mirror of
https://github.com/KabKebab/GS13.git
synced 2026-08-21 20:16:18 +01:00
Merge pull request #10212 from Ghommie/Ghommie-cit471
Ports some hud and update_icon code updates.
This commit is contained in:
+11
-3
@@ -334,8 +334,13 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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F.update_fire_light(fire)
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for(var/obj/machinery/light/L in src)
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L.update()
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/area/proc/update_icon()
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/**
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* Update the icon state of the area
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*
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* Im not sure what the heck this does, somethign to do with weather being able to set icon
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* states on areas?? where the heck would that even display?
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*/
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/area/update_icon_state()
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var/weather_icon
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for(var/V in SSweather.processing)
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var/datum/weather/W = V
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@@ -345,7 +350,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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if(!weather_icon)
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icon_state = null
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/area/space/update_icon()
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/**
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* Update the icon of the area (overridden to always be null for space
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*/
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/area/space/update_icon_state()
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icon_state = null
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/*
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+927
-901
File diff suppressed because it is too large
Load Diff
+266
-265
@@ -1,265 +1,266 @@
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/obj/machinery/button
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name = "button"
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desc = "A remote control switch."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "doorctrl"
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var/skin = "doorctrl"
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power_channel = ENVIRON
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var/obj/item/assembly/device
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var/obj/item/electronics/airlock/board
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var/device_type = null
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var/id = null
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var/initialized_button = 0
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armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 70)
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use_power = IDLE_POWER_USE
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idle_power_usage = 2
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/machinery/button/Initialize(mapload, ndir = 0, built = 0)
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. = ..()
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if(built)
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setDir(ndir)
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
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pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
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panel_open = TRUE
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update_icon()
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if(!built && !device && device_type)
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device = new device_type(src)
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src.check_access(null)
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if(req_access.len || req_one_access.len)
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board = new(src)
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if(req_access.len)
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board.accesses = req_access
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else
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board.one_access = 1
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board.accesses = req_one_access
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/obj/machinery/button/update_icon()
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cut_overlays()
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if(panel_open)
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icon_state = "button-open"
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if(device)
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add_overlay("button-device")
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if(board)
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add_overlay("button-board")
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else
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if(stat & (NOPOWER|BROKEN))
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icon_state = "[skin]-p"
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else
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icon_state = skin
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/obj/machinery/button/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/screwdriver))
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if(panel_open || allowed(user))
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default_deconstruction_screwdriver(user, "button-open", "[skin]",W)
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update_icon()
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else
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to_chat(user, "<span class='danger'>Maintenance Access Denied</span>")
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flick("[skin]-denied", src)
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return
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if(panel_open)
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if(!device && istype(W, /obj/item/assembly))
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if(!user.transferItemToLoc(W, src))
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to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
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return
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device = W
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to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
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if(!board && istype(W, /obj/item/electronics/airlock))
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if(!user.transferItemToLoc(W, src))
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to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
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return
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board = W
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if(board.one_access)
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req_one_access = board.accesses
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else
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req_access = board.accesses
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to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
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if(!device && !board && istype(W, /obj/item/wrench))
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to_chat(user, "<span class='notice'>You start unsecuring the button frame...</span>")
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W.play_tool_sound(src)
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if(W.use_tool(src, user, 40))
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to_chat(user, "<span class='notice'>You unsecure the button frame.</span>")
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transfer_fingerprints_to(new /obj/item/wallframe/button(get_turf(src)))
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playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
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qdel(src)
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update_icon()
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return
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if(user.a_intent != INTENT_HARM && !(W.item_flags & NOBLUDGEON))
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return attack_hand(user)
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else
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return ..()
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/obj/machinery/button/emag_act(mob/user)
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if(obj_flags & EMAGGED)
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return
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req_access = list()
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req_one_access = list()
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playsound(src, "sparks", 100, 1)
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obj_flags |= EMAGGED
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/obj/machinery/button/attack_ai(mob/user)
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if(!panel_open)
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return attack_hand(user)
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/obj/machinery/button/attack_robot(mob/user)
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return attack_ai(user)
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/obj/machinery/button/proc/setup_device()
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if(id && istype(device, /obj/item/assembly/control))
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var/obj/item/assembly/control/A = device
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A.id = id
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initialized_button = 1
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/obj/machinery/button/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(!initialized_button)
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setup_device()
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add_fingerprint(user)
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if(panel_open)
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if(device || board)
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if(device)
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device.forceMove(drop_location())
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device = null
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if(board)
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board.forceMove(drop_location())
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req_access = list()
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req_one_access = list()
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board = null
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update_icon()
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to_chat(user, "<span class='notice'>You remove electronics from the button frame.</span>")
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else
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if(skin == "doorctrl")
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skin = "launcher"
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else
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skin = "doorctrl"
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to_chat(user, "<span class='notice'>You change the button frame's front panel.</span>")
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return
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if((stat & (NOPOWER|BROKEN)))
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return
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if(device && device.next_activate > world.time)
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return
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if(!allowed(user))
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to_chat(user, "<span class='danger'>Access Denied</span>")
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flick("[skin]-denied", src)
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return
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use_power(5)
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icon_state = "[skin]1"
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if(device)
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device.pulsed()
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addtimer(CALLBACK(src, .proc/update_icon), 15)
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/obj/machinery/button/power_change()
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..()
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update_icon()
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/obj/machinery/button/door
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name = "door button"
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desc = "A door remote control switch."
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var/normaldoorcontrol = FALSE
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var/specialfunctions = OPEN // Bitflag, see assembly file
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/obj/machinery/button/door/setup_device()
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if(!device)
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if(normaldoorcontrol)
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var/obj/item/assembly/control/airlock/A = new(src)
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device = A
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A.specialfunctions = specialfunctions
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else
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device = new /obj/item/assembly/control(src)
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..()
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/obj/machinery/button/door/incinerator_vent_toxmix
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name = "combustion chamber vent control"
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id = INCINERATOR_TOXMIX_VENT
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req_access = list(ACCESS_TOX)
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/obj/machinery/button/door/incinerator_vent_atmos_main
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name = "turbine vent control"
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id = INCINERATOR_ATMOS_MAINVENT
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req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
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/obj/machinery/button/door/incinerator_vent_atmos_aux
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name = "combustion chamber vent control"
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id = INCINERATOR_ATMOS_AUXVENT
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req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
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/obj/machinery/button/door/incinerator_vent_syndicatelava_main
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name = "turbine vent control"
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id = INCINERATOR_SYNDICATELAVA_MAINVENT
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req_access = list(ACCESS_SYNDICATE)
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/obj/machinery/button/door/incinerator_vent_syndicatelava_aux
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name = "combustion chamber vent control"
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id = INCINERATOR_SYNDICATELAVA_AUXVENT
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req_access = list(ACCESS_SYNDICATE)
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/obj/machinery/button/massdriver
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name = "mass driver button"
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desc = "A remote control switch for a mass driver."
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icon_state = "launcher"
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skin = "launcher"
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device_type = /obj/item/assembly/control/massdriver
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/obj/machinery/button/ignition
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name = "ignition switch"
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desc = "A remote control switch for a mounted igniter."
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icon_state = "launcher"
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skin = "launcher"
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device_type = /obj/item/assembly/control/igniter
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/obj/machinery/button/ignition/incinerator
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name = "combustion chamber ignition switch"
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desc = "A remote control switch for the combustion chamber's igniter."
