mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-13 08:57:01 +01:00
Merge pull request #10209 from Ghommie/Ghommie-cit470
ports "Standardize obj/updateicon() and update_icons() to update_icon()"
This commit is contained in:
@@ -113,7 +113,7 @@
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name = "Show Buttons"
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else
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name = "Hide Buttons"
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UpdateIcon()
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update_icon()
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usr.update_action_buttons()
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/obj/screen/movable/action_button/hide_toggle/AltClick(mob/user)
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@@ -135,9 +135,9 @@
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hide_icon = settings["toggle_icon"]
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hide_state = settings["toggle_hide"]
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show_state = settings["toggle_show"]
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UpdateIcon()
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update_icon()
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/obj/screen/movable/action_button/hide_toggle/proc/UpdateIcon()
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/obj/screen/movable/action_button/hide_toggle/update_icon()
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cut_overlays()
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add_overlay(mutable_appearance(hide_icon, hidden ? show_state : hide_state))
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@@ -335,7 +335,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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for(var/obj/machinery/light/L in src)
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L.update()
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/area/proc/updateicon()
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/area/proc/update_icon()
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var/weather_icon
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for(var/V in SSweather.processing)
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var/datum/weather/W = V
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@@ -345,7 +345,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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if(!weather_icon)
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icon_state = null
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/area/space/updateicon()
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/area/space/update_icon()
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icon_state = null
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/*
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@@ -378,7 +378,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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/area/proc/power_change()
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for(var/obj/machinery/M in src) // for each machine in the area
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M.power_change() // reverify power status (to update icons etc.)
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updateicon()
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update_icon()
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/area/proc/usage(chan)
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var/used = 0
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@@ -1,48 +1,48 @@
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/obj/machinery/bluespace_beacon
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icon = 'icons/obj/objects.dmi'
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icon_state = "floor_beaconf"
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name = "bluespace gigabeacon"
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desc = "A device that draws power from bluespace and creates a permanent tracking beacon."
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level = 1 // underfloor
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layer = LOW_OBJ_LAYER
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use_power = IDLE_POWER_USE
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idle_power_usage = 0
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var/obj/item/beacon/Beacon
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/obj/machinery/bluespace_beacon/Initialize()
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. = ..()
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var/turf/T = loc
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Beacon = new(T)
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Beacon.invisibility = INVISIBILITY_MAXIMUM
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hide(T.intact)
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/obj/machinery/bluespace_beacon/Destroy()
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QDEL_NULL(Beacon)
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return ..()
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// update the invisibility and icon
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/obj/machinery/bluespace_beacon/hide(intact)
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invisibility = intact ? INVISIBILITY_MAXIMUM : 0
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updateicon()
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// update the icon_state
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/obj/machinery/bluespace_beacon/proc/updateicon()
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var/state="floor_beacon"
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if(invisibility)
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icon_state = "[state]f"
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else
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icon_state = "[state]"
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/obj/machinery/bluespace_beacon/process()
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if(!Beacon)
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var/turf/T = loc
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Beacon = new(T)
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Beacon.invisibility = INVISIBILITY_MAXIMUM
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else if (Beacon.loc != loc)
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Beacon.forceMove(loc)
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updateicon()
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/obj/machinery/bluespace_beacon
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icon = 'icons/obj/objects.dmi'
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icon_state = "floor_beaconf"
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name = "bluespace gigabeacon"
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desc = "A device that draws power from bluespace and creates a permanent tracking beacon."
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level = 1 // underfloor
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layer = LOW_OBJ_LAYER
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use_power = IDLE_POWER_USE
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idle_power_usage = 0
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var/obj/item/beacon/Beacon
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/obj/machinery/bluespace_beacon/Initialize()
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. = ..()
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var/turf/T = loc
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Beacon = new(T)
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Beacon.invisibility = INVISIBILITY_MAXIMUM
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hide(T.intact)
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/obj/machinery/bluespace_beacon/Destroy()
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QDEL_NULL(Beacon)
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return ..()
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// update the invisibility and icon
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/obj/machinery/bluespace_beacon/hide(intact)
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invisibility = intact ? INVISIBILITY_MAXIMUM : 0
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update_icon()
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// update the icon_state
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/obj/machinery/bluespace_beacon/update_icon()
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var/state="floor_beacon"
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if(invisibility)
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icon_state = "[state]f"
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else
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icon_state = "[state]"
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/obj/machinery/bluespace_beacon/process()
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if(!Beacon)
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var/turf/T = loc
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Beacon = new(T)
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Beacon.invisibility = INVISIBILITY_MAXIMUM
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else if (Beacon.loc != loc)
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Beacon.forceMove(loc)
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update_icon()
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+130
-130
@@ -1,130 +1,130 @@
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/obj/machinery/cell_charger
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name = "cell charger"
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desc = "It charges power cells."
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icon = 'icons/obj/power.dmi'
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icon_state = "ccharger"
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use_power = IDLE_POWER_USE
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idle_power_usage = 5
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active_power_usage = 60
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power_channel = EQUIP
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circuit = /obj/item/circuitboard/machine/cell_charger
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pass_flags = PASSTABLE
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var/obj/item/stock_parts/cell/charging = null
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var/chargelevel = -1
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var/charge_rate = 500
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/obj/machinery/cell_charger/proc/updateicon()
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cut_overlays()
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if(charging)
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add_overlay(image(charging.icon, charging.icon_state))
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add_overlay("ccharger-on")
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if(!(stat & (BROKEN|NOPOWER)))
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var/newlevel = round(charging.percent() * 4 / 100)
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chargelevel = newlevel
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add_overlay("ccharger-o[newlevel]")
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/obj/machinery/cell_charger/examine(mob/user)
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. = ..()
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. += "There's [charging ? "a" : "no"] cell in the charger."
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if(charging)
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. += "Current charge: [round(charging.percent(), 1)]%."
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/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/stock_parts/cell) && !panel_open)
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if(stat & BROKEN)
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to_chat(user, "<span class='warning'>[src] is broken!</span>")
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return
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if(!anchored)
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to_chat(user, "<span class='warning'>[src] isn't attached to the ground!</span>")
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return
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if(charging)
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to_chat(user, "<span class='warning'>There is already a cell in the charger!</span>")
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return
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else
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var/area/a = loc.loc // Gets our locations location, like a dream within a dream
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if(!isarea(a))
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return
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if(a.power_equip == 0) // There's no APC in this area, don't try to cheat power!
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to_chat(user, "<span class='warning'>[src] blinks red as you try to insert the cell!</span>")
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return
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if(!user.transferItemToLoc(W,src))
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return
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charging = W
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user.visible_message("[user] inserts a cell into [src].", "<span class='notice'>You insert a cell into [src].</span>")
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chargelevel = -1
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updateicon()
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else
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if(!charging && default_deconstruction_screwdriver(user, icon_state, icon_state, W))
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return
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if(default_deconstruction_crowbar(W))
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return
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if(!charging && default_unfasten_wrench(user, W))
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return
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return ..()
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/obj/machinery/cell_charger/deconstruct()
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if(charging)
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charging.forceMove(drop_location())
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return ..()
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/obj/machinery/cell_charger/Destroy()
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QDEL_NULL(charging)
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return ..()
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/obj/machinery/cell_charger/proc/removecell()
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charging.update_icon()
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charging = null
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chargelevel = -1
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updateicon()
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/obj/machinery/cell_charger/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(!charging)
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return
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user.put_in_hands(charging)
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charging.add_fingerprint(user)
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user.visible_message("[user] removes [charging] from [src].", "<span class='notice'>You remove [charging] from [src].</span>")
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removecell()
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/obj/machinery/cell_charger/attack_tk(mob/user)
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if(!charging)
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return
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charging.forceMove(loc)
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to_chat(user, "<span class='notice'>You telekinetically remove [charging] from [src].</span>")
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removecell()
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/obj/machinery/cell_charger/attack_ai(mob/user)
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return
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/obj/machinery/cell_charger/emp_act(severity)
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. = ..()
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if(stat & (BROKEN|NOPOWER) || . & EMP_PROTECT_CONTENTS)
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return
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if(charging)
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charging.emp_act(severity)
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/obj/machinery/cell_charger/RefreshParts()
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charge_rate = 500
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for(var/obj/item/stock_parts/capacitor/C in component_parts)
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charge_rate *= C.rating
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/obj/machinery/cell_charger/process()
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if(!charging || !anchored || (stat & (BROKEN|NOPOWER)))
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return
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if(charging.percent() >= 100)
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return
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use_power(charge_rate)
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charging.give(charge_rate) //this is 2558, efficient batteries exist
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updateicon()
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/obj/machinery/cell_charger
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name = "cell charger"
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desc = "It charges power cells."
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icon = 'icons/obj/power.dmi'
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icon_state = "ccharger"
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use_power = IDLE_POWER_USE
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idle_power_usage = 5
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active_power_usage = 60
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power_channel = EQUIP
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circuit = /obj/item/circuitboard/machine/cell_charger
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pass_flags = PASSTABLE
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var/obj/item/stock_parts/cell/charging = null
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var/chargelevel = -1
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var/charge_rate = 500
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/obj/machinery/cell_charger/update_icon()
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cut_overlays()
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if(charging)
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add_overlay(image(charging.icon, charging.icon_state))
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add_overlay("ccharger-on")
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if(!(stat & (BROKEN|NOPOWER)))
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var/newlevel = round(charging.percent() * 4 / 100)
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chargelevel = newlevel
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add_overlay("ccharger-o[newlevel]")
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/obj/machinery/cell_charger/examine(mob/user)
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. = ..()
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. += "There's [charging ? "a" : "no"] cell in the charger."
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if(charging)
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. += "Current charge: [round(charging.percent(), 1)]%."
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/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/stock_parts/cell) && !panel_open)
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if(stat & BROKEN)
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to_chat(user, "<span class='warning'>[src] is broken!</span>")
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return
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if(!anchored)
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to_chat(user, "<span class='warning'>[src] isn't attached to the ground!</span>")
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return
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if(charging)
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to_chat(user, "<span class='warning'>There is already a cell in the charger!</span>")
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return
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else
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var/area/a = loc.loc // Gets our locations location, like a dream within a dream
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if(!isarea(a))
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return
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if(a.power_equip == 0) // There's no APC in this area, don't try to cheat power!
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to_chat(user, "<span class='warning'>[src] blinks red as you try to insert the cell!</span>")
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return
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if(!user.transferItemToLoc(W,src))
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return
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charging = W
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user.visible_message("[user] inserts a cell into [src].", "<span class='notice'>You insert a cell into [src].</span>")
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chargelevel = -1
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update_icon()
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else
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if(!charging && default_deconstruction_screwdriver(user, icon_state, icon_state, W))
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return
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if(default_deconstruction_crowbar(W))
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return
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if(!charging && default_unfasten_wrench(user, W))
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return
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return ..()
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/obj/machinery/cell_charger/deconstruct()
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if(charging)
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charging.forceMove(drop_location())
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return ..()
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/obj/machinery/cell_charger/Destroy()
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QDEL_NULL(charging)
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return ..()
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/obj/machinery/cell_charger/proc/removecell()
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charging.update_icon()
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charging = null
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chargelevel = -1
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update_icon()
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/obj/machinery/cell_charger/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(!charging)
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return
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user.put_in_hands(charging)
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charging.add_fingerprint(user)
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user.visible_message("[user] removes [charging] from [src].", "<span class='notice'>You remove [charging] from [src].</span>")
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removecell()
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/obj/machinery/cell_charger/attack_tk(mob/user)
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if(!charging)
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return
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charging.forceMove(loc)
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to_chat(user, "<span class='notice'>You telekinetically remove [charging] from [src].</span>")
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removecell()
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/obj/machinery/cell_charger/attack_ai(mob/user)
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return
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/obj/machinery/cell_charger/emp_act(severity)
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. = ..()
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if(stat & (BROKEN|NOPOWER) || . & EMP_PROTECT_CONTENTS)
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return
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if(charging)
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charging.emp_act(severity)
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/obj/machinery/cell_charger/RefreshParts()
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charge_rate = 500
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for(var/obj/item/stock_parts/capacitor/C in component_parts)
|
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charge_rate *= C.rating
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/obj/machinery/cell_charger/process()
|
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if(!charging || !anchored || (stat & (BROKEN|NOPOWER)))
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return
|
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if(charging.percent() >= 100)
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return
|
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use_power(charge_rate)
|
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charging.give(charge_rate) //this is 2558, efficient batteries exist
|
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|
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update_icon()
|
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|
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@@ -1,67 +1,67 @@
|
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// the light switch
|
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// can have multiple per area
|
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// can also operate on non-loc area through "otherarea" var
|
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/obj/machinery/light_switch
|
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name = "light switch"
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icon = 'icons/obj/power.dmi'
|
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icon_state = "light1"
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desc = "Make dark."
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var/on = TRUE
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var/area/area = null
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var/otherarea = null
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/obj/machinery/light_switch/Initialize()
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. = ..()
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area = get_area(src)
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if(otherarea)
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area = locate(text2path("/area/[otherarea]"))
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if(!name)
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name = "light switch ([area.name])"
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on = area.lightswitch
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updateicon()
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/obj/machinery/light_switch/proc/updateicon()
|
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if(stat & NOPOWER)
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icon_state = "light-p"
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else
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if(on)
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icon_state = "light1"
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else
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icon_state = "light0"
|
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/obj/machinery/light_switch/examine(mob/user)
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. = ..()
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. += "It is [on? "on" : "off"]."
