|
||||
overheat = TRUE
|
||||
addtimer(CALLBACK(src, .proc/cooldown), flashcd * 2)
|
||||
|
||||
/obj/item/assembly/flash/armimplant/try_use_flash(mob/user = null)
|
||||
if(overheat)
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector is running too hot to be used again so quickly!</span>")
|
||||
return FALSE
|
||||
overheat = TRUE
|
||||
addtimer(CALLBACK(src, .proc/cooldown), flashcd)
|
||||
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
|
||||
update_icon(1)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/assembly/flash/armimplant/proc/cooldown()
|
||||
overheat = FALSE
|
||||
|
||||
/obj/item/assembly/flash/shield
|
||||
name = "strobe shield"
|
||||
desc = "A shield with a built in, high intensity light capable of blinding and disorienting suspects. Takes regular handheld flashes as bulbs."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "flashshield"
|
||||
item_state = "flashshield"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
force = 10
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
attack_verb = list("shoved", "bashed")
|
||||
block_chance = 50
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
|
||||
|
||||
/obj/item/assembly/flash/shield/flash_recharge(interval=10)
|
||||
if(times_used >= 4)
|
||||
burn_out()
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/shield/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/assembly/flash/handheld))
|
||||
var/obj/item/assembly/flash/handheld/flash = W
|
||||
if(flash.crit_fail)
|
||||
to_chat(user, "No sense replacing it with a broken bulb.")
|
||||
return
|
||||
else
|
||||
to_chat(user, "You begin to replace the bulb.")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(flash.crit_fail || !flash || QDELETED(flash))
|
||||
return
|
||||
crit_fail = FALSE
|
||||
times_used = 0
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
|
||||
update_icon()
|
||||
flash.crit_fail = TRUE
|
||||
flash.update_icon()
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/assembly/flash/shield/update_icon(flash = FALSE)
|
||||
icon_state = "flashshield"
|
||||
item_state = "flashshield"
|
||||
|
||||
if(crit_fail)
|
||||
icon_state = "riot"
|
||||
item_state = "riot"
|
||||
else if(flash)
|
||||
icon_state = "flashshield_flash"
|
||||
item_state = "flashshield_flash"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/assembly/flash/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
activate()
|
||||
return ..()
|
||||
|
||||
//ported from tg - check to make sure it can't appear where it's not supposed to.
|
||||
/obj/item/assembly/flash/hypnotic
|
||||
desc = "A modified flash device, programmed to emit a sequence of subliminal flashes that can send a vulnerable target into a hypnotic trance."
|
||||
flashing_overlay = "flash-hypno" //I cannot find this icon no matter how hard I look in tg, so I might just make my own.
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
cooldown = 20
|
||||
|
||||
/obj/item/assembly/flash/hypnotic/burn_out()
|
||||
return
|
||||
|
||||
/obj/item/assembly/flash/hypnotic/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
|
||||
if(!istype(M))
|
||||
return
|
||||
if(user)
|
||||
log_combat(user, M, "[targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]", src)
|
||||
else //caused by emp/remote signal
|
||||
M.log_message("was [targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]",LOG_ATTACK)
|
||||
if(generic_message && M != user)
|
||||
to_chat(M, "<span class='disarm'>[src] emits a soothing light...</span>")
|
||||
if(targeted)
|
||||
if(M.flash_act(1, 1))
|
||||
var/hypnosis = FALSE
|
||||
if(M.hypnosis_vulnerable())
|
||||
hypnosis = TRUE
|
||||
if(user)
|
||||
user.visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>", "<span class='danger'>You hypno-flash [M]!</span>")
|
||||
|
||||
if(!hypnosis)
|
||||
to_chat(M, "<span class='notice'>The light makes you feel oddly relaxed...</span>")
|
||||
M.confused += min(M.confused + 10, 20)
|
||||
M.dizziness += min(M.dizziness + 10, 20)
|
||||
M.drowsyness += min(M.drowsyness + 10, 20)
|
||||
M.apply_status_effect(STATUS_EFFECT_PACIFY, 100)
|
||||
else
|
||||
M.apply_status_effect(/datum/status_effect/trance, 200, TRUE)
|
||||
|
||||
else if(user)
|
||||
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to hypno-flash [M]!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
|
||||
|
||||
else if(M.flash_act())
|
||||
to_chat(M, "<span class='notice'>Such a pretty light...</span>")
|
||||
M.confused += min(M.confused + 4, 20)
|
||||
M.dizziness += min(M.dizziness + 4, 20)
|
||||
M.drowsyness += min(M.drowsyness + 4, 20)
|
||||
#define CONFUSION_STACK_MAX_MULTIPLIER 2
|
||||
/obj/item/assembly/flash
|
||||
name = "flash"
|
||||
desc = "A powerful and versatile flashbulb device, with applications ranging from disorienting attackers to acting as visual receptors in robot production."
|
||||
icon_state = "flash"
|
||||
item_state = "flashtool"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
|
||||
crit_fail = FALSE //Is the flash burnt out?
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
light_power = FLASH_LIGHT_POWER
|
||||
var/flashing_overlay = "flash-f"
|
||||
var/times_used = 0 //Number of times it's been used.
|
||||
var/burnout_resistance = 0
|
||||
var/last_used = 0 //last world.time it was used.
|
||||
var/cooldown = 0
|
||||
var/last_trigger = 0 //Last time it was successfully triggered.
|
||||
|
||||
/obj/item/assembly/flash/suicide_act(mob/living/user)
|
||||
if (crit_fail)
|
||||
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but its burnt out!</span>")
|
||||
return SHAME
|
||||
else if (user.eye_blind)
|
||||
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but [user.p_theyre()] blind!</span>")
|
||||
return SHAME
|
||||
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
attack(user,user)
|
||||
return FIRELOSS
|
||||
|
||||
/obj/item/assembly/flash/update_icon(flash = FALSE)
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(crit_fail)
|
||||
add_overlay("flashburnt")
|
||||
attached_overlays += "flashburnt"
|
||||
if(flash)
|
||||
add_overlay(flashing_overlay)
|
||||
attached_overlays += flashing_overlay
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/assembly/flash/proc/clown_check(mob/living/carbon/human/user)
|
||||
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
flash_carbon(user, user, 15, 0)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
|
||||
if(!crit_fail)
|
||||
crit_fail = TRUE
|
||||
update_icon()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.visible_message("<span class='danger'>[src] burns out!</span>","<span class='userdanger'>[src] burns out!</span>")
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("<span class='danger'>[src] burns out!</span>")
|
||||
|
||||
/obj/item/assembly/flash/proc/flash_recharge(interval = 10)
|
||||
var/deciseconds_passed = world.time - last_used
|
||||
for(var/seconds = deciseconds_passed / 10, seconds >= interval, seconds -= interval) //get 1 charge every interval
|
||||
times_used--
|
||||
last_used = world.time
|
||||
times_used = max(0, times_used) //sanity
|
||||
if(max(0, prob(times_used * 3) - burnout_resistance)) //The more often it's used in a short span of time the more likely it will burn out
|
||||
burn_out()
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//BYPASS CHECKS ALSO PREVENTS BURNOUT!