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/obj/machinery/button/ignition/incinerator/toxmix
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id = INCINERATOR_TOXMIX_IGNITER
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/obj/machinery/button/ignition/incinerator/atmos
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id = INCINERATOR_ATMOS_IGNITER
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/obj/machinery/button/ignition/incinerator/syndicatelava
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id = INCINERATOR_SYNDICATELAVA_IGNITER
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/obj/machinery/button/flasher
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name = "flasher button"
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desc = "A remote control switch for a mounted flasher."
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icon_state = "launcher"
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skin = "launcher"
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device_type = /obj/item/assembly/control/flasher
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/obj/machinery/button/crematorium
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name = "crematorium igniter"
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desc = "Burn baby burn!"
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icon_state = "launcher"
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skin = "launcher"
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device_type = /obj/item/assembly/control/crematorium
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req_access = list()
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id = 1
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/obj/item/wallframe/button
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name = "button frame"
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desc = "Used for building buttons."
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icon_state = "button"
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result_path = /obj/machinery/button
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
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/obj/machinery/button
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name = "button"
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desc = "A remote control switch."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "doorctrl"
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var/skin = "doorctrl"
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power_channel = ENVIRON
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var/obj/item/assembly/device
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var/obj/item/electronics/airlock/board
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var/device_type = null
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var/id = null
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var/initialized_button = 0
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armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 70)
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use_power = IDLE_POWER_USE
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idle_power_usage = 2
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/machinery/button/Initialize(mapload, ndir = 0, built = 0)
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. = ..()
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if(built)
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setDir(ndir)
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
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pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
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panel_open = TRUE
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update_icon()
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if(!built && !device && device_type)
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device = new device_type(src)
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src.check_access(null)
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if(req_access.len || req_one_access.len)
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board = new(src)
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if(req_access.len)
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board.accesses = req_access
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else
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board.one_access = 1
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board.accesses = req_one_access
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/obj/machinery/button/update_icon_state()
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if(panel_open)
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icon_state = "button-open"
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else if(stat & (NOPOWER|BROKEN))
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icon_state = "[skin]-p"
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else
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icon_state = skin
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/obj/machinery/button/update_overlays()
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. = ..()
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if(!panel_open)
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return
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if(device)
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. += "button-device"
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if(board)
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. += "button-board"
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/obj/machinery/button/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/screwdriver))
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if(panel_open || allowed(user))
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default_deconstruction_screwdriver(user, "button-open", "[skin]",W)
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update_icon()
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else
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to_chat(user, "<span class='danger'>Maintenance Access Denied</span>")
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flick("[skin]-denied", src)
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return
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|
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if(panel_open)
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if(!device && istype(W, /obj/item/assembly))
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if(!user.transferItemToLoc(W, src))
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to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
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return
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device = W
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to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
|
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|
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if(!board && istype(W, /obj/item/electronics/airlock))
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if(!user.transferItemToLoc(W, src))
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to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
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return
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board = W
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if(board.one_access)
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req_one_access = board.accesses
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else
|
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req_access = board.accesses
|
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to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
|
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|
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if(!device && !board && istype(W, /obj/item/wrench))
|
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to_chat(user, "<span class='notice'>You start unsecuring the button frame...</span>")
|
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W.play_tool_sound(src)
|
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if(W.use_tool(src, user, 40))
|
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to_chat(user, "<span class='notice'>You unsecure the button frame.</span>")
|
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transfer_fingerprints_to(new /obj/item/wallframe/button(get_turf(src)))
|
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playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
|
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qdel(src)
|
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|
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update_icon()
|
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return
|
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|
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if(user.a_intent != INTENT_HARM && !(W.item_flags & NOBLUDGEON))
|
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return attack_hand(user)
|
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else
|
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return ..()
|
||||
|
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/obj/machinery/button/emag_act(mob/user)
|
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if(obj_flags & EMAGGED)
|
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return
|
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req_access = list()
|
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req_one_access = list()
|
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playsound(src, "sparks", 100, 1)
|
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obj_flags |= EMAGGED
|
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|
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/obj/machinery/button/attack_ai(mob/user)
|
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if(!panel_open)
|
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return attack_hand(user)
|
||||
|
||||
/obj/machinery/button/attack_robot(mob/user)
|
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return attack_ai(user)
|
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|
||||
/obj/machinery/button/proc/setup_device()
|
||||
if(id && istype(device, /obj/item/assembly/control))
|
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var/obj/item/assembly/control/A = device
|
||||
A.id = id
|
||||
initialized_button = 1
|
||||
|
||||
/obj/machinery/button/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!initialized_button)
|
||||
setup_device()
|
||||
add_fingerprint(user)
|
||||
if(panel_open)
|
||||
if(device || board)
|
||||
if(device)
|
||||
device.forceMove(drop_location())
|
||||
device = null
|
||||
if(board)
|
||||
board.forceMove(drop_location())
|
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req_access = list()
|
||||
req_one_access = list()
|
||||
board = null
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You remove electronics from the button frame.</span>")
|
||||
|
||||
else
|
||||
if(skin == "doorctrl")
|
||||
skin = "launcher"
|
||||
else
|
||||
skin = "doorctrl"
|
||||
to_chat(user, "<span class='notice'>You change the button frame's front panel.</span>")
|
||||
return
|
||||
|
||||
if((stat & (NOPOWER|BROKEN)))
|
||||
return
|
||||
|
||||
if(device && device.next_activate > world.time)
|
||||
return
|
||||
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='danger'>Access Denied</span>")
|
||||
flick("[skin]-denied", src)
|
||||
return
|
||||
|
||||
use_power(5)
|
||||
icon_state = "[skin]1"
|
||||
|
||||
if(device)
|
||||
device.pulsed()
|
||||
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 15)
|
||||
|
||||
/obj/machinery/button/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/button/door
|
||||
name = "door button"
|
||||
desc = "A door remote control switch."
|
||||
var/normaldoorcontrol = FALSE
|
||||
var/specialfunctions = OPEN // Bitflag, see assembly file
|
||||
|
||||
/obj/machinery/button/door/setup_device()
|
||||
if(!device)
|
||||
if(normaldoorcontrol)
|
||||
var/obj/item/assembly/control/airlock/A = new(src)
|
||||
device = A
|
||||
A.specialfunctions = specialfunctions
|
||||
else
|
||||
device = new /obj/item/assembly/control(src)
|
||||
..()
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_toxmix
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_TOXMIX_VENT
|
||||
req_access = list(ACCESS_TOX)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_atmos_main
|
||||
name = "turbine vent control"
|
||||
id = INCINERATOR_ATMOS_MAINVENT
|
||||
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_atmos_aux
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_ATMOS_AUXVENT
|
||||
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_syndicatelava_main
|
||||
name = "turbine vent control"
|
||||
id = INCINERATOR_SYNDICATELAVA_MAINVENT
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_syndicatelava_aux
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_SYNDICATELAVA_AUXVENT
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/button/massdriver
|
||||
name = "mass driver button"
|
||||
desc = "A remote control switch for a mass driver."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/massdriver
|
||||
|
||||
/obj/machinery/button/ignition
|
||||
name = "ignition switch"
|
||||
desc = "A remote control switch for a mounted igniter."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/igniter
|
||||
|
||||
/obj/machinery/button/ignition/incinerator
|
||||
name = "combustion chamber ignition switch"
|
||||
desc = "A remote control switch for the combustion chamber's igniter."