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/obj/machinery/light_switch/interact(mob/user)
|
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. = ..()
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on = !on
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area.lightswitch = on
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area.updateicon()
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for(var/obj/machinery/light_switch/L in area)
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L.on = on
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L.updateicon()
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area.power_change()
|
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/obj/machinery/light_switch/power_change()
|
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|
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if(!otherarea)
|
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if(powered(LIGHT))
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stat &= ~NOPOWER
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else
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stat |= NOPOWER
|
||||
|
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updateicon()
|
||||
|
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/obj/machinery/light_switch/emp_act(severity)
|
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. = ..()
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if (. & EMP_PROTECT_SELF)
|
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return
|
||||
if(!(stat & (BROKEN|NOPOWER)))
|
||||
power_change()
|
||||
// the light switch
|
||||
// can have multiple per area
|
||||
// can also operate on non-loc area through "otherarea" var
|
||||
/obj/machinery/light_switch
|
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name = "light switch"
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "light1"
|
||||
desc = "Make dark."
|
||||
var/on = TRUE
|
||||
var/area/area = null
|
||||
var/otherarea = null
|
||||
|
||||
/obj/machinery/light_switch/Initialize()
|
||||
. = ..()
|
||||
area = get_area(src)
|
||||
|
||||
if(otherarea)
|
||||
area = locate(text2path("/area/[otherarea]"))
|
||||
|
||||
if(!name)
|
||||
name = "light switch ([area.name])"
|
||||
|
||||
on = area.lightswitch
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/light_switch/update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "light-p"
|
||||
else
|
||||
if(on)
|
||||
icon_state = "light1"
|
||||
else
|
||||
icon_state = "light0"
|
||||
|
||||
/obj/machinery/light_switch/examine(mob/user)
|
||||
. = ..()
|
||||
. += "It is [on? "on" : "off"]."
|
||||
|
||||
/obj/machinery/light_switch/interact(mob/user)
|
||||
. = ..()
|
||||
on = !on
|
||||
|
||||
area.lightswitch = on
|
||||
area.update_icon()
|
||||
|
||||
for(var/obj/machinery/light_switch/L in area)
|
||||
L.on = on
|
||||
L.update_icon()
|
||||
|
||||
area.power_change()
|
||||
|
||||
/obj/machinery/light_switch/power_change()
|
||||
|
||||
if(!otherarea)
|
||||
if(powered(LIGHT))
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
stat |= NOPOWER
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/light_switch/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(!(stat & (BROKEN|NOPOWER)))
|
||||
power_change()
|
||||
|
||||
+386
-386
@@ -1,386 +1,386 @@
|
||||
// Magnetic attractor, creates variable magnetic fields and attraction.
|
||||
// Can also be used to emit electron/proton beams to create a center of magnetism on another tile
|
||||
|
||||
// tl;dr: it's magnets lol
|
||||
// This was created for firing ranges, but I suppose this could have other applications - Doohl
|
||||
|
||||
/obj/machinery/magnetic_module
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "floor_magnet-f"
|
||||
name = "electromagnetic generator"
|
||||
desc = "A device that uses station power to create points of magnetic energy."
|
||||
level = 1 // underfloor
|
||||
layer = LOW_OBJ_LAYER
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 50
|
||||
|
||||
var/freq = FREQ_MAGNETS // radio frequency
|
||||
var/electricity_level = 1 // intensity of the magnetic pull
|
||||
var/magnetic_field = 1 // the range of magnetic attraction
|
||||
var/code = 0 // frequency code, they should be different unless you have a group of magnets working together or something
|
||||
var/turf/center // the center of magnetic attraction
|
||||
var/on = FALSE
|
||||
var/magneting = FALSE
|
||||
|
||||
// x, y modifiers to the center turf; (0, 0) is centered on the magnet, whereas (1, -1) is one tile right, one tile down
|
||||
var/center_x = 0
|
||||
var/center_y = 0
|
||||
var/max_dist = 20 // absolute value of center_x,y cannot exceed this integer
|
||||
|
||||
/obj/machinery/magnetic_module/Initialize()
|
||||
..()
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
center = T
|
||||
SSradio.add_object(src, freq, RADIO_MAGNETS)
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/machinery/magnetic_module/LateInitialize()
|
||||
magnetic_process()
|
||||
|
||||
/obj/machinery/magnetic_module/Destroy()
|
||||
SSradio.remove_object(src, freq)
|
||||
center = null
|
||||
return ..()
|
||||
|
||||
// update the invisibility and icon
|
||||
/obj/machinery/magnetic_module/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
updateicon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/magnetic_module/proc/updateicon()
|
||||
var/state="floor_magnet"
|
||||
var/onstate=""
|
||||
if(!on)
|
||||
onstate="0"
|
||||
|
||||
if(invisibility)
|
||||
icon_state = "[state][onstate]-f" // if invisible, set icon to faded version
|
||||
// in case of being revealed by T-scanner
|
||||
else
|
||||
icon_state = "[state][onstate]"
|
||||
|
||||
/obj/machinery/magnetic_module/receive_signal(datum/signal/signal)
|
||||
|
||||
var/command = signal.data["command"]
|
||||
var/modifier = signal.data["modifier"]
|
||||
var/signal_code = signal.data["code"]
|
||||
if(command && (signal_code == code))
|
||||
|
||||
Cmd(command, modifier)
|
||||
|
||||
|
||||
|
||||
/obj/machinery/magnetic_module/proc/Cmd(command, modifier)
|
||||
|
||||
if(command)
|
||||
switch(command)
|
||||
if("set-electriclevel")
|
||||
if(modifier)
|
||||
electricity_level = modifier
|
||||
if("set-magneticfield")
|
||||
if(modifier)
|
||||
magnetic_field = modifier
|
||||
|
||||
if("add-elec")
|
||||
electricity_level++
|
||||
if(electricity_level > 12)
|
||||
electricity_level = 12
|
||||
if("sub-elec")
|
||||
electricity_level--
|
||||
if(electricity_level <= 0)
|
||||
electricity_level = 1
|
||||
if("add-mag")
|
||||
magnetic_field++
|
||||
if(magnetic_field > 4)
|
||||
magnetic_field = 4
|
||||
if("sub-mag")
|
||||
magnetic_field--
|
||||
if(magnetic_field <= 0)
|
||||
magnetic_field = 1
|
||||
|
||||
if("set-x")
|
||||
if(modifier)
|
||||
center_x = modifier
|
||||
if("set-y")
|
||||
if(modifier)
|
||||
center_y = modifier
|
||||
|
||||
if("N") // NORTH
|
||||
center_y++
|
||||
if("S") // SOUTH
|
||||
center_y--
|
||||
if("E") // EAST
|
||||
center_x++
|
||||
if("W") // WEST
|
||||
center_x--
|
||||
if("C") // CENTER
|
||||
center_x = 0
|
||||
center_y = 0
|
||||
if("R") // RANDOM
|
||||
center_x = rand(-max_dist, max_dist)
|
||||
center_y = rand(-max_dist, max_dist)
|
||||
|
||||
if("set-code")
|
||||
if(modifier)
|
||||
code = modifier
|
||||
if("toggle-power")
|
||||
on = !on
|
||||
|
||||
if(on)
|
||||
INVOKE_ASYNC(src, .proc/magnetic_process)
|
||||
|
||||
|
||||
|
||||
/obj/machinery/magnetic_module/process()
|
||||
if(stat & NOPOWER)
|
||||
on = FALSE
|
||||
|
||||
// Sanity checks:
|
||||
if(electricity_level <= 0)
|
||||
electricity_level = 1
|
||||
if(magnetic_field <= 0)
|
||||
magnetic_field = 1
|
||||
|
||||
|
||||
// Limitations:
|
||||
if(abs(center_x) > max_dist)
|
||||
center_x = max_dist
|
||||
if(abs(center_y) > max_dist)
|
||||
center_y = max_dist
|
||||
if(magnetic_field > 4)
|
||||
magnetic_field = 4
|
||||
if(electricity_level > 12)
|
||||
electricity_level = 12
|
||||
|
||||
// Update power usage:
|
||||
if(on)
|
||||
use_power = ACTIVE_POWER_USE
|
||||
active_power_usage = electricity_level*15
|
||||
else
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
updateicon()
|
||||
|
||||
|
||||
/obj/machinery/magnetic_module/proc/magnetic_process() // proc that actually does the magneting
|
||||
if(magneting)
|
||||
return
|
||||
while(on)
|
||||
|
||||
magneting = TRUE
|
||||
center = locate(x+center_x, y+center_y, z)
|
||||
if(center)
|
||||
for(var/obj/M in orange(magnetic_field, center))
|
||||
if(!M.anchored && (M.flags_1 & CONDUCT_1))
|
||||
step_towards(M, center)
|
||||
|
||||
for(var/mob/living/silicon/S in orange(magnetic_field, center))
|
||||
if(isAI(S))
|
||||
continue
|
||||
step_towards(S, center)
|
||||
|
||||
use_power(electricity_level * 5)
|
||||
sleep(13 - electricity_level)
|
||||
|
||||
magneting = FALSE
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/machinery/magnetic_controller
|
||||
name = "magnetic control console"
|
||||
icon = 'icons/obj/airlock_machines.dmi' // uses an airlock machine icon, THINK GREEN HELP THE ENVIRONMENT - RECYCLING!
|
||||
icon_state = "airlock_control_standby"
|
||||
density = FALSE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 45
|
||||
var/frequency = FREQ_MAGNETS
|
||||
var/code = 0
|
||||
var/list/magnets = list()
|
||||
var/title = "Magnetic Control Console"
|
||||
var/autolink = 0 // if set to 1, can't probe for other magnets!
|
||||
|
||||
var/pathpos = 1 // position in the path
|
||||
var/path = "w;e;e;w;s;n;n;s" // text path of the magnet
|
||||
var/speed = 1 // lowest = 1, highest = 10
|
||||
var/list/rpath = list() // real path of the magnet, used in iterator
|
||||
|
||||
var/moving = 0 // 1 if scheduled to loop
|
||||
var/looping = 0 // 1 if looping
|
||||
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
|
||||
/obj/machinery/magnetic_controller/Initialize()
|
||||
. = ..()
|
||||
if(autolink)
|
||||
for(var/obj/machinery/magnetic_module/M in GLOB.machines)
|
||||
if(M.freq == frequency && M.code == code)
|
||||
magnets.Add(M)
|
||||
|
||||
if(path) // check for default path
|
||||
filter_path() // renders rpath
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_MAGNETS)
|
||||
|
||||
/obj/machinery/magnetic_controller/Destroy()
|
||||
SSradio.remove_object(src, frequency)
|
||||
magnets = null
|
||||
rpath = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/magnetic_controller/process()
|
||||
if(magnets.len == 0 && autolink)
|
||||
for(var/obj/machinery/magnetic_module/M in GLOB.machines)
|
||||
if(M.freq == frequency && M.code == code)
|
||||
magnets.Add(M)
|
||||
|
||||
/obj/machinery/magnetic_controller/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "<B>Magnetic Control Console</B><BR><BR>"
|
||||
if(!autolink)
|
||||
dat += {"
|
||||
Frequency: <a href='?src=[REF(src)];operation=setfreq'>[frequency]</a><br>
|
||||
Code: <a href='?src=[REF(src)];operation=setfreq'>[code]</a><br>
|
||||
<a href='?src=[REF(src)];operation=probe'>Probe Generators</a><br>
|
||||
"}
|
||||
|
||||
if(magnets.len >= 1)
|
||||
|
||||
dat += "Magnets confirmed: <br>"
|
||||
var/i = 0
|
||||
for(var/obj/machinery/magnetic_module/M in magnets)
|
||||
i++
|
||||
dat += " < \[[i]\] (<a href='?src=[REF(src)];radio-op=togglepower'>[M.on ? "On":"Off"]</a>) | Electricity level: <a href='?src=[REF(src)];radio-op=minuselec'>-</a> [M.electricity_level] <a href='?src=[REF(src)];radio-op=pluselec'>+</a>; Magnetic field: <a href='?src=[REF(src)];radio-op=minusmag'>-</a> [M.magnetic_field] <a href='?src=[REF(src)];radio-op=plusmag'>+</a><br>"
|
||||
|
||||
dat += "<br>Speed: <a href='?src=[REF(src)];operation=minusspeed'>-</a> [speed] <a href='?src=[REF(src)];operation=plusspeed'>+</a><br>"
|
||||
dat += "Path: {<a href='?src=[REF(src)];operation=setpath'>[path]</a>}<br>"
|
||||
dat += "Moving: <a href='?src=[REF(src)];operation=togglemoving'>[moving ? "Enabled":"Disabled"]</a>"
|
||||
|
||||
|
||||
user << browse(dat, "window=magnet;size=400x500")
|
||||
onclose(user, "magnet")
|
||||
|
||||
/obj/machinery/magnetic_controller/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["radio-op"])
|
||||
|
||||
// Prepare signal beforehand, because this is a radio operation
|
||||
var/datum/signal/signal = new(list("code" = code))
|
||||
|
||||
// Apply any necessary commands
|
||||
switch(href_list["radio-op"])
|
||||
if("togglepower")
|
||||
signal.data["command"] = "toggle-power"
|
||||
|
||||
if("minuselec")
|
||||
signal.data["command"] = "sub-elec"
|
||||
if("pluselec")
|
||||
signal.data["command"] = "add-elec"
|
||||
|
||||
if("minusmag")
|
||||
signal.data["command"] = "sub-mag"
|
||||
if("plusmag")
|
||||
signal.data["command"] = "add-mag"
|
||||
|
||||
|
||||
// Broadcast the signal
|
||||
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_MAGNETS)
|
||||
|
||||
spawn(1)
|
||||
updateUsrDialog() // pretty sure this increases responsiveness
|
||||
|
||||
if(href_list["operation"])
|
||||
switch(href_list["operation"])
|
||||
if("plusspeed")
|
||||
speed ++
|
||||
if(speed > 10)
|
||||
speed = 10
|
||||
if("minusspeed")
|
||||
speed --
|
||||
if(speed <= 0)
|
||||
speed = 1
|
||||
if("setpath")
|
||||
var/newpath = stripped_input(usr, "Please define a new path!", "New Path", path, MAX_MESSAGE_LEN)
|
||||
if(newpath && newpath != "")
|
||||
moving = 0 // stop moving
|
||||
path = newpath
|
||||
pathpos = 1 // reset position
|
||||
filter_path() // renders rpath
|
||||
|
||||
if("togglemoving")
|
||||
moving = !moving
|
||||
if(moving)
|
||||
spawn() MagnetMove()
|
||||
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/magnetic_controller/proc/MagnetMove()
|
||||
if(looping)
|
||||
return
|
||||
|
||||
while(moving && rpath.len >= 1)
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
break
|
||||
|
||||
looping = 1
|
||||
|
||||
// Prepare the radio signal
|
||||
var/datum/signal/signal = new(list("code" = code))
|
||||
|
||||
if(pathpos > rpath.len) // if the position is greater than the length, we just loop through the list!
|
||||
pathpos = 1
|
||||
|
||||
var/nextmove = uppertext(rpath[pathpos]) // makes it un-case-sensitive
|
||||
|
||||
if(!(nextmove in list("N","S","E","W","C","R")))
|
||||
// N, S, E, W are directional
|
||||
// C is center
|
||||
// R is random (in magnetic field's bounds)
|
||||
qdel(signal)
|
||||
break // break the loop if the character located is invalid
|
||||
|
||||
signal.data["command"] = nextmove
|
||||
|
||||
|
||||
pathpos++ // increase iterator
|
||||
|
||||
// Broadcast the signal
|
||||
spawn()
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_MAGNETS)
|
||||
|
||||
if(speed == 10)
|
||||
sleep(1)
|
||||
else
|
||||
sleep(12-speed)
|
||||
|
||||
looping = 0
|
||||
|
||||
|
||||
/obj/machinery/magnetic_controller/proc/filter_path()
|
||||
// Generates the rpath variable using the path string, think of this as "string2list"
|
||||
// Doesn't use params2list() because of the akward way it stacks entities
|
||||
rpath = list() // clear rpath
|
||||
var/maximum_characters = 50
|
||||
|
||||
var/lentext = length(path)
|
||||
var/nextchar = ""
|
||||
var/charcount = 0
|
||||
|
||||
for(var/i = 1, i <= lentext, i += length(nextchar)) // iterates through all characters in path
|
||||
nextchar = path[i] // find next character
|
||||
|
||||
if(nextchar in list(";", "&", "*", " ")) // if char is a separator, ignore
|
||||
continue
|
||||
rpath += nextchar // else, add to list
|
||||
// there doesn't HAVE to be separators but it makes paths syntatically visible
|
||||
charcount++
|
||||
if(charcount >= maximum_characters)
|
||||
break
|
||||
// Magnetic attractor, creates variable magnetic fields and attraction.