|
||||
/obj/item/assembly/flash/proc/AOE_flash(bypass_checks = FALSE, range = 3, power = 5, targeted = FALSE, mob/user)
|
||||
if(!bypass_checks && !try_use_flash())
|
||||
return FALSE
|
||||
var/list/mob/targets = get_flash_targets(get_turf(src), range, FALSE)
|
||||
if(user)
|
||||
targets -= user
|
||||
for(var/mob/living/carbon/C in targets)
|
||||
flash_carbon(C, user, power, targeted, TRUE)
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/proc/get_flash_targets(atom/target_loc, range = 3, override_vision_checks = FALSE)
|
||||
if(!target_loc)
|
||||
target_loc = loc
|
||||
if(override_vision_checks)
|
||||
return get_hearers_in_view(range, get_turf(target_loc))
|
||||
if(isturf(target_loc) || (ismob(target_loc) && isturf(target_loc.loc)))
|
||||
return viewers(range, get_turf(target_loc))
|
||||
else
|
||||
return typecache_filter_list(target_loc.GetAllContents(), GLOB.typecache_living)
|
||||
|
||||
/obj/item/assembly/flash/proc/try_use_flash(mob/user = null)
|
||||
if(crit_fail || (world.time < last_trigger + cooldown))
|
||||
return FALSE
|
||||
last_trigger = world.time
|
||||
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
|
||||
flash_lighting_fx(FLASH_LIGHT_RANGE, light_power, light_color)
|
||||
times_used++
|
||||
flash_recharge()
|
||||
update_icon(TRUE)
|
||||
if(user && !clown_check(user))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
|
||||
if(!istype(M))
|
||||
return
|
||||
if(user)
|
||||
log_combat(user, M, "[targeted? "flashed(targeted)" : "flashed(AOE)"]", src)
|
||||
else //caused by emp/remote signal
|
||||
M.log_message("was [targeted? "flashed(targeted)" : "flashed(AOE)"]",LOG_ATTACK)
|
||||
if(generic_message && M != user)
|
||||
to_chat(M, "<span class='disarm'>[src] emits a blinding light!</span>")
|
||||
if(targeted)
|
||||
if(M.flash_act(1, 1))
|
||||
if(M.confused < power)
|
||||
var/diff = power * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
|
||||
M.confused += min(power, diff)
|
||||
if(user)
|
||||
terrible_conversion_proc(M, user)
|
||||
visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
|
||||
to_chat(user, "<span class='danger'>You blind [M] with the flash!</span>")
|
||||
to_chat(M, "<span class='userdanger'>[user] blinds you with the flash!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>You are blinded by [src]!</span>")
|
||||
var/toblur = 20 - M.eye_blurry
|
||||
if(toblur > 0)
|
||||
M.blur_eyes(toblur)
|
||||
else if(user)
|
||||
visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
|
||||
to_chat(user, "<span class='warning'>You fail to blind [M] with the flash!</span>")
|
||||
to_chat(M, "<span class='danger'>[user] fails to blind you with the flash!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
|
||||
else
|
||||
if(M.flash_act())
|
||||
var/diff = power * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
|
||||
M.confused += min(power, diff)
|
||||
|
||||
/obj/item/assembly/flash/attack(mob/living/M, mob/user)
|
||||
if(!try_use_flash(user))
|
||||
return FALSE
|
||||
if(iscarbon(M))
|
||||
flash_carbon(M, user, 20, 1)
|
||||
return TRUE
|
||||
else if(issilicon(M))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
log_combat(user, R, "flashed", src)
|
||||
update_icon(1)
|
||||
R.Knockdown(rand(80,120))
|
||||
var/diff = 5 * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
|
||||
R.confused += min(5, diff)
|
||||
R.flash_act(affect_silicon = 1)
|
||||
user.visible_message("<span class='disarm'>[user] overloads [R]'s sensors with the flash!</span>", "<span class='danger'>You overload [R]'s sensors with the flash!</span>")
|
||||
return TRUE
|
||||
|
||||
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to blind [M] with the flash!</span>")
|
||||
|
||||
/obj/item/assembly/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
|
||||
if(holder)
|
||||
return FALSE
|
||||
if(!AOE_flash(FALSE, 3, 5, FALSE, user))
|
||||
return FALSE
|
||||
to_chat(user, "<span class='danger'>[src] emits a blinding light!</span>")
|
||||
|
||||
/obj/item/assembly/flash/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(!try_use_flash())
|
||||
return
|
||||
AOE_flash()
|
||||
burn_out()
|
||||
|
||||
/obj/item/assembly/flash/activate()//AOE flash on signal received
|
||||
if(!..())
|
||||
return
|
||||
AOE_flash()
|
||||
|
||||
/obj/item/assembly/flash/proc/terrible_conversion_proc(mob/living/carbon/human/H, mob/user)
|
||||
if(istype(H) && ishuman(user) && H.stat != DEAD)
|
||||
if(user.mind)
|
||||
var/datum/antagonist/rev/head/converter = user.mind.has_antag_datum(/datum/antagonist/rev/head)
|
||||
if(!converter)
|
||||
return
|
||||
if(!H.client)
|
||||
to_chat(user, "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>")
|
||||
return
|
||||
if(H.stat != CONSCIOUS)
|
||||
to_chat(user, "<span class='warning'>They must be conscious before you can convert [H.p_them()]!</span>")
|
||||
return
|
||||
if(converter.add_revolutionary(H.mind))
|
||||
times_used -- //Flashes less likely to burn out for headrevs when used for conversion
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This mind seems resistant to the flash!</span>")
|
||||
|
||||
|
||||
/obj/item/assembly/flash/cyborg
|
||||
|
||||
/obj/item/assembly/flash/cyborg/attack(mob/living/M, mob/user)
|
||||
..()
|
||||
new /obj/effect/temp_visual/borgflash(get_turf(src))
|
||||
|
||||
/obj/item/assembly/flash/cyborg/attack_self(mob/user)
|
||||
..()
|
||||
new /obj/effect/temp_visual/borgflash(get_turf(src))
|
||||
|
||||
/obj/item/assembly/flash/cyborg/attackby(obj/item/W, mob/user, params)
|
||||
return
|
||||
/obj/item/assembly/flash/cyborg/screwdriver_act(mob/living/user, obj/item/I)
|
||||
return
|
||||
|
||||
/obj/item/assembly/flash/memorizer
|
||||
name = "memorizer"
|
||||
desc = "If you see this, you're not likely to remember it any time soon."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "memorizer"
|
||||
item_state = "nullrod"
|
||||
|
||||
/obj/item/assembly/flash/handheld //this is now the regular pocket flashes
|
||||
|
||||
/obj/item/assembly/flash/armimplant
|
||||
name = "photon projector"
|
||||
desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocols fix the flashbulb if it ever burns out."
|
||||
var/flashcd = 20
|
||||
var/overheat = 0
|
||||
var/obj/item/organ/cyberimp/arm/flash/I = null
|
||||
|
||||
/obj/item/assembly/flash/armimplant/burn_out()
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector implant overheats and deactivates!</span>")
|
||||
I.Retract()
|
||||
overheat = TRUE
|
||||
addtimer(CALLBACK(src, .proc/cooldown), flashcd * 2)
|
||||
|
||||
/obj/item/assembly/flash/armimplant/try_use_flash(mob/user = null)
|
||||
if(overheat)
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector is running too hot to be used again so quickly!</span>")
|
||||
return FALSE
|
||||
overheat = TRUE
|
||||
addtimer(CALLBACK(src, .proc/cooldown), flashcd)
|
||||
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
|
||||
update_icon(1)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/assembly/flash/armimplant/proc/cooldown()
|
||||
overheat = FALSE
|
||||
|
||||
/obj/item/assembly/flash/shield
|
||||
name = "strobe shield"
|
||||
desc = "A shield with a built in, high intensity light capable of blinding and disorienting suspects. Takes regular handheld flashes as bulbs."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "flashshield"
|
||||
item_state = "flashshield"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
force = 10
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
attack_verb = list("shoved", "bashed")
|
||||
block_chance = 50
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
|
||||
|
||||
/obj/item/assembly/flash/shield/flash_recharge(interval=10)
|
||||
if(times_used >= 4)
|
||||
burn_out()
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/shield/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/assembly/flash/handheld))
|
||||
var/obj/item/assembly/flash/handheld/flash = W
|
||||
if(flash.crit_fail)
|
||||
to_chat(user, "No sense replacing it with a broken bulb.")
|
||||
return
|
||||
else
|
||||
to_chat(user, "You begin to replace the bulb.")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(flash.crit_fail || !flash || QDELETED(flash))
|
||||
return
|
||||
crit_fail = FALSE
|
||||
times_used = 0
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
|
||||
update_icon()
|
||||
flash.crit_fail = TRUE
|
||||
flash.update_icon()
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/assembly/flash/shield/update_icon(flash = FALSE)
|
||||
icon_state = "flashshield"
|
||||
item_state = "flashshield"
|
||||
|
||||
if(crit_fail)
|
||||
icon_state = "riot"
|
||||
item_state = "riot"
|
||||
else if(flash)
|
||||
icon_state = "flashshield_flash"
|
||||
item_state = "flashshield_flash"
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/assembly/flash/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
activate()
|
||||
return ..()
|
||||
|
||||
//ported from tg - check to make sure it can't appear where it's not supposed to.
|
||||
/obj/item/assembly/flash/hypnotic
|
||||
desc = "A modified flash device, programmed to emit a sequence of subliminal flashes that can send a vulnerable target into a hypnotic trance."
|
||||
flashing_overlay = "flash-hypno" //I cannot find this icon no matter how hard I look in tg, so I might just make my own.