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/toxmix
|
||||
id = INCINERATOR_TOXMIX_IGNITER
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/atmos
|
||||
id = INCINERATOR_ATMOS_IGNITER
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/syndicatelava
|
||||
id = INCINERATOR_SYNDICATELAVA_IGNITER
|
||||
|
||||
/obj/machinery/button/flasher
|
||||
name = "flasher button"
|
||||
desc = "A remote control switch for a mounted flasher."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/flasher
|
||||
|
||||
/obj/machinery/button/crematorium
|
||||
name = "crematorium igniter"
|
||||
desc = "Burn baby burn!"
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/crematorium
|
||||
req_access = list()
|
||||
id = 1
|
||||
|
||||
/obj/item/wallframe/button
|
||||
name = "button frame"
|
||||
desc = "Used for building buttons."
|
||||
icon_state = "button"
|
||||
result_path = /obj/machinery/button
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
@@ -292,7 +292,7 @@
|
||||
new /obj/item/stack/cable_coil(loc, 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/camera/update_icon()
|
||||
/obj/machinery/camera/update_icon_state()
|
||||
if(!status)
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
else if (stat & EMPED)
|
||||
|
||||
@@ -38,17 +38,21 @@
|
||||
defib.cell.give(180) //90% efficiency, slightly better than the cell charger's 87.5%
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/defibrillator_mount/update_icon()
|
||||
cut_overlays()
|
||||
if(defib)
|
||||
add_overlay("defib")
|
||||
if(defib.powered)
|
||||
add_overlay(defib.safety ? "online" : "emagged")
|
||||
var/ratio = defib.cell.charge / defib.cell.maxcharge
|
||||
ratio = CEILING(ratio * 4, 1) * 25
|
||||
add_overlay("charge[ratio]")
|
||||
if(clamps_locked)
|
||||
add_overlay("clamps")
|
||||
/obj/machinery/defibrillator_mount/update_overlays()
|
||||
. = ..()
|
||||
if(!defib)
|
||||
return
|
||||
|
||||
. += "defib"
|
||||
|
||||
if(defib.powered)
|
||||
. += (defib.safety ? "online" : "emagged")
|
||||
var/ratio = defib.cell.charge / defib.cell.maxcharge
|
||||
ratio = CEILING(ratio * 4, 1) * 25
|
||||
. += "charge[ratio]"
|
||||
|
||||
if(clamps_locked)
|
||||
. += "clamps"
|
||||
|
||||
/obj/machinery/defibrillator_mount/get_cell()
|
||||
if(defib)
|
||||
|
||||
@@ -464,7 +464,7 @@
|
||||
status = rcd_status
|
||||
delay = rcd_delay
|
||||
if (status == RCD_DECONSTRUCT)
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 11)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 11)
|
||||
delay -= 11
|
||||
icon_state = "rcd_end_reverse"
|
||||
else
|
||||
|
||||
@@ -46,8 +46,7 @@
|
||||
|
||||
/obj/item/defibrillator/update_icon()
|
||||
update_power()
|
||||
update_overlays()
|
||||
update_charge()
|
||||
return ..()
|
||||
|
||||
/obj/item/defibrillator/proc/update_power()
|
||||
if(!QDELETED(cell))
|
||||
@@ -58,23 +57,20 @@
|
||||
else
|
||||
powered = FALSE
|
||||
|
||||
/obj/item/defibrillator/proc/update_overlays()
|
||||
cut_overlays()
|
||||
/obj/item/defibrillator/update_overlays()
|
||||
. = ..()
|
||||
if(!on)
|
||||
add_overlay("[initial(icon_state)]-paddles")
|
||||
. += "[initial(icon_state)]-paddles"
|
||||
if(powered)
|
||||
add_overlay("[initial(icon_state)]-powered")
|
||||
if(!cell)
|
||||
add_overlay("[initial(icon_state)]-nocell")
|
||||
if(!safety)
|
||||
add_overlay("[initial(icon_state)]-emagged")
|
||||
|
||||
/obj/item/defibrillator/proc/update_charge()
|
||||
if(powered) //so it doesn't show charge if it's unpowered
|
||||
. += "[initial(icon_state)]-powered"
|
||||
if(!QDELETED(cell))
|
||||
var/ratio = cell.charge / cell.maxcharge
|
||||
ratio = CEILING(ratio*4, 1) * 25
|
||||
add_overlay("[initial(icon_state)]-charge[ratio]")
|
||||
if(!cell)
|
||||
. += "[initial(icon_state)]-nocell"
|
||||
if(!safety)
|
||||
. += "[initial(icon_state)]-emagged"
|
||||
|
||||
/obj/item/defibrillator/CheckParts(list/parts_list)
|
||||
..()
|
||||
|
||||
@@ -1,237 +1,237 @@
|
||||
/obj/item/transfer_valve
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
name = "tank transfer valve"
|
||||
icon_state = "valve_1"
|
||||
item_state = "ttv"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
|
||||
desc = "Regulates the transfer of air between two tanks."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
var/obj/item/tank/tank_one
|
||||
var/obj/item/tank/tank_two
|
||||
var/obj/item/assembly/attached_device
|
||||
var/mob/attacher = null
|
||||
var/valve_open = FALSE
|
||||
var/toggle = 1
|
||||
|
||||
/obj/item/transfer_valve/IsAssemblyHolder()
|
||||
return TRUE
|
||||
|
||||
/obj/item/transfer_valve/attackby(obj/item/item, mob/user, params)
|
||||
if(istype(item, /obj/item/tank))
|
||||
if(tank_one && tank_two)
|
||||
to_chat(user, "<span class='warning'>There are already two tanks attached, remove one first!</span>")
|
||||
return
|
||||
|
||||
if(!tank_one)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_one = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
else if(!tank_two)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_two = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
|
||||
update_icon()
|
||||
//TODO: Have this take an assemblyholder
|
||||
else if(isassembly(item))
|
||||
var/obj/item/assembly/A = item
|
||||
if(A.secured)
|
||||
to_chat(user, "<span class='notice'>The device is secured.</span>")
|
||||
return
|
||||
if(attached_device)
|
||||
to_chat(user, "<span class='warning'>There is already a device attached to the valve, remove it first!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
attached_device = A
|
||||
to_chat(user, "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>")
|
||||
A.holder = src
|
||||
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
|
||||
|
||||
GLOB.bombers += "[key_name(user)] attached a [item] to a transfer valve."