|
||||
// Can also be used to emit electron/proton beams to create a center of magnetism on another tile
|
||||
|
||||
// tl;dr: it's magnets lol
|
||||
// This was created for firing ranges, but I suppose this could have other applications - Doohl
|
||||
|
||||
/obj/machinery/magnetic_module
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "floor_magnet-f"
|
||||
name = "electromagnetic generator"
|
||||
desc = "A device that uses station power to create points of magnetic energy."
|
||||
level = 1 // underfloor
|
||||
layer = LOW_OBJ_LAYER
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 50
|
||||
|
||||
var/freq = FREQ_MAGNETS // radio frequency
|
||||
var/electricity_level = 1 // intensity of the magnetic pull
|
||||
var/magnetic_field = 1 // the range of magnetic attraction
|
||||
var/code = 0 // frequency code, they should be different unless you have a group of magnets working together or something
|
||||
var/turf/center // the center of magnetic attraction
|
||||
var/on = FALSE
|
||||
var/magneting = FALSE
|
||||
|
||||
// x, y modifiers to the center turf; (0, 0) is centered on the magnet, whereas (1, -1) is one tile right, one tile down
|
||||
var/center_x = 0
|
||||
var/center_y = 0
|
||||
var/max_dist = 20 // absolute value of center_x,y cannot exceed this integer
|
||||
|
||||
/obj/machinery/magnetic_module/Initialize()
|
||||
..()
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
center = T
|
||||
SSradio.add_object(src, freq, RADIO_MAGNETS)
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/machinery/magnetic_module/LateInitialize()
|
||||
magnetic_process()
|
||||
|
||||
/obj/machinery/magnetic_module/Destroy()
|
||||
SSradio.remove_object(src, freq)
|
||||
center = null
|
||||
return ..()
|
||||
|
||||
// update the invisibility and icon
|
||||
/obj/machinery/magnetic_module/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
update_icon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/magnetic_module/update_icon()
|
||||
var/state="floor_magnet"
|
||||
var/onstate=""
|
||||
if(!on)
|
||||
onstate="0"
|
||||
|
||||
if(invisibility)
|
||||
icon_state = "[state][onstate]-f" // if invisible, set icon to faded version
|
||||
// in case of being revealed by T-scanner
|
||||
else
|
||||
icon_state = "[state][onstate]"
|
||||
|
||||
/obj/machinery/magnetic_module/receive_signal(datum/signal/signal)
|
||||
|
||||
var/command = signal.data["command"]
|
||||
var/modifier = signal.data["modifier"]
|
||||
var/signal_code = signal.data["code"]
|
||||
if(command && (signal_code == code))
|
||||
|
||||
Cmd(command, modifier)
|
||||
|
||||
|
||||
|
||||
/obj/machinery/magnetic_module/proc/Cmd(command, modifier)
|
||||
|
||||
if(command)
|
||||
switch(command)
|
||||
if("set-electriclevel")
|
||||
if(modifier)
|
||||
electricity_level = modifier
|
||||
if("set-magneticfield")
|
||||
if(modifier)
|
||||
magnetic_field = modifier
|
||||
|
||||
if("add-elec")
|
||||
electricity_level++
|
||||
if(electricity_level > 12)
|
||||
electricity_level = 12
|
||||
if("sub-elec")
|
||||
electricity_level--
|
||||
if(electricity_level <= 0)
|
||||
electricity_level = 1
|
||||
if("add-mag")
|
||||
magnetic_field++
|
||||
if(magnetic_field > 4)
|
||||
magnetic_field = 4
|
||||
if("sub-mag")
|
||||
magnetic_field--
|
||||
if(magnetic_field <= 0)
|
||||
magnetic_field = 1
|
||||
|
||||
if("set-x")
|
||||
if(modifier)
|
||||
center_x = modifier
|
||||
if("set-y")
|
||||
if(modifier)
|
||||
center_y = modifier
|
||||
|
||||
if("N") // NORTH
|
||||
center_y++
|
||||
if("S") // SOUTH
|
||||
center_y--
|
||||
if("E") // EAST
|
||||
center_x++
|
||||
if("W") // WEST
|
||||
center_x--
|
||||
if("C") // CENTER
|
||||
center_x = 0
|
||||
center_y = 0
|
||||
if("R") // RANDOM
|
||||
center_x = rand(-max_dist, max_dist)
|
||||
center_y = rand(-max_dist, max_dist)
|
||||
|
||||
if("set-code")
|
||||
if(modifier)
|
||||
code = modifier
|
||||
if("toggle-power")
|
||||
on = !on
|
||||
|
||||
if(on)
|
||||
INVOKE_ASYNC(src, .proc/magnetic_process)
|
||||
|
||||
|
||||
|
||||
/obj/machinery/magnetic_module/process()
|
||||
if(stat & NOPOWER)
|
||||
on = FALSE
|
||||
|
||||
// Sanity checks:
|
||||
if(electricity_level <= 0)
|
||||
electricity_level = 1
|
||||
if(magnetic_field <= 0)
|
||||
magnetic_field = 1
|
||||
|
||||
|
||||
// Limitations:
|
||||
if(abs(center_x) > max_dist)
|
||||
center_x = max_dist
|
||||
if(abs(center_y) > max_dist)
|
||||
center_y = max_dist
|
||||
if(magnetic_field > 4)
|
||||
magnetic_field = 4
|
||||
if(electricity_level > 12)
|
||||
electricity_level = 12
|
||||
|
||||
// Update power usage:
|
||||
if(on)
|
||||
use_power = ACTIVE_POWER_USE
|
||||
active_power_usage = electricity_level*15
|
||||
else
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/magnetic_module/proc/magnetic_process() // proc that actually does the magneting
|
||||
if(magneting)
|
||||
return
|
||||
while(on)
|
||||
|
||||
magneting = TRUE
|
||||
center = locate(x+center_x, y+center_y, z)
|
||||
if(center)
|
||||
for(var/obj/M in orange(magnetic_field, center))
|
||||
if(!M.anchored && (M.flags_1 & CONDUCT_1))
|
||||
step_towards(M, center)
|
||||
|
||||
for(var/mob/living/silicon/S in orange(magnetic_field, center))
|
||||
if(isAI(S))
|
||||
continue
|
||||
step_towards(S, center)
|
||||
|
||||
use_power(electricity_level * 5)
|
||||
sleep(13 - electricity_level)
|
||||
|
||||
magneting = FALSE
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/machinery/magnetic_controller
|
||||
name = "magnetic control console"
|
||||
icon = 'icons/obj/airlock_machines.dmi' // uses an airlock machine icon, THINK GREEN HELP THE ENVIRONMENT - RECYCLING!
|
||||
icon_state = "airlock_control_standby"
|
||||
density = FALSE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 45
|
||||
var/frequency = FREQ_MAGNETS
|
||||
var/code = 0
|
||||
var/list/magnets = list()
|
||||
var/title = "Magnetic Control Console"
|
||||
var/autolink = 0 // if set to 1, can't probe for other magnets!
|
||||
|
||||
var/pathpos = 1 // position in the path
|
||||
var/path = "w;e;e;w;s;n;n;s" // text path of the magnet
|
||||
var/speed = 1 // lowest = 1, highest = 10
|
||||
var/list/rpath = list() // real path of the magnet, used in iterator
|
||||
|
||||
var/moving = 0 // 1 if scheduled to loop
|
||||
var/looping = 0 // 1 if looping
|
||||
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
|
||||
/obj/machinery/magnetic_controller/Initialize()
|
||||
. = ..()
|
||||
if(autolink)
|
||||
for(var/obj/machinery/magnetic_module/M in GLOB.machines)
|
||||
if(M.freq == frequency && M.code == code)
|
||||
magnets.Add(M)
|
||||
|
||||
if(path) // check for default path
|
||||
filter_path() // renders rpath
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_MAGNETS)
|
||||
|
||||
/obj/machinery/magnetic_controller/Destroy()
|
||||
SSradio.remove_object(src, frequency)
|
||||
magnets = null
|
||||
rpath = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/magnetic_controller/process()
|
||||
if(magnets.len == 0 && autolink)
|
||||
for(var/obj/machinery/magnetic_module/M in GLOB.machines)
|
||||
if(M.freq == frequency && M.code == code)
|
||||
magnets.Add(M)
|
||||
|
||||
/obj/machinery/magnetic_controller/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "<B>Magnetic Control Console</B><BR><BR>"
|
||||
if(!autolink)
|
||||
dat += {"
|
||||
Frequency: <a href='?src=[REF(src)];operation=setfreq'>[frequency]</a><br>
|
||||
Code: <a href='?src=[REF(src)];operation=setfreq'>[code]</a><br>
|
||||
<a href='?src=[REF(src)];operation=probe'>Probe Generators</a><br>
|
||||
"}
|
||||
|
||||
if(magnets.len >= 1)
|
||||
|
||||
dat += "Magnets confirmed: <br>"
|
||||
var/i = 0
|
||||
for(var/obj/machinery/magnetic_module/M in magnets)
|
||||
i++
|
||||
dat += " < \[[i]\] (<a href='?src=[REF(src)];radio-op=togglepower'>[M.on ? "On":"Off"]</a>) | Electricity level: <a href='?src=[REF(src)];radio-op=minuselec'>-</a> [M.electricity_level] <a href='?src=[REF(src)];radio-op=pluselec'>+</a>; Magnetic field: <a href='?src=[REF(src)];radio-op=minusmag'>-</a> [M.magnetic_field] <a href='?src=[REF(src)];radio-op=plusmag'>+</a><br>"
|
||||
|
||||
dat += "<br>Speed: <a href='?src=[REF(src)];operation=minusspeed'>-</a> [speed] <a href='?src=[REF(src)];operation=plusspeed'>+</a><br>"
|
||||
dat += "Path: {<a href='?src=[REF(src)];operation=setpath'>[path]</a>}<br>"
|
||||
dat += "Moving: <a href='?src=[REF(src)];operation=togglemoving'>[moving ? "Enabled":"Disabled"]</a>"
|
||||
|
||||
|
||||
user << browse(dat, "window=magnet;size=400x500")
|
||||
onclose(user, "magnet")
|
||||
|
||||
/obj/machinery/magnetic_controller/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["radio-op"])
|
||||
|
||||
// Prepare signal beforehand, because this is a radio operation
|
||||
var/datum/signal/signal = new(list("code" = code))
|
||||
|
||||
// Apply any necessary commands
|
||||
switch(href_list["radio-op"])
|
||||
if("togglepower")
|
||||
signal.data["command"] = "toggle-power"
|
||||
|
||||
if("minuselec")
|
||||
signal.data["command"] = "sub-elec"
|
||||
if("pluselec")
|
||||
signal.data["command"] = "add-elec"
|
||||
|
||||
if("minusmag")
|
||||
signal.data["command"] = "sub-mag"
|
||||
if("plusmag")
|
||||
signal.data["command"] = "add-mag"
|
||||
|
||||
|
||||
// Broadcast the signal
|
||||
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_MAGNETS)
|
||||
|
||||
spawn(1)
|
||||
updateUsrDialog() // pretty sure this increases responsiveness
|
||||
|
||||
if(href_list["operation"])
|
||||
switch(href_list["operation"])
|
||||
if("plusspeed")
|
||||
speed ++
|
||||
if(speed > 10)
|
||||
speed = 10
|
||||
if("minusspeed")
|
||||
speed --
|
||||
if(speed <= 0)
|
||||
speed = 1
|
||||
if("setpath")
|
||||
var/newpath = stripped_input(usr, "Please define a new path!", "New Path", path, MAX_MESSAGE_LEN)
|
||||
if(newpath && newpath != "")
|
||||
moving = 0 // stop moving
|
||||
path = newpath
|
||||
pathpos = 1 // reset position
|
||||
filter_path() // renders rpath
|
||||
|
||||
if("togglemoving")
|
||||
moving = !moving
|
||||
if(moving)
|
||||
spawn() MagnetMove()
|
||||
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/magnetic_controller/proc/MagnetMove()
|
||||
if(looping)
|
||||
return
|
||||
|
||||
while(moving && rpath.len >= 1)
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
break
|
||||
|
||||
looping = 1
|
||||
|
||||
// Prepare the radio signal
|
||||
var/datum/signal/signal = new(list("code" = code))
|
||||
|
||||
if(pathpos > rpath.len) // if the position is greater than the length, we just loop through the list!
|
||||
pathpos = 1
|
||||
|
||||
var/nextmove = uppertext(rpath[pathpos]) // makes it un-case-sensitive
|
||||
|
||||
if(!(nextmove in list("N","S","E","W","C","R")))
|
||||
// N, S, E, W are directional
|
||||
// C is center
|
||||
// R is random (in magnetic field's bounds)
|
||||
qdel(signal)
|
||||
break // break the loop if the character located is invalid
|
||||
|
||||
signal.data["command"] = nextmove
|
||||
|
||||
|
||||
pathpos++ // increase iterator
|
||||
|
||||
// Broadcast the signal
|
||||
spawn()
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_MAGNETS)
|
||||
|
||||
if(speed == 10)
|
||||
sleep(1)
|
||||
else
|
||||
sleep(12-speed)
|
||||
|
||||
looping = 0
|
||||
|
||||
|
||||
/obj/machinery/magnetic_controller/proc/filter_path()
|
||||
// Generates the rpath variable using the path string, think of this as "string2list"
|
||||
// Doesn't use params2list() because of the akward way it stacks entities
|
||||
rpath = list() // clear rpath
|
||||
var/maximum_characters = 50
|
||||
|
||||
var/lentext = length(path)
|
||||
var/nextchar = ""
|
||||
var/charcount = 0
|
||||
|
||||
for(var/i = 1, i <= lentext, i += length(nextchar)) // iterates through all characters in path
|
||||
nextchar = path[i] // find next character
|
||||
|
||||
if(nextchar in list(";", "&", "*", " ")) // if char is a separator, ignore
|
||||
continue
|
||||
rpath += nextchar // else, add to list
|
||||
// there doesn't HAVE to be separators but it makes paths syntatically visible
|
||||
charcount++
|
||||
if(charcount >= maximum_characters)
|
||||
break
|
||||
|
||||
+214
-214
@@ -1,214 +1,214 @@
|
||||
// Navigation beacon for AI robots
|
||||
// No longer exists on the radio controller, it is managed by a global list.