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
cooldown = 20
|
||||
|
||||
/obj/item/assembly/flash/hypnotic/burn_out()
|
||||
return
|
||||
|
||||
/obj/item/assembly/flash/hypnotic/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
|
||||
if(!istype(M))
|
||||
return
|
||||
if(user)
|
||||
log_combat(user, M, "[targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]", src)
|
||||
else //caused by emp/remote signal
|
||||
M.log_message("was [targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]",LOG_ATTACK)
|
||||
if(generic_message && M != user)
|
||||
to_chat(M, "<span class='disarm'>[src] emits a soothing light...</span>")
|
||||
if(targeted)
|
||||
if(M.flash_act(1, 1))
|
||||
var/hypnosis = FALSE
|
||||
if(M.hypnosis_vulnerable())
|
||||
hypnosis = TRUE
|
||||
if(user)
|
||||
user.visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>", "<span class='danger'>You hypno-flash [M]!</span>")
|
||||
|
||||
if(!hypnosis)
|
||||
to_chat(M, "<span class='notice'>The light makes you feel oddly relaxed...</span>")
|
||||
M.confused += min(M.confused + 10, 20)
|
||||
M.dizziness += min(M.dizziness + 10, 20)
|
||||
M.drowsyness += min(M.drowsyness + 10, 20)
|
||||
M.apply_status_effect(STATUS_EFFECT_PACIFY, 100)
|
||||
else
|
||||
M.apply_status_effect(/datum/status_effect/trance, 200, TRUE)
|
||||
|
||||
else if(user)
|
||||
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to hypno-flash [M]!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
|
||||
|
||||
else if(M.flash_act())
|
||||
to_chat(M, "<span class='notice'>Such a pretty light...</span>")
|
||||
M.confused += min(M.confused + 4, 20)
|
||||
M.dizziness += min(M.dizziness + 4, 20)
|
||||
M.drowsyness += min(M.drowsyness + 4, 20)
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
name = linked_pod.name
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/pet/gondola/gondolapod/proc/update_icon()
|
||||
/mob/living/simple_animal/pet/gondola/gondolapod/update_icon_state()
|
||||
if(opened)
|
||||
icon_state = "gondolapod_open"
|
||||
else
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
mix_filling_color(S)
|
||||
S.reagents.trans_to(src,min(S.reagents.total_volume, 15)) //limit of 15, we don't want our custom food to be completely filled by just one ingredient with large reagent volume.
|
||||
foodtype |= S.foodtype
|
||||
update_overlays(S)
|
||||
update_snack_overlays(S)
|
||||
to_chat(user, "<span class='notice'>You add the [I.name] to the [name].</span>")
|
||||
update_name(S)
|
||||
else
|
||||
@@ -101,7 +101,7 @@
|
||||
rgbcolor[4] = (customcolor[4]+ingcolor[4])/2
|
||||
filling_color = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3], rgbcolor[4])
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/customizable/update_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
/obj/item/reagent_containers/food/snacks/customizable/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
|
||||
if(S.filling_color == "#FFFFFF")
|
||||
filling.color = pick("#FF0000","#0000FF","#008000","#FFFF00")
|
||||
@@ -137,7 +137,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/customizable/initialize_slice(obj/item/reagent_containers/food/snacks/slice, reagents_per_slice)
|
||||
..()
|
||||
slice.filling_color = filling_color
|
||||
slice.update_overlays(src)
|
||||
slice.update_snack_overlays(src)
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/customizable/Destroy()
|
||||
|
||||
@@ -267,7 +267,7 @@ All foods are distributed among various categories. Use common sense.
|
||||
trash = null
|
||||
return
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/proc/update_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
/obj/item/reagent_containers/food/snacks/proc/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
|
||||
if(S.filling_color == "#FFFFFF")
|
||||
|
||||
@@ -822,13 +822,13 @@
|
||||
to_chat(user, "<span class='notice'>You add the [I] to the [name].</span>")
|
||||
P.name = initial(P.name)
|
||||
contents += P
|
||||
update_overlays(P)
|
||||
update_snack_overlays(P)
|
||||
if (P.contents.len)
|
||||
for(var/V in P.contents)
|
||||
P = V
|
||||
P.name = initial(P.name)
|
||||
contents += P
|
||||
update_overlays(P)
|
||||
update_snack_overlays(P)
|
||||
P = I
|
||||
clearlist(P.contents)
|
||||
return
|
||||
@@ -837,7 +837,7 @@
|
||||
return O.attackby(I, user, params)
|
||||
..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/update_overlays(obj/item/reagent_containers/food/snacks/P)
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/update_snack_overlays(obj/item/reagent_containers/food/snacks/P)
|
||||
var/mutable_appearance/pancake = mutable_appearance(icon, "[P.item_state]_[rand(1,3)]")
|
||||
pancake.pixel_x = rand(-1,1)
|
||||
pancake.pixel_y = 3 * contents.len - 1
|
||||
|
||||
@@ -111,11 +111,10 @@
|
||||
|
||||
/turf/open/floor/holofloor/carpet/Initialize()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 1)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 1)
|
||||
|
||||
/turf/open/floor/holofloor/carpet/update_icon()
|
||||
if(!..())
|
||||
return 0
|
||||
. = ..()
|
||||
if(intact)
|
||||
queue_smooth(src)
|
||||
|
||||
|
||||
@@ -175,7 +175,8 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
* Hair will always update its dir, so if your sprite has no dirs the haircut will go all over the place.
|
||||
* |- Ricotez
|
||||
*/
|
||||
/mob/dead/observer/proc/update_icon(new_form)
|
||||
/mob/dead/observer/update_icon(new_form)
|
||||
. = ..()
|
||||
if(client) //We update our preferences in case they changed right before update_icon was called.
|
||||
ghost_accs = client.prefs.ghost_accs
|
||||
ghost_others = client.prefs.ghost_others
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
weapon.attack(C, src)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, TRUE, -1)
|
||||
if(C.stat == DEAD)
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 2)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
|
||||
back_to_idle()
|
||||
|
||||
|
||||
|
||||
@@ -852,7 +852,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
ejectpai(usr)
|
||||
update_controls()
|
||||
|
||||
/mob/living/simple_animal/bot/proc/update_icon()
|
||||
/mob/living/simple_animal/bot/update_icon_state()
|
||||
icon_state = "[initial(icon_state)][on]"
|
||||
|
||||
// Machinery to simplify topic and access calls
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
|
||||
/mob/living/simple_animal/bot/honkbot/proc/sensor_blink()
|
||||
icon_state = "honkbot-c"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
|
||||
//honkbots react with sounds.
|
||||
/mob/living/simple_animal/bot/honkbot/proc/react_ping()
|
||||
@@ -177,7 +177,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
|
||||
playsound(src, "honkbot_e", 50, 0)
|
||||
spam_flag = TRUE // prevent spam
|
||||
icon_state = "honkbot-e"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 30, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 30, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntimehorn)
|
||||
|
||||
/mob/living/simple_animal/bot/honkbot/proc/honk_attack(mob/living/carbon/C) // horn attack
|
||||
|
||||
@@ -252,7 +252,7 @@ Auto Patrol: []"},
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
icon_state = "secbot-c"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 2)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
|
||||
var/threat = 5
|
||||
if(ishuman(C))
|
||||
C.stuttering = 5
|
||||
|
||||
@@ -392,14 +392,10 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
|
||||
spintime -= speed
|
||||
|
||||
/mob/proc/update_pull_hud_icon()
|
||||
if(hud_used)
|
||||
if(hud_used.pull_icon)
|
||||
hud_used.pull_icon.update_icon(src)
|
||||
hud_used?.pull_icon?.update_icon()
|
||||
|
||||
/mob/proc/update_rest_hud_icon()
|
||||
if(hud_used)
|
||||
if(hud_used.rest_icon)
|
||||
hud_used.rest_icon.update_icon(src)
|
||||
hud_used?.rest_icon?.update_icon()
|
||||
|
||||
/mob/verb/mode()
|
||||
set name = "Activate Held Object"
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
I'll make some notes on where certain variable defines should probably go.
|
||||
Changing this around would probably require a good look-over the pre-existing code.