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] attached a [item] to a transfer valve.")
|
||||
log_game("[key_name(user)] attached a [item] to a transfer valve.")
|
||||
attacher = user
|
||||
return
|
||||
|
||||
//Attached device memes
|
||||
/obj/item/transfer_valve/Move()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.holder_movement()
|
||||
|
||||
/obj/item/transfer_valve/dropped()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.dropped()
|
||||
|
||||
/obj/item/transfer_valve/on_found(mob/finder)
|
||||
if(attached_device)
|
||||
attached_device.on_found(finder)
|
||||
|
||||
/obj/item/transfer_valve/Crossed(atom/movable/AM as mob|obj)
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.Crossed(AM)
|
||||
|
||||
/obj/item/transfer_valve/attack_hand()//Triggers mousetraps
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(attached_device)
|
||||
attached_device.attack_hand()
|
||||
|
||||
//These keep attached devices synced up, for example a TTV with a mouse trap being found in a bag so it's triggered, or moving the TTV with an infrared beam sensor to update the beam's direction.
|
||||
|
||||
|
||||
/obj/item/transfer_valve/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = {"<B> Valve properties: </B>
|
||||
<BR> <B> Attachment one:</B> [tank_one] [tank_one ? "<A href='?src=[REF(src)];tankone=1'>Remove</A>" : ""]
|
||||
<BR> <B> Attachment two:</B> [tank_two] [tank_two ? "<A href='?src=[REF(src)];tanktwo=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve attachment:</B> [attached_device ? "<A href='?src=[REF(src)];device=1'>[attached_device]</A>" : "None"] [attached_device ? "<A href='?src=[REF(src)];rem_device=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve status: </B> [ valve_open ? "<A href='?src=[REF(src)];open=1'>Closed</A> <B>Open</B>" : "<B>Closed</B> <A href='?src=[REF(src)];open=1'>Open</A>"]"}
|
||||
|
||||
var/datum/browser/popup = new(user, "trans_valve", name)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/item/transfer_valve/Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canUseTopic(src))
|
||||
return
|
||||
if(tank_one && href_list["tankone"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_one.forceMove(drop_location())
|
||||
tank_one = null
|
||||
update_icon()
|
||||
else if(tank_two && href_list["tanktwo"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_two.forceMove(drop_location())
|
||||
tank_two = null
|
||||
update_icon()
|
||||
else if(href_list["open"])
|
||||
toggle_valve()
|
||||
else if(attached_device)
|
||||
if(href_list["rem_device"])
|
||||
attached_device.on_detach()
|
||||
attached_device = null
|
||||
update_icon()
|
||||
if(href_list["device"])
|
||||
attached_device.attack_self(usr)
|
||||
|
||||
attack_self(usr)
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/item/transfer_valve/proc/process_activation(obj/item/D)
|
||||
if(toggle)
|
||||
toggle = FALSE
|
||||
toggle_valve()
|
||||
addtimer(CALLBACK(src, .proc/toggle_off), 5) //To stop a signal being spammed from a proxy sensor constantly going off or whatever
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_off()
|
||||
toggle = TRUE
|
||||
|
||||
/obj/item/transfer_valve/update_icon()
|
||||
cut_overlays()
|
||||
underlays = null
|
||||
|
||||
if(!tank_one && !tank_two && !attached_device)
|
||||
icon_state = "valve_1"
|
||||
return
|
||||
icon_state = "valve"
|
||||
|
||||
if(tank_one)
|
||||
add_overlay("[tank_one.icon_state]")
|
||||
if(tank_two)
|
||||
var/icon/J = new(icon, icon_state = "[tank_two.icon_state]")
|
||||
J.Shift(WEST, 13)
|
||||
underlays += J
|
||||
if(attached_device)
|
||||
add_overlay("device")
|
||||
if(istype(attached_device, /obj/item/assembly/infra))
|
||||
var/obj/item/assembly/infra/sensor = attached_device
|
||||
if(sensor.on && sensor.visible)
|
||||
add_overlay("proxy_beam")
|
||||
|
||||
/obj/item/transfer_valve/proc/merge_gases(datum/gas_mixture/target, change_volume = TRUE)
|
||||
var/target_self = FALSE
|
||||
if(!target || (target == tank_one.air_contents))
|
||||
target = tank_two.air_contents
|
||||
if(target == tank_two.air_contents)
|
||||
target_self = TRUE
|
||||
if(change_volume)
|
||||
if(!target_self)
|
||||
target.volume += tank_two.volume
|
||||
target.volume += tank_one.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_one.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
if(!target_self)
|
||||
temp = tank_two.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
|
||||
/obj/item/transfer_valve/proc/split_gases()
|
||||
if (!valve_open || !tank_one || !tank_two)
|
||||
return
|
||||
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_two.air_contents.remove_ratio(ratio1)
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.volume -= tank_one.air_contents.volume
|
||||
|
||||
/*
|
||||
Exadv1: I know this isn't how it's going to work, but this was just to check
|
||||
it explodes properly when it gets a signal (and it does).
|
||||
*/
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_valve()
|
||||
if(!valve_open && tank_one && tank_two)
|
||||
valve_open = TRUE
|
||||
var/turf/bombturf = get_turf(src)
|
||||
|
||||
var/attachment
|
||||
if(attached_device)
|
||||
if(istype(attached_device, /obj/item/assembly/signaler))
|
||||
attachment = "<A HREF='?_src_=holder;[HrefToken()];secrets=list_signalers'>[attached_device]</A>"
|
||||
else
|
||||
attachment = attached_device
|
||||
|
||||
var/admin_attachment_message
|
||||
var/attachment_message
|
||||
if(attachment)
|
||||
admin_attachment_message = " with [attachment] attached by [attacher ? ADMIN_LOOKUPFLW(attacher) : "Unknown"]"
|
||||
attachment_message = " with [attachment] attached by [attacher ? key_name_admin(attacher) : "Unknown"]"
|
||||
|
||||
var/mob/bomber = get_mob_by_key(fingerprintslast)
|
||||
var/admin_bomber_message
|
||||
var/bomber_message
|
||||
if(bomber)
|
||||
admin_bomber_message = " - Last touched by: [ADMIN_LOOKUPFLW(bomber)]"
|
||||
bomber_message = " - Last touched by: [key_name_admin(bomber)]"
|
||||
|
||||
|
||||
var/admin_bomb_message = "Bomb valve opened in [ADMIN_VERBOSEJMP(bombturf)][admin_attachment_message][admin_bomber_message]"
|
||||
GLOB.bombers += admin_bomb_message
|
||||
message_admins(admin_bomb_message, 0, 1)
|
||||
log_game("Bomb valve opened in [AREACOORD(bombturf)][attachment_message][bomber_message]")
|
||||
|
||||
merge_gases()
|
||||
for(var/i in 1 to 6)
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 20 + (i - 1) * 10)
|
||||
|
||||
else if(valve_open && tank_one && tank_two)
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
update_icon()
|
||||
|
||||
// this doesn't do anything but the timer etc. expects it to be here
|
||||
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
/obj/item/transfer_valve/proc/c_state()
|
||||
return
|
||||
/obj/item/transfer_valve
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
name = "tank transfer valve"
|
||||
icon_state = "valve_1"
|
||||
item_state = "ttv"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
|
||||
desc = "Regulates the transfer of air between two tanks."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
var/obj/item/tank/tank_one
|
||||
var/obj/item/tank/tank_two
|
||||
var/obj/item/assembly/attached_device
|
||||
var/mob/attacher = null
|
||||
var/valve_open = FALSE
|
||||
var/toggle = 1
|
||||
|
||||
/obj/item/transfer_valve/IsAssemblyHolder()
|
||||
return TRUE
|
||||
|
||||
/obj/item/transfer_valve/attackby(obj/item/item, mob/user, params)
|
||||
if(istype(item, /obj/item/tank))
|
||||
if(tank_one && tank_two)
|
||||
to_chat(user, "<span class='warning'>There are already two tanks attached, remove one first!</span>")
|
||||
return
|
||||
|
||||
if(!tank_one)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_one = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
else if(!tank_two)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_two = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
|
||||
update_icon()
|
||||
//TODO: Have this take an assemblyholder
|
||||
else if(isassembly(item))
|
||||
var/obj/item/assembly/A = item
|
||||
if(A.secured)
|
||||
to_chat(user, "<span class='notice'>The device is secured.</span>")
|
||||
return
|
||||
if(attached_device)
|
||||
to_chat(user, "<span class='warning'>There is already a device attached to the valve, remove it first!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
attached_device = A
|
||||
to_chat(user, "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>")
|
||||
A.holder = src
|
||||
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
|
||||
|
||||
GLOB.bombers += "[key_name(user)] attached a [item] to a transfer valve."