|
||||
|
||||
/obj/machinery/navbeacon
|
||||
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "navbeacon0-f"
|
||||
name = "navigation beacon"
|
||||
desc = "A radio beacon used for bot navigation."
|
||||
level = 1 // underfloor
|
||||
layer = LOW_OBJ_LAYER
|
||||
max_integrity = 500
|
||||
armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 70, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
|
||||
var/open = FALSE // true if cover is open
|
||||
var/locked = TRUE // true if controls are locked
|
||||
var/freq = FREQ_NAV_BEACON
|
||||
var/location = "" // location response text
|
||||
var/list/codes // assoc. list of transponder codes
|
||||
var/codes_txt = "" // codes as set on map: "tag1;tag2" or "tag1=value;tag2=value"
|
||||
|
||||
req_one_access = list(ACCESS_ENGINE, ACCESS_ROBOTICS)
|
||||
|
||||
/obj/machinery/navbeacon/Initialize()
|
||||
. = ..()
|
||||
|
||||
set_codes()
|
||||
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
if(codes["patrol"])
|
||||
if(!GLOB.navbeacons["[z]"])
|
||||
GLOB.navbeacons["[z]"] = list()
|
||||
GLOB.navbeacons["[z]"] += src //Register with the patrol list!
|
||||
if(codes["delivery"])
|
||||
GLOB.deliverybeacons += src
|
||||
GLOB.deliverybeacontags += location
|
||||
|
||||
/obj/machinery/navbeacon/Destroy()
|
||||
if (GLOB.navbeacons["[z]"])
|
||||
GLOB.navbeacons["[z]"] -= src //Remove from beacon list, if in one.
|
||||
GLOB.deliverybeacons -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/navbeacon/onTransitZ(old_z, new_z)
|
||||
if (GLOB.navbeacons["[old_z]"])
|
||||
GLOB.navbeacons["[old_z]"] -= src
|
||||
if (GLOB.navbeacons["[new_z]"])
|
||||
GLOB.navbeacons["[new_z]"] += src
|
||||
..()
|
||||
|
||||
// set the transponder codes assoc list from codes_txt
|
||||
/obj/machinery/navbeacon/proc/set_codes()
|
||||
if(!codes_txt)
|
||||
return
|
||||
|
||||
codes = new()
|
||||
|
||||
var/list/entries = splittext(codes_txt, ";") // entries are separated by semicolons
|
||||
|
||||
for(var/e in entries)
|
||||
var/index = findtext(e, "=") // format is "key=value"
|
||||
if(index)
|
||||
var/key = copytext(e, 1, index)
|
||||
var/val = copytext(e, index + length(e[index]))
|
||||
codes[key] = val
|
||||
else
|
||||
codes[e] = "1"
|
||||
|
||||
|
||||
// called when turf state changes
|
||||
// hide the object if turf is intact
|
||||
/obj/machinery/navbeacon/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
updateicon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/navbeacon/proc/updateicon()
|
||||
var/state="navbeacon[open]"
|
||||
|
||||
if(invisibility)
|
||||
icon_state = "[state]-f" // if invisible, set icon to faded version
|
||||
// in case revealed by T-scanner
|
||||
else
|
||||
icon_state = "[state]"
|
||||
|
||||
/obj/machinery/navbeacon/attackby(obj/item/I, mob/user, params)
|
||||
var/turf/T = loc
|
||||
if(T.intact)
|
||||
return // prevent intraction when T-scanner revealed
|
||||
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
open = !open
|
||||
|
||||
user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "<span class='notice'>You [open ? "open" : "close"] the beacon's cover.</span>")
|
||||
|
||||
updateicon()
|
||||
|
||||
else if (istype(I, /obj/item/card/id)||istype(I, /obj/item/pda))
|
||||
if(open)
|
||||
if (src.allowed(user))
|
||||
src.locked = !src.locked
|
||||
to_chat(user, "<span class='notice'>Controls are now [src.locked ? "locked" : "unlocked"].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access denied.</span>")
|
||||
updateDialog()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You must open the cover first!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/navbeacon/attack_ai(mob/user)
|
||||
interact(user, 1)
|
||||
|
||||
/obj/machinery/navbeacon/attack_paw()
|
||||
return
|
||||
|
||||
/obj/machinery/navbeacon/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/ai = isAI(user)
|
||||
var/turf/T = loc
|
||||
if(T.intact)
|
||||
return // prevent intraction when T-scanner revealed
|
||||
|
||||
if(!open && !ai) // can't alter controls if not open, unless you're an AI
|
||||
to_chat(user, "<span class='warning'>The beacon's control cover is closed!</span>")
|
||||
return
|
||||
|
||||
|
||||
var/t
|
||||
|
||||
if(locked && !ai)
|
||||
t = {"<TT><B>Navigation Beacon</B><HR><BR>
|
||||
<i>(swipe card to unlock controls)</i><BR>
|
||||
Location: [location ? location : "(none)"]</A><BR>
|
||||
Transponder Codes:<UL>"}
|
||||
|
||||
for(var/key in codes)
|
||||
t += "<LI>[key] ... [codes[key]]"
|
||||
t+= "<UL></TT>"
|
||||
|
||||
else
|
||||
|
||||
t = {"<TT><B>Navigation Beacon</B><HR><BR>
|
||||
<i>(swipe card to lock controls)</i><BR>
|
||||
|
||||
<HR>
|
||||
Location: <A href='byond://?src=[REF(src)];locedit=1'>[location ? location : "None"]</A><BR>
|
||||
Transponder Codes:<UL>"}
|
||||
|
||||
for(var/key in codes)
|
||||
t += "<LI>[key] ... [codes[key]]"
|
||||
t += " <A href='byond://?src=[REF(src)];edit=1;code=[key]'>Edit</A>"
|
||||
t += " <A href='byond://?src=[REF(src)];delete=1;code=[key]'>Delete</A><BR>"
|
||||
t += " <A href='byond://?src=[REF(src)];add=1;'>Add New</A><BR>"
|
||||
t+= "<UL></TT>"
|
||||
|
||||
var/datum/browser/popup = new(user, "navbeacon", "Navigation Beacon", 300, 400)
|
||||
popup.set_content(t)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/navbeacon/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(open && !locked)
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["locedit"])
|
||||
var/newloc = stripped_input(usr, "Enter New Location", "Navigation Beacon", location, MAX_MESSAGE_LEN)
|
||||
if(newloc)
|
||||
location = newloc
|
||||
updateDialog()
|
||||
|
||||
else if(href_list["edit"])
|
||||
var/codekey = href_list["code"]
|
||||
|
||||
var/newkey = stripped_input(usr, "Enter Transponder Code Key", "Navigation Beacon", codekey)
|
||||
if(!newkey)
|
||||
return
|
||||
|
||||
var/codeval = codes[codekey]
|
||||
var/newval = stripped_input(usr, "Enter Transponder Code Value", "Navigation Beacon", codeval)
|
||||
if(!newval)
|
||||
newval = codekey
|
||||
return
|
||||
|
||||
codes.Remove(codekey)
|
||||
codes[newkey] = newval
|
||||
|
||||
updateDialog()
|
||||
|
||||
else if(href_list["delete"])
|
||||
var/codekey = href_list["code"]
|
||||
codes.Remove(codekey)
|
||||
updateDialog()
|
||||
|
||||
else if(href_list["add"])
|
||||
|
||||
var/newkey = stripped_input(usr, "Enter New Transponder Code Key", "Navigation Beacon")
|
||||
if(!newkey)
|
||||
return
|
||||
|
||||
var/newval = stripped_input(usr, "Enter New Transponder Code Value", "Navigation Beacon")
|
||||
if(!newval)
|
||||
newval = "1"
|
||||
return
|
||||
|
||||
if(!codes)
|
||||
codes = new()
|
||||
|
||||
codes[newkey] = newval
|
||||
|
||||
updateDialog()
|
||||
// Navigation beacon for AI robots
|
||||
// No longer exists on the radio controller, it is managed by a global list.
|
||||
|
||||
/obj/machinery/navbeacon
|
||||
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "navbeacon0-f"
|
||||
name = "navigation beacon"
|
||||
desc = "A radio beacon used for bot navigation."
|
||||
level = 1 // underfloor
|
||||
layer = LOW_OBJ_LAYER
|
||||
max_integrity = 500
|
||||
armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 70, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
|
||||
var/open = FALSE // true if cover is open
|
||||
var/locked = TRUE // true if controls are locked
|
||||
var/freq = FREQ_NAV_BEACON
|
||||
var/location = "" // location response text
|
||||
var/list/codes // assoc. list of transponder codes
|
||||
var/codes_txt = "" // codes as set on map: "tag1;tag2" or "tag1=value;tag2=value"
|
||||
|
||||
req_one_access = list(ACCESS_ENGINE, ACCESS_ROBOTICS)
|
||||
|
||||
/obj/machinery/navbeacon/Initialize()
|
||||
. = ..()
|
||||
|
||||
set_codes()
|
||||
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
if(codes["patrol"])
|
||||
if(!GLOB.navbeacons["[z]"])
|
||||
GLOB.navbeacons["[z]"] = list()
|
||||
GLOB.navbeacons["[z]"] += src //Register with the patrol list!
|
||||
if(codes["delivery"])
|
||||
GLOB.deliverybeacons += src
|
||||
GLOB.deliverybeacontags += location
|
||||
|
||||
/obj/machinery/navbeacon/Destroy()
|
||||
if (GLOB.navbeacons["[z]"])
|
||||
GLOB.navbeacons["[z]"] -= src //Remove from beacon list, if in one.
|
||||
GLOB.deliverybeacons -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/navbeacon/onTransitZ(old_z, new_z)
|
||||
if (GLOB.navbeacons["[old_z]"])
|
||||
GLOB.navbeacons["[old_z]"] -= src
|
||||
if (GLOB.navbeacons["[new_z]"])
|
||||
GLOB.navbeacons["[new_z]"] += src
|
||||
..()
|
||||
|
||||
// set the transponder codes assoc list from codes_txt
|
||||
/obj/machinery/navbeacon/proc/set_codes()
|
||||
if(!codes_txt)
|
||||
return
|
||||
|
||||
codes = new()
|
||||
|
||||
var/list/entries = splittext(codes_txt, ";") // entries are separated by semicolons
|
||||
|
||||
for(var/e in entries)
|
||||
var/index = findtext(e, "=") // format is "key=value"
|
||||
if(index)
|
||||
var/key = copytext(e, 1, index)
|
||||
var/val = copytext(e, index + length(e[index]))
|
||||
codes[key] = val
|
||||
else
|
||||
codes[e] = "1"
|
||||
|
||||
|
||||
// called when turf state changes
|
||||
// hide the object if turf is intact
|
||||
/obj/machinery/navbeacon/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
update_icon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/navbeacon/update_icon()
|
||||
var/state="navbeacon[open]"
|
||||
|
||||
if(invisibility)
|
||||
icon_state = "[state]-f" // if invisible, set icon to faded version
|
||||
// in case revealed by T-scanner
|
||||
else
|
||||
icon_state = "[state]"
|
||||
|
||||
/obj/machinery/navbeacon/attackby(obj/item/I, mob/user, params)
|
||||
var/turf/T = loc
|
||||
if(T.intact)
|
||||
return // prevent intraction when T-scanner revealed
|
||||
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
open = !open
|
||||
|
||||
user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "<span class='notice'>You [open ? "open" : "close"] the beacon's cover.</span>")
|
||||
|
||||
update_icon()
|
||||
|
||||
else if (istype(I, /obj/item/card/id)||istype(I, /obj/item/pda))
|
||||
if(open)
|
||||
if (src.allowed(user))
|
||||
src.locked = !src.locked
|
||||
to_chat(user, "<span class='notice'>Controls are now [src.locked ? "locked" : "unlocked"].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access denied.</span>")
|
||||
updateDialog()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You must open the cover first!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/navbeacon/attack_ai(mob/user)
|
||||
interact(user, 1)
|
||||
|
||||
/obj/machinery/navbeacon/attack_paw()
|
||||
return
|
||||
|
||||
/obj/machinery/navbeacon/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/ai = isAI(user)
|
||||
var/turf/T = loc
|
||||
if(T.intact)
|
||||
return // prevent intraction when T-scanner revealed
|
||||
|
||||
if(!open && !ai) // can't alter controls if not open, unless you're an AI
|
||||
to_chat(user, "<span class='warning'>The beacon's control cover is closed!</span>")
|
||||
return
|
||||
|
||||
|
||||
var/t
|
||||
|
||||
if(locked && !ai)
|
||||
t = {"<TT><B>Navigation Beacon</B><HR><BR>
|
||||
<i>(swipe card to unlock controls)</i><BR>
|
||||
Location: [location ? location : "(none)"]</A><BR>
|
||||
Transponder Codes:<UL>"}
|
||||
|
||||
for(var/key in codes)
|
||||
t += "<LI>[key] ... [codes[key]]"
|
||||
t+= "<UL></TT>"
|
||||
|
||||
else
|
||||
|
||||
t = {"<TT><B>Navigation Beacon</B><HR><BR>
|
||||
<i>(swipe card to lock controls)</i><BR>
|
||||
|
||||
<HR>
|
||||
Location: <A href='byond://?src=[REF(src)];locedit=1'>[location ? location : "None"]</A><BR>
|
||||
Transponder Codes:<UL>"}
|
||||
|
||||
for(var/key in codes)
|
||||
t += "<LI>[key] ... [codes[key]]"
|
||||
t += " <A href='byond://?src=[REF(src)];edit=1;code=[key]'>Edit</A>"
|
||||
t += " <A href='byond://?src=[REF(src)];delete=1;code=[key]'>Delete</A><BR>"
|
||||
t += " <A href='byond://?src=[REF(src)];add=1;'>Add New</A><BR>"
|
||||
t+= "<UL></TT>"
|
||||
|
||||
var/datum/browser/popup = new(user, "navbeacon", "Navigation Beacon", 300, 400)
|
||||
popup.set_content(t)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/navbeacon/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(open && !locked)
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["locedit"])
|
||||
var/newloc = stripped_input(usr, "Enter New Location", "Navigation Beacon", location, MAX_MESSAGE_LEN)
|
||||
if(newloc)
|
||||
location = newloc
|
||||
updateDialog()
|
||||
|
||||
else if(href_list["edit"])
|
||||
var/codekey = href_list["code"]
|
||||
|
||||
var/newkey = stripped_input(usr, "Enter Transponder Code Key", "Navigation Beacon", codekey)
|
||||
if(!newkey)
