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Merge pull request #1259 from ArchieBeepBoop/crystalline-changes2
Small Crystalline Tendril Tweaks
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@@ -14,6 +14,7 @@
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/datum/round_event/crystalline_reentry
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announceWhen = 0
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startWhen = 10
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fakeable = FALSE
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/datum/round_event/crystalline_reentry/announce(fake)
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@@ -177,7 +178,6 @@
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if(asteroidhealth <= 0)
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collision_effect()
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atmos_spawn_air("water_vapor=1000;TEMP=0") //brr
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make_debris()
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switch(rand(1,100))
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if(1 to 20)
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var/obj/structure/spawner/crystalline/M = new(src.loc)
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@@ -205,6 +205,7 @@
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new thing_to_spawn(get_turf(src))
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/obj/effect/crystalline_reentry/proc/collision_effect()
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make_debris()
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explosion(src.loc, 0, 0, 5, 3, 1, 0, 0, 0, 0)
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var/sound/meteor_sound = sound(meteorsound)
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var/random_frequency = get_rand_frequency()
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@@ -267,8 +268,8 @@
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/obj/structure/spawner/crystalline/proc/delayedInitialize()
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//Why is this needed? Simple, because apparently explosion is so slow that it triggers after the spawner spawns and kills it on the spot. This just makes it killable.
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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max_integrity = 250
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obj_integrity = 250
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max_integrity = 225
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obj_integrity = 225
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/obj/effect/light_emitter/crystalline
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set_luminosity = 4
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