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] attached a [item] to a transfer valve.")
|
||||
log_game("[key_name(user)] attached a [item] to a transfer valve.")
|
||||
attacher = user
|
||||
return
|
||||
|
||||
//Attached device memes
|
||||
/obj/item/transfer_valve/Move()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.holder_movement()
|
||||
|
||||
/obj/item/transfer_valve/dropped()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.dropped()
|
||||
|
||||
/obj/item/transfer_valve/on_found(mob/finder)
|
||||
if(attached_device)
|
||||
attached_device.on_found(finder)
|
||||
|
||||
/obj/item/transfer_valve/Crossed(atom/movable/AM as mob|obj)
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.Crossed(AM)
|
||||
|
||||
/obj/item/transfer_valve/attack_hand()//Triggers mousetraps
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(attached_device)
|
||||
attached_device.attack_hand()
|
||||
|
||||
//These keep attached devices synced up, for example a TTV with a mouse trap being found in a bag so it's triggered, or moving the TTV with an infrared beam sensor to update the beam's direction.
|
||||
|
||||
|
||||
/obj/item/transfer_valve/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = {"<B> Valve properties: </B>
|
||||
<BR> <B> Attachment one:</B> [tank_one] [tank_one ? "<A href='?src=[REF(src)];tankone=1'>Remove</A>" : ""]
|
||||
<BR> <B> Attachment two:</B> [tank_two] [tank_two ? "<A href='?src=[REF(src)];tanktwo=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve attachment:</B> [attached_device ? "<A href='?src=[REF(src)];device=1'>[attached_device]</A>" : "None"] [attached_device ? "<A href='?src=[REF(src)];rem_device=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve status: </B> [ valve_open ? "<A href='?src=[REF(src)];open=1'>Closed</A> <B>Open</B>" : "<B>Closed</B> <A href='?src=[REF(src)];open=1'>Open</A>"]"}
|
||||
|
||||
var/datum/browser/popup = new(user, "trans_valve", name)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/item/transfer_valve/Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canUseTopic(src))
|
||||
return
|
||||
if(tank_one && href_list["tankone"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_one.forceMove(drop_location())
|
||||
tank_one = null
|
||||
update_icon()
|
||||
else if(tank_two && href_list["tanktwo"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_two.forceMove(drop_location())
|
||||
tank_two = null
|
||||
update_icon()
|
||||
else if(href_list["open"])
|
||||
toggle_valve()
|
||||
else if(attached_device)
|
||||
if(href_list["rem_device"])
|
||||
attached_device.on_detach()
|
||||
attached_device = null
|
||||
update_icon()
|
||||
if(href_list["device"])
|
||||
attached_device.attack_self(usr)
|
||||
|
||||
attack_self(usr)
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/item/transfer_valve/proc/process_activation(obj/item/D)
|
||||
if(toggle)
|
||||
toggle = FALSE
|
||||
toggle_valve()
|
||||
addtimer(CALLBACK(src, .proc/toggle_off), 5) //To stop a signal being spammed from a proxy sensor constantly going off or whatever
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_off()
|
||||
toggle = TRUE
|
||||
|
||||
/obj/item/transfer_valve/update_icon()
|
||||
cut_overlays()
|
||||
underlays = null
|
||||
|
||||
if(!tank_one && !tank_two && !attached_device)
|
||||
icon_state = "valve_1"
|
||||
return
|
||||
icon_state = "valve"
|
||||
|
||||
if(tank_one)
|
||||
add_overlay("[tank_one.icon_state]")
|
||||
if(tank_two)
|
||||
var/icon/J = new(icon, icon_state = "[tank_two.icon_state]")
|
||||
J.Shift(WEST, 13)
|
||||
underlays += J
|
||||
if(attached_device)
|
||||
add_overlay("device")
|
||||
if(istype(attached_device, /obj/item/assembly/infra))
|
||||
var/obj/item/assembly/infra/sensor = attached_device
|
||||
if(sensor.on && sensor.visible)
|
||||
add_overlay("proxy_beam")
|
||||
|
||||
/obj/item/transfer_valve/proc/merge_gases(datum/gas_mixture/target, change_volume = TRUE)
|
||||
var/target_self = FALSE
|
||||
if(!target || (target == tank_one.air_contents))
|
||||
target = tank_two.air_contents
|
||||
if(target == tank_two.air_contents)
|
||||
target_self = TRUE
|
||||
if(change_volume)
|
||||
if(!target_self)
|
||||
target.volume += tank_two.volume
|
||||
target.volume += tank_one.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_one.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
if(!target_self)
|
||||
temp = tank_two.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
|
||||
/obj/item/transfer_valve/proc/split_gases()
|
||||
if (!valve_open || !tank_one || !tank_two)
|
||||
return
|
||||
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_two.air_contents.remove_ratio(ratio1)
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.volume -= tank_one.air_contents.volume
|
||||
|
||||
/*
|
||||
Exadv1: I know this isn't how it's going to work, but this was just to check
|
||||
it explodes properly when it gets a signal (and it does).
|
||||
*/
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_valve()
|
||||
if(!valve_open && tank_one && tank_two)
|
||||
valve_open = TRUE
|
||||
var/turf/bombturf = get_turf(src)
|
||||
|
||||
var/attachment
|
||||
if(attached_device)
|
||||
if(istype(attached_device, /obj/item/assembly/signaler))
|
||||
attachment = "<A HREF='?_src_=holder;[HrefToken()];secrets=list_signalers'>[attached_device]</A>"
|
||||
else
|
||||
attachment = attached_device
|
||||
|
||||
var/admin_attachment_message
|
||||
var/attachment_message
|
||||
if(attachment)
|
||||
admin_attachment_message = " with [attachment] attached by [attacher ? ADMIN_LOOKUPFLW(attacher) : "Unknown"]"
|
||||
attachment_message = " with [attachment] attached by [attacher ? key_name_admin(attacher) : "Unknown"]"
|
||||
|
||||
var/mob/bomber = get_mob_by_key(fingerprintslast)
|
||||
var/admin_bomber_message
|
||||
var/bomber_message
|
||||
if(bomber)
|
||||
admin_bomber_message = " - Last touched by: [ADMIN_LOOKUPFLW(bomber)]"
|
||||
bomber_message = " - Last touched by: [key_name_admin(bomber)]"
|
||||
|
||||
|
||||
var/admin_bomb_message = "Bomb valve opened in [ADMIN_VERBOSEJMP(bombturf)][admin_attachment_message][admin_bomber_message]"
|
||||
GLOB.bombers += admin_bomb_message
|
||||
message_admins(admin_bomb_message, 0, 1)
|
||||
log_game("Bomb valve opened in [AREACOORD(bombturf)][attachment_message][bomber_message]")
|
||||
|
||||
merge_gases()
|
||||
for(var/i in 1 to 6)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 20 + (i - 1) * 10)
|
||||
|
||||
else if(valve_open && tank_one && tank_two)
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
update_icon()
|
||||
|
||||
// this doesn't do anything but the timer etc. expects it to be here
|
||||
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
/obj/item/transfer_valve/proc/c_state()
|
||||
return
|
||||
|
||||
+252
-255
@@ -1,255 +1,252 @@
|
||||
|
||||
/obj
|
||||
var/crit_fail = FALSE
|
||||
animate_movement = 2
|
||||
speech_span = SPAN_ROBOT
|
||||
var/obj_flags = CAN_BE_HIT
|
||||
var/set_obj_flags // ONLY FOR MAPPING: Sets flags from a string list, handled in Initialize. Usage: set_obj_flags = "EMAGGED;!CAN_BE_HIT" to set EMAGGED and clear CAN_BE_HIT.