|
||||
return
|
||||
|
||||
var/codeval = codes[codekey]
|
||||
var/newval = stripped_input(usr, "Enter Transponder Code Value", "Navigation Beacon", codeval)
|
||||
if(!newval)
|
||||
newval = codekey
|
||||
return
|
||||
|
||||
codes.Remove(codekey)
|
||||
codes[newkey] = newval
|
||||
|
||||
updateDialog()
|
||||
|
||||
else if(href_list["delete"])
|
||||
var/codekey = href_list["code"]
|
||||
codes.Remove(codekey)
|
||||
updateDialog()
|
||||
|
||||
else if(href_list["add"])
|
||||
|
||||
var/newkey = stripped_input(usr, "Enter New Transponder Code Key", "Navigation Beacon")
|
||||
if(!newkey)
|
||||
return
|
||||
|
||||
var/newval = stripped_input(usr, "Enter New Transponder Code Value", "Navigation Beacon")
|
||||
if(!newval)
|
||||
newval = "1"
|
||||
return
|
||||
|
||||
if(!codes)
|
||||
codes = new()
|
||||
|
||||
codes[newkey] = newval
|
||||
|
||||
updateDialog()
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
loadedWeightClass -= I.w_class
|
||||
else if (A == tank)
|
||||
tank = null
|
||||
update_icons()
|
||||
update_icon()
|
||||
|
||||
/obj/item/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
|
||||
name = "improvised pneumatic cannon"
|
||||
@@ -239,14 +239,13 @@
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You hook \the [thetank] up to \the [src].</span>")
|
||||
tank = thetank
|
||||
update_icons()
|
||||
update_icon()
|
||||
|
||||
/obj/item/pneumatic_cannon/proc/update_icons()
|
||||
/obj/item/pneumatic_cannon/update_icon()
|
||||
cut_overlays()
|
||||
if(!tank)
|
||||
return
|
||||
add_overlay(tank.icon_state)
|
||||
update_icon()
|
||||
|
||||
/obj/item/pneumatic_cannon/proc/fill_with_type(type, amount)
|
||||
if(!ispath(type, /obj) && !ispath(type, /mob))
|
||||
|
||||
@@ -1,413 +1,413 @@
|
||||
|
||||
|
||||
//The robot bodyparts have been moved to code/module/surgery/bodyparts/robot_bodyparts.dm
|
||||
|
||||
|
||||
/obj/item/robot_suit
|
||||
name = "cyborg endoskeleton"
|
||||
desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
|
||||
icon = 'icons/mob/augmentation/augments.dmi'
|
||||
icon_state = "robo_suit"
|
||||
var/obj/item/bodypart/l_arm/robot/l_arm = null
|
||||
var/obj/item/bodypart/r_arm/robot/r_arm = null
|
||||
var/obj/item/bodypart/l_leg/robot/l_leg = null
|
||||
var/obj/item/bodypart/r_leg/robot/r_leg = null
|
||||
var/obj/item/bodypart/chest/robot/chest = null
|
||||
var/obj/item/bodypart/head/robot/head = null
|
||||
|
||||
var/created_name = ""
|
||||
var/mob/living/silicon/ai/forced_ai
|
||||
var/locomotion = 1
|
||||
var/lawsync = 1
|
||||
var/aisync = 1
|
||||
var/panel_locked = TRUE
|
||||
|
||||
/obj/item/robot_suit/New()
|
||||
..()
|
||||
updateicon()
|
||||
|
||||
/obj/item/robot_suit/prebuilt/New()
|
||||
l_arm = new(src)
|
||||
r_arm = new(src)
|
||||
l_leg = new(src)
|
||||
r_leg = new(src)
|
||||
head = new(src)
|
||||
head.flash1 = new(head)
|
||||
head.flash2 = new(head)
|
||||
chest = new(src)
|
||||
chest.wired = TRUE
|
||||
chest.cell = new /obj/item/stock_parts/cell/high/plus(chest)
|
||||
..()
|
||||
|
||||
/obj/item/robot_suit/proc/updateicon()
|
||||
cut_overlays()
|
||||
if(l_arm)
|
||||
add_overlay("[l_arm.icon_state]+o")
|
||||
if(r_arm)
|
||||
add_overlay("[r_arm.icon_state]+o")
|
||||
if(chest)
|
||||
add_overlay("[chest.icon_state]+o")
|
||||
if(l_leg)
|
||||
add_overlay("[l_leg.icon_state]+o")
|
||||
if(r_leg)
|
||||
add_overlay("[r_leg.icon_state]+o")
|
||||
if(head)
|
||||
add_overlay("[head.icon_state]+o")
|
||||
|
||||
/obj/item/robot_suit/proc/check_completion()
|
||||
if(src.l_arm && src.r_arm)
|
||||
if(src.l_leg && src.r_leg)
|
||||
if(src.chest && src.head)
|
||||
SSblackbox.record_feedback("amount", "cyborg_frames_built", 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/robot_suit/wrench_act(mob/living/user, obj/item/I) //Deconstucts empty borg shell. Flashes remain unbroken because they haven't been used yet
|
||||
var/turf/T = get_turf(src)
|
||||
if(l_leg || r_leg || chest || l_arm || r_arm || head)
|
||||
if(I.use_tool(src, user, 5, volume=50))
|
||||
if(l_leg)
|
||||
l_leg.forceMove(T)
|
||||
l_leg = null
|
||||
if(r_leg)
|
||||
r_leg.forceMove(T)
|
||||
r_leg = null
|
||||
if(chest)
|
||||
if (chest.cell) //Sanity check.
|
||||
chest.cell.forceMove(T)
|
||||
chest.cell = null
|
||||
chest.forceMove(T)
|
||||
new /obj/item/stack/cable_coil(T, 1)
|
||||
chest.wired = FALSE
|
||||
chest = null
|
||||
if(l_arm)
|
||||
l_arm.forceMove(T)
|
||||
l_arm = null
|
||||
if(r_arm)
|
||||
r_arm.forceMove(T)
|
||||
r_arm = null
|
||||
if(head)
|
||||
head.forceMove(T)
|
||||
head.flash1.forceMove(T)
|
||||
head.flash1 = null
|
||||
head.flash2.forceMove(T)
|
||||
head.flash2 = null
|
||||
head = null
|
||||
to_chat(user, "<span class='notice'>You disassemble the cyborg shell.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There is nothing to remove from the endoskeleton.</span>")
|
||||
updateicon()
|
||||
|
||||
/obj/item/robot_suit/proc/put_in_hand_or_drop(mob/living/user, obj/item/I) //normal put_in_hands() drops the item ontop of the player, this drops it at the suit's loc
|
||||
if(!user.put_in_hands(I))
|
||||
I.forceMove(drop_location())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/robot_suit/screwdriver_act(mob/living/user, obj/item/I) //Swaps the power cell if you're holding a new one in your other hand.
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
|
||||
if(!chest) //can't remove a cell if there's no chest to remove it from.
|
||||
to_chat(user, "<span class='notice'>[src] has no attached torso.</span>")
|
||||
return
|
||||
|
||||
var/obj/item/stock_parts/cell/temp_cell = user.is_holding_item_of_type(/obj/item/stock_parts/cell)
|
||||
var/swap_failed
|
||||
if(!temp_cell) //if we're not holding a cell
|
||||
swap_failed = TRUE
|
||||
else if(!user.transferItemToLoc(temp_cell, chest))
|
||||
swap_failed = TRUE
|
||||
to_chat(user, "<span class='warning'>[temp_cell] is stuck to your hand, you can't put it in [src]!</span>")
|
||||
|
||||
if(chest.cell) //drop the chest's current cell no matter what.
|
||||
put_in_hand_or_drop(user, chest.cell)
|
||||
|
||||
if(swap_failed) //we didn't transfer any new items.
|
||||
if(chest.cell) //old cell ejected, nothing inserted.
|
||||
to_chat(user, "<span class='notice'>You remove [chest.cell] from [src].</span>")
|
||||
chest.cell = null
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The power cell slot in [src]'s torso is empty.</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You [chest.cell ? "replace [src]'s [chest.cell.name] with [temp_cell]" : "insert [temp_cell] into [src]"].</span>")
|
||||
chest.cell = temp_cell
|
||||
return TRUE
|
||||
|
||||
/obj/item/robot_suit/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
if(istype(W, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = W
|
||||
if(!l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
|
||||
if (M.use(1))
|
||||
var/obj/item/bot_assembly/ed209/B = new
|
||||
B.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You arm the robot frame.</span>")
|
||||
var/holding_this = user.get_inactive_held_item()==src
|
||||
qdel(src)
|
||||
if (holding_this)
|
||||
user.put_in_inactive_hand(B)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one sheet of metal to start building ED-209!</span>")
|
||||
return
|
||||
else if(istype(W, /obj/item/bodypart/l_leg/robot))
|
||||
if(src.l_leg)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)
|
||||
W.cut_overlays()
|
||||
src.l_leg = W
|
||||
src.updateicon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/r_leg/robot))
|
||||
if(src.r_leg)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)
|
||||
W.cut_overlays()
|
||||
src.r_leg = W
|
||||
src.updateicon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/l_arm/robot))
|
||||
if(src.l_arm)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)
|
||||
W.cut_overlays()
|
||||
src.l_arm = W
|
||||
src.updateicon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/r_arm/robot))
|
||||
if(src.r_arm)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)//in case it is a dismembered robotic limb
|
||||
W.cut_overlays()
|
||||
src.r_arm = W
|
||||
src.updateicon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/chest/robot))
|
||||
var/obj/item/bodypart/chest/robot/CH = W
|
||||
if(src.chest)
|
||||
return
|
||||
if(CH.wired && CH.cell)
|
||||
if(!user.transferItemToLoc(CH, src))
|
||||
return
|
||||
CH.icon_state = initial(CH.icon_state) //in case it is a dismembered robotic limb
|
||||
CH.cut_overlays()
|
||||
src.chest = CH
|
||||
src.updateicon()
|
||||
else if(!CH.wired)
|
||||
to_chat(user, "<span class='warning'>You need to attach wires to it first!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to attach a cell to it first!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/head/robot))
|
||||
var/obj/item/bodypart/head/robot/HD = W
|
||||
for(var/X in HD.contents)
|
||||
if(istype(X, /obj/item/organ))
|
||||
to_chat(user, "<span class='warning'>There are organs inside [HD]!</span>")
|
||||
return
|
||||
if(src.head)
|
||||
return
|
||||
if(HD.flash2 && HD.flash1)
|
||||
if(!user.transferItemToLoc(HD, src))
|
||||
return
|
||||
HD.icon_state = initial(HD.icon_state)//in case it is a dismembered robotic limb
|
||||
HD.cut_overlays()
|
||||
src.head = HD
|
||||
src.updateicon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to attach a flash to it first!</span>")
|
||||
|
||||
else if (istype(W, /obj/item/multitool))
|
||||
if(check_completion())
|
||||
Interact(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The endoskeleton must be assembled before debugging can begin!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/mmi))
|
||||
var/obj/item/mmi/M = W
|
||||
if(check_completion())
|
||||
if(!chest.cell)
|
||||
to_chat(user, "<span class='warning'>The endoskeleton still needs a power cell!</span>")
|
||||
return
|
||||
if(!isturf(loc))
|
||||
to_chat(user, "<span class='warning'>You can't put [M] in, the frame has to be standing on the ground to be perfectly precise!</span>")
|
||||
return
|
||||
if(!M.brainmob)
|
||||
to_chat(user, "<span class='warning'>Sticking an empty [M.name] into the frame would sort of defeat the purpose!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/brain/BM = M.brainmob
|
||||
if(!BM.key || !BM.mind)
|
||||
to_chat(user, "<span class='warning'>The MMI indicates that their mind is completely unresponsive; there's no point!</span>")
|
||||
return
|
||||
|
||||
if(!BM.client) //braindead
|
||||
to_chat(user, "<span class='warning'>The MMI indicates that their mind is currently inactive; it might change!</span>")
|
||||
return
|
||||
|
||||
if(BM.stat == DEAD || (M.brain && M.brain.organ_flags & ORGAN_FAILING))
|
||||
to_chat(user, "<span class='warning'>Sticking a dead brain into the frame would sort of defeat the purpose!</span>")
|
||||
return
|
||||
|
||||
if(jobban_isbanned(BM, "Cyborg") || QDELETED(src) || QDELETED(BM) || QDELETED(user) || QDELETED(M) || !Adjacent(user))
|
||||
if(!QDELETED(M))
|
||||
to_chat(user, "<span class='warning'>This [M.name] does not seem to fit!</span>")
|
||||
return
|
||||
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
|
||||
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc))
|
||||
if(!O)
|
||||
return
|
||||
|
||||
if(M.laws && M.laws.id != DEFAULT_AI_LAWID)
|
||||
aisync = 0
|
||||
lawsync = 0
|
||||
O.laws = M.laws
|
||||
M.laws.associate(O)
|
||||
|
||||
O.invisibility = 0
|
||||
//Transfer debug settings to new mob
|
||||
O.custom_name = created_name
|
||||
O.locked = panel_locked
|
||||
if(!aisync)
|
||||
lawsync = 0
|
||||
O.set_connected_ai(null)
|
||||
else
|
||||
O.notify_ai(NEW_BORG)
|
||||
if(forced_ai)
|
||||
O.set_connected_ai(forced_ai)
|
||||
if(!lawsync)
|
||||
O.lawupdate = 0
|
||||
if(M.laws.id == DEFAULT_AI_LAWID)
|
||||
O.make_laws()
|
||||
|
||||
SSticker.mode.remove_antag_for_borging(BM.mind)
|
||||
if(!istype(M.laws, /datum/ai_laws/ratvar))
|
||||
remove_servant_of_ratvar(BM, TRUE)
|
||||
BM.mind.transfer_to(O)
|
||||
|
||||
if(O.mind && O.mind.special_role)
|
||||
O.mind.store_memory("As a cyborg, you must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead.")
|
||||
to_chat(O, "<span class='userdanger'>You have been robotized!</span>")
|
||||
to_chat(O, "<span class='danger'>You must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead.</span>")
|
||||
|
||||
O.job = "Cyborg"
|
||||
|
||||
O.cell = chest.cell
|
||||
chest.cell.forceMove(O)
|
||||
chest.cell = null
|
||||
W.forceMove(O)//Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
|
||||
if(O.mmi) //we delete the mmi created by robot/New()
|
||||
qdel(O.mmi)
|
||||
O.mmi = W //and give the real mmi to the borg.