|
||||
*/
|
||||
var/zone_selected = null
|
||||
var/zone_selected = BODY_ZONE_CHEST
|
||||
|
||||
var/computer_id = null
|
||||
var/list/logging = list()
|
||||
|
||||
+408
-408
@@ -1,408 +1,408 @@
|
||||
/mob/CanPass(atom/movable/mover, turf/target)
|
||||
if((mover.pass_flags & PASSMOB))
|
||||
return TRUE
|
||||
if(istype(mover, /obj/item/projectile) || mover.throwing)
|
||||
return (!density || lying)
|
||||
if(buckled == mover)
|
||||
return TRUE
|
||||
if(ismob(mover))
|
||||
if (mover in buckled_mobs)
|
||||
return TRUE
|
||||
return (!mover.density || !density || lying || (mover.throwing && mover.throwing.thrower == src && !ismob(mover)))
|
||||
|
||||
//DO NOT USE THIS UNLESS YOU ABSOLUTELY HAVE TO. THIS IS BEING PHASED OUT FOR THE MOVESPEED MODIFICATION SYSTEM.
|
||||
//See mob_movespeed.dm
|
||||
/mob/proc/movement_delay() //update /living/movement_delay() if you change this
|
||||
return cached_multiplicative_slowdown
|
||||
|
||||
/client/verb/drop_item()
|
||||
set hidden = 1
|
||||
if(!iscyborg(mob) && mob.stat == CONSCIOUS)
|
||||
mob.dropItemToGround(mob.get_active_held_item())
|
||||
return
|
||||
|
||||
/client/proc/Move_object(direct)
|
||||
if(mob && mob.control_object)
|
||||
if(mob.control_object.density)
|
||||
step(mob.control_object,direct)
|
||||
if(!mob.control_object)
|
||||
return
|
||||
mob.control_object.setDir(direct)
|
||||
else
|
||||
mob.control_object.forceMove(get_step(mob.control_object,direct))
|
||||
|
||||
#define MOVEMENT_DELAY_BUFFER 0.75
|
||||
#define MOVEMENT_DELAY_BUFFER_DELTA 1.25
|
||||
|
||||
/client/Move(n, direct)
|
||||
if(world.time < move_delay) //do not move anything ahead of this check please
|
||||
return FALSE
|
||||
else
|
||||
next_move_dir_add = 0
|
||||
next_move_dir_sub = 0
|
||||
var/old_move_delay = move_delay
|
||||
move_delay = world.time + world.tick_lag //this is here because Move() can now be called mutiple times per tick
|
||||
if(!mob || !mob.loc)
|
||||
return FALSE
|
||||
if(!n || !direct)
|
||||
return FALSE
|
||||
if(mob.notransform)
|
||||
return FALSE //This is sota the goto stop mobs from moving var
|
||||
if(mob.control_object)
|
||||
return Move_object(direct)
|
||||
if(!isliving(mob))
|
||||
return mob.Move(n, direct)
|
||||
if(mob.stat == DEAD)
|
||||
mob.ghostize()
|
||||
return FALSE
|
||||
if(mob.force_moving)
|
||||
return FALSE
|
||||
|
||||
var/mob/living/L = mob //Already checked for isliving earlier
|
||||
if(L.incorporeal_move) //Move though walls
|
||||
Process_Incorpmove(direct)
|
||||
return FALSE
|
||||
|
||||
if(mob.remote_control) //we're controlling something, our movement is relayed to it
|
||||
return mob.remote_control.relaymove(mob, direct)
|
||||
|
||||
if(isAI(mob))
|
||||
return AIMove(n,direct,mob)
|
||||
|
||||
if(Process_Grab()) //are we restrained by someone's grip?
|
||||
return
|
||||
|
||||
if(mob.buckled) //if we're buckled to something, tell it we moved.
|
||||
return mob.buckled.relaymove(mob, direct)
|
||||
|
||||
if(!mob.canmove)
|
||||
return FALSE
|
||||
|
||||
if(isobj(mob.loc) || ismob(mob.loc)) //Inside an object, tell it we moved
|
||||
var/atom/O = mob.loc
|
||||
return O.relaymove(mob, direct)
|
||||
|
||||
if(!mob.Process_Spacemove(direct))
|
||||
return FALSE
|
||||
//We are now going to move
|
||||
var/add_delay = mob.movement_delay()
|
||||
mob.set_glide_size(DELAY_TO_GLIDE_SIZE(add_delay * (((direct & 3) && (direct & 12)) ? 2 : 1))) // set it now in case of pulled objects
|
||||
if(old_move_delay + (add_delay*MOVEMENT_DELAY_BUFFER_DELTA) + MOVEMENT_DELAY_BUFFER > world.time)
|
||||
move_delay = old_move_delay
|
||||
else
|
||||
move_delay = world.time
|
||||
var/oldloc = mob.loc
|
||||
|
||||
if(L.confused)
|
||||
var/newdir = 0
|
||||
if(L.confused > 40)
|
||||
newdir = pick(GLOB.alldirs)
|
||||
else if(prob(L.confused * 1.5))
|
||||
newdir = angle2dir(dir2angle(direct) + pick(90, -90))
|
||||
else if(prob(L.confused * 3))
|
||||
newdir = angle2dir(dir2angle(direct) + pick(45, -45))
|
||||
if(newdir)
|
||||
direct = newdir
|
||||
n = get_step(L, direct)
|
||||
|
||||
. = ..()
|
||||
|
||||
if((direct & (direct - 1)) && mob.loc == n) //moved diagonally successfully
|
||||
add_delay *= 1.66
|
||||
move_delay += add_delay
|
||||
mob.set_glide_size(DELAY_TO_GLIDE_SIZE(add_delay))
|
||||
if(.) // If mob is null here, we deserve the runtime
|
||||
if(mob.throwing)
|
||||
mob.throwing.finalize(FALSE)
|
||||
|
||||
for(var/obj/O in mob.user_movement_hooks)
|
||||
O.intercept_user_move(direct, mob, n, oldloc)
|
||||
|
||||
var/atom/movable/P = mob.pulling
|
||||
if(P && !ismob(P) && P.density)
|
||||
mob.setDir(turn(mob.dir, 180))
|
||||
|
||||
///Process_Grab()
|
||||
///Called by client/Move()
|
||||
///Checks to see if you are being grabbed and if so attemps to break it
|
||||
/client/proc/Process_Grab()
|
||||
if(mob.pulledby)
|
||||
if(mob.incapacitated(ignore_restraints = 1))
|
||||
move_delay = world.time + 10
|
||||
return TRUE
|
||||
else if(mob.restrained(ignore_grab = 1))
|
||||
move_delay = world.time + 10
|
||||
to_chat(src, "<span class='warning'>You're restrained! You can't move!</span>")
|
||||
return TRUE
|
||||
else
|
||||
return mob.resist_grab(1)
|
||||
|
||||
///Process_Incorpmove
|
||||
///Called by client/Move()
|
||||
///Allows mobs to run though walls
|
||||
/client/proc/Process_Incorpmove(direct)
|
||||
var/turf/mobloc = get_turf(mob)
|
||||
if(!isliving(mob))
|
||||
return
|
||||
var/mob/living/L = mob
|
||||
switch(L.incorporeal_move)
|
||||
if(INCORPOREAL_MOVE_BASIC)
|
||||
var/T = get_step(L,direct)
|
||||
if(T)
|
||||
L.forceMove(T)
|
||||
L.setDir(direct)
|
||||
if(INCORPOREAL_MOVE_SHADOW)
|
||||
if(prob(50))
|
||||
var/locx
|
||||
var/locy
|
||||
switch(direct)
|
||||
if(NORTH)
|
||||
locx = mobloc.x
|
||||
locy = (mobloc.y+2)
|
||||
if(locy>world.maxy)
|
||||
return
|
||||
if(SOUTH)
|
||||
locx = mobloc.x
|
||||
locy = (mobloc.y-2)
|
||||
if(locy<1)
|
||||
return
|
||||
if(EAST)
|
||||
locy = mobloc.y
|
||||
locx = (mobloc.x+2)
|
||||
if(locx>world.maxx)
|
||||
return
|
||||
if(WEST)
|
||||
locy = mobloc.y
|
||||
locx = (mobloc.x-2)
|
||||
if(locx<1)
|
||||
return
|
||||
else
|
||||
return
|
||||
var/target = locate(locx,locy,mobloc.z)
|
||||
if(target)
|
||||
L.loc = target
|
||||
var/limit = 2//For only two trailing shadows.