|
||||
|
||||
var/damtype = BRUTE
|
||||
var/force = 0
|
||||
|
||||
var/datum/armor/armor
|
||||
var/obj_integrity //defaults to max_integrity
|
||||
var/max_integrity = 500
|
||||
var/integrity_failure = 0 //0 if we have no special broken behavior
|
||||
|
||||
var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF
|
||||
|
||||
var/acid_level = 0 //how much acid is on that obj
|
||||
|
||||
var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
|
||||
var/current_skin //the item reskin
|
||||
var/list/unique_reskin //List of options to reskin.
|
||||
var/always_reskinnable = FALSE
|
||||
|
||||
// Access levels, used in modules\jobs\access.dm
|
||||
var/list/req_access
|
||||
var/req_access_txt = "0"
|
||||
var/list/req_one_access
|
||||
var/req_one_access_txt = "0"
|
||||
|
||||
var/renamedByPlayer = FALSE //set when a player uses a pen on a renamable object
|
||||
|
||||
vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of obj in openspace.
|
||||
|
||||
/obj/vv_edit_var(vname, vval)
|
||||
switch(vname)
|
||||
if("anchored")
|
||||
setAnchored(vval)
|
||||
return TRUE
|
||||
if("obj_flags")
|
||||
if ((obj_flags & DANGEROUS_POSSESSION) && !(vval & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
if("control_object")
|
||||
var/obj/O = vval
|
||||
if(istype(O) && (O.obj_flags & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/Initialize()
|
||||
. = ..()
|
||||
if (islist(armor))
|
||||
armor = getArmor(arglist(armor))
|
||||
else if (!armor)
|
||||
armor = getArmor()
|
||||
else if (!istype(armor, /datum/armor))
|
||||
stack_trace("Invalid type [armor.type] found in .armor during /obj Initialize()")
|
||||
|
||||
if(obj_integrity == null)
|
||||
obj_integrity = max_integrity
|
||||
if (set_obj_flags)
|
||||
var/flagslist = splittext(set_obj_flags,";")
|
||||
var/list/string_to_objflag = GLOB.bitfields["obj_flags"]
|
||||
for (var/flag in flagslist)
|
||||
if(flag[1] == "!")
|
||||
flag = copytext(flag, length(flag[1]) + 1) // Get all but the initial !
|
||||
obj_flags &= ~string_to_objflag[flag]
|
||||
else
|
||||
obj_flags |= string_to_objflag[flag]
|
||||
if((obj_flags & ON_BLUEPRINTS) && isturf(loc))
|
||||
var/turf/T = loc
|
||||
T.add_blueprints_preround(src)
|
||||
|
||||
|
||||
/obj/Destroy(force=FALSE)
|
||||
if(!ismachinery(src))
|
||||
STOP_PROCESSING(SSobj, src) // TODO: Have a processing bitflag to reduce on unnecessary loops through the processing lists
|
||||
SStgui.close_uis(src)
|
||||
. = ..()
|
||||
|
||||
/obj/proc/setAnchored(anchorvalue)
|
||||
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
|
||||
anchored = anchorvalue
|
||||
|
||||
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
|
||||
. = ..()
|
||||
if(obj_flags & FROZEN)
|
||||
visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/assume_air(datum/gas_mixture/giver)
|
||||
if(loc)
|
||||
return loc.assume_air(giver)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/remove_air(amount)
|
||||
if(loc)
|
||||
return loc.remove_air(amount)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/return_air()
|
||||
if(loc)
|
||||
return loc.return_air()
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/proc/handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
|
||||
//Return: (NONSTANDARD)
|
||||
// null if object handles breathing logic for lifeform
|
||||
// datum/air_group to tell lifeform to process using that breath return
|
||||
//DEFAULT: Take air from turf to give to have mob process
|
||||
|
||||
if(breath_request>0)
|
||||
var/datum/gas_mixture/environment = return_air()
|
||||
var/breath_percentage = BREATH_VOLUME / environment.return_volume()
|
||||
return remove_air(environment.total_moles() * breath_percentage)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/proc/updateUsrDialog()
|
||||
if((obj_flags & IN_USE) && !(obj_flags & USES_TGUI))
|
||||
var/is_in_use = FALSE
|
||||
var/list/nearby = viewers(1, src)
|
||||
for(var/mob/M in nearby)
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = TRUE
|
||||
ui_interact(M)
|
||||
if(isAI(usr) || iscyborg(usr) || IsAdminGhost(usr))
|
||||
if (!(usr in nearby))
|
||||
if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
|
||||
// check for TK users
|
||||
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(!(usr in nearby))
|
||||
if(usr.client && usr.machine==src)
|
||||
if(H.dna.check_mutation(TK))
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
if (is_in_use)
|
||||
obj_flags |= IN_USE
|
||||
else
|
||||
obj_flags &= ~IN_USE
|
||||
|
||||
/obj/proc/updateDialog(update_viewers = TRUE,update_ais = TRUE)
|
||||
// Check that people are actually using the machine. If not, don't update anymore.
|
||||
if(obj_flags & IN_USE)
|
||||
var/is_in_use = FALSE
|
||||
if(update_viewers)
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = TRUE
|
||||
src.interact(M)
|
||||
var/ai_in_use = FALSE
|
||||
if(update_ais)
|
||||
ai_in_use = AutoUpdateAI(src)
|
||||
|
||||
if(update_viewers && update_ais) //State change is sure only if we check both
|
||||
if(!ai_in_use && !is_in_use)
|
||||
obj_flags &= ~IN_USE
|
||||
|
||||
|
||||
/obj/attack_ghost(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/proc/container_resist(mob/living/user)
|
||||
return
|
||||
|
||||
/obj/proc/update_icon()
|
||||
return
|
||||
|
||||
/mob/proc/unset_machine()
|
||||
if(machine)
|
||||
machine.on_unset_machine(src)
|
||||
machine = null
|
||||
|
||||
//called when the user unsets the machine.