|
||||
O.updatename()
|
||||
SSblackbox.record_feedback("amount", "cyborg_birth", 1)
|
||||
forceMove(O)
|
||||
O.robot_suit = src
|
||||
|
||||
if(!locomotion)
|
||||
O.lockcharge = 1
|
||||
O.update_canmove()
|
||||
to_chat(O, "<span class='warning'>Error: Servo motors unresponsive.</span>")
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The MMI must go in after everything else!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/borg/upgrade/ai))
|
||||
var/obj/item/borg/upgrade/ai/M = W
|
||||
if(check_completion())
|
||||
if(!isturf(loc))
|
||||
to_chat(user, "<span class='warning'>You cannot install[M], the frame has to be standing on the ground to be perfectly precise!</span>")
|
||||
return
|
||||
if(!user.temporarilyRemoveItemFromInventory(M))
|
||||
to_chat(user, "<span class='warning'>[M] is stuck to your hand!</span>")
|
||||
return
|
||||
qdel(M)
|
||||
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot/shell(get_turf(src))
|
||||
|
||||
if(!aisync)
|
||||
lawsync = FALSE
|
||||
O.set_connected_ai(null)
|
||||
else
|
||||
if(forced_ai)
|
||||
O.set_connected_ai(forced_ai)
|
||||
O.notify_ai(AI_SHELL)
|
||||
if(!lawsync)
|
||||
O.lawupdate = FALSE
|
||||
O.make_laws()
|
||||
|
||||
|
||||
O.cell = chest.cell
|
||||
chest.cell.forceMove(O)
|
||||
chest.cell = null
|
||||
O.locked = panel_locked
|
||||
O.job = "Cyborg"
|
||||
forceMove(O)
|
||||
O.robot_suit = src
|
||||
if(!locomotion)
|
||||
O.lockcharge = TRUE
|
||||
O.update_canmove()
|
||||
|
||||
else if(istype(W, /obj/item/pen))
|
||||
to_chat(user, "<span class='warning'>You need to use a multitool to name [src]!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_suit/proc/Interact(mob/user)
|
||||
var/t1 = "Designation: <A href='?src=[REF(src)];Name=1'>[(created_name ? "[created_name]" : "Default Cyborg")]</a><br>\n"
|
||||
t1 += "Master AI: <A href='?src=[REF(src)];Master=1'>[(forced_ai ? "[forced_ai.name]" : "Automatic")]</a><br><br>\n"
|
||||
|
||||
t1 += "LawSync Port: <A href='?src=[REF(src)];Law=1'>[(lawsync ? "Open" : "Closed")]</a><br>\n"
|
||||
t1 += "AI Connection Port: <A href='?src=[REF(src)];AI=1'>[(aisync ? "Open" : "Closed")]</a><br>\n"
|
||||
t1 += "Servo Motor Functions: <A href='?src=[REF(src)];Loco=1'>[(locomotion ? "Unlocked" : "Locked")]</a><br>\n"
|
||||
t1 += "Panel Lock: <A href='?src=[REF(src)];Panel=1'>[(panel_locked ? "Engaged" : "Disengaged")]</a><br>\n"
|
||||
var/datum/browser/popup = new(user, "robotdebug", "Cyborg Boot Debug", 310, 220)
|
||||
popup.set_content(t1)
|
||||
popup.open()
|
||||
|
||||
/obj/item/robot_suit/Topic(href, href_list)
|
||||
if(usr.incapacitated() || !Adjacent(usr))
|
||||
return
|
||||
|
||||
var/mob/living/living_user = usr
|
||||
var/obj/item/item_in_hand = living_user.get_active_held_item()
|
||||
if(!istype(item_in_hand, /obj/item/multitool))
|
||||
to_chat(living_user, "<span class='warning'>You need a multitool!</span>")
|
||||
return
|
||||
|
||||
if(href_list["Name"])
|
||||
var/new_name = reject_bad_name(input(usr, "Enter new designation. Set to blank to reset to default.", "Cyborg Debug", src.created_name), TRUE)
|
||||
if(!in_range(src, usr) && src.loc != usr)
|
||||
return
|
||||
if(new_name)
|
||||
created_name = new_name
|
||||
else
|
||||
created_name = ""
|
||||
|
||||
else if(href_list["Master"])
|
||||
forced_ai = select_active_ai(usr)
|
||||
if(!forced_ai)
|
||||
to_chat(usr, "<span class='error'>No active AIs detected.</span>")
|
||||
|
||||
else if(href_list["Law"])
|
||||
lawsync = !lawsync
|
||||
else if(href_list["AI"])
|
||||
aisync = !aisync
|
||||
else if(href_list["Loco"])
|
||||
locomotion = !locomotion
|
||||
else if(href_list["Panel"])
|
||||
panel_locked = !panel_locked
|
||||
|
||||
add_fingerprint(usr)
|
||||
Interact(usr)
|
||||
|
||||
|
||||
//The robot bodyparts have been moved to code/module/surgery/bodyparts/robot_bodyparts.dm
|
||||
|
||||
|
||||
/obj/item/robot_suit
|
||||
name = "cyborg endoskeleton"
|
||||
desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
|
||||
icon = 'icons/mob/augmentation/augments.dmi'
|
||||
icon_state = "robo_suit"
|
||||
var/obj/item/bodypart/l_arm/robot/l_arm = null
|
||||
var/obj/item/bodypart/r_arm/robot/r_arm = null
|
||||
var/obj/item/bodypart/l_leg/robot/l_leg = null
|
||||
var/obj/item/bodypart/r_leg/robot/r_leg = null
|
||||
var/obj/item/bodypart/chest/robot/chest = null
|
||||
var/obj/item/bodypart/head/robot/head = null
|
||||
|
||||
var/created_name = ""
|
||||
var/mob/living/silicon/ai/forced_ai
|
||||
var/locomotion = 1
|
||||
var/lawsync = 1
|
||||
var/aisync = 1
|
||||
var/panel_locked = TRUE
|
||||
|
||||
/obj/item/robot_suit/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/robot_suit/prebuilt/New()
|
||||
l_arm = new(src)
|
||||
r_arm = new(src)
|
||||
l_leg = new(src)
|
||||
r_leg = new(src)
|
||||
head = new(src)
|
||||
head.flash1 = new(head)
|
||||
head.flash2 = new(head)
|
||||
chest = new(src)
|
||||
chest.wired = TRUE
|
||||
chest.cell = new /obj/item/stock_parts/cell/high/plus(chest)
|
||||
..()
|
||||
|
||||
/obj/item/robot_suit/update_icon()
|
||||
cut_overlays()
|
||||
if(l_arm)
|
||||
add_overlay("[l_arm.icon_state]+o")
|
||||
if(r_arm)
|
||||
add_overlay("[r_arm.icon_state]+o")
|
||||
if(chest)
|
||||
add_overlay("[chest.icon_state]+o")
|
||||
if(l_leg)
|
||||
add_overlay("[l_leg.icon_state]+o")
|
||||
if(r_leg)
|
||||
add_overlay("[r_leg.icon_state]+o")
|
||||
if(head)
|
||||
add_overlay("[head.icon_state]+o")
|
||||
|
||||
/obj/item/robot_suit/proc/check_completion()
|
||||
if(src.l_arm && src.r_arm)
|
||||
if(src.l_leg && src.r_leg)
|
||||
if(src.chest && src.head)
|
||||
SSblackbox.record_feedback("amount", "cyborg_frames_built", 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/robot_suit/wrench_act(mob/living/user, obj/item/I) //Deconstucts empty borg shell. Flashes remain unbroken because they haven't been used yet
|
||||
var/turf/T = get_turf(src)
|
||||
if(l_leg || r_leg || chest || l_arm || r_arm || head)
|
||||
if(I.use_tool(src, user, 5, volume=50))
|
||||
if(l_leg)
|
||||
l_leg.forceMove(T)
|
||||
l_leg = null
|
||||
if(r_leg)
|
||||
r_leg.forceMove(T)
|
||||
r_leg = null
|
||||
if(chest)
|
||||
if (chest.cell) //Sanity check.
|
||||
chest.cell.forceMove(T)
|
||||
chest.cell = null
|
||||
chest.forceMove(T)
|
||||
new /obj/item/stack/cable_coil(T, 1)
|
||||
chest.wired = FALSE
|
||||
chest = null
|
||||
if(l_arm)
|
||||
l_arm.forceMove(T)
|
||||
l_arm = null
|
||||
if(r_arm)
|
||||
r_arm.forceMove(T)
|
||||
r_arm = null
|
||||
if(head)
|
||||
head.forceMove(T)
|
||||
head.flash1.forceMove(T)
|
||||
head.flash1 = null
|
||||
head.flash2.forceMove(T)
|
||||
head.flash2 = null
|
||||
head = null
|
||||
to_chat(user, "<span class='notice'>You disassemble the cyborg shell.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There is nothing to remove from the endoskeleton.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/robot_suit/proc/put_in_hand_or_drop(mob/living/user, obj/item/I) //normal put_in_hands() drops the item ontop of the player, this drops it at the suit's loc
|
||||
if(!user.put_in_hands(I))
|
||||
I.forceMove(drop_location())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/robot_suit/screwdriver_act(mob/living/user, obj/item/I) //Swaps the power cell if you're holding a new one in your other hand.
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
|
||||
if(!chest) //can't remove a cell if there's no chest to remove it from.
|
||||
to_chat(user, "<span class='notice'>[src] has no attached torso.</span>")
|
||||
return
|
||||
|
||||
var/obj/item/stock_parts/cell/temp_cell = user.is_holding_item_of_type(/obj/item/stock_parts/cell)
|
||||
var/swap_failed
|
||||
if(!temp_cell) //if we're not holding a cell
|
||||
swap_failed = TRUE
|
||||
else if(!user.transferItemToLoc(temp_cell, chest))
|
||||
swap_failed = TRUE
|
||||
to_chat(user, "<span class='warning'>[temp_cell] is stuck to your hand, you can't put it in [src]!</span>")
|
||||
|
||||
if(chest.cell) //drop the chest's current cell no matter what.
|
||||
put_in_hand_or_drop(user, chest.cell)
|
||||
|
||||
if(swap_failed) //we didn't transfer any new items.
|
||||
if(chest.cell) //old cell ejected, nothing inserted.
|
||||
to_chat(user, "<span class='notice'>You remove [chest.cell] from [src].</span>")
|
||||
chest.cell = null
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The power cell slot in [src]'s torso is empty.</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You [chest.cell ? "replace [src]'s [chest.cell.name] with [temp_cell]" : "insert [temp_cell] into [src]"].</span>")
|
||||
chest.cell = temp_cell
|
||||
return TRUE
|
||||
|
||||
/obj/item/robot_suit/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
if(istype(W, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = W
|
||||
if(!l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
|
||||
if (M.use(1))
|
||||
var/obj/item/bot_assembly/ed209/B = new
|
||||
B.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You arm the robot frame.</span>")
|
||||
var/holding_this = user.get_inactive_held_item()==src
|
||||
qdel(src)
|
||||
if (holding_this)
|
||||
user.put_in_inactive_hand(B)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one sheet of metal to start building ED-209!</span>")
|
||||
return
|
||||
else if(istype(W, /obj/item/bodypart/l_leg/robot))
|
||||
if(src.l_leg)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)
|
||||
W.cut_overlays()
|
||||
src.l_leg = W
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/r_leg/robot))
|
||||
if(src.r_leg)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)
|
||||
W.cut_overlays()
|
||||
src.r_leg = W
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/l_arm/robot))
|
||||
if(src.l_arm)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)
|
||||
W.cut_overlays()
|
||||
src.l_arm = W
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/r_arm/robot))
|
||||
if(src.r_arm)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)//in case it is a dismembered robotic limb
|
||||
W.cut_overlays()
|
||||
src.r_arm = W
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/chest/robot))
|
||||
var/obj/item/bodypart/chest/robot/CH = W
|
||||
if(src.chest)
|
||||
return
|
||||
if(CH.wired && CH.cell)
|
||||
if(!user.transferItemToLoc(CH, src))
|
||||
return
|
||||
CH.icon_state = initial(CH.icon_state) //in case it is a dismembered robotic limb
|
||||
CH.cut_overlays()
|
||||
src.chest = CH
|
||||
update_icon()
|
||||
else if(!CH.wired)
|
||||
to_chat(user, "<span class='warning'>You need to attach wires to it first!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to attach a cell to it first!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/head/robot))
|
||||
var/obj/item/bodypart/head/robot/HD = W
|
||||
for(var/X in HD.contents)
|
||||
if(istype(X, /obj/item/organ))
|
||||
to_chat(user, "<span class='warning'>There are organs inside [HD]!</span>")
|
||||
return
|
||||
if(src.head)
|
||||
return
|
||||
if(HD.flash2 && HD.flash1)
|
||||
if(!user.transferItemToLoc(HD, src))
|
||||
return
|
||||
HD.icon_state = initial(HD.icon_state)//in case it is a dismembered robotic limb
|
||||
HD.cut_overlays()
|
||||
src.head = HD
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to attach a flash to it first!</span>")
|
||||
|
||||
else if (istype(W, /obj/item/multitool))
|
||||
if(check_completion())
|
||||
Interact(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The endoskeleton must be assembled before debugging can begin!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/mmi))
|
||||
var/obj/item/mmi/M = W
|
||||
if(check_completion())
|
||||
if(!chest.cell)
|
||||
to_chat(user, "<span class='warning'>The endoskeleton still needs a power cell!</span>")
|
||||
return
|
||||
if(!isturf(loc))
|
||||
to_chat(user, "<span class='warning'>You can't put [M] in, the frame has to be standing on the ground to be perfectly precise!</span>")
|
||||
return
|
||||
if(!M.brainmob)
|
||||
to_chat(user, "<span class='warning'>Sticking an empty [M.name] into the frame would sort of defeat the purpose!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/brain/BM = M.brainmob
|
||||
if(!BM.key || !BM.mind)
|
||||
to_chat(user, "<span class='warning'>The MMI indicates that their mind is completely unresponsive; there's no point!</span>")
|
||||
return
|
||||
|
||||
if(!BM.client) //braindead
|
||||
to_chat(user, "<span class='warning'>The MMI indicates that their mind is currently inactive; it might change!</span>")
|
||||
return
|
||||
|
||||
if(BM.stat == DEAD || (M.brain && M.brain.organ_flags & ORGAN_FAILING))
|
||||
to_chat(user, "<span class='warning'>Sticking a dead brain into the frame would sort of defeat the purpose!</span>")
|
||||
return
|
||||
|
||||
if(jobban_isbanned(BM, "Cyborg") || QDELETED(src) || QDELETED(BM) || QDELETED(user) || QDELETED(M) || !Adjacent(user))
|
||||
if(!QDELETED(M))
|
||||
to_chat(user, "<span class='warning'>This [M.name] does not seem to fit!</span>")
|
||||
return
|
||||
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
|
||||
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc))
|
||||
if(!O)
|
||||
return
|
||||
|
||||
if(M.laws && M.laws.id != DEFAULT_AI_LAWID)
|
||||
aisync = 0
|
||||
lawsync = 0
|
||||
O.laws = M.laws
|
||||
M.laws.associate(O)
|
||||
|
||||
O.invisibility = 0
|
||||
//Transfer debug settings to new mob
|
||||
O.custom_name = created_name
|
||||
O.locked = panel_locked
|
||||
if(!aisync)
|
||||
lawsync = 0
|
||||
O.set_connected_ai(null)
|
||||
else
|
||||
O.notify_ai(NEW_BORG)
|
||||
if(forced_ai)
|
||||
O.set_connected_ai(forced_ai)
|
||||
if(!lawsync)
|
||||
O.lawupdate = 0
|
||||
if(M.laws.id == DEFAULT_AI_LAWID)
|
||||
O.make_laws()
|
||||
|
||||
SSticker.mode.remove_antag_for_borging(BM.mind)
|
||||
if(!istype(M.laws, /datum/ai_laws/ratvar))
|
||||
remove_servant_of_ratvar(BM, TRUE)
|
||||
BM.mind.transfer_to(O)
|
||||
|
||||
if(O.mind && O.mind.special_role)
|
||||
O.mind.store_memory("As a cyborg, you must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead.")
