Merge pull request #676 from ArchieBeepBoop/radiationresonance

[Proposal] Makes radiation resonance less undesirable.
This commit is contained in:
Dahlular
2020-11-13 19:09:10 -07:00
committed by GitHub
3 changed files with 11 additions and 0 deletions
+1
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@@ -123,6 +123,7 @@
#define TRAIT_CALCIUM_HEALER "calcium_healer"
#define TRAIT_ALCOHOL_LIGHTWEIGHT "alcohol_lightweight" //Skyrat port
#define TRAIT_CURSED_BLOOD "cursed_blood" //Yo dawg I heard you like bloodborne references so I put a
#define TRAIT_RADRESONANCE "radioactive resonance" //Hyperstation edit
#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking
#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
@@ -445,6 +445,7 @@
power = 2
if(A.properties["transmittable"] >= 6)
cellular_damage = TRUE
ADD_TRAIT(A.affected_mob, TRAIT_RADRESONANCE, DISEASE_TRAIT)
/datum/symptom/heal/radiation/CanHeal(datum/disease/advance/A)
var/mob/living/M = A.affected_mob
@@ -482,3 +483,8 @@
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
M.update_damage_overlays()
return 1
/datum/symptom/heal/radiation/End(datum/disease/advance/A)
if(!..())
return
REMOVE_TRAIT(A.affected_mob, TRAIT_RADRESONANCE, DISEASE_TRAIT)
@@ -1305,6 +1305,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
radiation = 0
return TRUE
if(HAS_TRAIT(H, TRAIT_RADRESONANCE))
//Don't do anything.
return TRUE
if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
if(!H.IsKnockdown())
H.emote("collapse")