|
||||
/atom/movable/proc/on_unset_machine(mob/user)
|
||||
return
|
||||
|
||||
/mob/proc/set_machine(obj/O)
|
||||
if(src.machine)
|
||||
unset_machine()
|
||||
src.machine = O
|
||||
if(istype(O))
|
||||
O.obj_flags |= IN_USE
|
||||
|
||||
/obj/item/proc/updateSelfDialog()
|
||||
var/mob/M = src.loc
|
||||
if(istype(M) && M.client && M.machine == src)
|
||||
src.attack_self(M)
|
||||
|
||||
/obj/proc/hide(h)
|
||||
return
|
||||
|
||||
/obj/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(!anchored || current_size >= STAGE_FIVE)
|
||||
step_towards(src,S)
|
||||
|
||||
/obj/get_dumping_location(datum/component/storage/source,mob/user)
|
||||
return get_turf(src)
|
||||
|
||||
/obj/proc/CanAStarPass()
|
||||
. = !density
|
||||
|
||||
/obj/proc/check_uplink_validity()
|
||||
return 1
|
||||
|
||||
/obj/proc/intercept_user_move(dir, mob, newLoc, oldLoc)
|
||||
return
|
||||
|
||||
/obj/vv_get_dropdown()
|
||||
. = ..()
|
||||
.["Delete all of type"] = "?_src_=vars;[HrefToken()];delall=[REF(src)]"
|
||||
.["Osay"] = "?_src_=vars;[HrefToken()];osay[REF(src)]"
|
||||
.["Modify armor values"] = "?_src_=vars;[HrefToken()];modarmor=[REF(src)]"
|
||||
|
||||
/obj/examine(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & UNIQUE_RENAME)
|
||||
. += "<span class='notice'>Use a pen on it to rename it or change its description.</span>"
|
||||
if(unique_reskin && (!current_skin || always_reskinnable))
|
||||
. += "<span class='notice'>Alt-click it to reskin it.</span>"
|
||||
|
||||
/obj/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(unique_reskin && (!current_skin || always_reskinnable) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
reskin_obj(user)
|
||||
return TRUE
|
||||
|
||||
/obj/proc/reskin_obj(mob/M)
|
||||
if(!LAZYLEN(unique_reskin))
|
||||
return
|
||||
var/dat = "<b>Reskin options for [name]:</b>\n"
|
||||
for(var/V in unique_reskin)
|
||||
var/output = icon2html(src, M, unique_reskin[V])
|
||||
dat += "[V]: <span class='reallybig'>[output]</span>\n"
|
||||
to_chat(M, dat)
|
||||
|
||||
var/choice = input(M, always_reskinnable ? "Choose the a reskin for [src]" : "Warning, you can only reskin [src] once!","Reskin Object") as null|anything in unique_reskin
|
||||
if(QDELETED(src) || !choice || (current_skin && !always_reskinnable) || M.incapacitated() || !in_range(M,src) || !unique_reskin[choice] || unique_reskin[choice] == current_skin)
|
||||
return
|
||||
current_skin = choice
|
||||
icon_state = unique_reskin[choice]
|
||||
to_chat(M, "[src] is now skinned as '[choice]'.")
|
||||
|
||||
/obj
|
||||
var/crit_fail = FALSE
|
||||
animate_movement = 2
|
||||
speech_span = SPAN_ROBOT
|
||||
var/obj_flags = CAN_BE_HIT
|
||||
var/set_obj_flags // ONLY FOR MAPPING: Sets flags from a string list, handled in Initialize. Usage: set_obj_flags = "EMAGGED;!CAN_BE_HIT" to set EMAGGED and clear CAN_BE_HIT.
|
||||
|
||||
var/damtype = BRUTE
|
||||
var/force = 0
|
||||
|
||||
var/datum/armor/armor
|
||||
var/obj_integrity //defaults to max_integrity
|
||||
var/max_integrity = 500
|
||||
var/integrity_failure = 0 //0 if we have no special broken behavior
|
||||
|
||||
var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF
|
||||
|
||||
var/acid_level = 0 //how much acid is on that obj
|
||||
|
||||
var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
|
||||
var/current_skin //the item reskin
|
||||
var/list/unique_reskin //List of options to reskin.
|
||||
var/always_reskinnable = FALSE
|
||||
|
||||
// Access levels, used in modules\jobs\access.dm
|
||||
var/list/req_access
|
||||
var/req_access_txt = "0"
|
||||
var/list/req_one_access
|
||||
var/req_one_access_txt = "0"
|
||||
|
||||
var/renamedByPlayer = FALSE //set when a player uses a pen on a renamable object
|
||||
|
||||
vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of obj in openspace.
|
||||
|
||||
/obj/vv_edit_var(vname, vval)
|
||||
switch(vname)
|
||||
if("anchored")
|
||||
setAnchored(vval)
|
||||
return TRUE
|
||||
if("obj_flags")
|
||||
if ((obj_flags & DANGEROUS_POSSESSION) && !(vval & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
if("control_object")
|
||||
var/obj/O = vval
|
||||
if(istype(O) && (O.obj_flags & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/Initialize()
|
||||
. = ..()
|
||||
if (islist(armor))
|
||||
armor = getArmor(arglist(armor))
|
||||
else if (!armor)
|
||||
armor = getArmor()
|
||||
else if (!istype(armor, /datum/armor))
|
||||
stack_trace("Invalid type [armor.type] found in .armor during /obj Initialize()")
|
||||
|
||||
if(obj_integrity == null)
|
||||
obj_integrity = max_integrity
|
||||
if (set_obj_flags)
|
||||
var/flagslist = splittext(set_obj_flags,";")
|
||||
var/list/string_to_objflag = GLOB.bitfields["obj_flags"]
|
||||
for (var/flag in flagslist)
|
||||
if(flag[1] == "!")
|
||||
flag = copytext(flag, length(flag[1]) + 1) // Get all but the initial !
|
||||
obj_flags &= ~string_to_objflag[flag]
|
||||
else
|
||||
obj_flags |= string_to_objflag[flag]
|
||||
if((obj_flags & ON_BLUEPRINTS) && isturf(loc))
|
||||
var/turf/T = loc
|
||||
T.add_blueprints_preround(src)
|
||||
|
||||
|
||||
/obj/Destroy(force=FALSE)
|
||||
if(!ismachinery(src))
|
||||
STOP_PROCESSING(SSobj, src) // TODO: Have a processing bitflag to reduce on unnecessary loops through the processing lists
|
||||
SStgui.close_uis(src)
|
||||
. = ..()
|
||||
|
||||
/obj/proc/setAnchored(anchorvalue)
|
||||
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
|
||||
anchored = anchorvalue
|
||||
|
||||
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
|
||||
. = ..()
|
||||
if(obj_flags & FROZEN)
|
||||
visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/assume_air(datum/gas_mixture/giver)
|
||||
if(loc)
|
||||
return loc.assume_air(giver)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/remove_air(amount)
|
||||
if(loc)
|
||||
return loc.remove_air(amount)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/return_air()
|
||||
if(loc)
|
||||
return loc.return_air()
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/proc/handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
|
||||
//Return: (NONSTANDARD)
|
||||
// null if object handles breathing logic for lifeform
|
||||
// datum/air_group to tell lifeform to process using that breath return
|
||||
//DEFAULT: Take air from turf to give to have mob process
|
||||
|
||||
if(breath_request>0)
|
||||
var/datum/gas_mixture/environment = return_air()
|
||||
var/breath_percentage = BREATH_VOLUME / environment.return_volume()
|
||||
return remove_air(environment.total_moles() * breath_percentage)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/proc/updateUsrDialog()
|
||||
if((obj_flags & IN_USE) && !(obj_flags & USES_TGUI))
|
||||
var/is_in_use = FALSE
|
||||
var/list/nearby = viewers(1, src)
|
||||
for(var/mob/M in nearby)
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = TRUE
|
||||
ui_interact(M)
|
||||
if(isAI(usr) || iscyborg(usr) || IsAdminGhost(usr))
|
||||
if (!(usr in nearby))
|
||||
if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
|
||||
// check for TK users
|
||||
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(!(usr in nearby))
|
||||
if(usr.client && usr.machine==src)
|
||||
if(H.dna.check_mutation(TK))
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
if (is_in_use)
|
||||
obj_flags |= IN_USE
|
||||
else
|
||||
obj_flags &= ~IN_USE
|
||||
|
||||
/obj/proc/updateDialog(update_viewers = TRUE,update_ais = TRUE)
|
||||
// Check that people are actually using the machine. If not, don't update anymore.