|
||||
to_chat(O, "<span class='userdanger'>You have been robotized!</span>")
|
||||
to_chat(O, "<span class='danger'>You must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead.</span>")
|
||||
|
||||
O.job = "Cyborg"
|
||||
|
||||
O.cell = chest.cell
|
||||
chest.cell.forceMove(O)
|
||||
chest.cell = null
|
||||
W.forceMove(O)//Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
|
||||
if(O.mmi) //we delete the mmi created by robot/New()
|
||||
qdel(O.mmi)
|
||||
O.mmi = W //and give the real mmi to the borg.
|
||||
O.updatename()
|
||||
SSblackbox.record_feedback("amount", "cyborg_birth", 1)
|
||||
forceMove(O)
|
||||
O.robot_suit = src
|
||||
|
||||
if(!locomotion)
|
||||
O.lockcharge = 1
|
||||
O.update_canmove()
|
||||
to_chat(O, "<span class='warning'>Error: Servo motors unresponsive.</span>")
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The MMI must go in after everything else!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/borg/upgrade/ai))
|
||||
var/obj/item/borg/upgrade/ai/M = W
|
||||
if(check_completion())
|
||||
if(!isturf(loc))
|
||||
to_chat(user, "<span class='warning'>You cannot install[M], the frame has to be standing on the ground to be perfectly precise!</span>")
|
||||
return
|
||||
if(!user.temporarilyRemoveItemFromInventory(M))
|
||||
to_chat(user, "<span class='warning'>[M] is stuck to your hand!</span>")
|
||||
return
|
||||
qdel(M)
|
||||
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot/shell(get_turf(src))
|
||||
|
||||
if(!aisync)
|
||||
lawsync = FALSE
|
||||
O.set_connected_ai(null)
|
||||
else
|
||||
if(forced_ai)
|
||||
O.set_connected_ai(forced_ai)
|
||||
O.notify_ai(AI_SHELL)
|
||||
if(!lawsync)
|
||||
O.lawupdate = FALSE
|
||||
O.make_laws()
|
||||
|
||||
|
||||
O.cell = chest.cell
|
||||
chest.cell.forceMove(O)
|
||||
chest.cell = null
|
||||
O.locked = panel_locked
|
||||
O.job = "Cyborg"
|
||||
forceMove(O)
|
||||
O.robot_suit = src
|
||||
if(!locomotion)
|
||||
O.lockcharge = TRUE
|
||||
O.update_canmove()
|
||||
|
||||
else if(istype(W, /obj/item/pen))
|
||||
to_chat(user, "<span class='warning'>You need to use a multitool to name [src]!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_suit/proc/Interact(mob/user)
|
||||
var/t1 = "Designation: <A href='?src=[REF(src)];Name=1'>[(created_name ? "[created_name]" : "Default Cyborg")]</a><br>\n"
|
||||
t1 += "Master AI: <A href='?src=[REF(src)];Master=1'>[(forced_ai ? "[forced_ai.name]" : "Automatic")]</a><br><br>\n"
|
||||
|
||||
t1 += "LawSync Port: <A href='?src=[REF(src)];Law=1'>[(lawsync ? "Open" : "Closed")]</a><br>\n"
|
||||
t1 += "AI Connection Port: <A href='?src=[REF(src)];AI=1'>[(aisync ? "Open" : "Closed")]</a><br>\n"
|
||||
t1 += "Servo Motor Functions: <A href='?src=[REF(src)];Loco=1'>[(locomotion ? "Unlocked" : "Locked")]</a><br>\n"
|
||||
t1 += "Panel Lock: <A href='?src=[REF(src)];Panel=1'>[(panel_locked ? "Engaged" : "Disengaged")]</a><br>\n"
|
||||
var/datum/browser/popup = new(user, "robotdebug", "Cyborg Boot Debug", 310, 220)
|
||||
popup.set_content(t1)
|
||||
popup.open()
|
||||
|
||||
/obj/item/robot_suit/Topic(href, href_list)
|
||||
if(usr.incapacitated() || !Adjacent(usr))
|
||||
return
|
||||
|
||||
var/mob/living/living_user = usr
|
||||
var/obj/item/item_in_hand = living_user.get_active_held_item()
|
||||
if(!istype(item_in_hand, /obj/item/multitool))
|
||||
to_chat(living_user, "<span class='warning'>You need a multitool!</span>")
|
||||
return
|
||||
|
||||
if(href_list["Name"])
|
||||
var/new_name = reject_bad_name(input(usr, "Enter new designation. Set to blank to reset to default.", "Cyborg Debug", src.created_name), TRUE)
|
||||
if(!in_range(src, usr) && src.loc != usr)
|
||||
return
|
||||
if(new_name)
|
||||
created_name = new_name
|
||||
else
|
||||
created_name = ""
|
||||
|
||||
else if(href_list["Master"])
|
||||
forced_ai = select_active_ai(usr)
|
||||
if(!forced_ai)
|
||||
to_chat(usr, "<span class='error'>No active AIs detected.</span>")
|
||||
|
||||
else if(href_list["Law"])
|
||||
lawsync = !lawsync
|
||||
else if(href_list["AI"])
|
||||
aisync = !aisync
|
||||
else if(href_list["Loco"])
|
||||
locomotion = !locomotion
|
||||
else if(href_list["Panel"])
|
||||
panel_locked = !panel_locked
|
||||
|
||||
add_fingerprint(usr)
|
||||
Interact(usr)
|
||||
|
||||
@@ -40,11 +40,11 @@
|
||||
last_process = world.time
|
||||
to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
|
||||
user.reagents.add_reagent(/datum/reagent/medicine/omnizine/godblood,20)
|
||||
update_icons()
|
||||
addtimer(CALLBACK(src, .proc/update_icons), time_between_uses)
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/update_icon), time_between_uses)
|
||||
|
||||
|
||||
/obj/structure/healingfountain/proc/update_icons()
|
||||
/obj/structure/healingfountain/update_icon()
|
||||
if(last_process + time_between_uses > world.time)
|
||||
icon_state = "fountain"
|
||||
else
|
||||
|
||||
@@ -820,7 +820,7 @@
|
||||
robot_suit.head.flash2.burn_out()
|
||||
robot_suit.head.flash2 = null
|
||||
robot_suit.head = null
|
||||
robot_suit.updateicon()
|
||||
robot_suit.update_icon()
|
||||
else
|
||||
new /obj/item/robot_suit(T)
|
||||
new /obj/item/bodypart/l_leg/robot(T)
|
||||
|
||||
@@ -1,231 +1,231 @@
|
||||
// stored_power += (pulse_strength-RAD_COLLECTOR_EFFICIENCY)*RAD_COLLECTOR_COEFFICIENT
|
||||
#define RAD_COLLECTOR_EFFICIENCY 60 // radiation needs to be over this amount to get power
|
||||
#define RAD_COLLECTOR_COEFFICIENT 100
|
||||
#define RAD_COLLECTOR_STORED_OUT 0.04 // (this*100)% of stored power outputted per tick. Doesn't actualy change output total, lower numbers just means collectors output for longer in absence of a source
|
||||
#define RAD_COLLECTOR_MINING_CONVERSION_RATE 0.00001 //This is gonna need a lot of tweaking to get right. This is the number used to calculate the conversion of watts to research points per process()
|
||||
#define RAD_COLLECTOR_OUTPUT min(stored_power, (stored_power*RAD_COLLECTOR_STORED_OUT)+1000) //Produces at least 1000 watts if it has more than that stored
|
||||
|
||||
/obj/machinery/power/rad_collector
|
||||
name = "Radiation Collector Array"
|
||||
desc = "A device which uses Hawking Radiation and plasma to produce power."
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "ca"
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
req_access = list(ACCESS_ENGINE_EQUIP)
|
||||
// use_power = NO_POWER_USE
|
||||
max_integrity = 350
|
||||
integrity_failure = 80
|
||||
circuit = /obj/item/circuitboard/machine/rad_collector
|
||||
var/obj/item/tank/internals/plasma/loaded_tank = null
|
||||
var/stored_power = 0
|
||||
var/active = 0
|
||||
var/locked = FALSE
|
||||
var/drainratio = 1
|
||||
var/powerproduction_drain = 0.001
|
||||
|
||||
var/bitcoinproduction_drain = 0.15
|
||||
var/bitcoinmining = FALSE
|
||||
rad_insulation = RAD_EXTREME_INSULATION
|
||||
|
||||
/obj/machinery/power/rad_collector/anchored
|
||||
anchored = TRUE
|
||||
|
||||
/obj/machinery/power/rad_collector/Destroy()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/rad_collector/process()
|
||||
if(!loaded_tank)
|
||||
return
|
||||
if(!bitcoinmining)
|
||||
if(!loaded_tank.air_contents.gases[/datum/gas/plasma])
|
||||
investigate_log("<font color='red'>out of fuel</font>.", INVESTIGATE_SINGULO)
|
||||
playsound(src, 'sound/machines/ding.ogg', 50, 1)
|
||||
eject()
|
||||
else
|
||||
var/gasdrained = min(powerproduction_drain*drainratio,loaded_tank.air_contents.gases[/datum/gas/plasma])
|
||||
loaded_tank.air_contents.gases[/datum/gas/plasma] -= gasdrained
|
||||
loaded_tank.air_contents.gases[/datum/gas/tritium] += gasdrained
|
||||
GAS_GARBAGE_COLLECT(loaded_tank.air_contents.gases)
|
||||
|
||||
var/power_produced = RAD_COLLECTOR_OUTPUT
|
||||
add_avail(power_produced)
|
||||
stored_power-=power_produced
|
||||
else if(is_station_level(z) && SSresearch.science_tech)
|
||||
if(!loaded_tank.air_contents.gases[/datum/gas/tritium] || !loaded_tank.air_contents.gases[/datum/gas/oxygen])
|
||||
playsound(src, 'sound/machines/ding.ogg', 50, 1)
|
||||
eject()
|
||||
else
|
||||
var/gasdrained = bitcoinproduction_drain*drainratio
|
||||
loaded_tank.air_contents.gases[/datum/gas/tritium] -= gasdrained
|
||||
loaded_tank.air_contents.gases[/datum/gas/oxygen] -= gasdrained
|
||||
loaded_tank.air_contents.gases[/datum/gas/carbon_dioxide] += gasdrained*2
|
||||
GAS_GARBAGE_COLLECT(loaded_tank.air_contents.gases)
|
||||
var/bitcoins_mined = RAD_COLLECTOR_OUTPUT
|
||||
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, bitcoins_mined*RAD_COLLECTOR_MINING_CONVERSION_RATE)
|
||||
stored_power-=bitcoins_mined
|
||||
|
||||
/obj/machinery/power/rad_collector/interact(mob/user)
|
||||
if(anchored)
|
||||
if(!src.locked)
|
||||
toggle_power()
|
||||
user.visible_message("[user.name] turns the [src.name] [active? "on":"off"].", \
|
||||
"<span class='notice'>You turn the [src.name] [active? "on":"off"].</span>")
|
||||
var/fuel
|
||||
if(loaded_tank)
|
||||
fuel = loaded_tank.air_contents.gases[/datum/gas/plasma]
|
||||
investigate_log("turned [active?"<font color='green'>on</font>":"<font color='red'>off</font>"] by [key_name(user)]. [loaded_tank?"Fuel: [round(fuel/0.29)]%":"<font color='red'>It is empty</font>"].", INVESTIGATE_SINGULO)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The controls are locked!</span>")
|
||||
return
|
||||
|
||||
/obj/machinery/power/rad_collector/can_be_unfasten_wrench(mob/user, silent)
|
||||
if(loaded_tank)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>Remove the plasma tank first!</span>")
|
||||
return FAILED_UNFASTEN
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/rad_collector/default_unfasten_wrench(mob/user, obj/item/I, time = 20)
|
||||
. = ..()
|
||||
if(. == SUCCESSFUL_UNFASTEN)
|
||||
if(anchored)
|
||||
connect_to_network()
|
||||
else
|
||||
disconnect_from_network()
|
||||
|
||||
/obj/machinery/power/rad_collector/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/tank/internals/plasma))
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='warning'>[src] needs to be secured to the floor first!</span>")
|
||||
return TRUE
|
||||
if(loaded_tank)
|
||||
to_chat(user, "<span class='warning'>There's already a plasma tank loaded!</span>")
|
||||
return TRUE
|
||||
if(panel_open)
|
||||
to_chat(user, "<span class='warning'>Close the maintenance panel first!</span>")
|
||||
return TRUE
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
loaded_tank = W
|
||||
update_icons()
|
||||
else if(W.GetID())
|
||||
if(allowed(user))
|
||||
if(active)
|
||||
locked = !locked
|
||||
to_chat(user, "<span class='notice'>You [locked ? "lock" : "unlock"] the controls.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The controls can only be locked when \the [src] is active!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access denied.</span>")
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/rad_collector/wrench_act(mob/living/user, obj/item/I)
|
||||
default_unfasten_wrench(user, I)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/power/rad_collector/screwdriver_act(mob/living/user, obj/item/I)
|
||||
if(..())
|
||||
return TRUE
|
||||
if(loaded_tank)
|
||||
to_chat(user, "<span class='warning'>Remove the plasma tank first!</span>")
|
||||
else
|
||||
default_deconstruction_screwdriver(user, icon_state, icon_state, I)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/power/rad_collector/crowbar_act(mob/living/user, obj/item/I)
|
||||
if(loaded_tank)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>The controls are locked!</span>")
|
||||
return TRUE
|
||||
eject()
|
||||
return TRUE
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return TRUE
|
||||
to_chat(user, "<span class='warning'>There isn't a tank loaded!</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/power/rad_collector/multitool_act(mob/living/user, obj/item/I)
|
||||
if(!is_station_level(z) && !SSresearch.science_tech)
|
||||
to_chat(user, "<span class='warning'>[src] isn't linked to a research system!</span>")
|
||||
return TRUE
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>[src] is locked!</span>")
|
||||
return TRUE
|
||||
if(active)
|
||||
to_chat(user, "<span class='warning'>[src] is currently active, producing [bitcoinmining ? "research points":"power"].</span>")
|
||||
return TRUE
|
||||
bitcoinmining = !bitcoinmining
|
||||
to_chat(user, "<span class='warning'>You [bitcoinmining ? "enable":"disable"] the research point production feature of [src].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/power/rad_collector/analyzer_act(mob/living/user, obj/item/I)
|
||||
if(loaded_tank)
|
||||
loaded_tank.analyzer_act(user, I)
|
||||
|
||||
/obj/machinery/power/rad_collector/examine(mob/user)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(!bitcoinmining)
|