|
||||
for(var/turf/T in getline(mobloc, L.loc))
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(T, L.dir)
|
||||
limit--
|
||||
if(limit<=0)
|
||||
break
|
||||
else
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
|
||||
var/T = get_step(L,direct)
|
||||
if(T)
|
||||
L.forceMove(T)
|
||||
L.setDir(direct)
|
||||
if(INCORPOREAL_MOVE_JAUNT) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
|
||||
var/turf/open/floor/stepTurf = get_step(L, direct)
|
||||
if(stepTurf)
|
||||
for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
|
||||
to_chat(L, "<span class='warning'>[S] bars your passage!</span>")
|
||||
if(isrevenant(L))
|
||||
var/mob/living/simple_animal/revenant/R = L
|
||||
R.reveal(20)
|
||||
R.stun(20)
|
||||
return
|
||||
if(stepTurf.flags_1 & NOJAUNT_1)
|
||||
to_chat(L, "<span class='warning'>Some strange aura is blocking the way.</span>")
|
||||
return
|
||||
if (locate(/obj/effect/blessing, stepTurf))
|
||||
to_chat(L, "<span class='warning'>Holy energies block your path!</span>")
|
||||
return
|
||||
|
||||
L.forceMove(stepTurf)
|
||||
L.setDir(direct)
|
||||
return TRUE
|
||||
|
||||
|
||||
///Process_Spacemove
|
||||
///Called by /client/Move()
|
||||
///For moving in space
|
||||
///return TRUE for movement 0 for none
|
||||
/mob/Process_Spacemove(movement_dir = 0)
|
||||
if(spacewalk || ..())
|
||||
return TRUE
|
||||
var/atom/movable/backup = get_spacemove_backup()
|
||||
if(backup)
|
||||
if(istype(backup) && movement_dir && !backup.anchored)
|
||||
if(backup.newtonian_move(turn(movement_dir, 180))) //You're pushing off something movable, so it moves
|
||||
to_chat(src, "<span class='info'>You push off of [backup] to propel yourself.</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/get_spacemove_backup()
|
||||
for(var/A in orange(1, get_turf(src)))
|
||||
if(isarea(A))
|
||||
continue
|
||||
else if(isturf(A))
|
||||
var/turf/turf = A
|
||||
if(isspaceturf(turf))
|
||||
continue
|
||||
if(!turf.density && !mob_negates_gravity())
|
||||
continue
|
||||
return A
|
||||
else
|
||||
var/atom/movable/AM = A
|
||||
if(AM == buckled)
|
||||
continue
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(M.buckled)
|
||||
continue
|
||||
if(!AM.CanPass(src) || AM.density)
|
||||
if(AM.anchored)
|
||||
return AM
|
||||
if(pulling == AM)
|
||||
continue
|
||||
. = AM
|
||||
|
||||
/mob/proc/mob_has_gravity()
|
||||
return has_gravity()
|
||||
|
||||
/mob/proc/mob_negates_gravity()
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/proc/slip(s_amount, w_amount, obj/O, lube)
|
||||
return
|
||||
|
||||
/mob/proc/update_gravity()
|
||||
return
|
||||
|
||||
//bodypart selection - Cyberboss
|
||||
//8 toggles through head - eyes - mouth
|
||||
//4: r-arm 5: chest 6: l-arm
|
||||
//1: r-leg 2: groin 3: l-leg
|
||||
|
||||
/client/proc/check_has_body_select()
|
||||
return mob && mob.hud_used && mob.hud_used.zone_select && istype(mob.hud_used.zone_select, /obj/screen/zone_sel)
|
||||
|
||||
/client/verb/body_toggle_head()
|
||||
set name = "body-toggle-head"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/next_in_line
|
||||
switch(mob.zone_selected)
|
||||
if(BODY_ZONE_HEAD)
|
||||
next_in_line = BODY_ZONE_PRECISE_EYES
|
||||
if(BODY_ZONE_PRECISE_EYES)
|
||||
next_in_line = BODY_ZONE_PRECISE_MOUTH
|
||||
else
|
||||
next_in_line = BODY_ZONE_HEAD
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(next_in_line, mob)
|
||||
|
||||
/client/verb/body_r_arm()
|
||||
set name = "body-r-arm"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(BODY_ZONE_R_ARM, mob)
|
||||
|
||||
/client/verb/body_chest()
|
||||
set name = "body-chest"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(BODY_ZONE_CHEST, mob)
|
||||
|
||||
/client/verb/body_l_arm()
|
||||
set name = "body-l-arm"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(BODY_ZONE_L_ARM, mob)
|
||||
|
||||
/client/verb/body_r_leg()
|
||||
set name = "body-r-leg"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(BODY_ZONE_R_LEG, mob)
|
||||
|
||||
/client/verb/body_groin()
|
||||
set name = "body-groin"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(BODY_ZONE_PRECISE_GROIN, mob)
|
||||
|
||||
/client/verb/body_l_leg()
|
||||
set name = "body-l-leg"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(BODY_ZONE_L_LEG, mob)
|
||||
|
||||
/client/verb/toggle_walk_run()
|
||||
set name = "toggle-walk-run"
|
||||
set hidden = TRUE
|
||||
set instant = TRUE
|
||||
if(mob)
|
||||
mob.toggle_move_intent(usr)
|
||||
|
||||
/mob/proc/toggle_move_intent(mob/user)
|
||||
if(m_intent == MOVE_INTENT_RUN)
|
||||
m_intent = MOVE_INTENT_WALK
|
||||
else
|
||||
if (HAS_TRAIT(src,TRAIT_NORUNNING)) // FULPSTATION 7/10/19 So you can't run during fortitude.
|
||||
to_chat(src, "You find yourself unable to run.")
|
||||
return FALSE
|
||||
m_intent = MOVE_INTENT_RUN
|
||||
if(hud_used && hud_used.static_inventory)
|
||||
for(var/obj/screen/mov_intent/selector in hud_used.static_inventory)
|
||||
selector.update_icon(src)
|
||||
|
||||
/mob/verb/up()
|
||||
set name = "Move Upwards"
|
||||
set category = "IC"
|
||||
|
||||
if(zMove(UP, TRUE))
|
||||
to_chat(src, "<span class='notice'>You move upwards.</span>")
|
||||
|
||||
/mob/verb/down()
|
||||
set name = "Move Down"
|
||||
set category = "IC"
|
||||
|
||||
if(zMove(DOWN, TRUE))
|
||||
to_chat(src, "<span class='notice'>You move down.</span>")
|
||||
|
||||
/mob/proc/zMove(dir, feedback = FALSE)
|
||||
if(dir != UP && dir != DOWN)
|
||||
return FALSE
|
||||
var/turf/target = get_step_multiz(src, dir)
|
||||
if(!target)
|
||||
if(feedback)
|
||||
to_chat(src, "<span class='warning'>There's nothing in that direction!</span>")
|
||||
return FALSE
|
||||
if(!canZMove(dir, target))
|
||||
if(feedback)
|
||||
to_chat(src, "<span class='warning'>You couldn't move there!</span>")
|
||||
return FALSE
|
||||
forceMove(target)
|
||||
return TRUE
|
||||
|
||||
/mob/proc/canZMove(direction, turf/target)
|
||||
return FALSE
|
||||
/mob/CanPass(atom/movable/mover, turf/target)
|
||||
if((mover.pass_flags & PASSMOB))
|
||||
return TRUE
|
||||
if(istype(mover, /obj/item/projectile) || mover.throwing)
|
||||
return (!density || lying)
|
||||
if(buckled == mover)
|
||||
return TRUE
|
||||
if(ismob(mover))
|
||||
if (mover in buckled_mobs)
|
||||
return TRUE
|
||||
return (!mover.density || !density || lying || (mover.throwing && mover.throwing.thrower == src && !ismob(mover)))
|
||||
|
||||
//DO NOT USE THIS UNLESS YOU ABSOLUTELY HAVE TO. THIS IS BEING PHASED OUT FOR THE MOVESPEED MODIFICATION SYSTEM.