|
||||
if(obj_flags & IN_USE)
|
||||
var/is_in_use = FALSE
|
||||
if(update_viewers)
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = TRUE
|
||||
src.interact(M)
|
||||
var/ai_in_use = FALSE
|
||||
if(update_ais)
|
||||
ai_in_use = AutoUpdateAI(src)
|
||||
|
||||
if(update_viewers && update_ais) //State change is sure only if we check both
|
||||
if(!ai_in_use && !is_in_use)
|
||||
obj_flags &= ~IN_USE
|
||||
|
||||
|
||||
/obj/attack_ghost(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/proc/container_resist(mob/living/user)
|
||||
return
|
||||
|
||||
/mob/proc/unset_machine()
|
||||
if(machine)
|
||||
machine.on_unset_machine(src)
|
||||
machine = null
|
||||
|
||||
//called when the user unsets the machine.
|
||||
/atom/movable/proc/on_unset_machine(mob/user)
|
||||
return
|
||||
|
||||
/mob/proc/set_machine(obj/O)
|
||||
if(src.machine)
|
||||
unset_machine()
|
||||
src.machine = O
|
||||
if(istype(O))
|
||||
O.obj_flags |= IN_USE
|
||||
|
||||
/obj/item/proc/updateSelfDialog()
|
||||
var/mob/M = src.loc
|
||||
if(istype(M) && M.client && M.machine == src)
|
||||
src.attack_self(M)
|
||||
|
||||
/obj/proc/hide(h)
|
||||
return
|
||||
|
||||
/obj/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(!anchored || current_size >= STAGE_FIVE)
|
||||
step_towards(src,S)
|
||||
|
||||
/obj/get_dumping_location(datum/component/storage/source,mob/user)
|
||||
return get_turf(src)
|
||||
|
||||
/obj/proc/CanAStarPass()
|
||||
. = !density
|
||||
|
||||
/obj/proc/check_uplink_validity()
|
||||
return 1
|
||||
|
||||
/obj/proc/intercept_user_move(dir, mob, newLoc, oldLoc)
|
||||
return
|
||||
|
||||
/obj/vv_get_dropdown()
|
||||
. = ..()
|
||||
.["Delete all of type"] = "?_src_=vars;[HrefToken()];delall=[REF(src)]"
|
||||
.["Osay"] = "?_src_=vars;[HrefToken()];osay[REF(src)]"
|
||||
.["Modify armor values"] = "?_src_=vars;[HrefToken()];modarmor=[REF(src)]"
|
||||
|
||||
/obj/examine(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & UNIQUE_RENAME)
|
||||
. += "<span class='notice'>Use a pen on it to rename it or change its description.</span>"
|
||||
if(unique_reskin && (!current_skin || always_reskinnable))
|
||||
. += "<span class='notice'>Alt-click it to reskin it.</span>"
|
||||
|
||||
/obj/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(unique_reskin && (!current_skin || always_reskinnable) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
reskin_obj(user)
|
||||
return TRUE
|
||||
|
||||
/obj/proc/reskin_obj(mob/M)
|
||||
if(!LAZYLEN(unique_reskin))
|
||||
return
|
||||
var/dat = "<b>Reskin options for [name]:</b>\n"
|
||||
for(var/V in unique_reskin)
|
||||
var/output = icon2html(src, M, unique_reskin[V])
|
||||
dat += "[V]: <span class='reallybig'>[output]</span>\n"
|
||||
to_chat(M, dat)
|
||||
|
||||
var/choice = input(M, always_reskinnable ? "Choose the a reskin for [src]" : "Warning, you can only reskin [src] once!","Reskin Object") as null|anything in unique_reskin
|
||||
if(QDELETED(src) || !choice || (current_skin && !always_reskinnable) || M.incapacitated() || !in_range(M,src) || !unique_reskin[choice] || unique_reskin[choice] == current_skin)
|
||||
return
|
||||
current_skin = choice
|
||||
icon_state = unique_reskin[choice]
|
||||
to_chat(M, "[src] is now skinned as '[choice]'.")
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
|
||||
user.reagents.add_reagent(/datum/reagent/medicine/omnizine/godblood,20)
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/update_icon), time_between_uses)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), time_between_uses)
|
||||
|
||||
|
||||
/obj/structure/healingfountain/update_icon()
|
||||
|
||||
@@ -103,9 +103,9 @@
|
||||
/turf/open/floor/blob_act(obj/structure/blob/B)
|
||||
return
|
||||
|
||||
/turf/open/floor/proc/update_icon()
|
||||
/turf/open/floor/update_icon()
|
||||
. = ..()
|
||||
update_visuals()
|
||||
return 1
|
||||
|
||||
/turf/open/floor/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
@@ -202,15 +202,20 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/turf/closed/wall/r_wall/proc/update_icon()
|
||||
/turf/closed/wall/r_wall/update_icon()
|
||||
. = ..()
|
||||
if(d_state != INTACT)
|
||||
smooth = SMOOTH_FALSE
|
||||
clear_smooth_overlays()
|
||||
icon_state = "r_wall-[d_state]"
|
||||
else
|
||||
smooth = SMOOTH_TRUE
|
||||
queue_smooth_neighbors(src)
|
||||
queue_smooth(src)
|
||||
|
||||
/turf/closed/wall/r_wall/update_icon_state()
|
||||
if(d_state != INTACT)
|
||||
icon_state = "r_wall-[d_state]"
|
||||
else
|
||||
icon_state = "r_wall"
|
||||
|
||||
/turf/closed/wall/r_wall/singularity_pull(S, current_size)
|
||||
|
||||
@@ -103,10 +103,13 @@
|
||||
for(var/atom/movable/AM in src)
|
||||
throw_atom(AM)
|
||||
|
||||
/turf/open/space/transit/proc/update_icon()
|
||||
icon_state = "speedspace_ns_[get_transit_state(src)]"
|
||||
/turf/open/space/transit/update_icon()
|
||||
. = ..()
|
||||
transform = turn(matrix(), get_transit_angle(src))
|
||||
|
||||
/turf/open/space/transit/update_icon_state()
|
||||
icon_state = "speedspace_ns_[get_transit_state(src)]"
|
||||
|
||||
/proc/get_transit_state(turf/T)
|
||||
var/p = 9
|
||||
. = 1
|
||||
|
||||
Reference in New Issue
Block a user