||||
. += "<span class='notice'>[src]'s display states that it has stored <b>[DisplayPower(stored_power)]</b>, and is processing <b>[DisplayPower((RAD_COLLECTOR_OUTPUT)*((60 SECONDS)/SSmachines.wait))]</b> per minute. <br>The <b>plasma</b> within it's tank is being irradiated into <b>tritium</b>.</span>"
|
||||
else
|
||||
. += "<span class='notice'>[src]'s display states that it's producing a total of <b>[(stored_power*RAD_COLLECTOR_MINING_CONVERSION_RATE)*((60 SECONDS)/SSmachines.wait)]</b> research points per minute. <br>The <b>tritium</b> and <b>oxygen</b> within it's tank is being combusted into <b>carbon dioxide</b>.</span>"
|
||||
else
|
||||
if(!bitcoinmining)
|
||||
. += "<span class='notice'><b>[src]'s display displays the words:</b> \"Power production mode. Please insert <b>Plasma</b>. Use a multitool to change production modes.\"</span>"
|
||||
else
|
||||
. += "<span class='notice'><b>[src]'s display displays the words:</b> \"Research point production mode. Please insert <b>Tritium</b> and <b>Oxygen</b>. Use a multitool to change production modes.\"</span>"
|
||||
|
||||
/obj/machinery/power/rad_collector/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1))
|
||||
eject()
|
||||
stat |= BROKEN
|
||||
|
||||
/obj/machinery/power/rad_collector/proc/eject()
|
||||
locked = FALSE
|
||||
var/obj/item/tank/internals/plasma/Z = src.loaded_tank
|
||||
if (!Z)
|
||||
return
|
||||
Z.forceMove(drop_location())
|
||||
Z.layer = initial(Z.layer)
|
||||
Z.plane = initial(Z.plane)
|
||||
src.loaded_tank = null
|
||||
if(active)
|
||||
toggle_power()
|
||||
else
|
||||
update_icons()
|
||||
|
||||
/obj/machinery/power/rad_collector/rad_act(pulse_strength)
|
||||
. = ..()
|
||||
if(loaded_tank && active && pulse_strength > RAD_COLLECTOR_EFFICIENCY)
|
||||
stored_power += (pulse_strength-RAD_COLLECTOR_EFFICIENCY)*RAD_COLLECTOR_COEFFICIENT
|
||||
|
||||
/obj/machinery/power/rad_collector/proc/update_icons()
|
||||
cut_overlays()
|
||||
if(loaded_tank)
|
||||
add_overlay("ptank")
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(active)
|
||||
add_overlay("on")
|
||||
|
||||
|
||||
/obj/machinery/power/rad_collector/proc/toggle_power()
|
||||
active = !active
|
||||
if(active)
|
||||
icon_state = "ca_on"
|
||||
flick("ca_active", src)
|
||||
else
|
||||
icon_state = "ca"
|
||||
flick("ca_deactive", src)
|
||||
update_icons()
|
||||
return
|
||||
|
||||
#undef RAD_COLLECTOR_EFFICIENCY
|
||||
#undef RAD_COLLECTOR_COEFFICIENT
|
||||
#undef RAD_COLLECTOR_STORED_OUT
|
||||
#undef RAD_COLLECTOR_MINING_CONVERSION_RATE
|
||||
#undef RAD_COLLECTOR_OUTPUT
|
||||
// stored_power += (pulse_strength-RAD_COLLECTOR_EFFICIENCY)*RAD_COLLECTOR_COEFFICIENT
|
||||
#define RAD_COLLECTOR_EFFICIENCY 60 // radiation needs to be over this amount to get power
|
||||
#define RAD_COLLECTOR_COEFFICIENT 100
|
||||
#define RAD_COLLECTOR_STORED_OUT 0.04 // (this*100)% of stored power outputted per tick. Doesn't actualy change output total, lower numbers just means collectors output for longer in absence of a source
|
||||
#define RAD_COLLECTOR_MINING_CONVERSION_RATE 0.00001 //This is gonna need a lot of tweaking to get right. This is the number used to calculate the conversion of watts to research points per process()
|
||||
#define RAD_COLLECTOR_OUTPUT min(stored_power, (stored_power*RAD_COLLECTOR_STORED_OUT)+1000) //Produces at least 1000 watts if it has more than that stored
|
||||
|
||||
/obj/machinery/power/rad_collector
|
||||
name = "Radiation Collector Array"
|
||||
desc = "A device which uses Hawking Radiation and plasma to produce power."
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "ca"
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
req_access = list(ACCESS_ENGINE_EQUIP)
|
||||
// use_power = NO_POWER_USE
|
||||
max_integrity = 350
|
||||
integrity_failure = 80
|
||||
circuit = /obj/item/circuitboard/machine/rad_collector
|
||||
var/obj/item/tank/internals/plasma/loaded_tank = null
|
||||
var/stored_power = 0
|
||||
var/active = 0
|
||||
var/locked = FALSE
|
||||
var/drainratio = 1
|
||||
var/powerproduction_drain = 0.001
|
||||
|
||||
var/bitcoinproduction_drain = 0.15
|
||||
var/bitcoinmining = FALSE
|
||||
rad_insulation = RAD_EXTREME_INSULATION
|
||||
|
||||
/obj/machinery/power/rad_collector/anchored
|
||||
anchored = TRUE
|
||||
|
||||
/obj/machinery/power/rad_collector/Destroy()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/rad_collector/process()
|
||||
if(!loaded_tank)
|
||||
return
|
||||
if(!bitcoinmining)
|
||||
if(!loaded_tank.air_contents.gases[/datum/gas/plasma])
|
||||
investigate_log("<font color='red'>out of fuel</font>.", INVESTIGATE_SINGULO)
|
||||
playsound(src, 'sound/machines/ding.ogg', 50, 1)
|
||||
eject()
|
||||
else
|
||||
var/gasdrained = min(powerproduction_drain*drainratio,loaded_tank.air_contents.gases[/datum/gas/plasma])
|
||||
loaded_tank.air_contents.gases[/datum/gas/plasma] -= gasdrained
|
||||
loaded_tank.air_contents.gases[/datum/gas/tritium] += gasdrained
|
||||
GAS_GARBAGE_COLLECT(loaded_tank.air_contents.gases)
|
||||
|
||||
var/power_produced = RAD_COLLECTOR_OUTPUT
|
||||
add_avail(power_produced)
|
||||
stored_power-=power_produced
|
||||
else if(is_station_level(z) && SSresearch.science_tech)
|
||||
if(!loaded_tank.air_contents.gases[/datum/gas/tritium] || !loaded_tank.air_contents.gases[/datum/gas/oxygen])
|
||||
playsound(src, 'sound/machines/ding.ogg', 50, 1)
|
||||
eject()
|
||||
else
|
||||
var/gasdrained = bitcoinproduction_drain*drainratio
|
||||
loaded_tank.air_contents.gases[/datum/gas/tritium] -= gasdrained
|
||||
loaded_tank.air_contents.gases[/datum/gas/oxygen] -= gasdrained
|
||||
loaded_tank.air_contents.gases[/datum/gas/carbon_dioxide] += gasdrained*2
|
||||
GAS_GARBAGE_COLLECT(loaded_tank.air_contents.gases)
|
||||
var/bitcoins_mined = RAD_COLLECTOR_OUTPUT
|
||||
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, bitcoins_mined*RAD_COLLECTOR_MINING_CONVERSION_RATE)
|
||||
stored_power-=bitcoins_mined
|
||||
|
||||
/obj/machinery/power/rad_collector/interact(mob/user)
|
||||
if(anchored)
|
||||
if(!src.locked)
|
||||
toggle_power()
|
||||
user.visible_message("[user.name] turns the [src.name] [active? "on":"off"].", \
|
||||
"<span class='notice'>You turn the [src.name] [active? "on":"off"].</span>")
|
||||
var/fuel
|
||||
if(loaded_tank)
|
||||
fuel = loaded_tank.air_contents.gases[/datum/gas/plasma]
|
||||
investigate_log("turned [active?"<font color='green'>on</font>":"<font color='red'>off</font>"] by [key_name(user)]. [loaded_tank?"Fuel: [round(fuel/0.29)]%":"<font color='red'>It is empty</font>"].", INVESTIGATE_SINGULO)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The controls are locked!</span>")
|
||||
return
|
||||
|
||||
/obj/machinery/power/rad_collector/can_be_unfasten_wrench(mob/user, silent)
|
||||
if(loaded_tank)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>Remove the plasma tank first!</span>")
|
||||
return FAILED_UNFASTEN
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/rad_collector/default_unfasten_wrench(mob/user, obj/item/I, time = 20)
|
||||
. = ..()
|
||||
if(. == SUCCESSFUL_UNFASTEN)
|
||||
if(anchored)
|
||||
connect_to_network()
|
||||
else
|
||||
disconnect_from_network()
|
||||
|
||||
/obj/machinery/power/rad_collector/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/tank/internals/plasma))
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='warning'>[src] needs to be secured to the floor first!</span>")
|
||||
return TRUE
|
||||
if(loaded_tank)
|
||||
to_chat(user, "<span class='warning'>There's already a plasma tank loaded!</span>")
|
||||
return TRUE
|
||||
if(panel_open)
|
||||
to_chat(user, "<span class='warning'>Close the maintenance panel first!</span>")
|
||||
return TRUE
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
loaded_tank = W
|
||||
update_icon()
|
||||
else if(W.GetID())
|
||||
if(allowed(user))
|
||||
if(active)
|
||||
locked = !locked
|
||||
to_chat(user, "<span class='notice'>You [locked ? "lock" : "unlock"] the controls.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The controls can only be locked when \the [src] is active!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access denied.</span>")
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/rad_collector/wrench_act(mob/living/user, obj/item/I)
|
||||
default_unfasten_wrench(user, I)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/power/rad_collector/screwdriver_act(mob/living/user, obj/item/I)
|
||||
if(..())
|
||||
return TRUE
|
||||
if(loaded_tank)
|
||||
to_chat(user, "<span class='warning'>Remove the plasma tank first!</span>")
|
||||
else
|
||||
default_deconstruction_screwdriver(user, icon_state, icon_state, I)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/power/rad_collector/crowbar_act(mob/living/user, obj/item/I)
|
||||
if(loaded_tank)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>The controls are locked!</span>")
|
||||
return TRUE
|
||||
eject()
|
||||
return TRUE
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return TRUE
|
||||
to_chat(user, "<span class='warning'>There isn't a tank loaded!</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/power/rad_collector/multitool_act(mob/living/user, obj/item/I)
|
||||
if(!is_station_level(z) && !SSresearch.science_tech)
|
||||
to_chat(user, "<span class='warning'>[src] isn't linked to a research system!</span>")
|
||||
return TRUE
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>[src] is locked!</span>")
|
||||
return TRUE
|
||||
if(active)
|
||||
to_chat(user, "<span class='warning'>[src] is currently active, producing [bitcoinmining ? "research points":"power"].</span>")
|
||||
return TRUE
|
||||
bitcoinmining = !bitcoinmining
|
||||
to_chat(user, "<span class='warning'>You [bitcoinmining ? "enable":"disable"] the research point production feature of [src].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/power/rad_collector/analyzer_act(mob/living/user, obj/item/I)
|
||||
if(loaded_tank)
|
||||
loaded_tank.analyzer_act(user, I)
|
||||
|
||||
/obj/machinery/power/rad_collector/examine(mob/user)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(!bitcoinmining)
|
||||
. += "<span class='notice'>[src]'s display states that it has stored <b>[DisplayPower(stored_power)]</b>, and is processing <b>[DisplayPower((RAD_COLLECTOR_OUTPUT)*((60 SECONDS)/SSmachines.wait))]</b> per minute. <br>The <b>plasma</b> within it's tank is being irradiated into <b>tritium</b>.</span>"
|
||||
else
|
||||
. += "<span class='notice'>[src]'s display states that it's producing a total of <b>[(stored_power*RAD_COLLECTOR_MINING_CONVERSION_RATE)*((60 SECONDS)/SSmachines.wait)]</b> research points per minute. <br>The <b>tritium</b> and <b>oxygen</b> within it's tank is being combusted into <b>carbon dioxide</b>.</span>"
|
||||
else
|
||||
if(!bitcoinmining)
|
||||
. += "<span class='notice'><b>[src]'s display displays the words:</b> \"Power production mode. Please insert <b>Plasma</b>. Use a multitool to change production modes.\"</span>"
|
||||
else
|
||||
. += "<span class='notice'><b>[src]'s display displays the words:</b> \"Research point production mode. Please insert <b>Tritium</b> and <b>Oxygen</b>. Use a multitool to change production modes.\"</span>"
|
||||
|
||||
/obj/machinery/power/rad_collector/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1))
|
||||
eject()
|
||||
stat |= BROKEN
|
||||
|
||||
/obj/machinery/power/rad_collector/proc/eject()
|
||||
locked = FALSE
|
||||
var/obj/item/tank/internals/plasma/Z = src.loaded_tank
|
||||
if (!Z)
|
||||
return
|
||||
Z.forceMove(drop_location())
|
||||
Z.layer = initial(Z.layer)
|
||||
Z.plane = initial(Z.plane)
|
||||
src.loaded_tank = null
|
||||
if(active)
|
||||
toggle_power()
|
||||
else
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/power/rad_collector/rad_act(pulse_strength)
|
||||
. = ..()
|
||||
if(loaded_tank && active && pulse_strength > RAD_COLLECTOR_EFFICIENCY)
|
||||
stored_power += (pulse_strength-RAD_COLLECTOR_EFFICIENCY)*RAD_COLLECTOR_COEFFICIENT
|
||||
|
||||
/obj/machinery/power/rad_collector/update_icon()
|
||||
cut_overlays()
|
||||
if(loaded_tank)
|
||||
add_overlay("ptank")
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(active)
|
||||
add_overlay("on")
|
||||
|
||||
|
||||
/obj/machinery/power/rad_collector/proc/toggle_power()
|
||||
active = !active
|
||||
if(active)
|
||||
icon_state = "ca_on"
|
||||
flick("ca_active", src)
|
||||
else
|
||||
icon_state = "ca"
|
||||
flick("ca_deactive", src)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
#undef RAD_COLLECTOR_EFFICIENCY
|
||||
#undef RAD_COLLECTOR_COEFFICIENT
|
||||
#undef RAD_COLLECTOR_STORED_OUT
|
||||
#undef RAD_COLLECTOR_MINING_CONVERSION_RATE
|
||||
#undef RAD_COLLECTOR_OUTPUT
|
||||
|
||||
Reference in New Issue
Block a user