|
||||
//See mob_movespeed.dm
|
||||
/mob/proc/movement_delay() //update /living/movement_delay() if you change this
|
||||
return cached_multiplicative_slowdown
|
||||
|
||||
/client/verb/drop_item()
|
||||
set hidden = 1
|
||||
if(!iscyborg(mob) && mob.stat == CONSCIOUS)
|
||||
mob.dropItemToGround(mob.get_active_held_item())
|
||||
return
|
||||
|
||||
/client/proc/Move_object(direct)
|
||||
if(mob && mob.control_object)
|
||||
if(mob.control_object.density)
|
||||
step(mob.control_object,direct)
|
||||
if(!mob.control_object)
|
||||
return
|
||||
mob.control_object.setDir(direct)
|
||||
else
|
||||
mob.control_object.forceMove(get_step(mob.control_object,direct))
|
||||
|
||||
#define MOVEMENT_DELAY_BUFFER 0.75
|
||||
#define MOVEMENT_DELAY_BUFFER_DELTA 1.25
|
||||
|
||||
/client/Move(n, direct)
|
||||
if(world.time < move_delay) //do not move anything ahead of this check please
|
||||
return FALSE
|
||||
else
|
||||
next_move_dir_add = 0
|
||||
next_move_dir_sub = 0
|
||||
var/old_move_delay = move_delay
|
||||
move_delay = world.time + world.tick_lag //this is here because Move() can now be called mutiple times per tick
|
||||
if(!mob || !mob.loc)
|
||||
return FALSE
|
||||
if(!n || !direct)
|
||||
return FALSE
|
||||
if(mob.notransform)
|
||||
return FALSE //This is sota the goto stop mobs from moving var
|
||||
if(mob.control_object)
|
||||
return Move_object(direct)
|
||||
if(!isliving(mob))
|
||||
return mob.Move(n, direct)
|
||||
if(mob.stat == DEAD)
|
||||
mob.ghostize()
|
||||
return FALSE
|
||||
if(mob.force_moving)
|
||||
return FALSE
|
||||
|
||||
var/mob/living/L = mob //Already checked for isliving earlier
|
||||
if(L.incorporeal_move) //Move though walls
|
||||
Process_Incorpmove(direct)
|
||||
return FALSE
|
||||
|
||||
if(mob.remote_control) //we're controlling something, our movement is relayed to it
|
||||
return mob.remote_control.relaymove(mob, direct)
|
||||
|
||||
if(isAI(mob))
|
||||
return AIMove(n,direct,mob)
|
||||
|
||||
if(Process_Grab()) //are we restrained by someone's grip?
|
||||
return
|
||||
|
||||
if(mob.buckled) //if we're buckled to something, tell it we moved.
|
||||
return mob.buckled.relaymove(mob, direct)
|
||||
|
||||
if(!mob.canmove)
|
||||
return FALSE
|
||||
|
||||
if(isobj(mob.loc) || ismob(mob.loc)) //Inside an object, tell it we moved
|
||||
var/atom/O = mob.loc
|
||||
return O.relaymove(mob, direct)
|
||||
|
||||
if(!mob.Process_Spacemove(direct))
|
||||
return FALSE
|
||||
//We are now going to move
|
||||
var/add_delay = mob.movement_delay()
|
||||
mob.set_glide_size(DELAY_TO_GLIDE_SIZE(add_delay * (((direct & 3) && (direct & 12)) ? 2 : 1))) // set it now in case of pulled objects
|
||||
if(old_move_delay + (add_delay*MOVEMENT_DELAY_BUFFER_DELTA) + MOVEMENT_DELAY_BUFFER > world.time)
|
||||
move_delay = old_move_delay
|
||||
else
|
||||
move_delay = world.time
|
||||
var/oldloc = mob.loc
|
||||
|
||||
if(L.confused)
|
||||
var/newdir = 0
|
||||
if(L.confused > 40)
|
||||
newdir = pick(GLOB.alldirs)
|
||||
else if(prob(L.confused * 1.5))
|
||||
newdir = angle2dir(dir2angle(direct) + pick(90, -90))
|
||||
else if(prob(L.confused * 3))
|
||||
newdir = angle2dir(dir2angle(direct) + pick(45, -45))
|
||||
if(newdir)
|
||||
direct = newdir
|
||||
n = get_step(L, direct)
|
||||
|
||||
. = ..()
|
||||
|
||||
if((direct & (direct - 1)) && mob.loc == n) //moved diagonally successfully
|
||||
add_delay *= 1.66
|
||||
move_delay += add_delay
|
||||
mob.set_glide_size(DELAY_TO_GLIDE_SIZE(add_delay))
|
||||
if(.) // If mob is null here, we deserve the runtime
|
||||
if(mob.throwing)
|
||||
mob.throwing.finalize(FALSE)
|
||||
|
||||
for(var/obj/O in mob.user_movement_hooks)
|
||||
O.intercept_user_move(direct, mob, n, oldloc)
|
||||
|
||||
var/atom/movable/P = mob.pulling
|
||||
if(P && !ismob(P) && P.density)
|
||||
mob.setDir(turn(mob.dir, 180))
|
||||
|
||||
///Process_Grab()
|
||||
///Called by client/Move()
|
||||
///Checks to see if you are being grabbed and if so attemps to break it
|
||||
/client/proc/Process_Grab()
|
||||
if(mob.pulledby)
|
||||
if(mob.incapacitated(ignore_restraints = 1))
|
||||
move_delay = world.time + 10
|
||||
return TRUE
|
||||
else if(mob.restrained(ignore_grab = 1))
|
||||
move_delay = world.time + 10
|
||||
to_chat(src, "<span class='warning'>You're restrained! You can't move!</span>")
|
||||
return TRUE
|
||||
else
|
||||
return mob.resist_grab(1)
|
||||
|
||||
///Process_Incorpmove
|
||||
///Called by client/Move()
|
||||
///Allows mobs to run though walls
|
||||
/client/proc/Process_Incorpmove(direct)
|
||||
var/turf/mobloc = get_turf(mob)
|
||||
if(!isliving(mob))
|
||||
return
|
||||
var/mob/living/L = mob
|
||||
switch(L.incorporeal_move)
|
||||
if(INCORPOREAL_MOVE_BASIC)
|
||||
var/T = get_step(L,direct)
|
||||
if(T)
|
||||
L.forceMove(T)
|
||||
L.setDir(direct)
|
||||
if(INCORPOREAL_MOVE_SHADOW)
|
||||
if(prob(50))
|
||||
var/locx
|
||||
var/locy
|
||||
switch(direct)
|
||||
if(NORTH)
|
||||
locx = mobloc.x
|
||||
locy = (mobloc.y+2)
|
||||
if(locy>world.maxy)
|
||||
return
|
||||
if(SOUTH)
|
||||
locx = mobloc.x
|
||||
locy = (mobloc.y-2)
|
||||
if(locy<1)
|
||||
return
|
||||
if(EAST)
|
||||
locy = mobloc.y
|
||||
locx = (mobloc.x+2)
|
||||
if(locx>world.maxx)
|
||||
return
|
||||
if(WEST)
|
||||
locy = mobloc.y
|
||||
locx = (mobloc.x-2)
|
||||
if(locx<1)
|
||||
return
|
||||
else
|
||||
return
|
||||
var/target = locate(locx,locy,mobloc.z)
|
||||
if(target)
|
||||
L.loc = target
|
||||
var/limit = 2//For only two trailing shadows.
|
||||
for(var/turf/T in getline(mobloc, L.loc))
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(T, L.dir)
|
||||
limit--
|
||||
if(limit<=0)
|
||||
break
|
||||
else
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
|
||||
var/T = get_step(L,direct)
|
||||
if(T)
|
||||
L.forceMove(T)
|
||||
L.setDir(direct)
|
||||
if(INCORPOREAL_MOVE_JAUNT) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
|
||||
var/turf/open/floor/stepTurf = get_step(L, direct)
|
||||
if(stepTurf)
|
||||
for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
|
||||
to_chat(L, "<span class='warning'>[S] bars your passage!</span>")
|
||||
if(isrevenant(L))
|
||||
var/mob/living/simple_animal/revenant/R = L
|
||||
R.reveal(20)
|
||||
R.stun(20)
|
||||
return
|
||||
if(stepTurf.flags_1 & NOJAUNT_1)
|
||||
to_chat(L, "<span class='warning'>Some strange aura is blocking the way.</span>")
|
||||
return
|
||||
if (locate(/obj/effect/blessing, stepTurf))
|
||||
to_chat(L, "<span class='warning'>Holy energies block your path!</span>")
|
||||
return
|
||||
|
||||
L.forceMove(stepTurf)
|
||||
L.setDir(direct)
|
||||
return TRUE
|
||||
|
||||
|
||||
///Process_Spacemove
|
||||
///Called by /client/Move()
|
||||
///For moving in space
|
||||
///return TRUE for movement 0 for none
|
||||
/mob/Process_Spacemove(movement_dir = 0)
|
||||
if(spacewalk || ..())
|
||||
return TRUE
|
||||
var/atom/movable/backup = get_spacemove_backup()
|
||||
if(backup)
|
||||
if(istype(backup) && movement_dir && !backup.anchored)
|
||||
if(backup.newtonian_move(turn(movement_dir, 180))) //You're pushing off something movable, so it moves
|
||||
to_chat(src, "<span class='info'>You push off of [backup] to propel yourself.</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/get_spacemove_backup()
|
||||
for(var/A in orange(1, get_turf(src)))
|
||||
if(isarea(A))
|
||||
continue
|
||||
else if(isturf(A))
|
||||
var/turf/turf = A
|
||||
if(isspaceturf(turf))
|
||||
continue
|
||||
if(!turf.density && !mob_negates_gravity())
|
||||
continue
|
||||
return A
|
||||
else
|
||||
var/atom/movable/AM = A
|
||||
if(AM == buckled)
|
||||
continue
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(M.buckled)
|
||||
continue
|
||||
if(!AM.CanPass(src) || AM.density)
|
||||
if(AM.anchored)
|
||||
return AM
|
||||
if(pulling == AM)
|
||||
continue
|
||||
. = AM
|
||||
|
||||
/mob/proc/mob_has_gravity()
|
||||
return has_gravity()
|
||||
|
||||
/mob/proc/mob_negates_gravity()
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/proc/slip(s_amount, w_amount, obj/O, lube)
|
||||
return
|
||||
|
||||
/mob/proc/update_gravity()
|
||||
return
|
||||
|
||||
//bodypart selection - Cyberboss
|
||||
//8 toggles through head - eyes - mouth
|
||||
//4: r-arm 5: chest 6: l-arm
|
||||
//1: r-leg 2: groin 3: l-leg
|
||||
|
||||
/client/proc/check_has_body_select()
|
||||
return mob && mob.hud_used && mob.hud_used.zone_select && istype(mob.hud_used.zone_select, /obj/screen/zone_sel)
|
||||
|
||||
/client/verb/body_toggle_head()
|
||||
set name = "body-toggle-head"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/next_in_line
|
||||
switch(mob.zone_selected)
|
||||
if(BODY_ZONE_HEAD)
|
||||
next_in_line = BODY_ZONE_PRECISE_EYES
|
||||
if(BODY_ZONE_PRECISE_EYES)
|
||||
next_in_line = BODY_ZONE_PRECISE_MOUTH
|
||||
else
|
||||
next_in_line = BODY_ZONE_HEAD
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(next_in_line, mob)
|
||||
|
||||
/client/verb/body_r_arm()
|
||||
set name = "body-r-arm"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(BODY_ZONE_R_ARM, mob)
|
||||
|
||||
/client/verb/body_chest()
|
||||
set name = "body-chest"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(BODY_ZONE_CHEST, mob)
|
||||
|
||||
/client/verb/body_l_arm()
|
||||
set name = "body-l-arm"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(BODY_ZONE_L_ARM, mob)
|
||||
|
||||
/client/verb/body_r_leg()
|
||||
set name = "body-r-leg"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(BODY_ZONE_R_LEG, mob)
|
||||
|
||||
/client/verb/body_groin()
|
||||
set name = "body-groin"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(BODY_ZONE_PRECISE_GROIN, mob)
|
||||
|
||||
/client/verb/body_l_leg()
|
||||
set name = "body-l-leg"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(BODY_ZONE_L_LEG, mob)
|
||||
|
||||
/client/verb/toggle_walk_run()
|
||||
set name = "toggle-walk-run"
|
||||
set hidden = TRUE
|
||||
set instant = TRUE
|
||||
if(mob)
|
||||
mob.toggle_move_intent(usr)
|
||||
|
||||
/mob/proc/toggle_move_intent(mob/user)
|
||||
if(m_intent == MOVE_INTENT_RUN)
|
||||
m_intent = MOVE_INTENT_WALK
|
||||
else
|
||||
if (HAS_TRAIT(src,TRAIT_NORUNNING)) // FULPSTATION 7/10/19 So you can't run during fortitude.
|
||||
to_chat(src, "You find yourself unable to run.")
|
||||
return FALSE
|
||||
m_intent = MOVE_INTENT_RUN
|
||||
if(hud_used && hud_used.static_inventory)
|
||||
for(var/obj/screen/mov_intent/selector in hud_used.static_inventory)
|
||||
selector.update_icon()
|
||||
|
||||
/mob/verb/up()
|
||||
set name = "Move Upwards"
|
||||
set category = "IC"
|
||||
|
||||
if(zMove(UP, TRUE))
|
||||
to_chat(src, "<span class='notice'>You move upwards.</span>")
|
||||
|
||||
/mob/verb/down()
|
||||
set name = "Move Down"
|
||||
set category = "IC"
|
||||
|
||||
if(zMove(DOWN, TRUE))
|
||||
to_chat(src, "<span class='notice'>You move down.</span>")
|
||||
|
||||
/mob/proc/zMove(dir, feedback = FALSE)
|
||||
if(dir != UP && dir != DOWN)
|
||||
return FALSE
|
||||
var/turf/target = get_step_multiz(src, dir)
|
||||
if(!target)
|
||||
if(feedback)
|
||||
to_chat(src, "<span class='warning'>There's nothing in that direction!</span>")
|
||||
return FALSE
|
||||
if(!canZMove(dir, target))
|
||||
if(feedback)
|
||||
to_chat(src, "<span class='warning'>You couldn't move there!</span>")
|
||||
return FALSE
|
||||
forceMove(target)
|
||||
return TRUE
|
||||
|
||||
/mob/proc/canZMove(direction, turf/target)
|
||||
return FALSE
|
||||
|
||||
@@ -18,10 +18,11 @@
|
||||
var/mob/living/carbon/C = usr
|
||||
C.toggle_combat_mode()
|
||||
|
||||
/obj/screen/combattoggle/proc/rebasetointerbay(mob/living/carbon/C)
|
||||
if(!C)
|
||||
/obj/screen/combattoggle/update_icon_state()
|
||||
var/mob/living/carbon/user = hud?.mymob
|
||||
if(!istype(user))
|
||||
return
|
||||
if(C.combatmode)
|
||||
if(user.combatmode)
|
||||
icon_state = "combat"
|
||||
else
|
||||
icon_state = "combat_off"
|
||||
@@ -36,10 +37,11 @@
|
||||
var/mob/living/carbon/C = usr
|
||||
C.toggle_vore_mode()
|
||||
|
||||
/obj/screen/voretoggle/proc/rebaseintomygut(mob/living/carbon/C)
|
||||
if(!C)
|
||||
/obj/screen/voretoggle/update_icon_state()
|
||||
var/mob/living/carbon/user = hud?.mymob
|
||||
if(!istype(user))
|
||||
return
|
||||
if(C.voremode && !C.combatmode)
|
||||
if(user.voremode && !user.combatmode)
|
||||
icon_state = "nom"
|
||||
else
|
||||
icon_state = "nom_off"
|
||||
|
||||
@@ -12,10 +12,11 @@
|
||||
var/mob/living/carbon/human/H = usr
|
||||
H.togglesprint()
|
||||
|
||||
/obj/screen/sprintbutton/proc/insert_witty_toggle_joke_here(mob/living/carbon/human/H)
|
||||
if(!H)
|
||||
/obj/screen/sprintbutton/update_icon_state()
|
||||
var/mob/living/user = hud?.mymob
|
||||
if(istype(user))
|
||||
return
|
||||
if(H.sprinting)
|
||||
if(user.sprinting)
|
||||
icon_state = "act_sprint_on"
|
||||
else
|
||||
icon_state = "act_sprint"
|
||||
|
||||
@@ -14,32 +14,18 @@
|
||||
var/mob/living/L = usr
|
||||
to_chat(L, "<span class='notice'>You have <b>[L.getStaminaLoss()]</b> stamina loss.<br>Your stamina buffer can take <b>[L.stambuffer]</b> stamina loss, and will use <b>50%</b> of that stamina loss when recharging.<br>Your stamina buffer is <b>[(L.stambuffer*(100/L.stambuffer))-(L.bufferedstam*(100/L.stambuffer))]%</b> full.</span>")
|
||||
|
||||
/mob/living/carbon/human/proc/staminahudamount()
|
||||
if(stat == DEAD || recoveringstam)
|
||||
return "staminacrit"
|
||||
/obj/screen/staminas/update_icon_state()
|
||||
var/mob/living/carbon/user = hud?.mymob
|
||||
if(!user)
|
||||
return
|
||||
if(user.stat == DEAD || user.recoveringstam || (user.hal_screwyhud in 1 to 2))
|
||||
icon_state = "staminacrit"
|
||||
else if(user.hal_screwyhud == 5)
|
||||
icon_state = "stamina0"
|
||||
else
|
||||
switch(hal_screwyhud)
|
||||
if(1 to 2)
|
||||
return "staminacrit"
|
||||
if(5)
|
||||
return "stamina0"
|
||||
else
|
||||
switch(100 - getStaminaLoss())
|
||||
if(100 to INFINITY)
|
||||
return "stamina0"
|
||||
if(80 to 100)
|
||||
return "stamina1"
|
||||
if(60 to 80)
|
||||
return "stamina2"
|
||||
if(40 to 60)
|
||||
return "stamina3"
|
||||
if(20 to 40)
|
||||
return "stamina4"
|
||||
if(0 to 20)
|
||||
return "stamina5"
|
||||
else
|
||||
return "stamina6"
|
||||
icon_state = "stamina[max(FLOOR(user.getStaminaLoss() /20, 1), 0, 6)]"
|
||||
|
||||
//stam buffer
|
||||
//stam buffer
|
||||
/obj/screen/staminabuffer
|
||||
icon = 'modular_citadel/icons/ui/screen_gen.dmi'
|
||||
@@ -49,32 +35,30 @@
|
||||
layer = ABOVE_HUD_LAYER + 0.1
|
||||
mouse_opacity = 0
|
||||
|
||||
/mob/living/carbon/human/proc/staminabufferhudamount()
|
||||
if(stat == DEAD || recoveringstam)
|
||||
return "stambuffer7"
|
||||
/obj/screen/staminabuffer/update_icon_state()
|
||||
var/mob/living/carbon/user = hud?.mymob
|
||||
if(!user)
|
||||
return
|
||||
if(user.stat == DEAD || user.recoveringstam || (user.hal_screwyhud in 1 to 2))
|
||||
icon_state = "stambuffer7"
|
||||
else if(user.hal_screwyhud == 5)
|
||||
icon_state = "stambuffer0"
|
||||
else
|
||||
switch(hal_screwyhud)
|
||||
if(1 to 2)
|
||||
return "stambuffer7"
|
||||
if(5)
|
||||
return "stambuffer0"
|
||||
switch(user.bufferedstam / user.stambuffer)
|
||||
if(0.95 to INFINITY)
|
||||
icon_state = "stambuffer7"
|
||||
if(0.9 to 0.95)
|
||||
icon_state = "stambuffer6"
|
||||
if(0.8 to 0.9)
|
||||
icon_state = "stambuffer5"
|
||||
if(0.6 to 0.8)
|
||||
icon_state = "stambuffer4"
|
||||
if(0.4 to 0.6)
|
||||
icon_state = "stambuffer3"
|
||||
if(0.2 to 0.4)
|
||||
icon_state = "stambuffer2"
|
||||
if(0.05 to 0.2)
|
||||
icon_state = "stambuffer1"
|
||||
else
|
||||
var/percentmult = 100/stambuffer
|
||||
switch(stambuffer*percentmult - bufferedstam*percentmult)
|
||||
if(95 to INFINITY)
|
||||
return "stambuffer0"
|
||||
if(90 to 95)
|
||||
return "stambuffer1"
|
||||
if(80 to 90)
|
||||
return "stambuffer2"
|
||||
if(60 to 80)
|
||||
return "stambuffer3"
|
||||
if(40 to 60)
|
||||
return "stambuffer4"
|
||||
if(20 to 40)
|
||||
return "stambuffer5"
|
||||
if(5 to 20)
|
||||
return "stambuffer6"
|
||||
else
|
||||
return "stambuffer7"
|
||||
*/
|
||||
icon_state = "stambuffer0"
|
||||
*/
|
||||
|
||||
@@ -41,18 +41,16 @@
|
||||
playsound_local(src, 'modular_citadel/sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
|
||||
if(client)
|
||||
client.show_popup_menus = !combatmode // So we can right-click for alternate actions and all that other good shit. Also moves examine to shift+rightclick to make it possible to attack while sprinting
|
||||
if(hud_used && hud_used.static_inventory)
|
||||
for(var/obj/screen/combattoggle/selector in hud_used.static_inventory)
|
||||
selector.rebasetointerbay(src)
|
||||
var/obj/screen/combattoggle/T = locate() in hud_used?.static_inventory
|
||||
T?.update_icon_state()
|
||||
combatmessagecooldown = 10 SECONDS + world.time //This is set 100% of the time to make sure squeezing regen out of process cycles doesn't result in the combat mode message getting spammed
|
||||
SEND_SIGNAL(src, COMSIG_COMBAT_TOGGLED, src, combatmode)
|
||||
return TRUE
|
||||
|
||||
mob/living/carbon/proc/toggle_vore_mode()
|
||||
voremode = !voremode
|
||||
if(hud_used && hud_used.static_inventory)
|
||||
for(var/obj/screen/voretoggle/selector in hud_used.static_inventory)
|
||||
selector.rebaseintomygut(src)
|
||||
var/obj/screen/voretoggle/T = locate() in hud_used?.static_inventory
|
||||
T?.update_icon_state()
|
||||
if(combatmode)
|
||||
return FALSE //let's not override the main draw of the game these days
|
||||
SEND_SIGNAL(src, COMSIG_VORE_TOGGLED, src, voremode)
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
/mob/living/carbon/human
|
||||
var/sprinting = FALSE
|
||||
|
||||
/mob/living/carbon/human/Move(NewLoc, direct)
|
||||
var/oldpseudoheight = pseudo_z_axis
|
||||
. = ..()
|
||||
@@ -27,13 +24,12 @@
|
||||
if(sprinting)
|
||||
playsound_local(src, 'modular_citadel/sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
else
|
||||
playsound_local(src, 'modular_citadel/sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
// if(hud_used && hud_used.static_inventory)
|
||||
// for(var/obj/screen/sprintbutton/selector in hud_used.static_inventory)
|
||||
// selector.insert_witty_toggle_joke_here(src)
|
||||
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
var/obj/screen/sprintbutton/S = locate() in hud_used?.static_inventory
|
||||
S?.update_icon_state()
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/human/proc/sprint_hotkey(targetstatus)
|
||||
if(targetstatus ? !sprinting : sprinting)
|
||||
togglesprint()
|
||||
*/
|
||||
*/
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
/mob/living
|
||||
var/sprinting = FALSE
|
||||
var/recoveringstam = FALSE
|
||||
var/incomingstammult = 1
|
||||
var/bufferedstam = 0
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
/mob/living/silicon/robot
|
||||
var/sprinting = FALSE
|
||||
|
||||
/mob/living/silicon/robot/Move(NewLoc, direct)
|
||||
. = ..()
|
||||
|
||||
@@ -19,13 +16,12 @@
|
||||
else
|
||||
if(shutdown)
|
||||
playsound_local(src, 'sound/effects/light_flicker.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
playsound_local(src, 'modular_citadel/sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
// if(hud_used && hud_used.static_inventory)
|
||||
// for(var/obj/screen/sprintbutton/selector in hud_used.static_inventory)
|
||||
// selector.insert_witty_toggle_joke_here(src)
|
||||
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
var/obj/screen/sprintbutton/S = locate() in hud_used?.static_inventory
|
||||
S?.update_icon_state()
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/robot/proc/sprint_hotkey(targetstatus)
|
||||
if(targetstatus ? !sprinting : sprinting)
|
||||
togglesprint()
|
||||
*/
|
||||
*/
|
||||
|
||||
+3357
-3358
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user